Unreal Engine 4.15 update adds support for Nintendo Switch

I'm still excited to see what Nintendo's first-party UE4 game is. I like the idea of it being Fire Emblem.
I doubt they would do that. Nintendo's internal teams have very competent engInes like the Monolith Soft engine which would be better suited to RPGs.

Its obviously Metroid

Retro studios are competent enough to make their own game engines. Unreal makes sense for smaller developers. But bigger developers like EA (Frostbite) and Ubisoft use their own engines.
 
Even a Tegra X1 chip running at full clocks would be closer to the Wii U than the Xbox One while being quite bandwidth limited.

And we know based on leaks that the Switch doesn't run the best possible Tegra X1 setup.

Haha never fails. Here we go again.
 
I doubt they would do that. Nintendo's internal teams have very competent engInes like the Monolith Soft engine which would be better suited to RPGs.



Retro studios are competent enough to make their own game engines. Unreal makes sense for smaller developers. But bigger developers like EA (Frostbite) and Ubisoft use their own engines.

Who said Retro is working on Metroid?
 
They always consult third parties, they just never listened and honestly still didn't.


That's not something we can conclude at this point. We don't even know what 3rd parties asked for, and we don't know the full specs of the console. If statements from EA and 2K are true, and Nintendo really did consult 3rd parties from the beginning of development of Switch, we don't know what they wanted, and weather Nintendo listened. So far there haven't been any complaints, infact there have been mutliple devs saying it's actually very easy to develop for. Sumo Digital went as far as to say it's the easiest platform they've worked on and they got their game up and running in a week. I think we should wait for the full picture.
 
The fact that they're finally releasing it so close to the hardware's release to the public is pretty sad.

Doesn't sound like they really care, and that we may be in for a really badly optimized port (UE3 on Vita, anyone).
 
Do Switch gamers really want ports of games that barely even run on PS4 though?

I think the healthier option is games specially made for Switch. Just take the 3DS and Vita support and move it to Switch, and it'll be amazing.

What i want from the switch: all nintendo games (3d and 2d zeldas, fire emblems, marios, metroids etc), japanese third party support like 3ds (Square enix games, Capcom games) and indie support. I don't expect support from many western companies, but if there are games on it, like skyrim, i will get it. I don't expect red dead redemption 2, but it's okay because i will get it on ps4.
 
The fact that they're finally releasing it so close to the hardware's release is pretty sad.

Not really...

Considering we have indie devs (on this very forum) that are using UE4 for Switch development, this official update doesn't meant it wasn't possible before. Nintendo probably offered a fork for devs to use while a few details were being completed by Epic/NIntendo for the official branch.
 
Not really...

Considering we have indie devs (on this very forum) that are using UE4 for Switch development, this official update doesn't meant it wasn't possible before. Nintendo probably offered a fork for devs to use while a few details were being completed by Epic/NIntendo for the official branch.

Indeed just listen to the Snake Pass developers when they talk about it, how Epic and Nintendo quickly updated stuff when a new SDK version was released.
 
Good, I want to see multilplats comparisons asap (even if it's just indies)

Even a Tegra X1 chip running at full clocks would be closer to the Wii U than the Xbox One while being quite bandwidth limited.

And we know based on leaks that the Switch doesn't run the best possible Tegra X1 setup.

Isn't A57 cores on this chip magnitudes more powerful than the ones found on Jaguar like by a considerable margin even at EG leak clocks?
 
The fact that they're finally releasing it so close to the hardware's release to the public is pretty sad.

Doesn't sound like they really care, and that we may be in for a really badly optimized port (UE3 on Vita, anyone).


It's an official public update, the Switch had already had the engine compatible with its dev kits for a while.
 
The fact that they're finally releasing it so close to the hardware's release to the public is pretty sad.

Doesn't sound like they really care, and that we may be in for a really badly optimized port (UE3 on Vita, anyone).

Snake Pass and Redout are two UE4 games coming out in march and spring respectively. It's been available for some time already, this just seems like some kind of anouncement is all.
 
Doesn't sound like they really care, and that we may be in for a really badly optimized port (UE3 on Vita, anyone).

I feel like at this point you're projecting and making completely baseless statements. There is no indication of this whatsoever. If the official release has Switch support Epic is officially supporting it. I don't know why you're trying to downplay this for some bizarre reason
 
The concern trolling is disconcerting, tbh.


Hopefully this means more support from third parties, but I'm not getting my hopes up. It is good news regardless, though.
 
The fact that they're finally releasing it so close to the hardware's release to the public is pretty sad.

Doesn't sound like they really care, and that we may be in for a really badly optimized port (UE3 on Vita, anyone).

Would you say that you are concerned about this?
 
