Horizon Zero Dawn | Cinematic Trailer

The technical artists working on this game are extremely talented. I'm so impressed by the visual proficiency on display.
 
are you telling me there's more than one spiderman? spoilers guy



lmao

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All we need is a Slayven post and this will practically be an Off Topic thread.
 
Well you said never say two people of the same race look alike so I can only assume you meant that it would be a racist comment otherwise you wouldn't have mentioned race at all.

all I meant was that people can sometimes have strong reactions to things like that, thats all, but ultimately it was a silly joke, anyway this thread got weird
 
What is wrong or insensitive about saying two people look alike? I mean I get it if you're telling someone they look like an obviously hideous person but other than that malicious case I don't get it.

This is getting off topic but context often matters. Saying a girl looks a lot like a famous super model can be very flattering but telling people that two black dudes look similar often has some very ugly connotations. You might not even mean it that way but context is king. Its like people saying that someone is very eloquent. It doesn't mean anything negative to a lot of people but when its said about certain minority groups like Black or Mexican Americans and it takes on a very ugly context for a variety of reasons be they cultural, historical or what have you.
 
Do we know if the footage was from a PS4 or pro? I wish they would be more up front about it so those with PS4 still (the vast majority) know what to expect.

Sorry, moan over.
 
Visually speaking, yeah the game looks great, but holy hell was that one generic story/cinematic trailer. Dialogue was downright terrible, especially that last part about with Aloy talking about "the end." I'm not big on Aloy's voice actress in this trailer either, but that I'll wait for the full game to decide on I suppose.

But seriously, if this was suppose to make me interested or hyped about the "story" it did the opposite.
 
In Uncharted 4 cutscenes are Ingame with detail lighting but they are still realtime . i know that cutscene can be pre rendered too , but this is not CGI and not Pre-renderd, untill stated otherwise by the developer itself.

Your first post is mainly About CGI , i hope you have been clear about that know , this is not CGI.

Secondly you are know going into the territory of "Because Guerrila" "Killzone 2" , so really i don't want to get into discussion about that. Skepticism is good and you have every right to think like that.

But this trailer is much more lifelike than the reveal one ,TBH.

I thought it was CGI or pre-rendered because I didn't understand why it looks like the facial animations are so off and why the characters are so death. Yes, it looks incredible sharp- Really looks like CGI with the level of IQ at place. But my post was not about CGI, but the animations; the way the characters facial features are conveyed. I don't understand why the characters look so dead compared to other games.



The visual sharpness of the character model is incredible sharp in Horizon. It really looks at the level of CGI, but I think the above games even if they have significant lower IQ have better animated facial expressions than based on this trailer. The eyelight and micro expressons look better, less exaggerated.
And personally no matter how photorealistic or lifelike a game looks, it ends up distracting from the experience if it looks off.

Horizons character models look completely dead to me, and I am not sure why. If it's not CGI or pre-rendered why does the character look so off?
This is not a recent phenomenon- We've dissected the terrible voice work of Mirrors Edge 2 and the Andromeda facial expression as well. It's amazing to me that people seem to care more about the texture sharpness rather than the characters conveying actual emotions.

It might just me who is crazy. I think Horizons characters look off. I dislike the art direction, the way they are animated, and the way the story is represented. They look like characters not rooted in the world where they live. A problem I also have with later final fantasy games where they over-design the fuck out of the characters with over-acting the animations and try to dress up the characters with way too much busywork instead of giving them a decent silhouette and let that be it :(

As I said before, it's amazing that its reached levels where ingame can be mistaken for CGI, it's a damn shame then when the animations are not living up to the IQ. The better the game looks the more annoying the flaws stand out. We look for imperfections and it irrks a lot more rather than when you have a heavily stylish look where flaws in the animation becomes part of the aesthetic and style of the universe. Wind Waker doesn't have realistic animations, but it suits the world, and therefore the game ends up being incredible beautiful to me.
This room for creative input is a lot less when you try to make something that looks unrealistic. Th head dress of many of the characters in that Horizon trailer annoyed me. I thought it was a celtic tribal type aesthetic, but it looks like they are fusing it with robotic aztec/inka styled ornaments. I find all these inputs distracting like the vision of what they are doing is not coming together compared to the earlier reveals where they showed robotic dinosaurs. Just looks like they are reaching by throwing anything that can stick.
But that's just my taste with regards to style. I don't really know why it looks so off to me. I'll have to play the full game- It might just be that the trailer represents itself poorly to me and I'd warm a lot more to the final product.


I just want to re-iderate; lifelike graphics or photorealistic graphics is in and of itself uninteresting, and we should not confuse having something have a convincing art style or compelling animations that are weighted with the character on the same level as the overall IQ.



