The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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So umm, I'm here to eat crow. The weapon durability system is nowhere near as annoying as I thought it might be. It's like ammo in a modern FPS.

The framerate issues are definitely apparent on the Wii U, but after an hour or so they haven't bothered me. Now I have to head to work and all I'll be able to think about is BOTW. Send help.
 
Aside from some major framedrops in grassy areas it works like a charm.

I've been having some fun in the Great Plateau in these past few hours. Great stuff.
 
Hmm. So would you say that the game is more focused on melee than bow and arrow then? Because you always have melee weapons, but often don't have arrows.

I have a lot of arrows, I found bomb and fire arrows as pretty much my first discoveries as well. I also ran across aBokoblin camp that had 5 packs scattered around and I'm finding them in the big crates.
 
Anyone even remotely interested in RPG or Adventure games should definitely play it. I'm a newcomer to Zelda and so far this game is mind blowingly good. I don't know where to begin with my praise.

I have yet to find a real flaw with it. The entry money was well spent.
 
For me there is still a treasure chest next to the map shrine symbol and Im sure i got everything.

I was curious about this so made sure to check once I got to the second shrine, I think the chest icon means you HAVE gotten all the chests in the shrine. Before picking up the second chest there was no icon on the map and it showed up after I grabbed that chest.
 
Wondering if anyone has been to the shrine
A Modern Test of Strength
? Holy shit is this hard.
I can get to the last stage of the battle but I CANNOT destroy this thing before the blasts kill me. Any advice?
 
Does the dlc apply to both wii u and switch versions of the game or could I transfer my save data to the switch version if I complete the Wii U one?
 
So umm, I'm here to eat crow. The weapon durability system is nowhere near as annoying as I thought it might be. It's like ammo in a modern FPS.
Now that it's had time to sink in, I wonder if anyone agrees/disagrees with my assessment of the situation (from my review, quoting):
One last important point to make here: a particularly contentious change to the Zelda formula to accommodate the new open-world design was the introduction of weapon durability. In fact, this element of the game is so prevalent that you'll hardly ever fight more than a dozen enemies using the same weapon. If that sounds annoying and overly restrictive to you, consider this: all the while, the game is literally throwing replacement weapons at you (nearly every enemy drops a weapon of some sort, and a good number of these are worth picking up).

Weapons are incredibly easy to assess at a glance thanks to a heavily simplified attack rating system (a single number is shown, as well as an indicator of whether the weapon is an improvement over what is currently held), and switching them out is fast and easy using the quick menu (which applies to all weapons, by the way, including bows and arrows). Because of this, the durability/weapon breakage system actually works very well. It serves a very important purpose: to keep the player interested in the actual equipment, and to keep them juggling new options to freshen up combat with each new encounter.
[...]
I, too, was concerned going into this experience that the new weapon durability mechanic would frustrate me. After all, who would appreciate the tedium of having to constantly monitor your weaponry and switch to a new tool every dozen or so enemies? Well, surprisingly, this has actually become second-nature during my time with the game—and I actually have come to appreciate it. You see, the absence of a solid bedrock of tiered/progressively-stronger weaponry (and shields) simply opens up the diversity of gameplay experiences that much more. Because now, rather than defaulting to your newly-upgraded sword, you're forced to plan and manage your usage of items to preserve the more powerful ones for tougher situations. In other words, it's survival. And, against all odds, it's fun.

There was never a situation where I was dying for a weapon and couldn't locate one. By contrast, more often than not, my inventory was full and I was unable to collect additional weapons. This can sometimes be irritating, but it's necessary, of course—otherwise the game would be far too easy. So it isn't so much a problem of scarcity, but rather, a problem of abundance and careful selection.
 
This is the game of my dreams.

I just need them to optimize the graphics a little and please let me delete items immediately from the weapon select instead of making me pause and go to inventory. For all the game systems they studied, they seem to have overlooked some user-friendliness here.
 
Does the dlc apply to both wii u and switch versions of the game or could I transfer my save data to the switch version if I complete the Wii U one?

I don't think so, I never heard of cross save atm (I'm maybe wrong since I don't have Switch)
 
This is the game of my dreams.

I just need them to optimize the graphics a little and please let me delete items immediately from the weapon select instead of making me pause and go to inventory. For all the game systems they studied, they seem to have overlooked some user-friendliness here.
Once you
expand your inventory some
this becomes less and less of a problem over time.
 
This is the game of my dreams.

I just need them to optimize the graphics a little and please let me delete items immediately from the weapon select instead of making me pause and go to inventory. For all the game systems they studied, they seem to have overlooked some user-friendliness here.
With weapons you can just equip the one you want to drop and then hold R to throw it away.
 
Some amiibo tips. You can reload your save if you're not happy with what you got. If you happen to be and still want more (greedy bastard), you can change the date on the system up one day and scan again!
 
So I reached third or fourth town (not counting stables) and the framerate tanked again to low 10s on WiiU. Looks like this is going to be a trend :/
 
Wondering if anyone has been to the shrine
A Modern Test of Strength
? Holy shit is this hard.
I can get to the last stage of the battle but I CANNOT destroy this thing before the blasts kill me. Any advice?

Is it the first shrine where you met a little guardian ? because if yes the tutorial tell you exactly what to do without dying.
but I recommend you to craft some food and come back if it's still difficult

Edit: I don't remember if I could parry the laser
 
Wondering if anyone has been to the shrine
A Modern Test of Strength
? Holy shit is this hard.
I can get to the last stage of the battle but I CANNOT destroy this thing before the blasts kill me. Any advice?
Do you mean "major test..."? Ice arrows and tanking one of the blasts did it for me, but you can sprint around to dodge the lasers too.
 
