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Horizon Zero Dawn | Cinematic Trailer

Are american games afraid of creating attractive female characters? The appeal of your character from the onset should be their design. Male characters have the benefit of looking handsome, muscular, or "cool", but it seems whenever a female character is introduced the default design is straight to manjaw mc manly. It seems like strong women aren't allowed to be even vaguely attractive, they need to have masculine features to mirror supposedely masculine feats and traits.

Like, I get it, she's some tribal woman, she won't have time to trim her eyelashes or put on make up. But it's clear they've gone out of their way to fuck up the shape of her face to look like some sort of egg.

There's a reason why 2Bs design is getting so much attention while miss "random redhead you can find on the train on you way to work" is going unnoticed.

It's one of those things where you look at your character and you think... well fuck. I like this game but I don't want to draw fanart of that.

well i think it's super refreshing that she doesn't look like your typical supermodel waif with a giant chest.

so would you prefer she look more like this?
Barbarella-Jane-Fonda-g.jpg
 
Are american games afraid of creating attractive female characters? The appeal of your character from the onset should be their design. Male characters have the benefit of looking handsome, muscular, or "cool", but it seems whenever a female character is introduced the default design is straight to manjaw mc manly. It seems like strong women aren't allowed to be even vaguely attractive, they need to have masculine features to mirror supposedely masculine feats and traits.

Like, I get it, she's some tribal woman, she won't have time to trim her eyelashes or put on make up. But it's clear they've gone out of their way to fuck up the shape of her face to look like some sort of egg.

There's a reason why 2Bs design is getting so much attention while miss "random redhead you can find on the train on you way to work" is going unnoticed.

It's one of those things where you look at your character and you think... well fuck. I like this game but I don't want to draw fanart of that.

I hope this is a real post.
 
Ah, ok. I understand that angle. I wish then, that they would give more resources to that part of the project. These games are pushed as cinematic experiences after all.

The returns wouldn't be worth it, especially considering how it's already really good for an open world game. You know, what we've been stating.

And no it isn't, wtf.
 
Are american games afraid of creating attractive female characters? The appeal of your character from the onset should be their design. Male characters have the benefit of looking handsome, muscular, or "cool", but it seems whenever a female character is introduced the default design is straight to manjaw mc manly. It seems like strong women aren't allowed to be even vaguely attractive, they need to have masculine features to mirror supposedely masculine feats and traits.

Like, I get it, she's some tribal woman, she won't have time to trim her eyelashes or put on make up. But it's clear they've gone out of their way to fuck up the shape of her face to look like some sort of egg.

There's a reason why 2Bs design is getting so much attention while miss "random redhead you can find on the train on you way to work" is going unnoticed.

It's one of those things where you look at your character and you think... well fuck. I like this game but I don't want to draw fanart of that.

It's not an American game, Guerrilla is in the Netherlands . Beyond that carry on.
 
The facial animations don't bother me too much. All of the cutscene work looks leagues better than The Witcher games, and I can also deal with that just fine.

Corny lines don't bother me either, what bothers me is the possibility of them explaining every single detail in that world in a cutscene. If they leave some to the imagination, and some for the player to find out on their own, be it through quest dialogue, environmental storytelling or whatever, then I'm good. Finding out more about that world is the main draw of the game's story, to me.

And people sure love to quote baits.
 
Probably the most interesting trailer we got. Still got some ehhhh lines, but I'm liking what I see.

Gonna keep expectations in check though, Cause I got mad burned from getting hyped from their Killzone 3 Story trailer back then. Still disappointed with the Story.
 
Probably the most interesting trailer we got. Still got some ehhhh lines, but I'm liking what I see.

Gonna keep expectations in check though, Cause I got mad burned from getting hyped from their Killzone 3 Story trailer back then. Still disappointed with the Story.

Being someone who enjoys Killzone 2 and 3, I actually think that the open world can do wonders to their narrative.

Which is something you'll never hear me say normally, but they have a history of creating very interesting worlds but not the best stories to tell in their campaign. In an open world, we'll get to explore more of that interesting world instead of it being just a backdrop, and that already makes it much more enjoyable.

If Aloy's journey ends up not being that good, it may still not be as much of a big deal as it is in Killzone. As long as the story can take us to interesting places and offer some nice gameplay scenarios, I'm good.
 
I guess some people expect every Sony game to have the amount of detail in animation as Uncharted 4 from now on? The bar has been raised?
 
Don't think that's bait, he basically used two hundreds or so words to say "I find Aloy ugly". Can't argue with that, beauty is in the eye...
 
So much good looking stuff in that trailer. Looks like a much deeper narrative than the early stuff might've suggested.
 
It's crazy, it has its problems as any game does but complaining about the graphics of the best looking open world game if not best looking game? I'd say the only game that gives this a run for its money is Uncharted.
 
