Unreal Engine 4.15 update adds support for Nintendo Switch

Guess that ps4 is less than 4x stronger than ps3 then, seeing how it can't even manage to run TLOU in 1080p 60fps, and needs shit textures to target that frame rate

TLOU was ported from a vastly different architecture, and yes before it's pointed out to me so are the Wii U games to Switch. The difference is we got to see other games such as Second Son and other PS4 games that showed off its power.

The only non port games we've seen on the Switch e.g Mario Odyssey and Xenoblade 2, don't show a vast increase in power over the Wii U.
 
Hey dude, your fanboy is showing

Oh man, with all of these Switch threads lately someone needs to make a fanboy hypocrisy schadenfreude compilation.

TLOU was ported from a vastly different architecture, and yes before it's pointed out to me so are the Wii U games to Switch. The difference is we got to see other games such as Second Son and other PS4 games that showed off its power.

The only non port games we've seen on the Switch e.g Mario Odyssey and Xenoblade 2, don't show a vast increase in power over the Wii U.

You said we should be seeing a 2-4x improvement and we're not. Mario Kart 8 is proof positive that, at the very minimum, the GPU is 2.25x stronger as 1080p has 2.25x as many pixels as 720p. So I don't know what more evidence you need. 3.25x as much RAM for games?
 
Yeah, the fact that Switch has a game which doesn't run at 1080p/60fps in four-player split screen definitely means it's underpowered compared to PS4 and XBO, what with all the 1080p/60fps four-player split screen games they have. Oh, wait...

When you're giving a game 2-4x the power as some of the people on gaf seem to think Mario Kart going from 720 to 1080 with no other differences isn't really showing that power.
 
Oh man, with all of these Switch threads lately someone needs to make a fanboy hypocrisy schadenfreude compilation.



You said we should be seeing a 2-4x improvement and we're not. Mario Kart 8 is proof positive that, at the very minimum, the GPU is 2.25x stronger as 1080p has 2.25x as many pixels as 720p. So I don't know what more evidence you need. 3.25x as much RAM for games?

Fine so with the apparently vastly better CPU, and some people are trying to make out close to 700 GF of compute power, we should just expect Wii U games at a higher resolution?
 
Fine so with the apparently vastly better CPU, and some people are trying to make out close to 700 GF of compute power, we should just expect Wii U games at a higher resolution?

From a Wii U port? Absolutely!

A game like ARMS, built from the ground up for Switch, looks far, far better than anything we've seen on Wii U. It looks like it could easily be an XB1 game to me personally.
 
When you're giving a game 2-4x the power as some of the people on gaf seem to think Mario Kart going from 720 to 1080 with no other differences isn't really showing that power.

As you seem to think 4P split screen is some trivial feature to add to games, how about you list me a single game (with non-trivial graphics) which runs at a locked 1080p/60fps in 4-player split screen on PS4? Or, hey, even a single game on XBO which matches MK8 in hitting a locked 1080p/30fps in 4-player split screen?

Fine so with the apparently vastly better CPU, and some people are trying to make out close to 700 GF of compute power, we should just expect Wii U games at a higher resolution?

If it's a port of a Wii U game, then yes.
 
Fine so with the apparently vastly better CPU, and some people are trying to make out close to 700 GF of compute power, we should just expect Wii U games at a higher resolution?

They're launch/early gen ports. I'm not sure what you're expecting. Zelda has a higher resolution, better framerate, and other performance improvements (less fog, better lighting, etc). That's the most you should expect
 
They're launch/early gen ports. I'm not sure what you're expecting. Zelda has a higher resolution, better framerate, and other performance improvements (less fog, better lighting, etc). That's the most you should expect

We have no clue about Zelda since we haven't seen Wii U footage for ages and the last we saw it, it was running an older build than we saw on the Switch.
 
TLOU was ported from a vastly different architecture

OK.

so are the Wii U games to Switch.

Go on.

The difference is we got to see other games such as Second Son and other PS4 games that showed off its power.

But that's a different point from your Mario Kart 8 comparison...



Here let me help you troll.

First off avoid the Mario Kart comparison. Maybe even the Zelda one. Up ports are pretty commonplace these days. And not all of them are great. Even on the PS4.

Instead lead with:

"Regardless of getting support for the Unreal 4 engine, Nintendo has been incapable of launching the Switch with a game that shows off the new architecture as well as Second Son on the PS4."

Which is true. There hasn't been a game that looks as instantly "next gen". So far it has been more evolutionary than revolutionary improvements.

If you want you can finish it off with:

'And at the same price but with far less power than the PS4, the Switch is overpriced"

That ones a classic.
 
TLOU was ported from a vastly different architecture, and yes before it's pointed out to me so are the Wii U games to Switch. The difference is we got to see other games such as Second Son and other PS4 games that showed off its power.

The only non port games we've seen on the Switch e.g Mario Odyssey and Xenoblade 2, don't show a vast increase in power over the Wii U.
You forgot Splatoon 2 & ARMS.