So I havent been to
kakiriko
village yet, busy exploring, but it seems getting clothes are quite rare right now? I mean I havent gotten a new piece of clothes since the old man gave me a shirt for the cold

All I've found is a barbarian armor for finishing a maze, only thing I've found outside the plateau so far.
 
Went to only pickup the Wii U version at Best Buy since I already had the Pro Controller and External HD for the Wii U yet I ended up walking out with a Neon Switch as well as apparently I can't help myself.

The Wii U version has been perfectly fine both visually and playability wise in my time with it so far on both a TV w/Pro Controller and Off-TV Gamepad play. The latter looks better due to hiding some of the blemishes on the smaller screen. A pure joy to play.

I haven't touched the Switch as I'm going to give it the weekend to decide whether or not to keep it (I'll definitely want Mario and future classic franchise titles but I don't think it would get much use over the next 8 months sans for Zelda) or return it unopened.
 
You can also create a Cryonis pillar right next to the fence and jump down. That's what I did.
I climbed the cliff nearby up to the grassy bit and glided into the shrine.

So that's three valid solutions to an obstacle. What is this game and what has it done with Zelda?
 
Yeah but not with bows and shields :(

Maybe I don't know the controls too well yet, but I'm a bit annoyed that I have to go into the menus to get rid of some stuff...

In fact, controls in general seem kinda weird and unnecessarily complicated, like how pick up and throw are different buttons as opposed to some context thing where it's drop if I stand still and throw if I move forward and push the button.

I'll get used to it after a while (hopefully), but it seems like there's too much going on with the controls (like as opposed to having access to all the equipment with one button and a quick way of selecting your desired loadout, they have like 3 fucking buttons for everything or something).

That being said, the game is really sick. The combat is actually a lot of fun now and exploring is a blast.

I spent like the first hour or something just dicking around and not talking to the old guy since I wanted to see how far I could go before hitting a wall that required an item to progress.

My only complaint is the frame rate, which is kinda awful at parts, but I'm primarily going to be playing in tablet mode anyway and the performance on it is very nice (me and my friend spent some time last night docking and undocking the system to see if performance was different and it was), but I wish Nintendo would include a performance option or something for TV mode.
 
Is it the first shrine where you met a little guardian ? because if yes the tutorial tell you exactly what to do without dying.
but I recommend you to craft some food and come back if it's still difficult

Edit: I don't remember if I could parry the laser
It's the one where he has the glowing sword and shield and there are pillars that break away. The last stage involves an incredibly strong red laser that takes me out in one hit. I'd hate to have to leave and come back, it's a ways away. I'll keep at it.
Do you mean "major test..."? Ice arrows and tanking one of the blasts did it for me, but you can sprint around to dodge the lasers too.
No it's called Modest test, not Modern like I wrote. Either way, it should be Major, lol.
 
Anyone tried the Wolf Link amiibo yet? What are the limitations on its usage?

So far from my experience. Wolf link disappears when you fast travel, can only summon once a day from what I heard, and can't bring him into dungeon trials.

Haven't tried summoning him back yet if he disappears though.

Also probably someone would ask this, you do not need to complete Cave of Shadows to transfer all the hearts, only the portion where it ask to save your hearts into the Wolf Link amiibo.
 
It's the one where he has the glowing sword and shield and there are pillars that break away. The last stage involves an incredibly strong red laser that takes me out in one hit. I'd hate to have to leave and come back, it's a ways away. I'll keep at it.

Do you have a lance or axe ?
You could disarm the guardian that way, also try to activate the slow motion time when you successfully dodge so you can multiple hit it. I hope you've weapons strong enough for it.

Good luck
 
It's the one where he has the glowing sword and shield and there are pillars that break away. The last stage involves an incredibly strong red laser that takes me out in one hit. I'd hate to have to leave and come back, it's a ways away. I'll keep at it.

No it's called Modest test, not Modern like I wrote. Either way, it should be Major, lol.

I beat a Major Test of Strength with 4 hearts using
a shockblade
to keep the enemy stunned. It took absolutely forever to whittle his health down as he had 3,000 (three thousand!) HP.

But like you said, it was worth it not to have to leave and come back, which I've only done with one shrine so far. Obviously a Modest Test is different, but the same rules should apply.
 
The pacing in the first five hours I've played is just wonderful! Everything about exploration and discovery feels really fun, I can't wait to see how complicated and complex some of these gameplay ideas get later on.

Preface: I've been on a media blackout since its initial reveal besides maybe a few screenshots.
 
How do you get enemies to show how much HP they have, by the way? I thought I had to zoom in on them with the slate, but that doesn't do anything.
 
MAJOR EQUIPMENT SPOILERS

In my journey of filling out the map's towers I found myself north of Hyrule Castle. At first I tried flying over this big circular area to get to the tower there faster but it booted me out with some laughter so I took the long way around and lit up the last point on my map. I decided to check that weird place out and lo and behold it's the freaking Lost Woods. So of course I follow the torches and eventually light my own, noticing that the wind was pointing me in the right direction as I passed trees with hollowed out faces and branches showing me the way.

And what was waiting for me at the end of my trek through the Lost Woods? The home of the Koroks and the fucking Master Sword just sitting there in plain sight. I hadn't so much as heard a whisper about it from any NPC so far and I just stumble upon it while exploring in a faraway hidden forest like the legendary blade you'd only hear stories about would truly be found. I thought it was cool when a man I ran into around Kakariko village told me about a secret passageway on the west side of Hyrule Castle that ended up leading me to the one and only Hylian Shield. This was an even more amazing feeling.

This game is magical.
 
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