In Uncharted 4 cutscenes are Ingame with detail lighting but they are still realtime . i know that cutscene can be pre rendered too , but this is not CGI and not Pre-renderd, untill stated otherwise by the developer itself.
Your first post is mainly About CGI , i hope you have been clear about that know , this is not CGI.
Secondly you are know going into the territory of "Because Guerrila" "Killzone 2" , so really i don't want to get into discussion about that. Skepticism is good and you have every right to think like that.
But this trailer is much more lifelike than the reveal one ,TBH.
I thought it was CGI or pre-rendered because I didn't understand why it looks like the facial animations are so off and why the characters are so death. Yes, it looks incredible sharp- Really looks like CGI with the level of IQ at place. But my post was not about CGI, but the animations; the way the characters facial features are conveyed. I don't understand why the characters look so dead compared to other games.
The visual sharpness of the character model is incredible sharp in Horizon. It really looks at the level of CGI, but I think the above games even if they have significant lower IQ have better animated facial expressions than based on this trailer. The eyelight and micro expressons look better, less exaggerated.
And personally no matter how photorealistic or lifelike a game looks, it ends up distracting from the experience if it looks off.
Horizons character models look completely dead to me, and I am not sure why. If it's not CGI or pre-rendered why does the character look so off?
This is not a recent phenomenon- We've dissected the terrible voice work of Mirrors Edge 2 and the Andromeda facial expression as well. It's amazing to me that people seem to care more about the texture sharpness rather than the characters conveying actual emotions.
It might just me who is crazy. I think Horizons characters look off. I dislike the art direction, the way they are animated, and the way the story is represented. They look like characters not rooted in the world where they live. A problem I also have with later final fantasy games where they over-design the fuck out of the characters with over-acting the animations and try to dress up the characters with way too much busywork instead of giving them a decent silhouette and let that be it
As I said before, it's amazing that its reached levels where ingame can be mistaken for CGI, it's a damn shame then when the animations are not living up to the IQ. The better the game looks the more annoying the flaws stand out. We look for imperfections and it irrks a lot more rather than when you have a heavily stylish look where flaws in the animation becomes part of the aesthetic and style of the universe. Wind Waker doesn't have realistic animations, but it suits the world, and therefore the game ends up being incredible beautiful to me.
This room for creative input is a lot less when you try to make something that looks unrealistic. Th head dress of many of the characters in that Horizon trailer annoyed me. I thought it was a celtic tribal type aesthetic, but it looks like they are fusing it with robotic aztec/inka styled ornaments. I find all these inputs distracting like the vision of what they are doing is not coming together compared to the earlier reveals where they showed robotic dinosaurs. Just looks like they are reaching by throwing anything that can stick.
But that's just my taste with regards to style. I don't really know why it looks so off to me. I'll have to play the full game- It might just be that the trailer represents itself poorly to me and I'd warm a lot more to the final product.
I just want to re-iderate; lifelike graphics or photorealistic graphics is in and of itself uninteresting, and we should not confuse having something have a convincing art style or compelling animations that are weighted with the character on the same level as the overall IQ.
I think you're making a mountain out of a molehill considering no one really questions how good GG can make their games look. That Killzone controversy was from a decade ago and I think has no reason to apply to their games anymore. They make incredible looking games, in game, in cutscenes or what have you.
I'm not. I'm trying to explain to Vivek that pre-rendered is not exclusive to CGI and guerilla is a perfect example of that. I have no beef with Guerilla. It's just pointing out that they themselves are no stranger to adding post processing effects to cut scenes. The term pre-rendered means multiple things.