Embargo on Nintendo Switch console/games previews lift on February 23th / March 1st

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You're making a guess based on what people who barely watched anything about the game bitch about on neogaf and projecting it. Pointing it out doesn't mean being defensive.

And you're assuming that a handful of positive previews doesn't mean that there aren't going to be attention seeking outliers (look at Horizon's USGamer review) or people who genuinely don't have the same opinions.
 
Except reviewers are already praising the graphics, and they're going to judge them as portable graphics too
Except you don't know how the final version performs
Except Game Informer said in their preview they were impressed with how many things constantly happen in the world, so empty my ass
Except every fucking game has menus, and Zelda at least has quick menus to use stuff.

You should do yourself a favor and avoid reviews altogether. Sounds like you'll go into a rage if any criticism is given to Zelda.
 
While I relly dont want to go down a rabbit hole of metacritic score predictions, the one fear I have with BotW is that many review outlets will get through most of the game either without paying attention to the subtle hints that the game's minimal tutorials push out to you about elements of combat or survival depth, and then these same players will simply assume the depth isn't there because it's a Nintendo game and theyve almost conditioned themselves to assume a lack of gameplay depth in nintendo titles as compared to the rest of the industry. They'll feel less encouraged to dig because of the dev/publisher pedigree, which I know well has been a source for a shocking amount of innovative gameplay depth in recent years, but gets just as derided for baffling lack of features in some other titles. Yes even though it's Zelda, such a hallowed franchise and Nintendo's current most important love letter to the avid gamer, many reviewers will call out the combat for a lack of depth without exploring the enemy AI and various approaches to encounters and having to treat many as mini puzzles to solve.

idk, we've played and seen so little of this game even to this point that maybe im just getting paranoid and obviously the game smartly an gently leads the player along at a rhythm in which they naturally start to feel more and more powerful/resourceful/comfortable in Link's abilities and agency over the course of the game. I fucking hope so because by all accounts his tool set is remarkable for a game of this scope, and the systems layering together create so many subtle variations in moment to moment gameplay forcing the player to account for so many different things; consider so may different possibilities and options. The controls need to feel intuitive enough to allow players to perform the equivalent of jazz solos when controlling this protagonist: sloppy solos as the player is just starting out, but increasingly complex ones that are required to be performed at shorter notice a the game progresses. also, like, will most reviewers applaud or laud the game for not vomiting waypoints all over the player's map and optional hub radar which force players to pay closer attention to visual descriptors and navigational hints that NPCs subtly provide? That environment in which most all of the waypoints in the game are left to the player to leave for themselves as if they're jotting down notes in the back section of a game's manual as though it were the early 90s once again

now im just rambling. oh my the speedrunning community and this game...
 
I'm not fussed by Zelda's MC score, I can only want it to be reviewed fairly. Whether that means eighty-something or ninety-something is of little consequence to me. It may score less than Horizon, which is also fine as I want to play that too.

Hardware wise I think I've heard enough impressions to be happy to stick with getting one at launch.
 
What i find absolutely ridiculous is how people are already deciding that the game isn't good enough to please the reviewers when everyone who played it was blown away. Have you seen the fucking game and the stuff it's doing or did you already forget the reactions to its tutorial? Ask Otero what he was doing at E3.

There are obviously going to be a couple of subpar reviews (gamespot and sterling immediately come to mind), but that's beyond the point. People also need to stop giving a fuck about an aggregate of other people's opinions. Stop seeking validation for your purchases and points of view.

I'm willing to bet that after the recent video Jim is under some pressure to give the game a relatively bad score. I can't see him looking past what he feels about the company ('s legal department)
 
So other open world games are better? In what? Graphics tech? Woooo lmfao

And Breath of the Wild isn't deviating anything. It's evolving the mechanics of the series and going for the "no handholding" that everyone kept fucking asking for the last 10 years.

That's not my opinion, but I think reviewers will pointlessly compare individual elements to other games. It happens all the time with other games that have the vaguest of similarities.

BOTW deviates more than any other zelda from what I've seen that I think it'll be more polarizing than most zelda's. Yes there's similarities and evolution's to zelda 1 but I meant more recent 3d zelda's. The lack of handholding is one of my favourite things I've seen so far but there are many other traditional elements people felt strongly about that have been changed.

