The Legend of Zelda: Breath of the Wild **SPOILER FREE** Impression Thread

Totally basing impressions off of streams, and of course need to get a feel with it in my hands but I have never seen animations, beauty, and intricacy come together like this in an open world. People are going to flip the fuck out over this game.

It's going to push Video Games as a whole forward like few titles have..
 
Hmmm... this might not be the game for you. Your first quote here is pretty much exactly what this game is.

I'm curious though because the guy suggests that gameplay is what matters to him most (Skyrim and TW3 having deeply flawed gameplay) while Zelda BotW evidently has great gameplay, it just has the tradish open world formula over it.
 
I'm curious though because the guy suggests that gameplay is what matters to him most (Skyrim and TW3 having deeply flawed gameplay) while Zelda BotW evidently has great gameplay, it just has the tradish open world formula over it.

Exactly. I'm not sure what he's after there. Me, I love the traditional open world formula, and I love the intrinsically 'Nintendo' smashing together of tons of different gameplay systems with tactile feedback that is so good it defies belief. So I'm basically in heaven here.

But if you're allergic to open-world game design tropes in and of themselves... you're gonna have a bad time.
 
Mate, I went soft on the game with my technical complaints. As bad as I said the game runs in grassland, it's twice as bad in villages - which I hadn't yet seen / visited at the time. It's so bad in the two villages I visited so far that I just left them both without exploring. Seriously, I think the village performance and rainy weather performance are going to be big deals on GAF when the game comes out.

I think EDGE said it too, good thing the switch version doesnt seem to suffer as much, specially the portable version that is how i am going to play the game

And I am liking your impressions so far, praising the game but pointing the problems too. If you are so disappointed about the thechnical part of the game but still think it can be a goty I can't wait to play it.
 
Sounds like Nintendo has something really special here and I hope they take the time to release some performance patches throughout 2017 to enhance the experience even further.

Kind of bummed the game has quest markers though. I originally thought this game wasn't going to go in that direction.
 
I crumbled. I cried off work and took a 3 hour lunch break to play the game. Never, ever done that before. And only could because we're super-quiet in the office at the moment and I get my work emails forwarded to my phone.

So, 6 hours in now. I already loved it at the Great Plateau. But all these people saying the game improves immesurably after that... totally right. 100% correct. Phenomenal. Holy SHIT this game is like crack cocaine. It's GOTY unless something ludicrous comes along. It's horribly flawed in quite a few ways but they just fade into the background in comparison with how gloriously fun it is.

Damn, and you said you were initially skeptical of the game? Wouldn't have even known judging by your last few posts lol
 
I'm curious though because the guy suggests that gameplay is what matters to him most (Skyrim and TW3 having deeply flawed gameplay) while Zelda BotW evidently has great gameplay, it just has the tradish open world formula over it.

I'm hoping that's the case. I don't generally enjoy open world games because the tendency to focus more on the illusion of player choice based on putting them in a giant seemingly interconnected world that is really just full of the same encounter and same battle arenas, at least thats how they make me feel.

From what I've seen of Zelda it may break out of this mold.
 
Mate, I went soft on the game with my technical complaints. As bad as I said the game runs in grassland, it's twice as bad in villages - which I hadn't yet seen / visited at the time. It's so bad in the two villages I visited so far that I just left them both without exploring. Seriously, I think the village performance and rainy weather performance are going to be big deals on GAF when the game comes out.

Yeesh. I can believe it, given that Wii U footage of a dense forest area pre-release. The game seemed to choke on areas with a ton of objects on screen.

Your last sentence is really disappointing to hear. I hate having to struggle through a poor framerate to engage with a game.
 
Sounds like Nintendo has something really special here and I hope they take the time to release some performance patches throughout 2017 to enhance the experience even further.

Kind of bummed the game has quest markers though. I originally thought this game wasn't going to go in that direction.

They're easy to ignore. Off the plateau I did what so many people are going to try to do and made a beeline for Hyrule Castle. Fuck the quest marker. The next hour of gameplay was so good it defied belief. Dodging guardians, climbing towers, being hunted by horseback archers with ludicrous vision distances, stumbling onto an area that would be a massive spoiler to reveal but took my breath away, and then right when I was about to be one shotted by a guardian at the end of my journey, I ducked behind a chuchu out of sheer panic, the laser hit the chuchu and I survived by diving into a river, emerging into a flowerbed tended by some NPC.

