Megaton. Durante helped Xseed fix up the Little King's Story port

He knows where you live???

Xseed came to Durante like:

PPtj1HB.gif
 
Developers should hire you to Pro patch games (Bloodborne I'm looking at you... but this case I guess there is the language issue).

Devs/Pubs should definitely consider hiring him. Not sure what his employment status is but maybe he prefers to "freelance"?
 
Are we witnessing the dawn of a new seal of quality?

"POWERED BY DURANTECH"

Small sand grain by small sand grain keep changing the videogame world Durante.
 
Just for the record: the 60 FPS mode is not perfect. In fact, I refused to charge XSEED my full rate because I'm not happy with it :P
So really, if you want to play the entire game at 60 FPS then you shouldn't buy the Steam version (then again, there isn't any version of the game you could buy :P)

Developers should hire you to Pro patch games (Bloodborne I'm looking at you... but this case I guess there is the language issue).
FWIW, all the comments and documentation for the LKS source were in Japanese. But I'm used to reverse engineering things!
 
Nice work, Durante. More publishers should follow XSEED's example on this one.

There's one thing I've been wondering for a while, though. You clearly know your stuff when it comes to graphics programming. Is that what you specialized in for your master's/PhD or is it something you learned purely out of personal interest?
 
Disabling the intro videos in the launcher? What a novel idea! If they are unskippable I always try to take them out, especially if it's a game I return to regularly.
 
Well done Durante. I had no intention of buying the game because of how messed up the port originally was, but now I just made my purchase.
 
Oh shit, was gonna buy this during the winter sale but didn't because of the shithouse state it was still in. Good on ya, Xseed/Durante.
 
FWIW, all the comments and documentation for the LKS source were in Japanese. But I'm used to reverse engineering things!
That is really cool... congrats I did not play the game you looks like you did a good work.

Devs/Pubs should definitely consider hiring him. Not sure what his employment status is but maybe he prefers to "freelance"?
Yeah... I mean for projects like 3-4 months... it is really good deal for both sides.
 
Tecmo got in contact with him on Twitter, so we will see if they improve.

Well he did post some photos of the upcoming K-T games coming out on PC soon, Atelier Sophie and Nights of Azure, over at the Steam thread. Since they are not officially out yet, I'm guessing Durante is going over how the ports are running, maybe even providing some feedback to them. I'm pretty sure we'll find out more in detail during the first few weeks of their release.
 
WIll buy this tomorrow. Thumbs up for XSEED for actually caring and getting help from the Durante.

This pique my interest, given Tecmo's past with PC ports.
Problem is that it was KT America that contacted him. It's KT Japan that do all the porting stuff and somehow I don't think they want help with the ports.
 
I don't understand a lot of technical stuff,

And yet, your blog post was really interesting and a pleasant read. You made a complex subject (for me) easy to read about.

The industry should recruit you more, and you should write more blog posts when they do!
 
It's also pretty amazing how they wrote a bespoke engine, memory manager, scripting system and VM for the original Wii game. Impressive on the one hand, infuriating on the other ;)
And all of it only commented in Japanese and compiling correctly in SHIFT-JIS of course!
Ha! Now that's something I hadn't seen in a while ; )
 
Was looking for a new game to play and actually checked the Steam page this Tuesday to see if they'd finished tidying things up, which they hadn't.

Great job and +1 from me.
 
Well he did post some photos of the upcoming K-T games coming out on PC soon, Atelier Sophie and Nights of Azure, over at the Steam thread. Since they are not officially out yet, I'm guessing Durante is going over how the ports are running, maybe even providing some feedback to them. I'm pretty sure we'll find out more in detail during the first few weeks of their release.
I did provide them with feedback, including what I'd consider the priorities list for the port.

Problem is that it was KT America that contacted him. It's KT Japan that do all the porting stuff and somehow I don't think they want help with the ports.
As far as I can tell, this is accurate.

Ha! Now that's something I hadn't seen in a while ; )
Half of the time I spent on this is due to codepages. No joke.
 
While working on the game, I noticed a few things which would significantly improve the visual quality and not really take too much time to implement. So I did. This include multi-sample anti-aliasing (MSAA), anisotropic filtering, transparency supersampling and a few other minor tweaks.

No just fixes , even some tweaks :)

Kudos to you Durante
 
I did provide them with feedback, including what I'd consider the priorities list for the port.

As far as I can tell, this is accurate.

Half of the time I spent on this is due to codepages. No joke.

Well I hope they finally add resolutions above 1080p. I wont purchase any KT games until I can play them at native 4k of my monitor.




NM, LKS working now after a reboot. I wonder if it is the stupid CAM software I installed for my NZXT cooler. So flaky.
 
Well I hope they finally add resolutions above 1080p. I wont purchase any KT games until I can play them at native 4k of my monitor.

They did for Atelier Sophie and Nights of Azure, coming out in a couple days. They both support resolutions above 1080p and 60fps, though Nights of Azure not in its launcher for some bizarre reason.
 
So on a serious level, Durante:

Have you ever thought about writing a book or teaching an online course or something. I feel like you've done more than enough to prove your credentials and I'm sure there are a lot of people who would like to get into the industry (or maybe are already in it) - who would like to learn if you are willing to teach.
 
So on a serious level, Durante:

Have you ever thought about writing a book or teaching an online course or something.
Yes. This week, in fact.

I feel like you've done more than enough to prove your credentials and I'm sure there are a lot of people who would like to get into the industry (or maybe are already in it) - who would like to learn if you are willing to teach.
I hope so. This week, I threw around some ideas regarding making a general open source free launcher/configuration framework that could be used by indie- to mid-tier PC ports/versions. I also honestly considered changing my day job and working full-time on ports. But it's all very volatile.
 
So what's the better way to play this now if I thought the Wii controls just about perfect, M+KB or controller?
 
I bought the game probably around the initial steam release, but because of its state at the time I put it on hold.

Sounds like it should be good enough to get into now. Lovely!

Much kudos to Durante! I'll buy you a beer should we ever meet at a bar. :-P
 
I'm still a little confused as to how the 60 fps mode works in practice. Assuming the player doesn't want to manually engage 30 fps mode at points, what will happen exactly?
 
Dude, thanks. I was so disappointed when I heard the PC port had all those issues, will definitely pick this up sometime in the future now
 
Wow, Durante is a beast, I'm glad he's getting paid for his work. I just hope it's not too late for Little King Story, it is a great game but that port was just baaaaad.
 
I'm still a little confused as to how the 60 fps mode works in practice. Assuming the player doesn't want to manually engage 30 fps mode at points, what will happen exactly?
Bosses will move twice as fast as they should, and perform their attacks twice as fast, making them really hard / almost impossible.
Some boss animations might not play correctly.
Text in scripted events might proceed twice as fast as intended.
 
I'm still a little confused as to how the 60 fps mode works in practice. Assuming the player doesn't want to manually engage 30 fps mode at points, what will happen exactly?

If I have the right gist of it, some boss battles may not behave properly.

Thankfully there's a very easy toggle between both frame rates; with just one key press, like in DSFix. A toggle like that is a big lifesaver in PC games that don't cooperate at high frame rates all the time.

EDIT: Oh hey, I was right!
 
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