And what if Zelda is better than Horizon? When the side-quests and Oberworld are way more entertaining?
I always here people say Zelda will get a lower score because of Horizon. That always sound like Horizon hast the best world ever and Zelda can't compete with it when they are compared with each other.
After seeing the reviews of Horizon I have to ask if thats really the case? The world is beautiful and has graphics a thousand times more impressive than Zelda. But it is more fun to PLAY in it? Didnt look like it this far...

I've played neither game so I don't know, just making a wild prediction on its metascore based on what I know. I do think it'll score higher then horizon, just won't be surprised if it doesn't.
 
And you're assuming that a handful of positive previews doesn't mean that there aren't going to be attention seeking outliers (look at Horizon's USGamer review) or people who genuinely don't have the same opinions.
I already considered that actually, and you'd know if you read my first post on the matter. Still beyond the point though, considering why i brought up the GI preview in the first place.

You should do yourself a favor and avoid reviews altogether. Sounds like you'll go into a rage if any criticism is given to Zelda.
Oh i'll avoid reviews alright, but not for the reason you suggested.

You also seem to be missing the point of my posts if you think i care about (positive and negative) reviews. I'll play the game and decide for myself if it's good or not, i don't need external validation for my point of view on stuff. I hated GTA IV when reviews gave it 98 and liked Nier when reviewers said it was utter shit. I just laughed and moved on.

That's not my opinion, but I think reviewers will pointlessly compare individual elements to other games. It happens all the time with other games that have the vaguest of similarities.

BOTW deviates more than any other zelda from what I've seen that I think it'll be more polarizing than most zelda's. Yes there's similarities and evolution's to zelda 1 but I meant more recent 3d zelda's. The lack of handholding is one of my favourite things I've seen so far but there are many other traditional elements people felt strongly about that have been changed.
Many people complain about changes in general because they don't want to move on from what they consider to be familiar and from what they're used to. That being said, the changes seem to be for the best in this case considering the formula, but we'll only know when we'll play the game. What i meant is that from what i've seen they managed to keep that "Zelda feel" despite rebalancing even important stuff. It's basically all still there, but it's done differently to accomodate the formula, which is why i don't see it as a deviation.

And yes some reviewers will make silly comparisons but that doesn't mean that everyone will do that.
 
I'm thinking that since it's open-world the media will probably put it up against Horizon, Witcher 3, Skyrim, GTA, Assassin's Creed, etc, and the complaints will be about not having enough filler content, about the visuals and that it's apparent that it's a cross-gen title being held back by WiiU, about the cinematics lacking AAA motion-capture and acting. Zelda does plenty of things better when it comes to gameplay though, which really is what's the most important, but it'll be mostly ignored.
I certainly hope I'm wrong though!

Cinematics will be fine, as they go for that anime/Ghibli aesthetic.
That also makes the game immediately timeless.
 
GameXplain posted a pre-unboxing unboxing where they unboxed the boxes the boxes came in but did not unbox the actual boxes are you following me here

C5IaMVLVUAAPhTy.jpg



HNGGGGH
 
While I relly dont want to go down a rabbit hole of metacritic score predictions, the one fear I have with BotW is that many review outlets will get through most of the game either without paying attention to the subtle hints that the game's minimal tutorials push out to you about elements of combat or survival depth, and then these same players will simply assume the depth isn't there because it's a Nintendo game and theyve almost conditioned themselves to assume a lack of gameplay depth in nintendo titles as compared to the rest of the industry. They'll feel less encouraged to dig because of the dev/publisher pedigree, which I know well has been a source for a shocking amount of innovative gameplay depth in recent years, but gets just as derided for baffling lack of features in some other titles. Yes even though it's Zelda, such a hallowed franchise and Nintendo's current most important love letter to the avid gamer, many reviewers will call out the combat for a lack of depth without exploring the enemy AI and various approaches to encounters and having to treat many as mini puzzles to solve.

I think it's wrong to assume that Nintendo games have a lack of gameplay depth. But in the end it depends on whether Zelda gives only the tools to for depth or whether the game actually makes you face the depth. What do I mean by saying this? Look at Skyward Sword: You get a shield, you can even get different kinds of shields. But then you don't need the shield (outside of the tutorial) in the game. So what's the point of having a shield?