Are american games afraid of creating attractive female characters? The appeal of your character from the onset should be their design. Male characters have the benefit of looking handsome, muscular, or "cool", but it seems whenever a female character is introduced the default design is straight to manjaw mc manly. It seems like strong women aren't allowed to be even vaguely attractive, they need to have masculine features to mirror supposedely masculine feats and traits.

Like, I get it, she's some tribal woman, she won't have time to trim her eyelashes or put on make up. But it's clear they've gone out of their way to fuck up the shape of her face to look like some sort of egg.

There's a reason why 2Bs design is getting so much attention while miss "random redhead you can find on the train on you way to work" is going unnoticed.

It's one of those things where you look at your character and you think... well fuck. I like this game but I don't want to draw fanart of that.
Ok first of all, Guerilla Games is located in Amsterdam. They aren't Americans. Second of all, Aloy is still attractive, she just doesn't look like she's transparently designed as an amalgamation of the character designer's fetishes. It's almost like a lot of thought went into making her fit the aesthetic of the game instead of pointlessly pandering to an increasingly small amount of male gamers. Also not every woman irl has this jawline:
step61.jpg


"Miss random redhead." Those sales threads are gonna be quite interesting.

And people sure love to quote baits.
Even if it's bait the annoying part is that there are legitimately people who think shit like that. Glad many in this thread are taking notice and prefer the normalization of female characters that look like people over waifu designs. I think the reason people are expressing disappointment is that this is the first strong look at the the facial animation since the original trailers honestly, none of the other trailers have this many face closeups.
 
You're right. My bad. I guess what I mean is that a lot of the design in that trailer contribute to the feeling of a believable world. Many of those character designs feel toy like in a world that is supposed to be grounded. They're execution on their "robot parts meets tribal dress" shtick feels really shallow to me i guess? The designs feel overwrought and ridiculous in a way that is not at all self-aware. I just don't buy into the world.

these are the ones i'm talking about in particular. Not the main character so much but all the other characters in these images. This is just a slice of what i'm talking about. im I crazy?
6O4Zl1e.jpg

7mckqk7.jpg

hiCr7S1.jpg

HziU0nl.jpg

I think its quite clever. Similar to how many indigenous peoples around the world use animal based attire (think bone necklaces, feather headdresses etc), it's more than plausible that in this society where the wildlife is mechanical, that they would use their parts in their clothes.
 
Definitely a spoilery trailer, but one that has me a bit more confident in the narrative and writing. I was really impressed with the facial animations (coming off of Killzone: SF which didn't really shine in that area). Those graphics are insane too. Can't wait to play.
 
I guess some people expect every Sony game to have the amount of detail in animation as Uncharted 4 from now on? The bar has been raised?

People are delusional.

It is pretty unreasonable to expect an open world RPG to have the same animation quality (especially facial expressions) of Uncharted 4.

I mean, could you even imagine the budget of a game like that?
 
People are delusional.

It is pretty unreasonable to expect an open world RPG to have the same animation quality (especially facial expressions) of Uncharted 4.

I mean, could you even imagine the budget of a game like that?

Those people should take a long, hard look at the amount of people credited for Uncharted 4. ND itself is huge nowadays, then there are the dozens (hundreds?) of outsourced asset makers...
 
People are delusional.

It is pretty unreasonable to expect an open world RPG to have the same animation quality (especially facial expressions) of Uncharted 4.

I mean, could you even imagine the budget of a game like that?
I mean literally no one ITT are expecting that so why are people acting like they are? The posts about the facial animation have been incredibly reasonable yet you'd think it was vitriolic based on the defensiveness.
 
You're right. My bad. I guess what I mean is that a lot of the design in that trailer contribute to the feeling of a believable world. Many of those character designs feel toy like in a world that is supposed to be grounded. They're execution on their "robot parts meets tribal dress" shtick feels really shallow to me i guess? The designs feel overwrought and ridiculous in a way that is not at all self-aware. I just don't buy into the world.

these are the ones i'm talking about in particular. Not the main character so much but all the other characters in these images. This is just a slice of what i'm talking about. im I crazy?
6O4Zl1e.jpg

7mckqk7.jpg

hiCr7S1.jpg

HziU0nl.jpg

I love the diversity of these characters, which alone makes them more interesting than 99% of other RPGs.
 
I mean literally no one ITT are expecting that so why are people acting like they are? The posts about the facial animation have been incredibly reasonable yet you'd think it was vitriolic based on the defensiveness.

I am pretty sure that the people criticizing it have a reference point. There was a guy a few pages back that said something like "I would thought that Sony first party studios would have the same kind of quality acting of UC4 from now on".

I think some people dont realize how bad animations are in open world games to expect that much from Horizon.
 