Shit is just insane. Forget the quest markers.

I think EDGE said it too, good thing the switch version doesnt seem to suffer as much, specially the portable version that is how i am going to play the game

And I am liking your impressions so far, praising the game but pointing the problems too. If you are so disappointed about the thechnical part of the game but still think it can be a goty I can't wait to play it.

This game, so far, just this 6 hours alone would easily be my 2016 GotY had it released last year, lol. Not kidding in the slightest.

But I'm very tolerant of technical issues. To those who aren't, this is the kind of game that will have a certain type of Gaffer legitimately asking for a refund.

People who own Wii U's but have bought a Switch specifically for this game anyway - it looks like they've made a good call.

Damn, and you said you were initially skeptical of the game? Wouldn't have even known judging by your last few posts lol

Well, I'm a huge Zelda and open world fan, so my skeptisicm was always likely to be overturned. I'm also naturally more a pessimist and serious person rather than a 'hype and fun' person.
 
I don't know if I like the assertion that open worlds should be absent of blank spaces...

We have people says the world feels unnatural and like a game. While also saying there is a lot of empty grassland.

I want to ride my horse through open fields!

I never understood why people want open worlds to be filled with stuff to do. Open worlds are supposed to have fields and empty spaces. The real world has vast open spaces with towns occupying a minority of the space.
 
So it's sounding like Skyrim but with great and varied gameplay? That sounds incredible to me.

Sounds like Nintendo has something really special here and I hope they take the time to release some performance patches throughout 2017 to enhance the experience even further.

Kind of bummed the game has quest markers though. I originally thought this game wasn't going to go in that direction.

Yeah I thought they had showed a few side quests with no map markers after the January presentation. That's a bit of a let down if there are map markers by default, but hopefully there's a way to remove them (I think there is on the quest screen if I recall correctly). The game seemed (before now anyway) to be designed around quests not needing markers a la Morrowind, so if that's still the case it works for me.

Off the plateau I did what so many people are going to try to do and made a beeline for Hyrule Castle. Fuck the quest marker. The next hour of gameplay was so good it defied belief. Dodging guardians, climbing towers, being hunted by horseback archers with ludicrous vision distances, stumbling onto an area that would be a massive spoiler to reveal but took my breath away, and then right when I was about to be one shotted by a guardian at the end of my journey, I ducked behind a chuchu out of sheer panic, the laser hit the chuchu and I survived by diving into a river, emerging into a flowerbed tended by some NPC.

Seeing stories like this makes me so giddy. God why is this work week stuck on Tuesday still?
 
So it's sounding like Skyrim but with great and varied gameplay? That sounds incredible to me.



Yeah I thought they had showed a few side quests with no map markers after the January presentation. That's a bit of a let down if there are map markers by default, but hopefully there's a way to remove them (I think there is on the quest screen if I recall correctly). The game seemed (before now anyway) to be designed around quests not needing markers a la Morrowind, so if that's still the case it works for me.

I think the confusion might have been that some people were using the "Pro" UI? Maybe that hides the minimap? If it does, there's your problem solved, and from my experience with NPC dialogue the quests absolutely 100% could be done just following the dialogue alone. So if that's how you want to play it, I think you'll be in luck. In fact, I'll try that when I get home. It'll be a better way to play.

@Griss , so all the "no quest markers" story was bullshit?

Put simply, yes. Every quest I've had so far has had a yellow dot on the main map and minimap. But as I said above it may have been a UI misunderstanding.
 
I think the confusion might have been that some people were using the "Pro" UI? Maybe that hides the minimap? If it does, there's your problem solved, and from my experience with NPC dialogue the quests absolutely 100% could be done just following the dialogue alone. So if that's how you want to play it, I think you'll be in luck. In fact, I'll try that when I get home. It'll be a better way to play.

Put simply, yes. Every quest I've had so far has had a yellow dot on the main map and minimap. But as I said above it may have been a UI misunderstanding.

After the January event one of the beyond the plateau demo videos (Treehouse? Maybe Kotaku or Polygon?) showed Link getting a named side quest but no map marker appeared on the minimap, which was present.