In terms of reviews, I wouldn't worry too much about the score. It's a Zelda game, it will get high scores.
 
why a so late embargo on Zelda when they showed us hours of gameplay ?

Yeah, but what have you really seen from the game?
The plateau, a bit of Hyrule field and some snippets in the january trailer, thats it.

They want to give the media enough time to properly play the game.
 
In terms of reviews, I wouldn't worry too much about the score. It's a Zelda game, it will get high scores.

times changes...not so sure it will get exceptional score if it's not exceptional on what it do.
that said and with little we know the game already do many things in its own and different way.
 
why a so late embargo on Zelda when they showed us hours of gameplay ?

It might have to do with setting an embargo date that should allow everyone to beat the game and write the review. If they set an earlier deadline, it might pressure some reviewers to either rush their reviews to be ready for embargo day or to miss the embargo day and miss getting some readers.
 
Skyward Sword is probably the worst 3D Zelda game with how closed off it became and redoing areas over. It also had "waggle" motion controls (again most people hate and it impacts gameplay!) and it still did great score wise...and don't give me "oh they're going to compare it to other open world series". They've been comparing asking for Zelda for the longest time to open up. Now they're getting the open world Zelda they've asked for without knowing much about it. It's got the music, Zelda,
Link, the legacy and tradition.

If they're going to compare it to Skyrim well I hope BotW gets an extra point or half point for me not falling through mountains and glitching through walls. Lol

P.S. I loved Skyward Sword and the motion controls, but I understand why lots of people didn't like it.
 
BotW is a massive game that does a lot of things, so someone actively looking for stuff to dislike is 100% guaranteed to find something. I also think the hype for this game is (deservedly) up the roof, so that might cause some reviewers to score it poorly just to look for attention. Also, I have lost a lot faith in the mayority of reviewers beign able to properly judge anything past "pretty graphics, deep story". On the other side it´s a Zelda game, so that alone guarantees it a high base score.

We haven´t played the game yet and we have seen only a small part of it, so a 70, 80 or 100 could be well deserved.
 
Skyward Sword is probably the worst 3D Zelda game with how closed off it became and redoing areas over. It also had "waggle" motion controls (again most people hate and it impacts gameplay!) and it still did great score wise...and don't give me "oh they're going to compare it to other open world series". They've been comparing asking for Zelda for the longest time to open up. Now they're getting the open world Zelda they've asked for without knowing much about it. It's got the music, Zelda,
Link, the legacy and tradition.

If they're going to compare it to Skyrim well I hope BotW gets an extra point or half point for me not falling through mountains and glitching through walls. Lol

P.S. I loved Skyward Sword and the motion controls, but I understand why lots of people didn't like it.

Majority appreciation is dumb because not knowledgeable so not a really good argument when it comes to what must be considered great gameplay/game design
 
I already considered that actually, and you'd know if you read my first post on the matter. Still beyond the point though, considering why i brought up the GI preview in the first place.

Based on their preview, GI will be one of the 9s/10s I mentioned in my first post, and as both you and I have said there will also be differing opinions that will rate the game lower. I gave my guess on reasons why those people might give the game a 7, and you reply with positive impressions from a publication who will probably give the game a 9 or 10. If anything I was probably throwing significantly more shade at the state of today's game reviews than towards the game itself.

I don't know what exactly you're trying to argue for here, but your plea for people to stop speculating on what review scores might be and to "stop seeking validation for [their] purchases and points of view" comes off as extremely defensive when you don't necessarily know what those people's points of view are in regards to the game. I've watched hours of footage for this game, I bought a $300 system to play the definitive version of it, and I'm up reading a thread about it at 5 in the morning, but because I wrote that I could see the game get an 84 on metacritic I'm seeking validation for my purchase lol okay.
 
Cinematics will be fine, as they go for that anime/Ghibli aesthetic.
That also makes the game immediately timeless.
Reviewers won't rate it on how well it will age though, if they're going straight from Horizon to BOTW it might get a lower score just because they've been so wowed by Horizon.

Not trying to be a Debbie Downer here, I just doubt that 90+ on MC is gonna happen, I think it'll land on about 80-85.

Btw, how has the bigger media outlets reacted to the E3 demo? Praise all around?
 
