-=-=->S P O I L E R S<-=-=- The Legend of Zelda: Breath of the Wild - Spoiler Thread

Just a quick question without going into details since Ill play it blind, but I am curious about one thing: does Link have a family? Like a direct one? Just a basic yes/no answer with no elaboration.
 
Does BOTW make specific reference of Ruto being a sage? Even so, by your own logic, there could have been an event that required Ruto and co to still awaken as sages.

I don't think you can just explain away Zelda explicitly referring to the TP Link. I don't think that is just a 'soft' reference.

TP shows us that the sages were different.

And a reference to twilight is not an explicit reference. Remember that the whole Interloper War that resulted in the Twili being imprisoned had to have been pre-OoT. It's not like stuff involving twilight can only occur in CT.
 
-After defeating Ganon, Ganon sacrificies his resurrective power (the power of Demise) to become this huge ultra beast Ganon. Zelda and Link defeat him and seal him once and for all.

So any game after this In the timeline must have no ganon? Cause that's pretty big if so. Not to say there haven't been Zelda games with no ganon but still.
 
Paraglided off the plateau, caught a wild horse, proceeded down the path and immediately got murdered by a motha fucking centaur (or Lynel if you prefer). Was not expecting that.
 
After watching all the cutscenes and flashbacks in the game, I think a huge reason as to why I'm loving the main story of Breath of the Wild is because it isn't actually about Link's journey to free the Divine Beasts and stop Ganon from destroying Hyrule.

It's about Zelda herself.

It's about the journey she went through in the past as she struggled to tap into her latent divine powers ever since she was a small child, how her father and others weren't really interested in what Zelda was actually a true natural at (being a scholar/scientist/researcher) and how all of these inner demons effected her relationship with Link at first. And ultimately, it's all about how Zelda ultimately comes onto her own upon Calamity Ganon's devastation and the lengths she goes through to protect Hyrule for a century while Link sleeps and then finally finish Ganon off after Link beats him in combat.

She's just as much the hero of this story as Link is, imo.
 
Are the conditions for pulling the Master Sword known by now? In particular: Do memories effect this and how many hearts do you need to obtain the Master Sword if you get all 13 memories that are available through walking around in the world in advance? I would love to play BotW mostly blind, but use a guide to obtain the Master Sword as fast as possible without spoiling any puzzles. I hear it's 13 hearts if you have no memories found; anyone have a guide or tried this?
 
After watching all the cutscenes and flashbacks in the game, I think a huge reason as to why I'm loving the main story of Breath of the Wild is because it isn't actually about Link's journey to free the Divine Beasts and stop Ganon from destroying Hyrule.

It's about Zelda herself.

It's about the journey she went through in the past as she struggled to tap into her latent divine powers ever since she was a small child, how her father and others weren't really interested in what Zelda was actually a true natural at (being a scholar/scientist/researcher) and how all of these inner demons effected her relationship with Link at first. And ultimately, it's all about how Zelda ultimately comes onto her own upon Calamity Ganon's devastation and the lengths she goes through to protect Hyrule for a century while Link sleeps and then finally finish Ganon off after Link beats him in combat.

She's just as much the hero of this story as Link is, imo.

Eh... Skyward Sword did the whole 'The game is actually about Zelda's pilgrimage' and did it much better, imo. At the end of the game, none of that stuff about Zelda despairing that she can't find her power really pays off. She doesn't do anything until giving you the light arrows and sealing Ganon, and there's no moment where she says 'Wait, I finally figured it out!' or anything like that.

I thought Link and Zelda's flashback travels were little more than flavour designed to get you to care for the princess and want to save her and thus beat the game.

Are the conditions for pulling the Master Sword known by now? In particular: Do memories effect this and how many hearts do you need to obtain the Master Sword if you get all 13 memories that are available through walking around in the world in advance? I would love to play BotW mostly blind, but use a guide to obtain the Master Sword as fast as possible without spoiling any puzzles. I hear it's 13 hearts if you have no memories found; anyone have a guide or tried this?

I tried pulling it every time I got a new heart, and the magic number for me was 13 hearts. Extra hearts from food don't count.

I reckon I had about 6 or 7 memories at the time, but the master sword animation (as your pulling) suggests that it's just hearts that matter.
 
I tried pulling it every time I got a new heart, and the magic number for me was 13 hearts. Extra hearts from food don't count.

I reckon I had about 6 or 7 memories at the time, but the master sword animation (as your pulling) suggests that it's just hearts that matter.

Thank you! Too bad, this will mean I'll have to finish a third of the shrines before I can properly play the game :(.
 
I really don't like that the others are all dead.
1. It is a waste of good characters.
2. It is just a terrible set up for Link to be the lone savior once again.

