Zelda: Breath of the Wild: Launch trailer, JP boxart, March 3, 2017

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I think the reason we haven't seen the instrument of the game is because it's the Ocarina of Time.

Which is, incidentally, an instrument you blow into.

Holy shit.

I hadn't even considered that. If you're right... I hope I don't find out until actually playing the game, but if the game ends with Link getting the ocarina, going back in time 100 years with it (big step up from Majora, admittedly) to prevent whatever happened and then the final boss battle occurs, would be amazing.
 
That or she's trying to stop him, the back of the box does show Zelda trying to pull the master sword though

I think she's putting it into the pedestal.

I'm wondering if the damaged and rusted Master Sword is its state 100 years prior and Zelda puts it into the pedestal to repair/resurrect its self (the glow seen in the new trailer) and then when we find it in main gameplay it has repaired its self back to the shiny complete state. I wonder if the damage and such is purely from Ganon's attack and Link's battle with the Guardian's or if its already worn to that state before the battle.

if the game ends with Link getting the ocarina, going back in time 100 years with it (big step up from Majora, admittedly) to prevent whatever happened and then the final boss battle occurs, would be amazing.

I think this is going to be the ending, not sure if the Ocarina will be in the game but if it is then I can see it being used for this. Either way I do think Link will go back and change the past -- Skyward Sword did it and BoTW seems to be suggesting it will do the same.
 
I think the reason we haven't seen the instrument of the game is because it's the Ocarina of Time.

Which is, incidentally, an instrument you blow into.

I don't think there's any instrument at all this time around, tbh. It's all about shaking up dat formula etc.
 
Looks like the four giant creature/bosses are the dungeons themselves. You can see Link running inside these moving structures. I'm guessing one is inside the salamander and the other the camel. What bums me about this is, that the dungeons look kind of the same. There doesn't seem to be a fire/ice/water theme, but more about how you get to the bosses themselves. The part in the trailer where Link is fighting the fire breathing Lizafo is probably on the climb up to go inside the salamander. My main concern about this is the boss fights. I really hope its not just going inside and traversing the dungeons to beat them. I really want them to have pilots or something that function as the bosses. It would kind of suck if I just have to climb them and then solve puzzles to cleanse them.

I don't think they are the dungeons themselves, but more like the final part of them. My prediction is that the dungeons are near them, and they are like bosses that are visible from the start. The crater of the mountain, with as you said the fire breathing Lizafo would be the fire Dungeon, and inside you get a key or something that gives you access to the giant beast. Same for the camel, and the desert dungeon would be this.

Maybe we're just arguing semantics here and the game will blur the line of what is or isn't a dungeon. My point is, I doubt we'll be able to fight or deactivate these creatures right away, and the whole process should be quite long and feel like a proper dungeon.
 
I genuinely appreciate all of your opinions, but...I give you this to marinate on:

https://youtu.be/VE2Dc1sx71U

...---...

No video game teaser - even in recent years - has generated such a fervor of passion, actual tears of joy, excitement and hype, as this particular "The Legend of Zelda" reveal.









*Realistically* Hope for the best, but prepare for disappointment.

If this game truly delivers an incredibly huge open-world, teeming with life and things to see and do - as well as having a multitude of dungeons/shrines, most of which will feature unique bosses and items o'plenty - we will all be lucky enough to have been there for such a monumental occurrence.

To even think, that this game could actually re-create, as well as enact and make us feel everything we saw in the original 1986 "The Legend of Zelda" instruction booklet artwork - and then some - but on a far more detailed and expansive scope, is beyond comprehension.

I sincerely hope that we get exactly that - which is everything Nintendo has been hyping/promising since the release of "The Legend of Zelda: Ocarina of Time" - in the finished, polished, retail release of "The Legend of Zelda: Breath of The Wild".

That means nothing, look at the franchise sales, those are facts.
 
What you brought up about Mario is in fact a good point, because I identified with Mario before I knew what Zelda even was...

...but, more recognizable than Mickey Mouse??

Mickey Mouse was already an identifiable figure far before Nintendo was even a household name - but that's besides the point - I'll concede that maybe in the late 80's Mario and Mickey Mouse were synonymous because of their popularity - especially on Nintendo's end.

