Jonneh3003
Banned
They do seem to be doing over time since the Switch was revealed.if you guys have any disbelief about the hatred and trolls for Nintendo on this site....
They do seem to be doing over time since the Switch was revealed.if you guys have any disbelief about the hatred and trolls for Nintendo on this site....
It was and people already have UE4 games on the switch working already fam
Well duh Indies dont use ue4 that much its about Unity all around and i still see no support for Unity . What a joke. All third party games nearly have their own engines unlike lastgen. There are one handful games somehow decent on ue4(maybe less)
And yooka laylee I believeIt is and it's a launch game. Snipperclips is built on Unity too.
Hmm. Does this mean that a wider community outside of NDA'ed devs can now get more info on Switch development?Yeah the thing to clarify for people who seem confused. UE4 support has been in for awhile it just was not accessible for everyone. It required specific SDK. This is unreal opening up Switch access to the wider community who while they may not have devkit access due to Nintendo doing its thing right now can at least start tinkering
Hmm. Does this mean that a wider community outside of NDA'ed devs can now get more info on Switch development?
I see that this was posted in Unreal's 4.15 Release Notes:
"Platform-specific release notes for PS4, XBoxOne, and Switch are available in the forums and UDN for approved console developers."
Perhaps some approved console developer can check that out and see is there is something interesting there.
UE3Is GGXrd still on UE3 or did they move to UE4?
I see that this was posted in Unreal's 4.15 Release Notes:
"Platform-specific release notes for PS4, XBoxOne, and Switch are available in the forums and UDN for approved console developers."
Perhaps some approved console developer can check that out and see is there is something interesting there.
Even a Tegra X1 chip running at full clocks would be closer to the Wii U than the Xbox One while being quite bandwidth limited.
And we know based on leaks that the Switch doesn't run the best possible Tegra X1 setup.
But that's not true at all
if you guys have any disbelief about the hatred and trolls for Nintendo on this site....
Agree, every Switch thread is full of shitposting without any consequence. That shit needs to stop.This thread seems like positive news until like like most other Switch threads, makes it seems all doom and gloom. Something seemingly great always turn into real bad stuff for Switch. Why are so many Gaffers so inclined to see the Switch fail? Competition is always healthy.
The Switch stuff is under NDA which is why they specify approved developers can see them. When Nintendo opens up their developer platform to the public for switch then Unreal may open up further.
Wait, are you sure about that? For it to be closer to XB1 than Wii U, it would have to be about 750+ GFLOPS.
Only a month away from a new system and Nintendo's just finally getting Unreal 4 support. They need to go on the aggressive and get Unreal 5.
That is disappointing, but that makes sense. I had doubts that getting new information will be that simple
There are several factors to look into when comparing the GFLOPS number with the Switch.
1) There is a FLOP efficiency difference between the GCN cores that the PS4/XB1 has and NVidia's cores. I believe it is beyond a 33% difference.
2) The Switch's GPU has a 2x FP16 feature that can help narrow the powerlevel gap to the XB1 with proper optimization. If Switch's GPU is clocked in at Eurogamer's clockspeed with 393 GFLOPS, using mixed precision with 70% of the code using FP16 would effectively put the performance at 668.1 GFLOPS.
With heavy use of FP16, the Switch performance may be able to reach beyond 50% of the XB1. UE4 already heavily takes advantage of FP16 for mobile development, so the engine for the Switch will be a good fit.
Well duh Indies dont use ue4 that much its about Unity all around and i still see no support for Unity . What a joke. All third party games nearly have their own engines unlike lastgen. There are one handful games somehow decent on ue4(maybe less)
That is disappointing, but that makes sense. I had doubts that getting new information will be that simple
There are several factors to look into when comparing the GFLOPS number with the Switch.
1) There is a FLOP efficiency difference between the GCN cores that the PS4/XB1 has and NVidia's cores. I believe it is beyond a 33% difference.
2) The Switch's GPU has a 2x FP16 feature that can help narrow the powerlevel gap to the XB1 with proper optimization. If Switch's GPU is clocked in at Eurogamer's clockspeed with 393 GFLOPS, using mixed precision with 70% of the code using FP16 would effectively put the performance at 668.1 GFLOPS.
With heavy use of FP16, the Switch performance may be able to reach beyond 50% of the XB1. UE4 already heavily takes advantage of FP16 for mobile development, so the engine for the Switch will be a good fit.
M3d10n said:I decided to look at the file in the master branch and... Wolf, WolfSea and WolfAir all got renamed to Switch, SwitchConsole and SwitchHandheld, respectively! My hunch was right, LOL!
