Deckard Chapel
Banned
i can't believe I just noticed the melody
when the tower uploads the local info is the
"Chest open get item" sound for OoT
Great catch!
i can't believe I just noticed the melody
when the tower uploads the local info is the
"Chest open get item" sound for OoT
You mind expanding on the bold a bit? I haven't watched any of the recent videos, but is this how most sidequests are handled? Because, if so, I couldn't be happier.
The recent treehouse footage showed off Link taking a Sidequest to find and capture a specific horse in a particular area, nothing particularly complex. Upon taking the sidequest, it updates the adventure log with the description of the task and does not put a marker on the map leading you to the location, it assumes that getting to the location is part of the sidequest.
It also seems to apply to main quests as well. The first one is an exception which I think is very intentional because the marker on the map is recorded in the Adventure log quest description and thus actually contextualized in universe. But the second quest given by the Old Man does not lead you to the Shrines, you have to find those yourself.
Thank you. This is the type of open world game I've been waiting for. Don't think I ever imagined it'd be a 3D Zelda entry giving it to me. It's like the original game, reborn.
Better be. They can't stop making that comparison.
It's like the original game, reborn.
The recent treehouse footage showed off Link taking a Sidequest to find and capture a specific horse in a particular area, nothing particularly complex. Upon taking the sidequest, it updates the adventure log with the description of the task and does not put a marker on the map leading you to the location, it assumes that getting to the location is part of the sidequest.
It also seems to apply to main quests as well. The first one is an exception which I think is very intentional because the marker on the map is recorded in the Adventure log quest description and thus actually contextualized in universe. But the second quest given by the Old Man does not lead you to the Shrines, you have to find those yourself.
Any idea how well the game will do sales wise? l feel like it's been a very long time since the series has had this sort of exposure and hype. l certainly can't remember anything similar for Skyward Sword or A Link Between Worlds. Do you think it can do Ocarina of Time/Twilight Princess numbers?
Any idea how well the game will do sales wise? l feel like it's been a very long time since the series had this sort of exposure and hype. l certainly can't remember anything similar for Skyward Sword or A Link Between Worlds. Do you think it can do Ocarina of Time/Twilight Princess numbers?
Any idea how well the game will do sales wise? l feel like it's been a very long time since the series had this sort of exposure and hype. l certainly can't remember anything similar for Skyward Sword or A Link Between Worlds. Do you think it can do Ocarina of Time/Twilight Princess numbers?
If Switch is a success early on, I think it could hit 8 to 10 million.
I think 5 million is the floor for this game.
Twilight princess. Not Wind Waker."The Legend of Zelda: Ocarina of Time" generated $7.60 million in sales and "The Legend of Zelda: The Wind Waker" generated $8.58 million in sales; so "The Legend of Zelda: Breath of the Wild" has an interesting and exciting road ahead of it.
Does anybody else have the feeling that this is the first Zelda not stuck in the game design patterns cemented in the 80s/early 90s?
For a start, it's an open world game. Or at least semi-open world like Xenoblde, with freely traversable large areas. In contrast, Zeldas up to Skyward Sword always kind of followed the pattern of, sometimes literally, walled off smaller areas connected through pathways serving to load the next area. Windwaker was no exception with the sea being like an oversized hub area. CRPGs have done this "open world" for the last ten years and longer, but now we get it in Zelda.
Character voices. Finally. Even though they seem to be limited to cutscenes, characters speak. Much of the ingame dialoge still runs through text boxes, but there they don't personally bother me. It was the cutscenes that got more and more ridiculous the more elaborate they modeled the characters. It was like watching a theatre dony by grunting but otherwise mute characters.
Foilage. It's "minor", but there's now foilage everywhere and not just in patches in limited places for the purpose of restocking on hearts, rubies or potions. It simply makes the whole world more organic from a visual PoV.
The actual mechanics now also seem to move away from the strictly formulaic "use item X to trigger all spots marked with X", having more weapon variety, a more organic and involved health system (cooking/eating) and more clothing variety than 3 tunics, each with their own special magical ability.
For me, that's like Nintendo suddenly doing a 20 years jump from the nineties into todays gaming area. Or from the late 80s into the 2000's at least. It's the reason I'm actually excited to play BotW. I liked all Zeldas I played, but compared to other games today, the design started to feel felt pretty stale quiet a while ago.
