Unreal Engine 4.15 update adds support for Nintendo Switch

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Nintendo's Pro Bono PR Firm
Source: http://www.digitaltrends.com/gaming/unreal-engine-nintendo-switch/#ixzz4YmUhcpMd

Epic Games has released a new update for its Unreal Engine, which adds official support for Nintendo’s upcoming Switch console. While the Japanese gamemaker has been working with the popular developmental engine for some time now, this patch makes things official, and means that we should see a number of UE4 games on the Switch in the future.
One of the biggest problems with Nintendo’s Wii U console was its lack of third-party support, so getting a popular engine like Unreal Engine working well on the next-gen system is a smart move. It also comes at a time when Japanese developers appear to be catching up with the West in learning how to best utilize the Unreal Engine, so it is expected to see much greater adoption among Eastern studios.
I guess we knew it, but it seems official and easier than before.
 
They may not get AAA western third party ports right away but there will be a lot of smaller third party games on this system.

Hopefully we'll see a lot of AAA-indie (or whatever they're called now) games on Switch. Seems like a very good fit for those types of games.
 
Only a month away from a new system and Nintendo's just finally getting Unreal 4 support. They need to go on the aggressive and get Unreal 5.
 
I thought a developer on here already leaked this over a month ago. The switch was already in there but under a code name.
 
Fascinated to see how capable the engine is on Switch.

UE4 has been kinda disappointing so far on current consoles but it will be nice to see direct comparisons.
 
I would expect plenty of indie games to start supporting the switch from here on thanks to this- not an extreme number, but enough that'll pad out the first couple of weeks of the system's launch. Would love to see a developer come in here and say how easy it is to port.
 
The Switch still has enough bottlenecks that would keep it from being able to run ports on a comparable level.
Goid news for indies and whatever Nintendo decides to make on UE4 though.

People should just not expect the next big AAA game coming to Switch :P
 
Yeah and according to several devs now, it's appareantly very easy to even port these games over. A major Engine distributor supporting the Switch is just great for Nintendo.

PS: I see Kingdom Hearts games coming to the Switch, while they still aren't for Xbox. Sad.
 
Fascinated to see how capable the engine is on Switch.

UE4 has been kinda disappointing so far on current consoles but it will be nice to see direct comparisons.

Snake Pass seems to have converted quite well. It's 30fps vs 60fps and with a bit simpler lighting(from what I can tell). When they showed it off recently they said it was a build that had been in development a month and its releasing next month so that's a really, really quick turnaround.
 
To note, they don't expect it to be shippable quality until 4.16, so it will probably take a few months post launch before UE4 games starting showing up on the platform in a notable quantity.
 
Goid news for indies and whatever Nintendo decides to make on UE4 though.

People should just not expect the next big AAA game coming to Switch :P
Absolutely. People need to stop assuming AAA ports are in the cards. That doesn't keep it from getting great indie support.
 
Nintendo's efforts seem to be part of a long term strategy. Sure the Switch may not get all of the big 3rd party games this holiday (I'm betting on cod, asscreed etc though), but they seem to be reaching out to devs in any way they can, and I think that (as well as a creating a sustainable platform) could long term mend bridges with 3rd parties. It isn't something that happens overnight, but I totally see it happening if Nintendo continues to put in the effort. It's really the first time we've seen Nintendo give a rats ass about 3rd parties when developing their console.
 
Was this even in contention?

It's not about UE4 supporting the Switch in general, it's about this specific update that finally adds Switch support. Meaning that people can already start to optimize with their dev kits probably.

Eventhough Nirolak said that 4.16 will be even better in that regard.
 

Heh, nice!

OT:
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Nintendo's efforts seem to be part of a long term strategy. Sure the Switch may not get all of the big 3rd party games this holiday (I'm betting on cod, asscreed etc though), but they seem to be reaching out to devs in any way they can, and I think that, as well as a creating a sustainable platform could long term mend bridges with 3rd parties. It isn't something that happens overnight, but I totally see it happening if Nintendo continues to put in the effort. It's really the first time we've seen Nintendo give a rats ass about 3rd parties when developing their console.
No, every console since N64 Nintendo PR is about how easy it is to create games for it...
 
It's always the third parties fault.

I wonder why they don't skip PS and Xbox if it was just excuses.

The games sell on Nintendo's consoles, at least for Western 3rd parties. Japanese third parties tend to have significantly more luck making sales on Nintendo consoles.

But wasn't there a thread where it was found out in a previous update that there was Switch support, but it was under weird wolf based names? I remember someone doing a test of what the Switch was able to handle and it wasn't bad.
 
No, every console since N64 Nintendo PR is about how easy it is to create games for it...

Not true at all. N64 used cartridges instead of discs, which was much more expensive and restrictve, and it chased 3rd parties off to the ps1. Gamecube used mini DVDs, which only held a little more than a GB, while PS2 used full DVDs. Wii was not HD and used a unique, and very different controller, and Wii U had very exotic hardware which lacked in a modern featureset like the ps4x1. Nintendo has been known for only developing hardware for their own internal studios. Never has it been said that they actually considered, and consulted 3rd parties when developing their hardware.
 
Its obviously Metroid

Yeah, that'd be a good one too.

Isn't Int Sys themselves a Middleware company too? I doubt they won't make their own engine.

FE Switch is supposed to come out next year. It's doable they could do a new HD engine assuming they had people working on it during Echoes' dev, but I wouldn't be surprised if they wanted to use it as a shortcut to get FE on Switch as fast as possible. Guess we'll have to wait and see...
 
watch it not get ports from 3rd parties even with this.

Do Switch gamers really want ports of games that barely even run on PS4 though?

I think the healthier option is games specially made for Switch. Just take the 3DS and Vita support and move it to Switch, and it'll be amazing.
 
UE4 was running on Tegras for some years now so this was completely expected.

Honestly, the biggest gain Nintendo got with switching to Tegra is the compatibility with modern APIs and standards.
 
Not true at all. N64 used cartridges instead of discs, which was much more expensive and restrictve, and it chased 3rd parties off to the ps1. Gamecube used mini DVDs, which only held a little more than a GB, while PS2 used full DVDs. Wii was not HD and used a unique, and very different controller, and Wii U had very exotic hardware which lacked in a modern featureset like the ps4x1. Nintendo has been known for only developing hardware for their own internal studios. Never has it been said that they actually considered, and consulted 3rd parties when developing their hardware.

They always consult third parties, they just never listened and honestly still didn't.
 
Do Switch gamers really want ports of games that barely even run on PS4 though?

What UE4 games that "barely" run on PS4 are you talking about ? Multiplattform development isnt some new kind of concept that will happen now because of Switch. You always have to optimize for a specific platform even when using a engine like UE4.
 
Please tell us the final Switch specs and info on the customisations Nintendo have made to the Tegra 1 chip set.

Even a Tegra X1 chip running at full clocks would be closer to the Wii U than the Xbox One while being quite bandwidth limited.

And we know based on leaks that the Switch doesn't run the best possible Tegra X1 setup.
 
The literal best thing about this is its only going to take one small team on a shoestring budget to expose how full of shit some of you are about how "underpowered" the Switch actually is.
 
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