The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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Amazon have decided to, on launch day, update my pre order and now it's coming on Monday. Incidentally, it also turns out that their prime now service has it available though, but for a higher price.

Urrrrrgh.
 
There's an interesting exchange in the comments of kotaku's review...





Jason's reply is basically "because it has Zelda in the title."

I've noticed a lot reviewers when pressed haven't been able to really satisfactorily answer this question, either.

Did you even understand what he wrote?
 
Question very early on.

The old man ( think that's his name)
said he'll give my his glider if I find him some treasure by clearing the temples. How many are there exactly in the region you start up? I think I marked 4 or 5

4 and be sure to check the woodcutter house, it was his house :D
 
There's an interesting exchange in the comments of kotaku's review...





Jason's reply is basically "because it has Zelda in the title."

I've noticed a lot reviewers when pressed haven't been able to really satisfactorily answer this question, either.

Have you played the game? How are you going to judge what Jason says when you haven't even played it for yourself? That's also not what he's saying at all.
 
Just came back from a midnight launch at gamestop, and probably like 25 people were waiting around heh. I ended up beating Link Between World's final boss again and listen to some tunes at the milk bar during a bit of the wait.XD

Currently getting it ready to install with the WiiU, so I just leave it overnight probably.
 
Alright, I conceded. Cancelled my original amazon order, paid the extra £7 and used their prime now service. Resisted the urge to buy a Switch as well. Go me.
 
Jason's reply is basically "because it has Zelda in the title."

I've noticed a lot reviewers when pressed haven't been able to really satisfactorily answer this question, either.

You either misunderstood him or you are trying to intentionally obfuscate what he said.
 
Just as I thought. Thanks. I've done
2 already. First one got the magnet I think, second got the bow from the treasure chest.

Yup! Think of those first four temples as the "tutorial" pretty much. They're giving you all the items you need to interact with the world right from the get go.
 
There's an interesting exchange in the comments of kotaku's review...

Jason's reply is basically "because it has Zelda in the title."

I've noticed a lot reviewers when pressed haven't been able to really satisfactorily answer this question, either.

I took his answer to mean exactly what he wrote, that unlike many open world games, Breath of the Wild delivers what it promised and fulfills its potential of the concept, that the game satisfactorily rewards the player for their curiosity in exploration. Nothing about "because it has Zelda in the title" at all, unless you are pointing to a completely different comment?
 
There's an interesting exchange in the comments of kotaku's review...





Jason's reply is basically "because it has Zelda in the title."

I've noticed a lot reviewers when pressed haven't been able to really satisfactorily answer this question, either.

Waypoint's spoiler-free impressions piece more thoughtfully explains what (I think) Jason was getting at:
There is always something new beyond the next hill in Breath of the Wild: At one point, fifty or sixty hours into my time with the game, a man told me that he had some bananas for sale, fresh from a village I'd never heard of. (I stumbled headfirst into the place soon after, and was glad I did.)

If you're skeptical of all of this, I don't blame you even a little. Over the last decade, many games—and their marketers—have made the same promise: "See that mountain? You can go there." Too often, this has been a promise about sheer scale; a statement of the fact that there are mountains in the game, but rarely about why you would ever want to go to one.

So when Nintendo made this exact same promise when it first debuted the latest Zelda game, I was skeptical, too. But what I've come to learn was that Breath of the WIld isn't about "sheer scale," it's about scope. Not just a general sort of largeness, but a largeness that is really leveraged to produce a variety of feelings and experiences. I want to go to every mountain in this game because each one feels like it holds something fresh.
As I understand it--having not yet played it for myself--it isn't a question of seeing, but doing that is enrapturing so many people.
 
Played for a solid hour tonight.

VERY first impressions - super early.

The Switch "console" itself was smaller than I expected.

The Joy-Cons make the thing super wide, though.

Joy-Cons are okay, but the Pro Controller is an absolute MUST for TV play.

Image quality on the 6" 720p display is certainly "good enough" - no complaints here

Screen itself is decent. It's IPS with decent viewing angles, but doesn't hold a candle to a high-end phone or tablet. Pretty much every screen I use day-to-day is better (iPhone 7, iPad Pro, 4K Samsung TV, IPS G-Sync Monitor, etc)

Zelda wow's right from the start. 60 seconds of hand-holding and then BOOM, you're free to explore.