Twilight princess. Not Wind Waker.
For me, that's like Nintendo suddenly doing a 20 years jump from the nineties into todays gaming area. Or from the late 80s into the 2000's at least. It's the reason I'm actually excited to play BotW. I liked all Zeldas I played, but compared to other games today, the design started to feel felt pretty stale quiet a while ago.
March 3th can't come enough soon.
I know the 100+ shrines gets brought up a lot but honestly, how many of those do you expect to be fairly complex? At the most I reckon the majority of them will probably take 5-10 minutes if less to complete and from what we've seen so far, nothing suggests it will be different in design as they've all had the same boring look to them.
Man this game
March 3th can't come enough soon.
Man this game
March 3th can't come enough soon.
Man this game
March 3th can't come enough soon.
Man this game
March 3th can't come enough soon.
I'm not sure how much of the trend BotW really bucks. You have to complete the 4 shrines on the plateau before you're allowed to leave the plateau. The Master Sword has 3 rocks around it that disappear after it starts glowing meaning you probably have to do the "do 3 things to get master sword" stuff. Then you gotta do 4 things to defeat Ganon.
I don't think the important thing is that it is 'modern' in design or that it's removed from the 90s ideas because I feel a lot of modern action adventure or open world games are still very formulaic, only with a different formula.
What excites me is that the developers are free from a formula. There's lots of great stuff in all the Zelda games but the last 3D ones felt bound by a certain expectation. This one doesn't. It will still have much of the content we associate with Zelda games. But we'll access it in unpredictable ways. We'll interact with the environment in new ways. We're free to fool around more.
Foliage, man, foliageHe, yes, the foilage makes a ton of difference for me. ^^
It's fine to retain some elements from the old formula or to introduce a new formula. It's that the foundations on which the formula is build, at least from the info and footage, don't feel like they're two decades old anymore. The world does not seem to be filled with two categories of objects anymore: ones you're either supossed to interact with using a certain item or ones you can't interact with, because you're not supposed to.
Has anyone see a hint for Tingle's presence ? It can't be a good Zelda game if there's no Tingle.
The other side of the tapestry is a weather worn map. Central Hyrule, Faron, and Hebra are very clearly written. People have been trying to make out the other regions but it's a very worn map:So watching zeltik trailer thing, and a few things I thought of
The korak definitely play a role in the lost woods/master sword, I'm thinking that you can probably get there and technically get to the master sword early on, but the more korak you manage to find the more guidance through the woods as they act as breadcrumbs in a sense
Also maybe they play a part in restoring the master sword itself. The more you find in the world the more they help restore/reduce the time needed for the sword to be fixed
Also Zeltik mentioned an area on the new map being called Faron but where is that info from? Was there a new map with labels released that I missed or something.
What do you guys think this game will score on Metacritic? My prediction is atleast 95.
What do you guys think this game will score on Metacritic? My prediction is atleast 95.
Ty, I saw everyone decoding the back, thanks for that as well, but never really saw the frontThe other side of the tapestry is a weather worn map. Central Hyrule, Faron, and Hebra are very clearly written. People have been trying to make out the other regions but it's a very worn map:
![]()
Does anybody else have the feeling that this is the first Zelda not stuck in the game design patterns cemented in the 80s/ea
rly 90s?
Man this game
March 3th can't come enough soon.
Foliage, man, foliage![]()
93 is my prediction![]()
What do you guys think this game will score on Metacritic? My prediction is atleast 95.
Damn, how slow can I be. >.< Thanks. Learning something everyday (it's not my native language).
That would be a novelty for Zelda.under 85 but over 80. I HOPE I'M WRONG. It's just a feeling.
That would be a novelty for Zelda.
3D mainline Zelda Gamerankings Scores (at least 20 reviews):
OoT 97%
MM 92%
WW 94%
TP 95%
SS 93%
I guess 92-93%, most mocking the "lastgen" tech.
Jeez this figure, an affordable First4figure, damn with this and march 3th my wallet will cry...https://ebgames.com.au/loot-225869-...-Breath-of-the-Wild---Link-10-PVC-Statue-Loot
Oooooh baby
Edit: beaten on the last page
The other side of the tapestry is a weather worn map. Central Hyrule, Faron, and Hebra are very clearly written. People have been trying to make out the other regions but it's a very worn map:
![]()