Are american games afraid of creating attractive female characters? The appeal of your character from the onset should be their design. Male characters have the benefit of looking handsome, muscular, or "cool", but it seems whenever a female character is introduced the default design is straight to manjaw mc manly. It seems like strong women aren't allowed to be even vaguely attractive, they need to have masculine features to mirror supposedely masculine feats and traits.

Like, I get it, she's some tribal woman, she won't have time to trim her eyelashes or put on make up. But it's clear they've gone out of their way to fuck up the shape of her face to look like some sort of egg.

There's a reason why 2Bs design is getting so much attention while miss "random redhead you can find on the train on you way to work" is going unnoticed.

It's one of those things where you look at your character and you think... well fuck. I like this game but I don't want to draw fanart of that.

Embarassing , just embarassing to read this. Besides alloy looks good to me, what's wrong with her look? GG are from Amsterdam dude jesus.
 
LOL what? So when Lara Croft has a rockin body there's an issue....And when female leads are ugly there's an issue....

Jesus Christ, who cares whether characters are good looking, ugly, gay, straight, whatever. I swear, had I never started lurking on forums, I would have never known that people complain about the dumbest shit. I would have just been playing games instead of putting any thought into superficial things.

I think she looks perfectly fine. Kinda reminds me of that girl from Game of Thrones.

That trailer was awesome though. I hope the story is good, day one!
 
This. It's alright to be disappointed in the facial animation and not expect UC4 quality. Quality facial animation is not unheard of in open world games, and it's always been a low point in an otherwise incredible tech team at Guerilla.

Errr... can you give me a single example? Just one.

Horizon is probably the best in the moment, which makes these kind of posts even more baffling.
 
I think I understand what you mean. It's not crazy to dislike the aesthetic/designs they came up with for clothing. I personally think they're interesting, and it gels with the world because they hunt both real and mechanical creatures — hence the combination of materials. It aids believability to me. There are various tribes with different customs.

Enslaved was a game with a similar theme- Robots become alive in a post apocalyptic type setting, but that game had a completely different color palette. Not a ugly looking game for something that is almost 7 years old.


I've not played them, but Borderlands and ReCore are similar too in that regard?


I don't find it convincing based on these trailers. It looks to pretty and calculated design wise. If you see something like the new Mad Max movie, I think that is an excellent representation of how a post-apocalyptic scavenger hunt could look. Worshipping old car engines, talking about Odin and shit. But they are not decorated from head to toe like these characters. It's way too much IMO.



On the other hand the enemy designs are spectacular in Horizon. I think thats the strongest design aspect. They are really cool.
 
Are american games afraid of creating attractive female characters?

It's one of those things where you look at your character and you think... well fuck. I like this game but I don't want to draw fanart of that.

She's not exactly "ugly", and to me looks more like "the girl next door" who you'd want to end up initially being best friends with anyway, which is better IMO than the typical dreck.

edit: A least not in the picture you quoted anyway. She does look very creepy/wax doll like in the gifs though.
 
Are american games afraid of creating attractive female characters? The appeal of your character from the onset should be their design. Male characters have the benefit of looking handsome, muscular, or "cool", but it seems whenever a female character is introduced the default design is straight to manjaw mc manly. It seems like strong women aren't allowed to be even vaguely attractive, they need to have masculine features to mirror supposedely masculine feats and traits.

Like, I get it, she's some tribal woman, she won't have time to trim her eyelashes or put on make up. But it's clear they've gone out of their way to fuck up the shape of her face to look like some sort of egg.

There's a reason why 2Bs design is getting so much attention while miss "random redhead you can find on the train on you way to work" is going unnoticed.

It's one of those things where you look at your character and you think... well fuck. I like this game but I don't want to draw fanart of that.

Wait, this has to be a joke right? Tell us you're joking here, Junior.

Trailer was great, but I can't help but feel a bit deflated by the somewhat generic "evil clan is trying to destroy world" plot. I liked it better when the goings-of of the universe was shrouded in mystery.

Either way, I'm stoked for the game and will be playing it day 1.
Please don't kill me, but I hope Aloy is gay with a love interest.

That'd be pretty cool, but I can't say her sexual orientation or love interests will affect my enjoyment of the game in any significant manner one way or the other.
 
Errr... can you give me a single example? Just one.

Horizon is probably the best in the moment, which makes these kind of posts even more baffling.

There are a couple games and developers who tend to knock it out of the park like Rockstar and in some cases Ubisoft. That's rare though if you ask me and those are often huge games as well with top tier talent and production values. Most open world games end up closer to looking like Fallout 4 which Horizon runs absolute circles around in most every category in terms of visuals.
 
Enslaved was a game with a similar theme- Robots become alive in a post apocalyptic type setting, but that game had a completely different color palette. Not a ugly looking game for something that is almost 7 years old.