I spent 60+ minutes just wandering around and the sense of exploration has been great

The kickstand is absolute shit. It's cheap. It has a terrible position. It doesn't support the device very well. A Surface like hinge is REALLY needed.

Game ran well on the handheld - docked to the TV is a more enjoyable experience, but holy framerate drops. Pretty bad. Just running around open fields it struggled to maintain 30 fps. Surprised this wasn't mentioned more - I noticed it instantly.
 
Ironically people whine about Zelda getting good scores because "It has the Zelda name" when they are only salty because "It has the Zelda name".
 
There's an interesting exchange in the comments of kotaku's review...





Jason's reply is basically "because it has Zelda in the title."

I've noticed a lot reviewers when pressed haven't been able to really satisfactorily answer this question, either.

And this quote from the main review isn't enough?
And as you talk about Breath of the Wild with your friends, there’s one word that will rarely if ever come up: “can’t.” Stories about the new Zelda will instead revolve around what you can do. How you climbed all the way to the top of the Temple of Time just for kicks, or how you parachuted down to the lowest point of Hyrule to see what kind of secrets you’d find there. How you found a brilliant method to brute-force your way through the freezing, snowy mountains, or how you set a forest on fire just to see if you could.
 
Game ran well on the handheld - docked to the TV is a more enjoyable experience, but holy framerate drops. Pretty bad. Just running around open fields it struggled to maintain 30 fps. Surprised this wasn't mentioned more - I noticed it instantly.

I read that you can try to change the output on tv in console setting and change it to 720P just like on the console help reducing the frame rate. I don't have a Switch so I'm not sure if it's working.
 
Played for a solid hour tonight.

VERY first impressions - super early.

The Switch "console" itself was smaller than I expected.

The Joy-Cons make the thing super wide, though.

Joy-Cons are okay, but the Pro Controller is an absolute MUST for TV play.

Image quality on the 6" 720p display is certainly "good enough" - no complaints here

Screen itself is decent. It's IPS with decent viewing angles, but doesn't hold a candle to a high-end phone or tablet. Pretty much every screen I use day-to-day is better (iPhone 7, iPad Pro, 4K Samsung TV, IPS G-Sync Monitor, etc)

Zelda wow's right from the start. 60 seconds of hand-holding and then BOOM, you're free to explore.

I spent 60+ minutes just wandering around and the sense of exploration has been great

The kickstand is absolute shit. It's cheap. It has a terrible position. It doesn't support the device very well. A Surface like hinge is REALLY needed.

Game ran well on the handheld - docked to the TV is a more enjoyable experience, but holy framerate drops. Pretty bad. Just running around open fields it struggled to maintain 30 fps. Surprised this wasn't mentioned more - I noticed it instantly.
no reviewers definitely noticed the frame rate drops in docked mode.


Anyway.. can anybody answer my question?

How is the music in this game compared to previous 3d console zelda titles?
That's just one thing I feel there isn't much info about up until release and I'm real anxious about. Is it orchestrated and epic like ocarina of time, windwaker, twiligiht princess, skyward sword.. etc.. Like how would you rate it?



bonus question: anyone know how long it will take to beat this game?
I can see its easily 50+. I'm not talking about going to the final boss right away and getting decimated btw.
 
Will this be like with Horizon, where the review thread was pretty tame from beginning to end but, possibly because of that, the OT turned into a shit show for a while around page 10 or something?

Come on guys, let's chill.

Bruh, I'm as chill as a cucumber!
 
Oh, he is.


Guy made up his mind on BotW long ago.

Wow, you really exposed me with that single damning post. /s

TBH Breath of the Wild is pretty good. I've enjoyed playing it.

The enthusiast press reactions to it have been pretty suspect though, nobody's been able to come up with a good answer, when pressed, on why it's not getting critiqued for doing a lot of the same open world stuff other open world games have done and been critiqued for. Jason say "well, because it delivers" is a weak explanation.

Continue to look through my post history if it makes you feel any better though. Do I have to be like Griss and be like "PERSONALLY for me it's 10/10 but..." to avoid witchhunts?
 
