The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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Minor map spoilers

While in the area to the right of Great Plateau, where the game leads you after you leave there, I decided to see how the game handled invisible walls / impassible mountains to block your progress. So I climbed to the top of the mountain where the border of the map was.


Then I got over the mountain and saw that the borderline was just to divide areas of the map, and the map expands even further than I thought.

This game is MASSIVE.
 
In and out of Shrines. The load times on Wii U are actually somewhat long so I try not to die :P

Oh, well i'm on switch, played the game for many hours now and barely remember any loading screens. That says a lot.
 
I saw a lot of people complaining about frame drops in towns but I'm in Kakariko and it seems fine. Is that mainly a Wii U thing or am I just not noticing it?
 
Minor map spoilers

While in the area to the right of Great Plateau, where the game leads you after you leave there, I decided to see how the game handled invisible walls / impassible mountains to block your progress. So I climbed to the top of the mountain where the border of the map was.


Then I got over the mountain and saw that the borderline was just to divide areas of the map, and the map expands even further than I thought.

This game is MASSIVE.
hold down on the right joystick
 
I've just played up to where you can get off the plateau so far and I'm really digging it. Looks much better in motion (on TV and Switch screen) than in screens or online videos. Really looking forward to playing more, busy as shit with work and social stuff this weekend unfortunately so it will be less than I'd like.

Going to be damn tough deciding which to play between this and Horizon going forward as I'm super sucked into that game after playing a bunch the past couple of nights. Will just grab whichever I feel most like playing each session I guess, or maybe alternate.
 
I have my Switch, but my game is still in transit.

But must say, beautiful OP.

Will look forwarding to contributing once I can finally play this game.
 
No offense to the good people at Nintendo, but I can't believe some idiot actually suggested motion control puzzles.

Anyone playing with the wii u pro controller at the hateno shrine mind telling how that works?
 
Jesus! I just had a thought to try and light one of my normal arrows using the campfire at the works and packs a punch to boot. This game...

Edit: I love the fact the I can play using separate joy cons while lying down and hugging my wife! 😁
 
well I just played this for like 3 hours straight

I am really enjoying this game. you can see all the gameplay footage in the world but nothing can prepare you for actually being in the world and having to approach all these different situations. it's just a really great game. the most immersed in a world I've ever felt. the way you have to prepare, consider your surroundings, and just think about things in general is great. the world is so engaging. literally just walking over a hill is engaging. looking at a mountain is engaging. thoroughly impressed right now.

also I'm gonna be taking my sweet ass time with this game, I wouldn't be surprised if I didn't finish it until the fall or winter time
 
I played this gamee for 10 hours today.

I don't remember the last time I played that much in one day.

I've played for 2 days straight and barely into the first
divine beast.
Probably only done about 10 - 12 shrines so far. And only seen
1 memory out of the 18
? lol

Yep, game is big.
 
No offense to the good people at Nintendo, but I can't believe some idiot actually suggested motion control puzzles.

Anyone playing with the wii u pro controller at the hateno shrine mind telling how that works?
You're forced to switch to the gamepad.
 
No offense to the good people at Nintendo, but I can't believe some idiot actually suggested motion control puzzles.

Anyone playing with the wii u pro controller at the hateno shrine mind telling how that works?

Prompts you to switch to Gamepad from what I've read. Just like the few spots in Mario 3D World that required Gamepad features.
 
The Sheikah slate was obviously conceived as an analog for the Wii U gamepad. I'd be interested to know how gamepad focused this game was originally meant to be. It's ironic that in the final version the gamepad doesn't do a thing.
 
I'm an idiot so I can skipped one of the tutorial message. How do I switch bow? Also, there is no roll right?

There's no roll, but you can backflip or sidestep like other Zelda games using X while holding ZL (lock-on).

I'm a couple hours in now, still putzing around in the Great Plateau. I have to say, I'm not that impressed by it so far. Like, the spectacle of it is the part that I find impressive; playing it in handheld mode it's sort of crazy that such a game is playable on your hands.

But the design of what I've seen so far... I have yet to really feel like any aspect of this has the kind of polish I'd expect from a Zelda title. Even the combat feels a little flat so far. I'm sure it will get harder or more involved as upgrades and such come like all Zelda games, but I was kind of shocked to see how one-dimensional the first mini-boss they expose you to was.