Reviewers won't rate it on how well it will age though, if they're going straight from Horizon to BOTW it might get a lower score just because they've been so wowed by Horizon.

Not trying to be a Debbie Downer here, I just doubt that 90+ on MC is gonna happen, I think it'll land on about 80-85.

Btw, how has the bigger media outlets reacted to the E3 demo? Praise all around?

It won the E3. An tutorial area won the E3.

Edit: I still think you are wrong. Horizon will not raise the bar for Zelda. From the gameplay alone Horizon is very safe. Your typical Open World Gameplay with a few tweeks here and there and graphics alone never helped a game in the kast few years, because we get used to extremly good looking games.
 
Reviewers won't rate it on how well it will age though, if they're going straight from Horizon to BOTW it might get a lower score just because they've been so wowed by Horizon.

And it's not possible that they will score it higher because of the things it does better?

Not trying to be a Debbie Downer here, I just doubt that 90+ on MC is gonna happen, I think it'll land on about 80-85.

Everything above 80 is fake news.

Btw, how has the bigger media outlets reacted to the E3 demo? Praise all around?

Anyone telling you that BotW was liked at E3 2016 is telling you fake news.
 
if they're going straight from Horizon to BOTW it might get a lower score just because they've been so wowed by Horizon.
Most of Zelda reviewers wouldn't have played Horizon before they review Zelda
If the release date gap longer than 2 week it would affect, now nothing would happen
 
I am looking forward to previews, that should give us some indiciation of where the general opinion lies. If they're full of a lot of "buts" then I'm not expecting above 90.
 
Reviewers won't rate it on how well it will age though, if they're going straight from Horizon to BOTW it might get a lower score just because they've been so wowed by Horizon.

Not trying to be a Debbie Downer here, I just doubt that 90+ on MC is gonna happen, I think it'll land on about 80-85.

Btw, how has the bigger media outlets reacted to the E3 demo? Praise all around?

In a world where the not perfect Mario Kart 8 (Deluxe might get even better scores due to the new battle mode) got an 88 Zelda should atleast get the deal done too with 88. maybe even 90...
 
Most of Zelda reviewers wouldn't have played Horizon before they review Zelda
If the release date gap longer than 2 week it would affect, now nothing would happen

Why not? Horizon reviews were up yesterday and most reviewers still don't have the switch.

It won the E3. An tutorial area won the E3.

No Mans Sky won a ton of awards. Means nothing. (botw probably deserves it though, but only time will tell)
 
Why not? Horizon reviews were up yesterday and most reviewers still don't have the switch.



No Mans Sky won a ton of awards. Means nothing. (botw probably deserves it though, but only time will tell)

Thing is, Zelda won awards for its playable demo, while NMS was for bullshit trailers and because the US press is so damn stupid.
 
We should all temper our expectations when it comes to reviews. There's still a lot we don't know about the game. We don't know if the dungeons are good, if the open world is dense and exciting, if item degradation is handled well, if the story is engaging, how the game is paced, whether the side quests are worthwhile etc. We've seen hours of footage, but mostly from one area. There are a lot of unknown factors at play that could lead to some people not loving it. I'm hyped for the game, but I wouldn't be surprised if Mario is above it in my GotY list.
 
We should all temper our expectations when it comes to reviews. There's still a lot we don't know about the game. We don't know if the dungeons are good, if the open world is dense and exciting, if item degradation is handled well, if the story is engaging, how the game is paced, whether the side quests are worthwhile etc. We've seen hours of footage, but mostly from one area. There are a lot of unknown factors at play that could lead to some people not loving it. I'm hyped for the game, but I wouldn't be surprised if Mario is above it in my GotY list.

Yep, whether Nintendo can keep up the quality of the Plataeu over an entire 40-50 hour game (most likely considering TP was like 25-30) is the question. On one hand they've had enough time and enough manpower to hopefully get that "Nintendo" quality on everything, but on the other hand there's so much many points of possible failure.
 
do we know if there are collectables around the world? i know there are a large number of shrines to solve/beat but i'm wondering what else we know. seems like it could be a good 'find stuff and listen to a podcast' game.
 
do we know if there are collectables around the world? i know there are a large number of shrines to solve/beat but i'm wondering what else we know. seems like it could be a good 'find stuff and listen to a podcast' game.

