Megaton. Durante helped Xseed fix up the Little King's Story port

I just read the blog entry and it has some interesting details.

Durante if you are free to share how much time take to fix the port? Reading the blog looks to be a lot of work.
 
Durante, if you get the chance, suggest to Tecmo to include Japanese in the Atelier ports and the like please. Really disappointed to see they don't have it (according to the Steam page) and it has me worried they may not support it in Toukiden 2, considering Toukiden had full Japanese support.
 
Durante, if you get the chance, suggest to Tecmo to include Japanese in the Atelier ports and the like please. Really disappointed to see they don't have it (according to the Steam page) and it has me worried they may not support it in Toukiden 2, considering Toukiden had full Japanese support.

I will never understand why many ports of japanese games don't have full japanese language support (or aren't even sold in japan). Seems utterly bizarre to me.
 
Seeing as there are no proper mouse controls, the lack of analog movement was pretty much the only thing keeping me from buying this port at launch. I've got no excuses now, and if it can help send a message to the developers, I have no issue purchasing it. Granted, there are apparently some game-breaking bugs that haven't really been addressed, but I'll grab the game in good faith, and hope it encourages XSEED to get it figured out.
 
I will never understand why many ports of japanese games don't have full japanese language support (or aren't even sold in japan). Seems utterly bizarre to me.

I don't know how common it is but part of the reason is probably the fact that some of the Japanese PC games can cost $80 or more. So living the JP translation in could hurt the domestic sales.
 
Durante, if you get the chance, suggest to Tecmo to include Japanese in the Atelier ports and the like please. Really disappointed to see they don't have it (according to the Steam page) and it has me worried they may not support it in Toukiden 2, considering Toukiden had full Japanese support.
Both I and the people at K-T America seem to be on one page on this (and some other issues), but its not easy to communicate their importance to higher level decision makers.
 
Bought a copy when I read this, very nice to hear. Never played this version of NLKS before, excited to give it a shot. Thanks, Durante!
 
Problem is that it was KT America that contacted him. It's KT Japan that do all the porting stuff and somehow I don't think they want help with the ports.

As far as I can tell, this is accurate.
sad-pepe-640x480.jpg
 
Since 60fps isn't perfect, how is the framepacing at the game's own 30fps lock?

Definitely getting this to show support now. Had no interest at all before, not even because of the quality of the port.
 
Too late I saw it.

Guys, he uses a Game Genie to fix things. But seriously though, if it's not needed to be out there then don't be afraid to not share. It's understandable.

What a hack, real professionals use ActionReplay!

(To be fair, I had to use Gecko cheats to get 30 FPS in LKS on Wii since the PAL version was locked at 50hz for some fucking reason)
 
Great job. I was so dissappointed when the port turned out to be crap.

Pity Bamco didn't contract you to make Dsfix official. You deserved some of that money.
 
Bosses will move twice as fast as they should, and perform their attacks twice as fast, making them really hard / almost impossible.
Some boss animations might not play correctly.
Text in scripted events might proceed twice as fast as intended.

Is it obvious when this occurs?

Perhaps there should be a HUD message to let people know when to toggle it off/on?

I just finished reading your blog post. It's very well written and interesting stuff! The language used makes it understandable even for laymen like myself, without feeling too oversimplified.
even if it may be :-P
 
I just found out about this! Hopefully more devs will look to Durante to save their ports. I might actually buy this now as I really enjoyed it back in the day on the Wii.
 
Really awesome to hear! LKS is an amazing game, and it deserves a good port. Durante thanks for the work, you've done a great service for the gaming community once again.
 
Since 60fps isn't perfect, how is the framepacing at the game's own 30fps lock?
Well, I'm biased obviously, but I implemented entirely new framepacing and it's fucking perfect. If it isn't, send me a message on Steam and we'll figure it out!

What a hack, real professionals use ActionReplay!

(To be fair, I had to use Gecko cheats to get 30 FPS in LKS on Wii since the PAL version was locked at 50hz for some fucking reason)
You don't want to know.
 
Well, I'm biased obviously, but I implemented entirely new framepacing and it's fucking perfect. If it isn't, send me a message on Steam and we'll figure it out!

Oh, so you changed that, too? I definitely trust you, just assumed it was the same since you didn't mention it in the blog post (or I missed it).

That's very exciting! Such a rare thing to get without the need of external software. Though I am glad that I can at least use external software to fix it, instead of being forced to deal with Bloodborne's awful pacing, but that's a different story.
 
Yes. This week, in fact.

I hope so. This week, I threw around some ideas regarding making a general open source free launcher/configuration framework that could be used by indie- to mid-tier PC ports/versions. I also honestly considered changing my day job and working full-time on ports. But it's all very volatile.

Awesome to hear. I have absolutely zero knowledge on this but would like to someday make something. So I'll gladly take the chance to learn what you have to say on optimisation / game engines / performance etc.
 
#lazydevs

To be fair, there is an element of truth to that. Not lazy in the sense that they're half-assing things so the can bunk off early, but because they've got a deadline to meet and when it comes down to it, it's better to get things working in an ugly, hacky, poorly-optimised way than not working at all. Especially when it's a one-off thing like this Wii game where nobody will ever have to look at the code again after it ships (or so they thought).
 
Well, I'm biased obviously, but I implemented entirely new framepacing and it's fucking perfect. If it isn't, send me a message on Steam and we'll figure it out!

You don't want to know.

I really don't, if I as much as look at a line of code my head starts to hurt. It's all techno wizardry to me
 
Bought it today after this news, won't be able to test it for a week. I have total blind faith in Durante at this point.
 
Buying it now. XSEED and Durante are pretty great.

edit: Oh god, it's nuts seeing the Developer tag on Durante's Steam posts.
 
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