Will this be like with Horizon, where the review thread was pretty tame from beginning to end but - possibly because of that - the OT turned into a shit show for a while around page 10 or something?

Come on guys, let's chill.

I agree if people want to debate about reviews, leave please.
There is a thread dedicated to that.
http://www.neogaf.com/forum/showthread.php?t=1349116

BECAUSE THRE IS NO POINT TO SPECULATE HERE IF YOU DON'T PLAY HE DAMN GAME. THIS IS AN OT FOR PEOPLE WHO PLAYS AND PEOPLE WHO WANTS TO PLAY. THANKS.
 
I can't download the day one update on the Wii U. It keeps timing out.

Yea mine too but its weird, the wii u internet connection stops working entirely. I just had to turn off the console, going to try again in a moment. Im at like 90 percent too.
 
The difference between the opinions of a few posters here and «the consensus» is going to be really fun to follow. I'm already smiling at «the backlash».
 
Wow, you really exposed me with that single damning post. /s

TBH Breath of the Wild is pretty good. I've enjoyed playing it.

The enthusiast press reactions to it have been pretty suspect though, nobody's been able to come up with a good answer, when pressed, on why it's not getting critiqued for doing a lot of the same open world stuff other open world games have done and been critiqued for. Jason say "well, because it delivers" is a weak explanation.

Continue to look through my post history if it makes you feel any better though. Do I have to be like Griss and be like "PERSONALLY for me it's 10/10 but..." to avoid witchhunts?

Nothing suspect about why people are enjoying the game. If you choose to ignore the clearly laid-out reasons, that's your issue.

And I found your post in 30 seconds. Trust me, it wasn't hard.

BECAUSE THRE IS NO POINT TO SPECULATE HERE IF YOU DON'T PLAY HE DAMN GAME. THIS IS AN OT FOR PEOPLE WHO PLAYS AND PEOPLE WHO WANTS TO PLAY. THANKS.

Waiting for my Switch and copy of the game to arrive this afternoon. You can count on lots of impressions from me soon. :)
 
Nothing suspect about why people are enjoying the game. If you choose to ignore the reasons, that's your issue.

And I found your post in 30 seconds. Trust me, it wasn't hard.

*posts link to 200+ orbitbeard zelda pre-release hype posts*

"WOW LOOKS LIKE THIS GUY ALREADY MADE UP HIS MIND ABOUT ZELDA LONG AGO"

Cut it out, it's childish.
 
The difference between the opinions of a few posters here and «the consensus» is going to be really fun to follow. I'm already smiling at «the backlash».

As long if from people who really played the game (and not stopped at tutorial area then come here to bash) I won't mind seeing different taste. I expect people not like dying often.

*posts link to 200+ orbitbeard zelda pre-release hype posts*

"WOW LOOKS LIKE THIS GUY ALREADY MADE UP HIS MIND ABOUT ZELDA LONG AGO"

Cut it out, it's childish.

Sweety, even if you didn't mean harm, you could've just asked us, same for the person who you replied to. No need to grab reviews, we're here to reply from our own experience :D
 
Got off the plateau. Three gripes are the performance issues, weapon durability, and it takes forever on foot to get anywhere. Otherwise.. game is good.
 
For me, the easiest way to describe what BotW looks to me, is that it’s the only game in the past 10 years that, imo, has both the mechanical and systems density of MGSV, but instead of taking that density of systems to make the best stealth-action TPS with base-building mechanics, all of that is taken to instead make a fully realised open-world… while retaining as much of the systemic density that something like MGSV has.

To me, game design is very much a marriage of :
(a) Systems
(b) The blending of the systems

For me, GTAV and Yakuza are a game with a ton of (a), but absolutely poor (b). A lot of content, mini-game, but they are not seamless blends of game systems, but rather a sushi box of different cool ideas within one game.

Crysis and Crysis: Warhead are games with very limited amounts of (a), but very excellent (b). The core of the game is the existence of the playbox and enemy AI that you can manipulate with the 3 core powers of the suit. Rather than put in 100 systems and hope it all come together, it chooses 5-10 and ensures all of them feel like a single piece. It is like a Tiramisu.