Do you have to activate the side quest in menu to get the marker to appear?

Pro mode does sound amazing though, I think I'll be going that route anyway.
 
I was hoping for a Zelda open world to be very dense instead of focused on size so the huge empty spaces are a bit disappointing.

It's a massive world, does every single part of it need to be dense?

Obviously I think it's a valid concern but I think pacing in terms of landscape and density is obviously something to consider.
 
After the January event one of the beyond the plateau demo videos (Treehouse? Maybe Kotaku or Polygon?) showed Link getting a named side quest but no map marker appeared on the minimap, which was present.

Do you have to activate the side quest in menu to get the marker to appear?

Pro mode does sound amazing though, I think I'll be going that route anyway.

Yes, if you don't activate the side quest in your menu the map marker won't appear. Only main quests appear automatically, I believe.
 
Yes, if you don't activate the side quest in your menu the map marker won't appear. Only main quests appear automatically, I believe.

Ah okay, that's what I thought originally. So if you want to use the minimap but no (side) quest markers you still can, that's great.

I'm quite jealous of you by the way :p
 
Yes, if you don't activate the side quest in your menu the map marker won't appear. Only main quests appear automatically, I believe.

Would you say that the environment is designed well enough with enough hints from NPCs/the map that not using markers for side quests is possible? Because if so I'm definitely going that route.
 
Would you say that the environment is designed well enough with enough hints from NPCs/the map that not using markers for side quests is possible? Because if so I'm definitely going that route.

Yes, I'd say so. Absolutely. NPC's will say stuff like "You want to go north at the fork in the road, head east through the old fort wall until the mountain and the village is on the back side of it." If you're paying attention, that's more than enough info to get you there.

Another NPC pointed out 3 trees on the crest of a mountain, and said "If you line those three trees up, follow the line and you'll find a shrine." That sort of exploration is encouraged.

What about pro mode? Does it hide them?

Haven't tried that yet, sorry. Would assume so.
 
Yes, I'd say so. Absolutely. NPC's will say stuff like "You want to go north at the fork in the road, head east through the old fort wall until the mountain and the village is on the back side of it." If you're paying attention, that's more than enough info to get you there.

Another NPC pointed out 3 trees on the crest of a mountain, and said "If you line those three trees up, follow the line and you'll find a shrine." That sort of exploration is encouraged.

Damn that sounds amazing. I don't mind having markers for story content as I don't want to miss any of that, but being able to do side quests by actually exploring is brilliant.
 
For what it's worth, here are my feelings on the game after 6 hours. Spoiler free.

Context: I am burnt out on open world games, am not a big Zelda fan, and prefer stylized art over photo-real graphics any day.

In my opinion, this is the first new feeling Zelda game since Ocarina of Time.

Flat out, the game is charming, fun, and polished to a mirror shine. It's a completely fresh take on Zelda in nearly every way. Some aren't going to like that, but for those with an open mind this game will be an absolute joy.

The world is large and has a sense of scale that is rare in open world games. Mountains feel gigantic and long bridges built hundreds of feet above a lake give a nice sense of height and danger.

Density of "stuff to do" strikes a good balance in my opinion. I always had an excuse to poke around and find side-quests, shrines, loot, and cooking ingredients hidden around the world. It's a joy to just walk around in.

Combat is hard, and the controls aren't very intuitive. But death isn't that punishing and reloading always happens within 10 seconds. There are a lot of ways to approach any combat scenario, most of them rewarding and fun. Although I can see this being the first thing about the game that wears thin after 20 hours.

The "tools" you get are usually physics based (or at the very least based around interacting with the world in an interesting way). The shrines all use your tools in unique ways, which I appreciate. They are a joy to figure out and complete.

People from certain boards throw around the term "comfy" to describe a game you can chill out and immerse yourself in, and BOTW fits that to a tee. From the atmospheric sound to the relaxing "play at your own pace" design. If you're down to relax and just enjoy something while wrapped up in a blanket burrito, BOTW has your back.

Summary: It's good.
 
For what it's worth, here are my feelings on the game after 6 hours. Spoiler free.

Context: I am burnt out on open world games, am not a big Zelda fan, and prefer stylized art over photo-real graphics any day.

