I'm an idiot so I can skipped one of the tutorial message. How do I switch bow? Also, there is no roll right?
There's no roll, but you can backflip or sidestep like other Zelda games using X while holding ZL (lock-on).
I'm a couple hours in now, still putzing around in the Great Plateau. I have to say, I'm not that impressed by it so far. Like, the spectacle of it is the part that I find impressive; playing it in handheld mode it's sort of crazy that such a game is playable on your hands.
But the design of what I've seen so far... I have yet to really feel like any aspect of this has the kind of polish I'd expect from a Zelda title. Even the combat feels a little flat so far. I'm sure it will get harder or more involved as upgrades and such come like all Zelda games, but I was kind of shocked to see how one-dimensional the first mini-boss they expose you to was.
I guess the series has never had like amazing combat or anything, though; what really surprised me is how poor of a job even in this first area they really do of justifying the weapon inventory limitations. Weapons are fucking
everywhere, to the point where the primary job of this system is to make you fiddle with your inventory rather than pay a lot of consideration to what you're using. I would assume - or at least hope - that changes later on in the game... so why expose you to such a boring limitation with the system now in the vital opening sequence. I really don't understand. If anything the casual lesson I'd take away from the first area is not to pay too much attention to the absolute litter of weapons everywhere, which seems like a bad lesson to inform early if it betrays the player later on.
Lots of open world games start off poorly, but I would not think a Zelda game to make that mistake, yet my first couple hours with the game didn't inspire a lot of confidence in me.
On a side note, what's the deal with boars? Do they have a crit point? It didn't seem like either their heart (which is where I'd expect to shoot a boar) or their head worked for bonus damage, so I've yet to manage to take one down as a follow-up shot doesn't seem very likely once they spook and run around in random directions.