Far Cry 2 is what I would call games that try to do (a) and (b) well, but ultimately fail at (b) because of the developer inability to make the significant amount of systems come together as a whole. A lot of cool idea, like spreading of fire, malaria, mapping, etc, but none of those cool ideas actually came together in a way that felt good. Some people disagree, but that’s my view of FC2.

FC3/4 steps back from FC2 a bit, and is instead a more focused game that is still a marriage of (a) & (b), but rather than try to hit 100 points for (a) and (b), it feels closer to a game that is content with 60 points on systems, and are focused on making the systems blend better. It’s a better game than FC2, but ultimately it’s still just a blend of leaner mechanics that make the game fun, but not as deep as FC2.

To me, no game has really done a mastery of (a) & (b) at a high level for both aside from MGSV. If you look at the game purely from a systems-level, it is an utterly insane game in terms of how much you can mess around with it and not find the limits of where it doesn’t work anymore. It’s why Ground Zeros could be such a powerful sandbox, is because the systems themselves allow for tweaks of the same setting to be different dynamic sandboxes that come together. But even though MGSV does (a) and (b) very well, to an extent, one could argue it suffers from a waste of resources and design choices. So much effort was put into facets of Mother Base.

Ever since the BotW gameplay reveal at E3, I knew that Zelda was aiming to basically be the realisation of the MGSV level blend of (a) and (b), but instead put in the open-world and given that Zelda charm. If executed perfectly, it would mean a game with all the strengths of MGSV, and few of its weaknesses.

And by all accounts, BotW appear to have achieved that. A perfect blend of (a) and (b) that allows the game to deliver on the notion of an open-world approach that other games with inferior (a)s and (b)s can never copy unless they improve those elements.
 
Got off the plateau. Three gripes are the performance issues, weapon durability, and it takes forever on foot to get anywhere. Otherwise.. game is good.

Try pay attention when you on foot to somewhere
Don't let instinct from another open world game blind you
You will find a lot of environment puzzle
 
Ironically people whine about Zelda getting good scores because "It has the Zelda name" when they are only salty because "It has the Zelda name".
Pretty much. That argument is also so stupid... Zelda games are all, at least, very good. The only big Zelda game that in the end felt very divisive is Skyward Sword, mostly because of the controls. I'm sure that if Nintendo made another Zelda like that, people and reviewers would have ignored the name.
 
Ironically people whine about Zelda getting good scores because "It has the Zelda name" when they are only salty because "It has the Zelda name".

At the same time, dismissing nostalgia as a factor that can affect critical thinking of a product is also foolish. The Force Awakens being a petty good example of this.
 
At the same time, dismissing nostalgia as a factor that can affect critical thinking of a product is also foolish. The Force Awakens being a pretty good example of this.

Nostalgia is absolutely a factor.

It can also create a negative bias in the same way it can create a positive one. Nostalgia for a property isn't an automatic plus for everyone.
 
It's 3am. Time for bed. I have Fri off work, so it should be a whole weekend of Zelda :)

Have fun!!!! We made it, fam!
 
At the same time, dismissing nostalgia as a factor that can affect critical thinking of a product is also foolish. The Force Awakens being a petty good example of this.

I would've agreed with you if people would've mentioned Zelda 1 more often than Dark Soul but they're not. Are you planning to play the game or stay here to debate about reviews again ? If second option, please leave and go to review thread. If you've questions about the game, wait 2-2 days until more people play it.
 
Just left the plateau. Initial thoughts:

-I really wish there was more music
-I hate that the weapons break so easily
-The pro controller is amazing
-So much frame rate stuttering
-The Switch is so cute. The stand feels cheap though.
-You really can climb everything lol
-The button layout is kinda weird. Switching weapons is unintuitive
 
Question about a shrine appearing early after the plateau:
next to the stables on my way to the first village is a shrine surrounded by spikes. Do I need a special item to get past them or do I need to parachute to the entry

Another story question for bit a later on:
did I miss content because I directly choose that Impa (the old lady) should tell me what message Zelda left for me? What if I had chosen no for now at the prompt "if I wanted to die for her"
 
Played the game about 7 hours so far. The game is fantastic and I probably won't get back to Horizon for some time. My only real complaint so far is the motion control stuff. Trying to do one puzzle based on that with a pro controller was a very frustrating experience.
 
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