Would be cool for an extra DLC if Link & Zelda find the Ocarina of Time somehow and save Hyrule of 100 years ago.
fan fiction level I know.
 
The cutscenes are great. Voice acting sound ok to me but English is not my mother tongue. Not sure I am a huge fan of "IT ALL HAPPENED IN THE PAST"...While seeing the cutscenes I was rather like "I wish I could play this part of the story" and interact with those characters (the character design is beautiful in this game, damn !). DLC maybe ?
 
Eh... Skyward Sword did the whole 'The game is actually about Zelda's pilgrimage' and did it much better, imo. At the end of the game, none of that stuff about Zelda despairing that she can't find her power really pays off. She doesn't do anything until giving you the light arrows and sealing Ganon, and there's no moment where she says 'Wait, I finally figured it out!' or anything like that.

I thought Link and Zelda's flashback travels were little more than flavour designed to get you to care for the princess and want to save her and thus beat the game.

I really have to disagree with that. Zelda's payoff moment- where she figures it out- is really in those last two flashback scenes where she saves Link from the Guardian and then gets everything ready for when Link wakes up in a century's time before heading out to face Ganon.

Zelda's power awakens once she stops trying to talk to the gods and use her wisdom, and instead acts purely on her instinct to protect Link. It's even foreshadowed by Mipha's lines to Zelda just before Calamity Ganon appears- and really, Mipha is Zelda's symbolic foil in the game.

There's a reason why Mipha's the Champion who gets special focus out of the four in BotW, with the whole elaborate lore of being childhood friends with Link and how she was prepping to court Link for marriage, as well as how her death impacted the relationship between Zoras and Hylians. Hell, Mipha's also the only Champion to get mentioned during the game's True Ending, with Zelda talking about how she wants to talk to Mipha's father and offer him some closure on the death of his daughter.

Sure, I think it all could have been elaborated on more, but between the cutscenes, flashbacks and some of the various journal entries that are scattered across the game, Zelda's personal arc just really resonated for me.
 
The cutscenes are great. Voice acting sound ok to me but English is not my mother tongue. Not sure I am a huge fan of "IT ALL HAPPENED IN THE PAST"...While seeing the cutscenes I was rather like "I wish I could play this part of the story" and interact with those characters (the character design is beautiful in this game, damn !). DLC maybe ?
Im with you,
 
I really have to disagree with that. Zelda's payoff moment- where she figures it out- is really in those last two flashback scenes where she saves Link from the Guardian and then gets everything ready for when Link wakes up in a century's time before heading out to face Ganon.

Zelda's power awakens once she stops trying to talk to the gods and use her wisdom, and instead acts purely on her instinct to protect Link. It's even foreshadowed by Mipha's lines to Zelda just before Calamity Ganon appears- and really, Mipha is Zelda's symbolic foil in the game.

There's a reason why Mipha's the Champion who gets special focus out of the four in BotW, with the whole elaborate lore of being childhood friends with Link and how she was prepping to court Link for marriage, as well as how her death impacted the relationship between Zoras and Hylians. Hell, Mipha's also the only Champion to get mentioned during the game's True Ending, with Zelda talking about how she wants to talk to Mipha's father and offer him some closure on the death of his daughter.

Sure, I think it all could have been elaborated on more, but between the cutscenes, flashbacks and some of the various journal entries that are scattered across the game, Zelda's personal arc just really resonated for me.

There were only two memories that I couldn't find, and it sounds like those two are the ones you're calling the payoff! Whoops!

Can't really comment as a result, but I expected that payoff to come during the main quest while beating Ganon, or afterwards. And it didn't, really.

Thank you! Too bad, this will mean I'll have to finish a third of the shrines before I can properly play the game :(.

No, dude. Makes far more sense to play normally and get heart containers from the 'not-dungeons' to speed you along. The master sword 'breaks' just like any other weapon, but with a recharge timer instead of actually breaking, so having it changes nothing. I barely use the fucking thing.

Are the main "dungeons" full fledged like one you'd find in TP, Ocarina or Majora's Mask? Do they each have a distinctive visual style?

No, not at all. They are kind like one big continous open room, really, one huge interconnected puzzle. And they all share the exact same theme. But they are awesome, and a great change from traditional dungeons. But I beat one of them in about 8 minutes, so they're much smaller. Barely any enemies in them, no small keys, no compass, etc. For example, one is a huge mechanical camel where its belly has three sections that rotate and connect electricity to other parts of the camel. You use this main puzzle feature to access the camel's humps and activate terminals there etc.

The bosses are awesome though.
 
The trial dungeon with the slow ass elevator you have to use to launch a ball through a fence can rot in hell as can its creator.
 
There were only two memories that I couldn't find, and it sounds like those two are the ones you're calling the payoff! Whoops!

