Based on their preview, GI will be one of the 9s/10s I mentioned in my first post, and as both you and I have said there will also be differing opinions that will rate the game lower. I gave my guess on reasons why those people might give the game a 7, and you reply with positive impressions from a publication who will probably give the game a 9 or 10. If anything I was probably throwing significantly more shade at the state of today's game reviews than towards the game itself.
I don't know what exactly you're trying to argue for here, but your plea for people to stop speculating on what review scores might be and to "stop seeking validation for [their] purchases and points of view" comes off as extremely defensive when you don't necessarily know what those people's points of view are in regards to the game.
I don't think the game will leave THAT much space for criticism that so many reviewers will give it 7, that's what i'm arguing. Most people in this thread seem to think that either the game will review like shit because some gaffers say it's empty based on the tutorial area and how "harsh" reviews are these days, or it will have great reviews just because it has the Zelda name on it. What i'm saying is that the game seems to be amazing in a lot of ways from what we've seen, and no one is considering that maybe it will have great scores because it's possibly going to be a fantastic game,
and exactly the type of game that most were wishing for, and that more than lives up to the expectations implied by the name of the series.
I've watched hours of footage for this game, I bought a $300 system to play the definitive version of it, and I'm up reading a thread about it at 5 in the morning, but because I wrote that I could see the game get an 84 on metacritic I'm seeking validation for my purchase lol okay.
Except i wrote that regarding to the general tone of thread, and i did that before you posted, so i'm not exactly sure what you're talking about here?
Yep, whether Nintendo can keep up the quality of the Plataeu over an entire 40-50 hour game (most likely considering TP was like 25-30) is the question. On one hand they've had enough time and enough manpower to hopefully get that "Nintendo" quality on everything, but on the other hand there's so much many points of possible failure.
Eh, i've never seen a game where the tutorial is better than the rest of the game.
What do you mean with "so many points of possible failure"? Just asking.
Why not? Horizon reviews were up yesterday and most reviewers still don't have the switch.
No Mans Sky won a ton of awards. Means nothing. (botw probably deserves it though, but only time will tell)
With bullshit trailers, not with the actual tutorial area of the actual game.
Not sure how this turned into a Zelda review prediction thread
Good point. I originally came in to see stuff like the gamexplain pic, not 9 pages of complaints and projections about how the game will review.
If I had to give a few worries about Zelda I'd basically say that resource/weapon management could get tedious, Shrine aesthetics (if they're all the same) could get tiresome, and... you know what? That's about it. I can't think of much else I'm worried about.
About the weapons management, i don't really see a problem. They're almost akin to ammunitions the way they're treated here. Let's say you find a nice weapon with 15 ammo in MGS V, you use it in an enemy camp and you finish all of them. What happens next? You search for more in enemies bodies and around the camps. What happens in Zelda? You have a weapon that gives you (for example) 15-20 hits, when it breaks you go around the world or in enemy camps and search for more, with the addition that you can also throw it before it breaks to deal 2x damage. With ammo you press a combination of keys to reload, in Zelda you use a button on your dpad to change the weapon you're using. The fact that each sword/spear/hammer/etc has its own moveset also adds a lot in terms of gameplay variety and strategies because you will be using the weapon with the most effective moveset for each enemy.
About the dungeons aesthetics i don't know what to expect, but if there's a reason in the lore for that theme to be recurring it's not going to be a problem for me (unless it's not pleasing).