Yep, there are
600 Korok Seeds
to collect. What they are, what you get for collecting them or whether you need them all, we don't know.
 
Most of Zelda reviewers wouldn't have played Horizon before they review Zelda
If the release date gap longer than 2 week it would affect, now nothing would happen

someone at the editorial probably did and i hope chief editor on most site sync their review with the editorial staff.
they are not suposed to publish some blogger column.
 
We should all temper our expectations when it comes to reviews. There's still a lot we don't know about the game. We don't know if the dungeons are good, if the open world is dense and exciting, if item degradation is handled well, if the story is engaging, how the game is paced, whether the side quests are worthwhile etc. We've seen hours of footage, but mostly from one area. There are a lot of unknown factors at play that could lead to some people not loving it. I'm hyped for the game, but I wouldn't be surprised if Mario is above it in my GotY list.

Saying Mario could be above Zelda isn't really surprising lol. And I'm not tempering expectations. I'm giving them the benefit of the doubt because they're a great developer. I would do the same for Retro, Naughty Dog, Rockstar and The Witcher guys too.
 
We should all temper our expectations when it comes to reviews. There's still a lot we don't know about the game. We don't know if the dungeons are good, if the open world is dense and exciting, if item degradation is handled well, if the story is engaging, how the game is paced, whether the side quests are worthwhile etc. We've seen hours of footage, but mostly from one area. There are a lot of unknown factors at play that could lead to some people not loving it. I'm hyped for the game, but I wouldn't be surprised if Mario is above it in my GotY list.
My expectations are tempered.....95 metacritic
 
Not sure how this turned into a Zelda review prediction thread, but a lot of the worries people seem to be having about Zelda (empty world, bad/few dungeons) seem to be misplaced according to Game Informer and others. We also still don't know how many dungeons there are- people saying 4 is confirmed are incorrect, we have no official confirmation yet.

If I had to give a few worries about Zelda I'd basically say that resource/weapon management could get tedious, Shrine aesthetics (if they're all the same) could get tiresome, and... you know what? That's about it. I can't think of much else I'm worried about.


Anyway it's good to know when we'll hear more about the Switch too.
 
Based on their preview, GI will be one of the 9s/10s I mentioned in my first post, and as both you and I have said there will also be differing opinions that will rate the game lower. I gave my guess on reasons why those people might give the game a 7, and you reply with positive impressions from a publication who will probably give the game a 9 or 10. If anything I was probably throwing significantly more shade at the state of today's game reviews than towards the game itself.

I don't know what exactly you're trying to argue for here, but your plea for people to stop speculating on what review scores might be and to "stop seeking validation for [their] purchases and points of view" comes off as extremely defensive when you don't necessarily know what those people's points of view are in regards to the game.
I don't think the game will leave THAT much space for criticism that so many reviewers will give it 7, that's what i'm arguing. Most people in this thread seem to think that either the game will review like shit because some gaffers say it's empty based on the tutorial area and how "harsh" reviews are these days, or it will have great reviews just because it has the Zelda name on it. What i'm saying is that the game seems to be amazing in a lot of ways from what we've seen, and no one is considering that maybe it will have great scores because it's possibly going to be a fantastic game, and exactly the type of game that most were wishing for, and that more than lives up to the expectations implied by the name of the series.

I've watched hours of footage for this game, I bought a $300 system to play the definitive version of it, and I'm up reading a thread about it at 5 in the morning, but because I wrote that I could see the game get an 84 on metacritic I'm seeking validation for my purchase lol okay.
Except i wrote that regarding to the general tone of thread, and i did that before you posted, so i'm not exactly sure what you're talking about here?

Yep, whether Nintendo can keep up the quality of the Plataeu over an entire 40-50 hour game (most likely considering TP was like 25-30) is the question. On one hand they've had enough time and enough manpower to hopefully get that "Nintendo" quality on everything, but on the other hand there's so much many points of possible failure.

Eh, i've never seen a game where the tutorial is better than the rest of the game.

What do you mean with "so many points of possible failure"? Just asking.


Why not? Horizon reviews were up yesterday and most reviewers still don't have the switch.

No Mans Sky won a ton of awards. Means nothing. (botw probably deserves it though, but only time will tell)

With bullshit trailers, not with the actual tutorial area of the actual game.