I've not played them, but Borderlands and ReCore are similar too in that regard?


I don't find it convincing based on these trailers. It looks to pretty and calculated design wise. If you see something like the new Mad Max movie, I think that is an excellent representation of how a post-apocalyptic scavenger hunt could look. Worshipping old car engines, talking about Odin and shit. But they are not decorated from head to toe like these characters. It's way too much IMO.



On the other hand the enemy designs are spectacular in Horizon. I think thats the strongest design aspect. They are really cool.

Enslaved was one of the most underrated games last gen.
 
I don't find it convincing based on these trailers. It looks to pretty and calculated design wise. If you see something like the new Mad Max movie, I think that is an excellent representation of how a post-apocalyptic scavenger hunt could look. Worshipping old car engines, talking about Odin and shit. But they are not decorated from head to toe like these characters. It's way too much IMO.

You might wanna go back and rewatch some of the Mad Max movies lol


 
Isn't GG based in europe? (edit: yeah, they're HQ is in Amsterdam). Also, Aloy looks fine. Don't see what your point is here heh.

Also, I don't think the animations are horrible, just, like others have said, it seems a bit meh.

HZJi081.gif

It honestly just shows how far ahead Naughty Dog are of the rest of the industry. I would say Ubisoft are second in terms of cutscene facial animation.
 
People are delusional.

It is pretty unreasonable to expect an open world RPG to have the same animation quality (especially facial expressions) of Uncharted 4.

I mean, could you even imagine the budget of a game like that?
Right? But that's the vibe I have been getting in this thread.
 
Are american games afraid of creating attractive female characters? The appeal of your character from the onset should be their design. Male characters have the benefit of looking handsome, muscular, or "cool", but it seems whenever a female character is introduced the default design is straight to manjaw mc manly. It seems like strong women aren't allowed to be even vaguely attractive, they need to have masculine features to mirror supposedely masculine feats and traits.

Like, I get it, she's some tribal woman, she won't have time to trim her eyelashes or put on make up. But it's clear they've gone out of their way to fuck up the shape of her face to look like some sort of egg.

There's a reason why 2Bs design is getting so much attention while miss "random redhead you can find on the train on you way to work" is going unnoticed.

It's one of those things where you look at your character and you think... well fuck. I like this game but I don't want to draw fanart of that.

Legit serious question: do people actually agree with this guy? In the sense that Aloy is ugly I am talking.

I am saying that because literally one of the first thoughts that crossed my mind while watching the trailer was "damn, she is beautiful". Seriously, I think she is one of the prettiest female characters I have ever seen.

Beauty is really relative, hum?
 
Errr... can you give me a single example? Just one.

Horizon is probably the best in the moment, which makes these kind of posts even more baffling.

Rockstar and Ubisoft both release open world games with good facial animation. Infamous Second Son would be a great example. Sunset Overdrive is another.
 
Legit serious question: do people actually agree with this guy? In the sense that Aloy is ugly I am talking.

I am saying that because literally one of the first thoughs that crossed my mind while watching the trailer was "damn, she is beautiful". Seriously, I think she is one of the prettiest female characters I have ever seen.

Beauty is really relative hum?

Nope, I find her to be pretty attractive as well. Beauty is definitely subjective, and I don't even know why Junior went on his crazy tirade in the first place. She's far from ugly in my eyes.
 
Legit serious question: do people actually agree with this guy? In the sense that Aloy is ugly I am talking.

I am saying that because literally one of the first thoughts that crossed my mind while watching the trailer was "damn, she is beautiful". Seriously, I think she is one of the prettiest female characters I have ever seen.

Beauty is really relative, hum?

She looks great, people are nuts, not that her looks bother me at the end of the day.
 
Are american games afraid of creating attractive female characters? The appeal of your character from the onset should be their design. Male characters have the benefit of looking handsome, muscular, or "cool", but it seems whenever a female character is introduced the default design is straight to manjaw mc manly. It seems like strong women aren't allowed to be even vaguely attractive, they need to have masculine features to mirror supposedely masculine feats and traits.

Like, I get it, she's some tribal woman, she won't have time to trim her eyelashes or put on make up. But it's clear they've gone out of their way to fuck up the shape of her face to look like some sort of egg.

There's a reason why 2Bs design is getting so much attention while miss "random redhead you can find on the train on you way to work" is going unnoticed.

It's one of those things where you look at your character and you think... well fuck. I like this game but I don't want to draw fanart of that.

I'm just now seeing this...
Martin-Freeman-What-the-fuck-is-that.gif


Edit: Is this bait? Please be bait.
 
Why has this thread turned into debating if some fictional woman is attractive and quoting the same post over and over again to pile on with what others have already said? Can we please move on and talk about the actual trailer?
 
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