Only a month away from a new system and Nintendo's just finally getting Unreal 4 support. They need to go on the aggressive and get Unreal 5.
raw
 
Does UE4 support half precision?

Is there a setting that can automatically truncate from 32bit to 16bit when high precision isn't needed?

Not sure how this would work...
 
Does this essentially mean anyone with UE4 can now create a Switch build of their game, with or without a devkit?

Not that said build would be representative of how the game would run on Switch hardware
 
I'm still excited to see what Nintendo's first-party UE4 game is. I like the idea of it being Fire Emblem.
If I had to guess, it'd probably come from either Retro Studios or Next Level Games (most likely the latter, since their last 2 projects were 3DS games). Intelligent Systems using UE4 for Fire Emblem Switch is possible, but I believe that IS is capable enough to make their own HD engine.

Other than those two, I'd expect most of Nintendo's teams to use their own engines.
 
The fact that they're finally releasing it so close to the hardware's release to the public is pretty sad.

Doesn't sound like they really care, and that we may be in for a really badly optimized port (UE3 on Vita, anyone).

Not really? It's getting a UE4 game at the end of March in the form of Snake Pass, which took about a week to port over and seems to be running fine from what we've seen of that build.
 
Do Switch gamers really want ports of games that barely even run on PS4 though?

I think the healthier option is games specially made for Switch. Just take the 3DS and Vita support and move it to Switch, and it'll be amazing.

This really what people should be looking forward to because that's what they're going to get. It's been said before and I agree the Switch could at the very least do as half as well as the 3DS or even surpass it. It would shoot past the Xbox One in terms of sales and the Scorpio not hurt it and it still won't get many if any of the big western (key word here) third party games even if you can scale them down. They will ignore the system the way they did the Wii, DS, and 3DS be it with versions for those systems or even games just for those systems with some effort behind them. The Wii U didn't have the sales.

The Switch's support will be Nintendo and it's partners (from all over). Japanese third parties, especially those that made games for the 3DS and Vita. Also indie developers small and possibly big now that the Switch has UE4 support as well as Unity support and more and more indies are using engines like those. I've always felt it was better and more reasonable that the Switch would get a few of the bigger third party western games. Ones that could be played over time. Like a Call of Duty but that was it.

Though to be honest if the Switch is getting any shooter I would rather it be Destiny. I think the loot collecting and the mission structure of Destiny would do pretty well in local multiplayer groups the way Monster Hunter does and how well Splatoon and Mario Kart will likely do. Not to mention the picking up the switch to do a mission or two at home while not staying in front of the TV the entire time. That or Sega can get off its ass and get to work on a new Phantasy Star Online game. It's the damn ideal platform for it.
 
Does UE4 support half precision?

Is there a setting that can automatically truncate from 32bit to 16bit when high precision isn't needed?

Not sure how this would work...
Don't know any details or anything, but I'd assume it does considering it already had mobile targets and support for stuff like Apple's Metal, which iirc makes heavy use of FP16 where possible.

Edit: and I guess PS4 Pro and newer desktop stuff can take advantage of FP16 too (...except maybe Pascal but that's probably Nvidia gimping it for the gaming GPUs)
 
Well now, I wonder how this effect's Bloodstained. I know it had a wii U stretch goal, I wonder if this will edge them toward dropping it for a switch version instead.
 
Of course. Developers and Publishers just have to come up with some other variety of excuse now.

you make it sound like publishers hate money. if they think it's a viable system and porting ends up being trivial, you'll get ports.

but personally, i don't think either of those things are likely to hold true for the switch.
 
I doubt they would do that. Nintendo's internal teams have very competent engInes like the Monolith Soft engine which would be better suited to RPGs.
Intelligent Systems is not an internal team though.

The fact that they're finally releasing it so close to the hardware's release to the public is pretty sad.

Doesn't sound like they really care, and that we may be in for a really badly optimized port (UE3 on Vita, anyone).
http://www.neogaf.com/forum/showthread.php?t=1342575
 
Well duh Indies dont use ue4 that much its about Unity all around and i still see no support for Unity . What a joke. All third party games nearly have their own engines unlike lastgen. There are one handful games somehow decent on ue4(maybe less)
 
Well duh Indies dont use ue4 that much its about Unity all around and i still see no support for Unity . What a joke. All third party games nearly have their own engines unlike lastgen. There are one handful games somehow decent on ue4(maybe less)

Nintendo and Unity announced Switch support months ago.
 
Well duh Indies dont use ue4 that much its about Unity all around and i still see no support for Unity . What a joke. All third party games nearly have their own engines unlike lastgen. There are one handful games somehow decent on ue4(maybe less)

Isn't I Am Setsuna made with Unity? Isn't that coming out on the NS?
 
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