This day and age, a new "Legend of Zelda" release has far more of an impact than a new Mario reveal - but I'll be happy to eat crow this holiday season if the new Mario blows away this new Zelda :)

A national survey in 1990 declared than Mario was more recognizable to american children than Mickey Mouse (google it, you´ll find plenty of sites referencing this). I don´t know how it´s nowadays, that´s why I said "at some point", but it´s something to help get the idea of Mario´s popularity. Between Super Mario Run and the Tokyo Olympics presentation video he´s been having massive mainstream presence as well in 2016. I hope BotW gets huge sales, but history up until now shows that Mario´s worst selling games are magnitudes above Zelda´s best performances. Which means nothing regarding the quality of both titles, as I don´t put Zelda an inch below Mario in that regard. In fact I´m more excited for the new Zelda than for the new Mario as well...so let´s hope both games do great!
 
Holy shit.

I hadn't even considered that. If you're right... I hope I don't find out until actually playing the game, but if the game ends with Link getting the ocarina, going back in time 100 years with it (big step up from Majora, admittedly) to prevent whatever happened and then the final boss battle occurs, would be amazing.
That's pretty much the ending of Skyward Sword though so I hope not.
 
Wow, didn't know that! Do you have a source for this?

It was talked about earlier in the thread here:

Seriously, what's the point of this shrine?
Is that a "puzzle"?

https://www.youtube.com/watch?v=wKYkBfj2yZc

I know it's probably one of the easiest, but there's nothing to solve here.

On the other hand, excellent news, hidden shrines confirmed:

https://www.youtube.com/watch?v=r6gQn18aemE&t=2m32s

I wonder how you unveil them?
You have to listen to a clue from Kaas and find the correct spot, then play a music instrument?
Strange they haven't shown a music instrument yet.

I thought it was confirmed but seems like its conjecture, my bad.
 
German news outlets was at a Preview Event in Germany and they say BOTW does not run good. (in TV mode)

https://www.heise.de/newsticker/mel...m-Fernseher-3596033.html?hg=1&hgi=8&hgf=false

"Zelda: Breath of the Wild" ruckelt auf der Nintendo Switch – zumindest dann, wenn die Konsole an einen Fernseher angeschlossen ist.

Die Zelda-Demo startet in einer Höhle, hier läuft das Abenteuer noch flüssig. Sobald man in der offenen Welt angelangt, ist damit aber Schluss: Die Framerate ist hier grundsätzlich etwas zu niedrig und hakelig, bei mehreren Framedrops stürzte sie kurzzeitig richtig in den Keller.

Translation:
BOTW stutters on the Nintendo Switch, at least when having it connected to a TV.

The demo starts in a cave - here the game is running smooth but as soon as you arrive at the open world, the framerate becomes rough and a bit too low, with notable occurrences of frame drops where the FPS hit rock bottom.
 
German news outlets was at a Preview Event in Germany and they say BOTW does not run good. (in TV mode)

https://www.heise.de/newsticker/mel...m-Fernseher-3596033.html?hg=1&hgi=8&hgf=false



Translation:

There's Digital Foundry footage of this exact part in the game. It doesn't hit rock bottom. It doesn't even drop below 30 frames for the vast majority of gameplay. There are couple of drops during combat and that's it.

A lot of journalists should stick to writing about what they know. There's been way too much misinformation floating around about this game.
 
I first wanted to comment that this does indeed look rough until they turned on the FPS analysis. Looking okayish there. Probably a problem with the stream?

If it really was as bad as they're saying (sometimes "hit rock bottom"), I really don't see how DF could have missed it.

might be, but talking about heise: I don't think they used a tool to analyse the fps, and we got a lot of reports that the tvs used horrible settings including "picture enhancements" like sharpening.

Also they talk about that BotW worked on the WiiU without any slowdowns last summer. IIRC, that was not the case tho?
Im Unterschied dazu lief eine im Sommer gezeigte Version auf der Wii U ohne Ruckler.
In contrast the Wii U version shown last summer ran without slowdowns
 
I don't know where to post it but I have some questions

- Is there someone from Nintendo responding to all criticism about the framerate ? Because it just lags too much IMO

- Are there new features revealed in the treehouse or something else ?
 
might be, but talking about heise: I don't think they used a tool to analyse the fps, and we got a lot of reports that the tvs used horrible settings including "picture enhancements" like sharpening.