Can't really comment as a result, but I expected that payoff to come during the main quest while beating Ganon, or afterwards. And it didn't, really.

Ah, see I think that's part of the big difference in perspective here. I'm not going to be able to actually play Breath of the Wild for a few months (too broke to get a Switch or a Wii U right now), so I've been spoiling myself and watching all the cutscenes and looking up as many details as possible.

I think part of what made it all 'click' for me was watching that thirty minute long video on YouTube with all of the flashbacks edited together and in chronological order. Watching each individual scene on their own, especially if it's interwoven through hours upon hours of gameplay, I can totally see how the scenes would come off as fluff material to make the player care about Zelda and want to stop Ganon. Especially if they're being seen out of order too.

That said, you already got the Master Sword, right? If so, you should have seen the very last memory in the timeline already with Zelda putting the Master Sword to rest and talking with the Great Deku Tree. But yeah, it sounds like you've missed "the moment" imo with Zelda and the Guardians so far.

Here's the YouTube video I mentioned up above, if you want to see it now or later.
 
The Master Sword is unquestionably the best weapon for the Final boss and dungeon, both gameplay wise and aesthetically.

Outside the Final Dungeon there are better tools, though I imagine some getting quite a bit of use out of the Full Health Sword Beams.

I worry about that but I've seen some cool element 1h swords which destroy enemies of the correct type, so those in the right hands should be super strong.
 
No, dude. Makes far more sense to play normally and get heart containers from the 'not-dungeons' to speed you along. The master sword 'breaks' just like any other weapon, but with a recharge timer instead of actually breaking, so having it changes nothing. I barely use the fucking thing.

That's probably a very rational advice, but I'm really, really, really hating breaking weapons, like so much that I fear this alone breaks the newest entry in one of my top three favourite series. The recharging I can live with, because I can just lay the GamePad aside and do something else while it loads, but the very moment I have to spend some time to obtain a new weapon because my old one broke, I am mad.
 
Do you need permanent hearts to get the master sword or do temporary hearts count for the requirement.

I cooked an item that gives me +9 hearts which would give me 13 in total.
 
I know it's too early to call, but is there any word on speedrunners planning strats? I feel some of them are going to blow people's minds.
 
already feel like a dumb ass and can't figure out this shrine and I'm at the beginning of the game lol.

Shee Vaneer Shrine: Twin Memories - there are all these spheres. I'm assuming i passed something that would help me answer it...
 
After seeing the climax:
Pretty well done ending where they travel the world telling the story and repairing their shit. If there is a proper sequel they have some solid world building. I just found it that they still expect Ganon to come back.
 
After seeing the climax:
Pretty well done ending where they travel the world telling the story and repairing their shit. If there is a proper sequel they have some solid world building. I just found it that they still expect Ganon to come back.

At the very least i'd actually love Nintendo to get someone else on the engine and assets and making a side game/spinoff
 
Hyrule Warriors was well done. If the Zelda team consults it would be something impressive.

Hopefully we get a second one eventually.


If Zelda is playable in the DLC as speculated, please let an Amiibo unlock
444
 
That may happen if they open up their trust to some other developers. I see Team Ninja maybe doing something.
Oh my god keep other devs away from this franchise. Hyrule Warriors was some subtly racist and sexist trash that made Zelda's aesthetic of all things look generic AF. Like the literal plot is that this pure white girl who Link's never met gets so jealous over Link not falling in love with her that she turns evil, coupled with the age old racist stereotype of magically getting darker skin. With a trash character design.
cia-hyrule-warriors-pic.jpg


And after Other M Team Ninja can fuck off into the ether before trying to touch this series. Let the newer Nintendo devs responsible for a lot of the major changes continue working on it.
 
Quick question. Looked at the guide and a lot of the items (mainly the various green tunics and fierce deity outfit) are unlocked by corresponding amiibos and yet they have a price. Does that mean Nintendo locked them behind a paywall (basically!) and there's no way to earn the various outfits?
Also concerned about some of the swords (goddess sword for example) being unlocked by corresponding amiibo. It's somewhat upsetting.
 
Oh my god keep other devs away from this franchise. Hyrule Warriors was some subtly racist and sexist trash that made Zelda's aesthetic of all things look generic AF. Like the literal plot is that this pure white girl who Link's never met gets so jealous over Link not falling in love with her that she turns evil, coupled with the age old racist stereotype of magically getting darker skin. With a trash character design.
cia-hyrule-warriors-pic.jpg


And after Other M Team Ninja can fuck off into the ether before trying to touch this series. Let the newer Nintendo devs responsible for a lot of the major changes continue working on it.
No. I want a Hyrule Warriors 2.
 
Top Bottom