Horizon Zero Dawn | Cinematic Trailer

That was an incredibly disappointing game. But when we are dealing with facial animations in cutscenes, I doubt there's a huge amount more in Horizon that Infamous. It's just that the gameplay between scenes will be way more substantial.

Nah they will be a lot more in Horizon it is a RPG .
Infamous SS don't really have that much if i remember right about 2 hours .
 
I wonder if this game will have relationships. If not, if there is ever a sequel they should add social links so you can connect with tribes.
 
@ the conversation around Aloy's appearance: Sexism in gaming culture is symptomized when every time there's a female protagonist, people incessantly talk about her face/body and how good/ugly she looks.
 
@ the conversation around Aloy's appearance: Sexism in gaming culture is symptomized when every time there's a female protagonist, people incessantly talk about her face/body and how good/ugly she looks.

You'd be surprised by the amount of people in this thread who thinks like this in public towards other people.
 
Cool trailer, it definitely piqued my interest, but I'm still in wait and see mode.

This thread feels like the inverse of the Nier Automata beta threads with all the talk of attractiveness.
 
Mass Effect has relationships, is a western game.

I would love if this game stayed well away from the hamfisted hackneyed relationships in the Mass Effect series. I don't use the word cringe much to describe things but the good majority of those that weren't Garrus or Mordin were cringe worthy and down right painful to watch at times.
 
I really enjoy the variety of character designs going on. Lots of variety.

My only issue is the MC's VA who was Chloe in Life is Strange, and who is all I hear whenever she speaks lol. Keep expecting Max to ride in on a dinosaur.
 
Man, I don't think this looked very good at all. Some of the character movement looked awkward. The whole trailer just seemed, "cheap" or something. I dunno, I feel like the story is gonna be disappointing but the gameplay will be solid. Hope I'm wrong and everything is great.
 
Visually, this is looking great. It's nice to see some more of the game world. Less nice is the writing which has me wagging my head every time I visit a new piece of content.
 
To be fair the combat animations look pretty nice. This takedown anim feels pretty great for example (from a previous gameplay video):

JOYfjHz.gif


And enemy movement patterns feel really nice as well:

5MfnCIi.gif


Anyway I'm pretty stoked for this game. Not expecting too much from the story/narrative, but I'm happy we're going to be getting an RPG from guerilla. The world looks really well crafted :>
 
To be fair the combat animations look pretty nice. This takedown anim feels pretty great for example (from a previous gameplay video):

JOYfjHz.gif


And enemy movement patterns feel really nice as well:

5MfnCIi.gif


Anyway I'm pretty stoked for this game. Not expecting too much from the story/narrative, but I'm happy we're going to be getting an RPG from guerilla. The world looks really well crafted :>

Yeah, those look great.
 
To be fair the combat animations look pretty nice. This takedown anim feels pretty great for example (from a previous gameplay video):

JOYfjHz.gif


And enemy movement patterns feel really nice as well:

5MfnCIi.gif


Anyway I'm pretty stoked for this game. Not expecting too much from the story/narrative, but I'm happy we're going to be getting an RPG from guerilla. The world looks really well crafted :>

The combat animations are really good in Horizon actually. Like, really really good. Not even just as a comparison to its facial animations but in general, for the combat system it has.

Lots of open world games struggle with some facet of the overall animation system, it's nice to see Horizon be atleast competent on all fronts.
 
To be fair the combat animations look pretty nice. This takedown anim feels pretty great for example (from a previous gameplay video):

JOYfjHz.gif


And enemy movement patterns feel really nice as well:

5MfnCIi.gif


Anyway I'm pretty stoked for this game. Not expecting too much from the story/narrative, but I'm happy we're going to be getting an RPG from guerilla. The world looks really well crafted :>

The gameplay animations are fantastic, yeah. Especially the enemies.
 
Isn't GG based in europe? (edit: yeah, they're HQ is in Amsterdam). Also, Aloy looks fine. Don't see what your point is here heh.

Also, I don't think the animations are horrible, just, like others have said, it seems a bit meh.

HZJi081.gif

I am in awe of how good the game looks, but I can understand some of the criticism for facial animations.The biggest issue is it just seems like they are only animating fixed points in her face. It seems like her face is animated on her cheekbones and the corners of her mouth only. Her whole face doesnt move with the rest of it when she talks. So it looks very fake and unnatural.
 
