The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

Status
Not open for further replies.
Just in this small stable area I already received three side quests, really digging the NPCs here.

Also encountered a traveling merchant. What are items I can sell without a doubt? Surely I can sell my old clothing?
 
Sell things for rupees.

Yeah, been doing that. Probably my bad since I bought
the house
instead of buying the protective gear and sold all of my gems to do it. Now, I've got nothing expensive to sell and a lot of rupees needed.

Was just hoping there was some mini-game, easy to collect item or recipe that would net bigger amounts of rupees than the generally low amount selling items is giving at the moment.
 
Do resources respawn? Particularly the black things (don't know the English word) that give you stones and flints?
 
You've got to correct it when it goes in the wrong direction/slows down and then sooth it. Do that and it'll get to 100 bond in no time.
Does bond still increase even though I haven't registered it?
The nearest stable is a while away.
 
Does bond still increase even though I haven't registered it?
The nearest stable is a while away.

I'm not sure. My current horse I found like a few hundred feet away from a stable so I registered it immediately. Though I guess if you see the "heart" effect that shows your bond growing stronger then it would be the case.
 
If I may tell some stories from my last Zelda session, along with a bit of a review:

17015648_10211166480131843_3879988622803557880_o.jpg

Had a hilarious encounter while trying to locate the tower outside Fort Hateno. Got ambushed by two Bokoblins (armed with a hoe and a mop). From the corner of my eye, I notice that a Moblin walking towards us and I wanted no part of it since I felt unprepared. Tried booking it up a hill, but the rain kept affecting the climb and I slid down into a mop thrust that ragdolled me over a cliff. Of course, I died.

Follow-up to that: I went back to the place where I fought the two Bokoblins, picked them off real easy. Then I went to fight the Moblin. I did a nice backflip dodge... off the same cliff. But I was able to grab on to the cliffside, climb back up, and finish the deed. Felt super badass in that moment.

Found the tower, got the map, night began to fall, so I lit a fire to rest in the morning because forests at night are scary. I wake up, and another Moblin shows up (go figure). My horse freaks the fuck out and ran right off the cliff, presumably to its death. RIP Grace. However, Grace somehow managed to stand on a slightly steep incline, but eventually fell down further and died. RIP (again).

Meanwhile, my dumbass was looking over the cliff, I plunge down due to a wrong button input and plunged to my death, which is the Game Over pic you see with Link all bent up.

I was laughing my ass off the entire time because I feel like I'm creating my own hilarious Zelda story rife with mishaps and milestones. In a way, I think that I really get what Breath of the Wild is trying to do. It really breaks the conventions of a typical Zelda game, and makes the player's experience like a story of its own. No two playthroughs are the exact same.

And that is amazing.
 
Was just hoping there was some mini-game, easy to collect item or recipe that would net bigger amounts of rupees than the generally low amount selling items is giving at the moment.

Cook stuff and sell it. In kakariko I've gathered all stuff lying around and sold it for 50 rupies each.
Hyllian shroom + apple + two kinds of blue herbs you can find in great fairy place (forgot what there're called).
 
I'm probably missing something really obvious here, but can I not upload the selfies I'm taking with the camera to Facebook as if it were like a screenshot?
 
This game... goddamn. Nintendo blew it out of the park with just how stunning it is. I just
finished up the boss fights at Zora's Domain, it had some Platium esk quality of action.
 
Just completed a Shrine Temple using a solution that the developers didn't intend using some fun physics. Feels good.

Also Magda lol
 
Anyone looking for climbers bandana

Its in the shrine on the ledge in the valley between the Duelling Peaks. You can find it in the bonus chest in there.
 
Did you try to follow the story ? .

Yep it's what I'm doing. Even some of the shrines and towers right along the story path are too hard.

I've now found somewhere to go but I have to wait for it to stop raining so I can climb up there. What a great mechanic!!
 
I just got to Impa's house, I pretty much hightailed it there after getting out of the first area. Should I be just following the main quest lines for now or explore? I feel like I'm not equipped to explore quite yet.
 
So I just won a new Horse Saddle in a race. Anyone know how to equip it on my horse? It's in the key items segment for whatever reason
 
Man that tilt puzzle shrine in Hateno Village was hot fucking garbage. Is that the only one in the game? I really hope so.

This is the only thing I'm not a fan of gameplay wise so far.

I'm playing with the Wii U pro controller so having to switch controller just for an awkward motion control puzzle is pretty annoying.
 