I think you're making a mountain out of a molehill considering no one really questions how good GG can make their games look. That Killzone controversy was from a decade ago and I think has no reason to apply to their games anymore. They make incredible looking games, in game, in cutscenes or what have you.

I'm not. I'm trying to explain to Vivek that pre-rendered is not exclusive to CGI and guerilla is a perfect example of that. I have no beef with Guerilla. It's just pointing out that they themselves are no stranger to adding post processing effects to cut scenes. The term pre-rendered means multiple things.
 
Looking good! sadly, I don't know if I can get this on launch with how many games that I want are coming out in Jan/Feb.
 
I edited my post. I'm not saying it is not an RPG, but crafting and skill trees doesn't define a RPG anymore... Far Cry is clearly an action game, even though it carries these elements.

Witcher 3 is indeed an RPG. And even though it's hard to define such a thing today I feel like Witcher 3 is MUCH deeper in dialogues, choices, side-quests, itemization (potions, weapons, trash items to sell, many different weapons with many different levels, the skill tree is much deeper, your level cap is high, and so on...).

However I'd say Horizon does seems like closer to Far Cry than Witcher 3 other than the 3rd person perspective. I could be wrong thoug, the game is not out yet and it may carries much deeper story and progression elements compared to Far Cry... I'm really just comparing it cause that's what I fear the most about it.


You're just digging the hole deeper and deeper
 
Horizons character models look completely dead to me, and I am not sure why. If it's not CGI or pre-rendered why does the character look so off?

It's a well-documented effect called the Uncanny Valley. It's pretty cool that realtime graphics have reached that point though.

Skin shading also looks a little off in the game:
nnbSaG9.gif

Skin is usually oilier than what we see here. Looks like everyone has a metric shitton of foundation on here haha. The character models look great though. Poly count seems really, really high.
 
I know that this will not be a popular comment, but this trailer kind of made me not want to play the game... Don't know why. They story/characters/etc just turned me off. I hope I am wrong and my opinion changes.
 
It's a well-documented effect called the Uncanny Valley. It's pretty cool that realtime graphics have reached that point though.


Skin is usually oilier than what we see here. Looks like everyone has a metric shitton of foundation on here haha. The character models look great though. Poly count seems really, really high.

Thanks.:) this might be what triggers me. For some reason this game made me think about Brute Force. A action game on the old Xbox that had atrocious art direction - and also sort of clay foundation lifeless characters xD
 
It's a well-documented effect called the Uncanny Valley. It's pretty cool that realtime graphics have reached that point though.

Skin shading also looks a little off in the game:
nnbSaG9.gif

Skin is usually oilier than what we see here. Looks like everyone has a metric shitton of foundation on here haha. The character models look great though. Poly count seems really, really high.
Yea this is seriously insane for an open world game with the scale they're advertising.
 
Okay, this trailer just sold me. I was probably going to buy it anyway but some of the recent melee stuff and now this trailer, I'm all in!
 
I know that this will not be a popular comment, but this trailer kind of made me not want to play the game... Don't know why. They story/characters/etc just turned me off. I hope I am wrong and my opinion changes.

It's best not to waste money if "story/characters/etc" are unappealing to you. You don't have to buy it day one.
 
Also, it helps to remember that the Death Stranding images being used to compare with Horizon are probably not from the actual game. That's a pre rendered trailer.
 
Kojima has said several times that Death Stranding trailer was running realtime on a PS4 Pro [and released media was in 4K, so game will probably run just fine on base PS4 in 1080p, same setup as Horizon Zero Dawn].
https://youtu.be/nhgwoJ5CYOI?t=944

The point is that this was a trailer for a game that hadn't started development yet. Not really the same thing as in game footage. Kojima didn't have to worry about texture size or whether the lighting engine works with the game yet or any of that, he just did what looked cool. This is the same thing as early Witcher trailers. Once the game starts getting made, you often have to compromise certain parts of the experience.
 
Finally watched the trailer with sound and the voice acting sounds fine even if some of the lines are a little corny. I'd say its overall more than competent and I'm a bit baffled by people saying its terrible. For a bunch of one off lines taken totally out of context no one seems to be phoning in, there are a ton of distinct voices and accents, and the acting seems earnest if a bit over the top for certain characters.
 
I'm really excited to play this. I think it has promise.

However, I gotta say, there is a lot of pop-in in this trailer. It's everywhere. Also, the character animation still looks off. It's better in some places and sorta weird in others.

Nothing deal breaking here but I'm just being honest.
 
Okay I really want to watch this but also spoilers..on the other hand by the time the game comes out,if this thread is still up(no other trailer) I wil probably have seen the trailer in GIF's lol...think I will watch it or dont come in this thread hehe...
 
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