I'm super excited for Horizon for the action gameplay and this trailer also make me more interested to the story and characters, the npc looks awesome, I want to know more about them.

the only thing left that I want to know is how deep the skill tree/rpg element the game has. I know they said they don't want to have too many stat to make it accessible. but I'm more curious if you can have different playstyle from the skill tree.

it would be really cool if you can make specialized build like maybe hacker build can let you control multiple robots to fight for you. or a melee build etc.

but I guess that's probably not the case, they've focused on ranged combat with bow and arrow so far. maybe if the game is a hit, they can try to expand it in the sequel.
 
I think the animations are fine. Not super good, but very fine for a game that's suppose to be long and features many dialogues and cutscenes. Just look at Mass Effec Andromeda: I'd tell the exactly same thing (nothing amazing animation wise, but for a game with bigger scale than most it's actually pretty decent).
 
I am in awe of how good the game looks, but I can understand some of the criticism for facial animations.The biggest issue is it just seems like they are only animating fixed points in her face. It seems like her face is animated on her cheekbones and the corners of her mouth only. Her whole face doesnt move with the rest of it when she talks. So it looks very fake and unnatural.
Yea that seems to be it.

Having two different rules for cinematics and dialogue would be incredibly uncanny and a terrible design flaw.
I mean the game is already using facial capture for cutscenes and procedural generation for conversations. Both are very different things.
 
I don't see how that would degrade the quality of the animations though. That's just extra recording of scenes they would have to do.

MONEY.

Doing animations on a very high level is pretty expensive, when you have to do 10* more animations than a non RPG game..well this thing is costly, and the game is expensive enough already.

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Is it me that I'm thinking that GG is actually getting screwed now for achieving visual fidelity in an open world RPG that is better than 99% of all linear games? it seems like people see those visuals that came straight out of a ND game and expects the same level of animations to follow because of it, it's like they are forgetting it's an open world RPG and not a cinematic ND game because it looks so good.
 
The combat animations are really good in Horizon actually. Like, really really good. Not even just as a comparison to its facial animations but in general, for the combat system it has.

Lots of open world games struggle with some facet of the overall animation system, it's nice to see Horizon be atleast competent on all fronts.

I think Horizon doesn't get enough credit in this respect.

It may not have the most feature rich open world with tons of side quests that were given lots of attention, but the core gameplay looks like it's been nailed.

Most open world games get the core moment to moment gameplay so utterly wrong. I mean, it's serviceable, but not very exciting or fun.
 
Game looks great. Not sold on the story yet though, has a cool setting with the post-post apocalyptic lore but it's going to come down to how well-written the game is.

But I'll be happy with fun gameplay mechanics and upgrade loop since I think most open-world stories are trash anyway.
 
Not watching,but judging by the impressions in the thread the game looks amazing.I know this will look incredible on the regular ps4 but i really wish i could afford a pro :( it looks like this is the kinda game that warrants the purchase of one.
 
To each his/her own, but the animations in the trailer look fantastic to me; open world or not. Not the best I've seen, but I'm finding it hard to spot anything I'd consider bad.
 
I think Horizon doesn't get enough credit in this respect.

It may not have the most feature rich open world with tons of side quests that were given lots of attention, but the core gameplay looks like it's been nailed.

Most open world games get the core moment to moment gameplay so utterly wrong. I mean, it's serviceable, but not very exciting or fun.

How do you know it doesn't have those?
 
To each his/her own, but the animations in the trailer look fantastic to me; open world or not. Not the best I've seen, but I'm finding it hard to spot anything I'd consider bad.

Ha, yeah.

I'll reserve final judgement until it's out but I've never seen a game look this good in trailers.

I don't mean just graphics either.

Funny to have so many complaining posts about such an amazing trailer.

I watched it again to make sure I didn't imagine it being awesome and I guess I can see where some of the complaints are coming from. Minor niggles imo.

Hope the final game is at least nearly as good as it looks so far.
 
That doesn't negate what I said, the cutscenes still need to look closer to the much more common dialogue parts.

That's why I always prefer low quality real-time cutscenes compared to high quality pre-rendered ones, consistently good is better than "sometimes good, sometimes amazing".
I mean the fully animated cutscenes already look much farther ahead than the procedurally based stuff so the game's already gonna be dealing with that. With models this high poly you wanna be more than consistently good to avoid the uncanny valley.
 
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