Are you injecting AA or something?
Even at 4K that game was jaggy city for me so I just said fuck it, refunded it and got it on PS4 instead (for convenience).
where do the paths diverge? i'd actually play it a second time if the two paths are pretty different from eachother.Oh yeah there's a whole different way to go in Blood and Wine![]()
How is that game anyway?
I still find it weird that Square was able to use the CG models from the PSP version as the in-game models for the HD version.
where do the paths diverge? i'd actually play it a second time if the two paths are pretty different from eachother.
where do the paths diverge? i'd actually play it a second time if the two paths are pretty different from eachother.
That's right.I believe it's shortly afterthe vampires attack Beauclair, you have to decide whether to go after the vampire elder (the path I took) or go after the sister, which takes you to fairytale land.
I'm assuming you're talking about the Batman - The Telltale Series screenshots directly above your post, since you didn't specify.Are you injecting AA or something?
Even at 4K that game was jaggy city for me so I just said fuck it, refunded it and got it on PS4 instead (for convenience).
Dishonored 2 really is an amazing looking game. If only it ran better.Game with one of the best art directions in a long time
https://c1.staticflickr.com/1/632/32850862081_9f0a3270d8_o.png
https://c1.staticflickr.com/1/559/32813277522_e4169de9ce_o.png
https://c1.staticflickr.com/3/2480/32222925433_07de049262_o.png
That explains why the IQ was so poor.I'm assuming you're talking about the Batman - The Telltale Series screenshots directly above your post, since you didn't specify.
The game doesn't have a full-screen mode, only borderless windowed mode, so you need to set your desktop resolution to match whatever you select in the game or else it will be rescaled using nearest neighbor interpolation and look really bad.
Kind of hilarious that you would choose the PS4 version because of that.
Great shots. I guess there isn't any depth buffer when using Reshade? You could go the long way and try getting control of the in-game post processing using keybinds and/or CE. Have a look here for what I mean but be warned this can be more frustrating than it's worth. I'd take a look but don't have that game myself, PM me if you need help.if anyone knows how to enable DoF when going to the debug camera via a console command in UE3 or X-Com 2, please let me know
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If you can play at 4k I would strongly recommend to use that resolution for screenshots and NOT the super resolution feature from Nvidia Ansel since it reduces the quality of visuals.
Really? I didn't know about this, now i'm disappointed. There are samples about how much reduces?
Unfortunatley, yes, really. I recognised this since I'm mostly very careful with my screenshots and after taking a screenshot in super resolution and looked at it later on, I realised there was something missing and I don't remember it looking like that in-game. So I took some examples to confirm my suspicion.Really? I didn't know about this, now i'm disappointed. There are samples about how much reduces?
It varies from game to game. I know Ansel disables AO in Witcher 3, for example.
Unfortunatley, yes, really. I recognised this since I'm mostly very careful with my screenshots and after taking a screenshot in super resolution and looked at it later on, I realised there was something missing and I don't remember it looking like that in-game. So I took some examples to confirm my suspicion.
The blooming effect is missing in the first comparison with Triss. In the second comparison, in Kaer Morhen, you see visible cascades at the shadows at the bottom, bottom right and at the wooden door and different shadows on left side, at the plants. In the third comparison the light shafts are almost completely missing. You can actually see it with a quick eye, right when you click "snap", before it starts to process the super resolution those effects disappears.
So from now on I just stick at 4k for gameplay, and use the normal screenshot feature of Nvidia Ansel and downsample them from 4k to 1080p. Circumstances where you want to downsample from something higher down to 4k seem very rare on a FullHD monitor. Maybe if you like to print posters from it.
Yes, it does since I'm using STLM. As for ReShade it works in general but some features are less present, like DoF, with, again, super resolution. If you just take the normal screenshot option everything appears like it really does in-game and on your screen.Can i ask if Reshade or STLM working with Ansel?
No problem, mate!
Yes, it does since I'm using STLM. As for ReShade it works in general but some features are less present, like DoF, with, again, super resolution. If you just take the normal screenshot option everything appears like it really does in-game and on your screen.
Really? I didn't know about this, now i'm disappointed. There are samples about how much reduces?