I guess the series has never had like amazing combat or anything, though; what really surprised me is how poor of a job even in this first area they really do of justifying the weapon inventory limitations. Weapons are fucking everywhere, to the point where the primary job of this system is to make you fiddle with your inventory rather than pay a lot of consideration to what you're using. I would assume - or at least hope - that changes later on in the game... so why expose you to such a boring limitation with the system now in the vital opening sequence. I really don't understand. If anything the casual lesson I'd take away from the first area is not to pay too much attention to the absolute litter of weapons everywhere, which seems like a bad lesson to inform early if it betrays the player later on.

Lots of open world games start off poorly, but I would not think a Zelda game to make that mistake, yet my first couple hours with the game didn't inspire a lot of confidence in me.

On a side note, what's the deal with boars? Do they have a crit point? It didn't seem like either their heart (which is where I'd expect to shoot a boar) or their head worked for bonus damage, so I've yet to manage to take one down as a follow-up shot doesn't seem very likely once they spook and run around in random directions.
 
Cool thing about the upgrade you get in the second village:
You can take a picture of a chest, then use the tracking ability to find other chests.
 
Spent my first 5 hours cooking and exploring. This game is so much fun omfg. And ive only seen about 30% of the plateau and just 2 shrines.

What a game so far.
 
No offense to the good people at Nintendo, but I can't believe some idiot actually suggested motion control puzzles.

Anyone playing with the wii u pro controller at the hateno shrine mind telling how that works?

Good luck with that one. I completely fluked it.
 
Bros

Bruhs

What is this game

What

3 hours in and I'm just like, WOW

I'm utterly absorbed in this world. I don't even want to talk to the old man. I've been messing around fighting enemies and picking up stuff and climbing tress and pushing boulders off cliffs and setting shit on fire and... BRO
 
Downloading now since all the stores near me sold out of the Wii U version.
Considering Nintendo's online shopping forays, it's surprising PSN is so shit in terms of speed compared to the Wii U download speed.

1hr left!
 
I'm stuck on the second mission, finding all the first three shrines, I've got two left and can't find them. Am I supposed to go up the cold mountain to find one?
 
I've played for 2 days straight and barely into the first
divine beast.
Probably only done about 10 - 12 shrines so far. And only seen
1 memory out of the 18
? lol

Yep, game is big.

I think I got 8 or 9 hours under my belt today and similarly
10 shrines, 1 memory, and nowhere near the first divine beast
 
I lost one of my stamina containers to a
creepy ass horned statue! I'm not paying it back for it, fuck that.
 
I wrote what I felt was probably my best post/analysis of a game in my 12years-long tenure on these boards and my iPad's shitty memory (lack of) just thought it'd be a good idea to wipe it with an automated refresh before I could post it.

It probably wasn't meant to be. But I'm still pissed :(

So all I'm left with, after an hour writing mostly praises and an analysis on how the game carries HL2's torch, are the couple nagging issues I have with the game. Ugh.

Let's go on then:

For all the work that has gone into the UI and making the game flow, it's appalling that every time you find a weapon you're interested in but have no space for it, you must go through the Inventory Menu, select the proper UI icon, then choose the weapon you want to drop, resume gameplay and only then you can finally pick up your new weapon... what??
Why don't you just freakin' give the player a prompt to swap a weapon on the spot when the inventory is full?
Am I missing something? Maybe there's actually a better way to do it and I just didn't notice yet? I mean, you can throw weapons with R but what about shields for example?

My second "issue" with BOTW is that I HATE that there's no rolling anymore. I mean, not even during combat when going for a special attack. Perfect Dodge isn't nearly as satisfying or as well executed as TWW's evade-roll&jump-strike. IMO, of course.
 
Never had so much enjoyment from freaking climbing a mountain before lol. I put a lot of planning into my climbs. I find myself saying "Oh I can rest on this little ledge, then climb up further - pick up shrooms or something while I'm at it". I always want to see what's on top of the mountains.
 
Just played a few hours. Amazing stuff. Not without complaints though. Frame rate is really disappointing. Nintendo has been very good with stable frame rates, often getting 60 FPS locked since the Gamecube era, so this is tough to watch sometimes.

Constantly can't pick up stuff because my inventory is full, then when I could actually use the weapon/item, I'm nowhere near the spot and I can't find it anywhere. I'm hoping an option to expand inventory appears sooner rather than later.

I'm also pumping everything in stamina for as long as possible because I can't stand how quickly your stamina runs out in the beginning. The Legendary Hero of Time apparently can't run for more than literally 2 seconds without getting winded.
 
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