So wich Divine Beast is recommended to take on first? Currently have 5 hearts, 1 extra stamina guage, that blue shirt. Also upgraded the armour some too. So where is recommended to go now for the smoothest challenge?

Vah Rudania and Vah Ruta is closest to the shrines i can fast travel to.
 
After playing yesterday on and off half-asleep because I got up early for the Switch, this game is absolutely amazing! :D Yeah the controls are a little weird and the docked Switch performance is not very good but I can forgive the game that because it's just so amazingly fun to play and so immersive with a gigantic sense of adventure and I say this after just having completed the plateau! I'm sure I missed some things up there too even though I explored all around.

One thing I want to say though, if you can help it, play the game in Pro Mode with the minimap off. I'm using it since half my time on the plateau and the game has become even more enjoyable like this. I'm no longer running around staring on the minimap to see where to go and I just rely on text hints and the environment now. It's too early for me to tell for sure but it seems the game's dialogs and environments are designed in a Morrowind style where it's actually possible to get around without having to rely on maps and markers and this alone has me so excited to play on :D
 
So I just won a new Horse Saddle in a race. Anyone know how to equip it on my horse? It's in the key items segment for whatever reason

If you go to the outskirt stable northwest of the plateau, you can find a girl who can customize your horse's appearance.
 
So wich Divine Beast is recommended to take on first? Currently have 5 hearts, 1 extra stamina guage, that blue shirt. Also upgraded the armour some too. So where is recommended to go now for the smoothest challenge?

Vah Rudania and Vah Ruta is closest to the shrines i can fast travel to.

I did Vah Ruta first, definitely seems like it's the one they want you to do first. It's pretty small.
 
Finally reached my first dungeon after dicking around for like 20 hours (7 hearts and 2 extra stamina). Its that
flying thing in the sky.
Can already tell this is going to be amazing.

Just to confirm, there is no way to get BOTW's japanese dub with English text, right? Changing system language or anything? I really think the English dub is plain bad.

You can wait for eventual undub patch if you're on WiiU
 
Go run near hyrule castle and kill a bunch of guardians and then sell the parts, you'll get 3000+ rupees in an hour or so.

Ok thanks. I've also been meaning to ask, what should I sell and what should I keep for crafting?

Also, got two horses in my stable. Is it possible for the horse to fast travel with me or do I have to go back to the stable every time?
 
Ok thanks. I've also been meaning to ask, what should I sell and what should I keep for crafting?

Also, got two horses in my stable. Is it possible for the horse to fast travel with me or do I have to go back to the stable every time?
Technically you shouldn't sell the ancient parts but its the easiest way to grind rupees.
 
I just got to Impa's house, I pretty much hightailed it there after getting out of the first area. Should I be just following the main quest lines for now or explore? I feel like I'm not equipped to explore quite yet.

Yes, this was asked before, it's apparently save to just ignore her hesitation and push her for more information?
Can someone confirm?

Also, I am reading about stables here, help! I just rode wild horses where I found them so far, how do I "register" them? Do I ride them to the Twin Stable? Then what.

Played the game until 4am yesterday. It's so freaking beautiful.

Edit:
I need arrows. Is it possible to craft them? They seem too expensive to buy

I am not far in, so not sure about crafting. I also always run out of them, but you can usually pick up some of the ones you shot around the place you shot them at (i.e. if you shot at at Bokoblin at a guard tower, climb the tower after the fight to get some arrows back from there). Killing archers is also a good source of arrows.

How do I increase my inventory for weapons and other items?

Find the big Korok. He will ask you to help him with a small side quest. Once you finish it, he'll offer to upgrade your inventory for the Korok seeds you get for finding the hidden small Koroks. He is hard to miss, you might not be far enough into the game yet.
 
More than just having the telltale signs of a classic in the making I legitimately believe that Breath of the Wild is going to become "required reading" as far as game design goes because there are so many ways the game builds curiosity in the player, from the way it handles enemies, to secrets and even traversal.