Also they talk about that BotW worked on the WiiU without any slowdowns last summer. IIRC, that was not the case tho?

Yeah, they're full of it. The Wii U version from E3 is plagued with drops into the low 20's.

This is why you can't take performance reports from 99% of the gaming press seriously.
 
The only footage we should be really scrutinizing at this point is the Treehouse demo as that was version 1.0.0 making it likely final retail. While the press event demo was some version 12S, which we have no way of really knowing how close to final it is or when they split it off.
 
I'm so glad the trailer didn't fully reveal the great deku tree.

I will be going on a media blackout with regards to coverage from journalists. Only checking the odd review and Nintendo trailers.

I can't wait to discover the deku tree for the first time, I really hope they recapture the magic from OoT.

This is most probably my most hyped video game of all time. Don't think I've ever been this excited since Halo 3 ME2/3 days when I was a teenager. Eeeep.
 
The Mask of Truth, the Energy Sword and the Ninja attire worn by that Shiekah(?) Warrior in the trailer better all be equippable items, the first one needs to be a stealth-boosting item or something that makes you invisible.

Fucking hype.
 
The more I think about the game, the more I think that it's going to be The Wind Waker with an overworld and a more fully realized weapon/physics system. The 4 mega dungeon with lots of smaller dungeons is probably the same formula that they're doing here. I am OK with that, though I think I prefer the 8 dungeon model.
 
A national survey in 1990 declared than Mario was more recognizable to american children than Mickey Mouse (google it, you´ll find plenty of sites referencing this). I don´t know how it´s nowadays, that´s why I said "at some point", but it´s something to help get the idea of Mario´s popularity. Between Super Mario Run and the Tokyo Olympics presentation video he´s been having massive mainstream presence as well in 2016. I hope BotW gets huge sales, but history up until now shows that Mario´s worst selling games are magnitudes above Zelda´s best performances. Which means nothing regarding the quality of both titles, as I don´t put Zelda an inch below Mario in that regard. In fact I´m more excited for the new Zelda than for the new Mario as well...so let´s hope both games do great!

I don't disagree with your overall point at all (Mario is indeed way more popular than LoZ, enthusiast fervor doesn't mean much in that regard) but that's not true at all. Twilight Princess sold 8,85 million copies as of 2015, so it outsold Sunshine, Galaxy 2, NSMBU and 3D world.
 
Is there a rule that French dubs must be bad? Zelda sounds like she's laughing in French when she's crying in Link's arms.
 
I find myself watching this trailer several times a day. This is the first time in YEARS I've done this with a game trailer. I just woke up and watched it twice.

The montage after "...100 years ago" blows me away every time. The gameplay looks ridiculously cool and super fun. Then when more story stuff and characters are shown... I don't think the voice acting is great, but the animations and character designs are. The Zora characters, Zelda, the Gerudo, the Goron, the bird guy, Link himself. They're all extremely emotive and appealing to look at. The story seems intriguing, I'm really interested to learn if time travel is involved. Definitely seems like there are flashbacks.

I haven't been this hyped since Twilight Princess.

I ended up not liking TP nearly as much as I wanted to, though. Found the dungeon design a bit predictable and repetitive, and there were a ton of dungeons.
 
Buy the US version

We don't know yet how the "region-free" feature will work (language available/selection etc)

Also it might be even more expensive that it actually is in Europe (70 euros lol, fuck the last 7 years of standard 50 euros price everywhere)
 
We don't know yet how the "region-free" feature will work (language available/selection etc)

Also it might be even more expensive that it actually is in Europe (70 euros lol, fuck the last 7 years of standard 50 euros price everywhere)

Where i get my games they are 59,99 euro's new.

They had 70 euro's first here in my country (Netherlands) and it got lowered guess video games sold worse at that price.

Digital games are 69,99 tho lmao thats why day one games are physical for me.
 
Where i get my games they are 59,99 euro's new.

They had 70 euro's first here in my country (Netherlands) and it got lowered guess video games sold worse at that price.

Digital games are 69,99 tho lmao thats why day one games are physical for me.