Also, the Switch has an entirely different architecture compared to the Wii U.
 
We have no clue about Zelda since we haven't seen Wii U footage for ages and the last we saw it, it was running an older build than we saw on the Switch.

At the absolute minimum, it has been confirmed that the Switch version of Zelda runs at 900p and the Wii U version at 720p.

However, everything we know about the hardware (even taking into account the Eurogamer clocks) tells us the Switch is absolutely much stronger in every way than the Wii U, so it's safe to assume the improvements seen on the Switch version will not be seen on the Wii U version. You're right that it's not confirmed but it is common sense.

I just don't get what you're arguing here though. We know at a minimum what hardware is inside of the Switch, and we know that it's far stronger than the Wii U. Whether or not that's readily apparent on every single launch window game is frankly irrelevant, as you only have to look at the best performing game to see what the hardware itself is capable of. In this instance, I don't know if MK8 is the best performing game, but you have a minimum increase of 2.25x GPU power.

And please show me a Wii U game that has visuals like ARMS but at a lower resolution. Cause I would sure love to play it.
 
I would totally be up for some Unreal Tournament on the Switch! With gyro aiming that should make it somewhat playable hah. If no one wants to take a crack at an arena shooter for the Switch, I might ...

Please take a crack at it. Arena shooters hitting the Switch is a dream that must become a reality!
 
Lol this thread.

"NeoGAF is a nexus of hardcore gamers, enthusiast press, and video game industry developers and publishers. This is a neutral ground where facts and evidence, presented within the confines of civil, inclusive discourse, prevail through careful moderation"

This Unreal Engine 4 update is some good shit. Switch will be capable of ports, just depends on Nintendo really campaigning this console to get people to buy and those 3rd parties to see that it can be viable to release games for sales wise.
 
I'm almost certain this is sarcastic, and that a lot of you are missing that point.

I try to add obviously ridiculous stuff like Unreal 5 to my posts so it's obvious when I'm joking, but I can't say I'm not amused when people manage to fall for the anyway.

Anyway, wasn't there a statement by Koizumi or someone that we'd be hearing more about third party Switch games in the near future? I wonder if this is the reason.
 
Fp16 performance is being oversold a bit at the moment I feel. It's an unknown factor that is entirely dependent on a developer taking advantage of it. That means using an engine built to do so(UE4), or modifying your existing engine to take advantage of it(which only Nintendo would probably be willing to do in the near future). There's no guarantee how well this feature is ever used.

This is how I see it anyway, more than happy to be corrected. It just seems a bit disingenuous to use that to fudge some math for GFLOPS calculations.
 
Fp16 performance is being oversold a bit at the moment I feel. It's an unknown factor that is entirely dependent on a developer taking advantage of it. That means using an engine built to do so(UE4), or modifying your existing engine to take advantage of it(which only Nintendo would probably be willing to do in the near future). There's no guarantee how well this feature is ever used.

This is how I see it anyway, more than happy to be corrected. It just seems a bit disingenuous to use that to fudge some math for GFLOPS calculations.

Well, some people are making a big deal about PS4 Pro also supporting 2x FP16 performance, so I wouldn't be terribly surprised for a majority of developers to begin learning more FP16 friendly development techniques as more platforms support it.

But yeah, in the meantime I'd expect only exclusives and UE4 games to really take advantage of it. I don't know for sure but I think most engines and algorithms do have some FP16 portions, so you'll probably see the Switch punch a bit above its weight in ports, but only exclusives (and UE4 games) will show you a large jump from the FP32 flop numbers.
 
Its obviously some party game.
Metroid Prime: Federation JAM
Well, some people are making a big deal about PS4 Pro also supporting 2x FP16 performance, so I wouldn't be terribly surprised for a majority of developers to begin learning more FP16 friendly development techniques as more platforms support it.

But yeah, in the meantime I'd expect only exclusives and UE4 games to really take advantage of it. I don't know for sure but I think most engines and algorithms do have some FP16 portions, so you'll probably see the Switch punch a bit above its weight in ports, but only exclusives (and UE4 games) will show you a large jump from the FP32 flop numbers.
I'm a bit more hopeful just cause Nvidia's involvement with the software development side of things this time. If it was just Nintendo doing their own thing again ehh, but Nvidia's been pretty good with working with developers. Plus FP16 has been a thing for a few years now with mobile development so it's not a completely foreign thing at least.
 
The architecture between Maxwell and R700 is 6 years. People trying to get attention. We already seen how the 750ti is comparable/outperform the base Ps4 with lower numbers.
 
Fp16 performance is being oversold a bit at the moment I feel. It's an unknown factor that is entirely dependent on a developer taking advantage of it. That means using an engine built to do so(UE4), or modifying your existing engine to take advantage of it(which only Nintendo would probably be willing to do in the near future). There's no guarantee how well this feature is ever used.

This is how I see it anyway, more than happy to be corrected. It just seems a bit disingenuous to use that to fudge some math for GFLOPS calculations.

This thread though is about UE4 so its more than fair to oversell fp16 performance here
 
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