The opening area is a prime example from this. When you walk out into the Great Plateau, the only pathway you're allowed to take sees a castle in the distance. It's far enough to the point that you will reach wider ground level and be able to forge your own path from that point on, but the fact that it's the most distinct structure in eyeshot creates a mental picture in the player and piques innate curiosity. We're sort of "conditioned" to believe that it's something worth exploring, even though it presently isn't. Once we make our way down we meet the Old Man who suggests where exactly it is you ought to go, but for many players they're still likely going to want to look through that structure that they found on their own accord, not only cause it's closer but also because they want to reward themselves with their own discovery. But it doesn't stop there - on the way down the path to the castle you find a lake where, if you're particularly receptive, you see a sword sticking out of a rock that's in the middle of the lake. Lacking in decent weaponry you probably think to do a quick detour so you can have something to fend yourself with, so you jump in and recover it. Now that you have the sword, you gotta get out of the lake, and the only clear way out is a small cliff next to the shoreline... but if you notice, there's a distinct rock slide that's next to the cliff. Something that doesn't look particularly sturdy and could probably come falling down with enough force from, maybe, an explosion? But we don't have anything like that on our hands as of present - so we move back toward the path we had set for ourselves but not before we make a mental note that there's most likely something hidden behind that rock slide, and we'll have to come back to it at a later time when we have the right tools.

And to me that's the moment when it clicked - that was the first time in a long time a game has crept up on me without realizing that I had been caught in a loop of curiosity. Not only did the game anticipate that I was likely to not immediately go down the recommended path, but it also rewarded the fact that I didn't. It gave me a predetermined goal while I set myself for a goal of my own - but on the way to me reaching my own goal I found something else on the way that I couldn't obtain yet, meaning I set a "future" goal to myself.

This experience has never once left me since I first started playing because this kind of three-pronged design mentality feels consistent throughout the entire course of the game so far - and it mixes things up with a host of unpredictable elements. Another example is when I was hunting for Boars near the lake in the northern part of the Plateau.
While in the forest I passed a yellow flower that curiously warped away from me. I was confused for a moment, thinking it be some kind of effect or mirage, but after approaching it, it jumped away from me again. Then I realized - it was directing me somewhere. After following it far enough I find a Korok; the first one I come across in the game.

There are so many moments in the game that feel so quick to adapt and build up in the most simple of ways. No game in this long has made me fall prey to so many of my own curious impulses while making it seamless. It leaves so much up to the player in a way that subconsciously makes it fun. It gives the player so much respect and provides you with these subtle little elements that push and elicit such nuanced emotional responses - and this is ignoring all the other game play elements such as it's great puzzles, great combat, fun physics/mechanics and fun traversal gimmicks.

This might be a complete segue but stick with me, there's a point to this - when I was in high school I had an English speaking exam when me and another student sat together in a room and we had to conduct a conversation regarding a certain topic. It was a calculated exercise, we both only went in knowing that it was in service of a specific goal. Me and the student are in a big empty room while our teacher is sitting across the table, and despite the initially awkward atmosphere we start talking. Things start as you'd expect them to at first, but then we continue to talk. We realize we're actually really interested in the subjects we're talking about, and we just hit it off. Everything goes naturally until our teacher tells us to stop, which is when we realize we completely forgot we were only here for the sake of our grades. We enjoyed the conversation so much that we continued talking after the exam - we even became friends shortly after.

What does that have to do with Breath of the Wild? I always posit that games are a way for a designer and player to hold a two-way conversation. A game embodies the subject while the design of the game is the designer's way of expressing. You don't want a designer to lead the conversation too much, or else the player won't have the ability to express themselves. Likewise, if a player is leading it too much it feels like you're not getting enough reason or purpose - it's the equivalent of playing a game with nothing to do in it.

And if we're to hold to that analogy, then to me, Breath of the Wild, is the equivalent of that high school conversation I had - where I forget that I came in for a very specific reason, and that I'm just having this continuous conversation that I'm enjoying so immensely, because it responds in kind to everything I have to express, and I enthusiastically do the same.
 
Yes, this was asked before, it's apparently save to just ignore her hesitation and push her for more information?
Can someone confirm?

Also, I am reading about stables here, help! I just rode wild horses where I found them so far, how do I "register" them? Do I ride them to the Twin Stable? Then what.

Played the game until 4am yesterday. It's so greaking beautiful.

Ride a wild horse to a stable, then talk to the guy at the front desk. Make sure to talk to him from outside, talking to him inside will give you the Inn dialogue instead.
 
Is there any way to figure out ahead of time whether a shrine will be way too difficult to do at my current level of hearts and stamina?
 
Is there any way to figure out ahead of time whether a shrine will be way too difficult to do at my current level of hearts and stamina?

The only shrines that I've found that have been "too difficult" are the "Major" battle shrines, and those are incredibly out of the way.
 
My first death was me using the magnet ability for the second time on a box in the shrine. Held down on the dpad causing the box to go flying into Link. Lol
 
Status
Not open for further replies.
Top Bottom