Here are the settings:
Code:
[Switch DeviceProfile]
+CVars=sg.ViewDistanceQuality=2
+CVars=sg.AntiAliasingQuality=2
+CVars=sg.ShadowQuality=2
+CVars=sg.PostProcessQuality=2
+CVars=sg.TextureQuality=2
+CVars=sg.EffectsQuality=2
+CVars=r.ScreenPercentage=100
[SwitchConsole DeviceProfile]
DeviceType=Switch
BaseProfileName=Switch
[SwitchHandheld DeviceProfile]
DeviceType=Switch
BaseProfileName=Switch
+CVars=sg.ViewDistanceQuality=1
+CVars=sg.AntiAliasingQuality=1
+CVars=sg.ShadowQuality=1
+CVars=sg.PostProcessQuality=1
+CVars=sg.TextureQuality=1
+CVars=sg.EffectsQuality=1
+CVars=r.ScreenPercentage=66
Now, detailing those settings would take a while (the "sg" settings are actually triggers for scalability setting groups specified in BaseScalability.ini, which you can read here: http://pastebin.com/Vh25Lpzm).
Anyway, the SwitchConsole settings are a notch lower than the UE4 defaults used on PC, PS4 and XB1. They probably serve as a good starting point to get a PS4/XB1 UE4 game to run acceptably on the Switch.
Yeah, it can only do 4 players splitscreen @1080p 30fps. A pity.Yet the console still can't do Mario Kart 8 in 4 player at 60fps, or do Zelda at anything better than 900P yet you're claiming that's that much faster than the Wii U.
Your numbers don't match the performance we are seeing from the console.
I guess that's why it doesn't have many games yet - talk about taking there time.
Yet the console still can't do Mario Kart 8 in 4 player at 60fps, or do Zelda at anything better than 900P yet you're claiming that's that much faster than the Wii U.
Your numbers don't match the performance we are seeing from the console.
Yet the console still can't do Mario Kart 8 in 4 player at 60fps, or do Zelda at anything better than 900P yet you're claiming that's that much faster than the Wii U.
Your numbers don't match the performance we are seeing from the console.
I remember that. That was a good thread, but I was hoping if we can find more.What we got from the previous thread
It's measure 0 to 3 with 0 being low, 1 being med, 2 being high and 3 being epic.
What we got from the previous thread
It's measure 0 to 3 with 0 being low, 1 being med, 2 being high and 3 being epic.
I would totally be up for some Unreal Tournament on the Switch! With gyro aiming that should make it somewhat playable hah. If no one wants to take a crack at an arena shooter for the Switch, I might ...
Please, some of you need to just stop. Take a break from GAF. This is turning into a contest for who can say the most ignorant, embarassingly uninformed statement
I mean, how can people frequent this forum so often and still be this damn cluless about the things they are so fervently vocal about?
you make it sound like publishers hate money.
God, people are still really bitter about the Wii generation aren't they
Agree, every Switch thread is full of shitposting without any consequence. That shit needs to stop.
I guess that's why it doesn't have many games yet - talk about taking there time.
It was known that UE4 was running on Switch sense December. We even had a thread where we found that during docked mode, most graphic settings are set to high (3). Wait a minute, you posted in that thread.
I guess that's why it doesn't have many games yet - talk about taking there time.
Why does this makes me feel there's absolutely nothing between AAA and indie games.Absolutely. People need to stop assuming AAA ports are in the cards. That doesn't keep it from getting great indie support.
Rushed First generation switch ports of mature generation Wii U games
If the machine really was 2-4 times the power of the Wii U when docked, rushed or not we'd be seeing bigger performance increases than we are seeing.
MK8 is still 30 FPS at 4 players, but you do realise that the game ran at 720p on the Wii U right?Yet the console still can't do Mario Kart 8 in 4 player at 60fps, or do Zelda at anything better than 900P yet you're claiming that's that much faster than the Wii U.
Your numbers don't match the performance we are seeing from the console.
If the machine really was 2-4 times the power of the Wii U when docked, rushed or not we'd be seeing bigger performance increases than we are seeing.
I see that this was posted in Unreal's 4.15 Release Notes:
"Platform-specific release notes for PS4, XBoxOne, and Switch are available in the forums and UDN for approved console developers."
Perhaps some approved console developer can check that out and see is there is something interesting there.
Yet the console still can't do Mario Kart 8 in 4 player at 60fps, or do Zelda at anything better than 900P yet you're claiming that's that much faster than the Wii U.
Your numbers don't match the performance we are seeing from the console.
Guess that ps4 is less than 4x stronger than ps3 then, seeing how it can't even manage to run TLOU in 1080p 60fps, and needs shit textures to target that frame rateIf the machine really was 2-4 times the power of the Wii U when docked, rushed or not we'd be seeing bigger performance increases than we are seeing.
Yet the console still can't do Mario Kart 8 in 4 player at 60fps, or do Zelda at anything better than 900P yet you're claiming that's that much faster than the Wii U.
Your numbers don't match the performance we are seeing from the console.
Yet the console still can't do Mario Kart 8 in 4 player at 60fps, or do Zelda at anything better than 900P yet you're claiming that's that much faster than the Wii U.
Your numbers don't match the performance we are seeing from the console.
If the machine really was 2-4 times the power of the Wii U when docked, rushed or not we'd be seeing bigger performance increases than we are seeing.
They were optimized for specific hardware and ported to new hardware in around 6 months in the case of TLOU, it's not easy porting something that was optimized specifically for one set of hardware to a completely different set of hardware.
Games written from the ground up for the PS4/XB1 will perform better.