Dropped to 64,99 euros (Amazon.fr)
It might drop even more (55 euros fi sales are bad?°

Digital games often drop on PS4 so they can be cheaper than retail price (but that won't be the case with Nintendo since they don't drop price for a long time, and drop only with Classics)
 
Gamekult (a french website) is reporting a lot of technical issues with the game in TV mode, framerate notably (and not just a slight drop but borderline unplayable in certain areas), and just generally not looking very nice.
I hope it'll run fine whenever I end up getting it, I don't want to be disappointed by this game :/
 
Gamekult (a french website) is reporting a lot of technical issues with the game in TV mode, framerate notably (and not just a slight drop but borderline unplayable in certain areas), and just generally not looking very nice.
I hope it'll run fine whenever I end up getting it, I don't want to be disappointed by this game :/

I've already addressed this. On the very page you're on, in fact. Regarding Gamekult:

There's Digital Foundry footage of this exact part in the game. It doesn't hit rock bottom. It doesn't even drop below 30 frames for the vast majority of gameplay. There are couple of drops during combat and that's it.

A lot of journalists should stick to writing about what they know. There's been way too much misinformation floating around about this game.

Yeah, they're full of it. The Wii U version from E3 is plagued with drops into the low 20's.

This is why you can't take performance reports from 99% of the gaming press seriously.

Anyone interested in how the BotW Switch demo performed from a tech perspective should watch this video by two fine gentlemen who actually take this stuff seriously.
 
I wanted to play Zelda with split joycons, but I guess the game itself recommends playing with them in the grip? I wonder why, maybe it's got HD Rumble implemented in a "mono" not "stereo" kind of way, where they both rumble the same. Or maybe the motion controls for aiming are managed using both joycons, not just one. I wonder!
 
I wanted to play Zelda with split joycons, but I guess the game itself recommends playing with them in the grip? I wonder why, maybe it's got HD Rumble implemented in a "mono" not "stereo" kind of way, where they both rumble the same. Or maybe the motion controls for aiming are managed using both joycons, not just one. I wonder!

I think the motion controls were designed for the Wii U gamepad, so having connected joycons is closer to that.

On performance... I think we've heard enough to know that if sub 30 is a deal breaker for you, maybe wait for impressions after launch before buying. Optimization can come in late in a dev cycle or in a patch, but it's also possible it won't. If the game has been basically "done" for a while and isn't too buggy in a general sense, I'd say it's likely they're still optimizing at this moment.
 
Or different people have different experiences.

No. They're just out of their depth regarding the technical aspects of games. This happens all the time. The majority of journalists in this medium have little clue what they're talking about in this regard. The fact that Gamekult found the Wii U demo at E3 to have no framerate issues whatsoever is proof of this.
 
I've already addressed this. On the very page you're on, in fact. Regarding Gamekult:





Anyone interested in how the BotW Switch demo performed from a tech perspective should watch this video by two fine gentlemen who actually take this stuff seriously.
I'm sure the gaffers who were at events and are reporting framerate issues are lying too. No need to "take this stuff seriously" to know when something is unplayable.
 
I'm sure the gaffers who were at events and are reporting framerate issues are lying too. No need to "take this stuff seriously" to know when something is unplayable.

Yawn.

And no one said the game had zero framerate issues. It's definitely not locked at 30fps 100% of the time. However, Gamekult also said the Wii U demo had zero framerate problems, so if you actually consider their analysis reliable...well, that's a bit odd. I've provided you a video of actual Switch BotW analysis for you to view. And here's Wii U analysis to compare.

Edit - I don't think Gamekult compared this to Wii U footage. That was another site talked about on this page. That's on me. Apologies.
 
Gamekult (a french website) is reporting a lot of technical issues with the game in TV mode, framerate notably (and not just a slight drop but borderline unplayable in certain areas), and just generally not looking very nice.
I hope it'll run fine whenever I end up getting it, I don't want to be disappointed by this game :/

To be fair, they also stated that the game blew their mind on handled mode thanks to the great DPI of the screen, quality of contrast, lightness (with steady framerate)

And when you compare it to, say Pokémon Sun/Moon on 3DS XL (similar screen size, best looking Nintendo game on 3DS imo) there's more than one gen gap. But it's on par with GTA V on PS3 if you look at textures, aliasing or things like that on TV :/ you can't have everything
 
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