Not sure how this turned into a Zelda review prediction thread
Good point. I originally came in to see stuff like the gamexplain pic, not 9 pages of complaints and projections about how the game will review.


If I had to give a few worries about Zelda I'd basically say that resource/weapon management could get tedious, Shrine aesthetics (if they're all the same) could get tiresome, and... you know what? That's about it. I can't think of much else I'm worried about.
About the weapons management, i don't really see a problem. They're almost akin to ammunitions the way they're treated here. Let's say you find a nice weapon with 15 ammo in MGS V, you use it in an enemy camp and you finish all of them. What happens next? You search for more in enemies bodies and around the camps. What happens in Zelda? You have a weapon that gives you (for example) 15-20 hits, when it breaks you go around the world or in enemy camps and search for more, with the addition that you can also throw it before it breaks to deal 2x damage. With ammo you press a combination of keys to reload, in Zelda you use a button on your dpad to change the weapon you're using. The fact that each sword/spear/hammer/etc has its own moveset also adds a lot in terms of gameplay variety and strategies because you will be using the weapon with the most effective moveset for each enemy.

About the dungeons aesthetics i don't know what to expect, but if there's a reason in the lore for that theme to be recurring it's not going to be a problem for me (unless it's not pleasing).
 
Two things that stand out to me:


1) this is without question Nintendo's most important Zelda release since N64 OoT.

2) I know they have mentioned Bethesda as a source of inspiration for BoTW. I can see it, but I also see a huge influence by Minecraft. It will be interesting to see how the Minecraft generation reacts to BoTW.
 
Yep, there are
600 Korok Seeds
to collect. What they are, what you get for collecting them or whether you need them all, we don't know.

If you watch some of the E3 gameplay from last year, they discover 3 or 4. (I know some people are on black out)
They're Korok seeds from Wind Waker.
There's no way I'm collecting all of them... maybe like half.

Spent the last day watching gameplay, and I gotta admit, I'm excited to get my hands on this. I've never been excited about a Zelda launch! I personally don't care much about reviews, so I'm not worried about all that. The 3rd just needs to hurry up and get here.

If I had to give a few worries about Zelda I'd basically say that resource/weapon management could get tedious, Shrine aesthetics (if they're all the same) could get tiresome, and... you know what? That's about it. I can't think of much else I'm worried about.
^This, I pick up everything in these type of games. I really hope there is an option to get larger storage.
 
While I relly dont want to go down a rabbit hole of metacritic score predictions, the one fear I have with BotW is that many review outlets will get through most of the game either without paying attention to the subtle hints that the game's minimal tutorials push out to you about elements of combat or survival depth,
Other games have been criticized for not giving a reason/making it worthwhile to go in depth with many of a game's systems. If players feel like there's no reason to engage beyond a surface level then that's Nintendo's fault and they rightfully deserved to be blamed for it. They are the designers of the game after all.

Besides the modern open world genre has been around for over a decade, people know how to play these games and really don't need a lengthy hand holding tutorial to explain the basics. Kids even have grown up playing multiple GTA games.

You don't have to worry about the market. As long as Nintendo doesn't buck every smart decision made throughout the evolution of the genre this shouldn't be a concern. If Nintendo decides to, and their decisions are seen as less effective than previous standards, then they deserve criticism.
 
Not sure how this turned into a Zelda review prediction thread, but a lot of the worries people seem to be having about Zelda (empty world, bad/few dungeons) seem to be misplaced according to Game Informer and others. We also still don't know how many dungeons there are- people saying 4 is confirmed are incorrect, we have no official confirmation yet.

If I had to give a few worries about Zelda I'd basically say that resource/weapon management could get tedious, Shrine aesthetics (if they're all the same) could get tiresome, and... you know what? That's about it. I can't think of much else I'm worried about.


Anyway it's good to know when we'll hear more about the Switch too.
I agree with you. I'd even say I'm looking foward to the weaon/ressource management as long as the bad is not too smal.
But I could see myself picking up everything but also using most of it quickly.
Like throwing weak weapons on explosive barrels/monsters and so on since we get a lot of these and so on, while just being a little more careful with the rarer stuff.

And I feel like there are a bunch of weapons that would get "damaged" instead of really break and you'd have to repair it to use it again (the master sword would be one)
 
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