In my opinion, this is the first new feeling Zelda game since Ocarina of Time.

Flat out, the game is charming, fun, and polished to a mirror shine. It's a completely fresh take on Zelda in nearly every way. Some aren't going to like that, but for those with an open mind this game will be an absolute joy.

The world is large and has a sense of scale that is rare in open world games. Mountains feel gigantic and long bridges built hundreds of feet above a lake give a nice sense of height and danger.

Density of "stuff to do" strikes a good balance in my opinion. I always had an excuse to poke around and find side-quests, shrines, loot, and cooking ingredients hidden around the world. It's a joy to just walk around in.

Combat is hard, and the controls aren't very intuitive. But death isn't that punishing and reloading always happens within 10 seconds. There are a lot of ways to approach any combat scenario, most of them rewarding and fun. Although I can see this being the first thing about the game that wears thin after 20 hours.

The "tools" you get are usually physics based (or at the very least based around interacting with the world in an interesting way). The shrines all use your tools in unique ways, which I appreciate. They are a joy to figure out and complete.

People from certain boards throw around the term "comfy" to describe a game you can chill out and immerse yourself in, and BOTW fits that to a tee. From the atmospheric sound to the relaxing "play at your own pace" design. If you're down to relax and just enjoy something while wrapped up in a blanket burrito, BOTW has your back.

Summary: It's good.

Excellent, thanks for sharing! I'm also feeling a bit burnt out on open world games... I still haven't played Blood and Wine since I have no desire to go back and redo any of the story from the Witcher 3. Zelda is sounding like a perfect divergence from typical open worlds.

When are the reviews hitting? I know it is on the 2nd. But does the embargo end at 3 am PST?

Yeah 3am PST apparently, 6am EST.
 
Played a friend's wiiu version for an hour or so today and really enjoyed it, framerate was fine for the parts I played, didn't get that nasty OoT feeling I got playing the switch at the preview event recently, though they should have really let people play for longer than 10 minutes, I can understand they want to show it to everyone but I barely got an idea of what the game is like in that time and was pretty much left with graphic and framerate/control impressions and I was put off that I had to press opposite sides to run and jump, still am a bit but hopefully that will get easier. Will be buying this as soon as I find a copy. £60 digital -_- come on Nintendo, that's not happening.
 
They're easy to ignore. Off the plateau I did what so many people are going to try to do and made a beeline for Hyrule Castle. Fuck the quest marker. The next hour of gameplay was so good it defied belief. Dodging guardians, climbing towers, being hunted by horseback archers with ludicrous vision distances, stumbling onto an area that would be a massive spoiler to reveal but took my breath away, and then right when I was about to be one shotted by a guardian at the end of my journey, I ducked behind a chuchu out of sheer panic, the laser hit the chuchu and I survived by diving into a river, emerging into a flowerbed tended by some NPC.

This makes me want to try doing that, but I'm not sure if I prefer waiting until the game "wants" me to see those things over seeing it at the beginning.
 
They're easy to ignore. Off the plateau I did what so many people are going to try to do and made a beeline for Hyrule Castle. Fuck the quest marker. The next hour of gameplay was so good it defied belief. Dodging guardians, climbing towers, being hunted by horseback archers with ludicrous vision distances, stumbling onto an area that would be a massive spoiler to reveal but took my breath away, and then right when I was about to be one shotted by a guardian at the end of my journey, I ducked behind a chuchu out of sheer panic, the laser hit the chuchu and I survived by diving into a river, emerging into a flowerbed tended by some NPC.

Shit is just insane. Forget the quest markers.

Awesome!
 
"The Legend Of Zelda: Ocarina Of Time" is my favorite Zelda game and it was never a "beautiful" looking game from a purely technical standpoint - but it was gorgeous to me.

Even by modern standards, it's still a work of art and holds up rather well.

I love the Studio Ghibli art direction and graphical style that "The Legend Of Zelda: Breath Of The Wild" has incorporated and I really wouldn't want it to look any other way.

Art style is far more important for a fantasy game than photo-realistic graphics. I don't think I would like a photo-realistic Zelda game, tbh. It would "feel" wrong.
 
Art style was fantastic. Really felt awesome to play in a way that realistic open world games don't for me. I enjoy them, but this was whimsical.
 
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