As you're walking into Kakariko, if you look up at one of the welcome banners you walk underneath, you will spot a golden eye that looks like the Sheikah eye with 2 arrows wedged into the timber to the right of it
God this game is amazing. It's now near 4am and I could barely convince myself to put it down.
There is some tremendous slowdown when riding a horse, especially in the fields by the first stable. When it started to rain and a few skeletons appeared I swear it must have hit single digit fps.
on what to sell: I feel early on, which is likely where I'm at, I am selling all of the ores I'm getting. I have no other use for them. I'm only keeping the flint and the rock salt because they don't sell for anything and the latter is good for cooking. Also if you have a bunch of ingredients, just make a bunch of food and sell it for decent cash too. With all of the crystals/special rocks I'm getting plus selling meals I don't need to worry about running out of money. I'm marking spots with lots of ores on my map.
After buying everything I wanted in the first two towns including
my own house fully finished
here comes the answer to your second question:
Stores sell arrows. Every major town I've been to has an arrow shop. When I wasn't buying arrows I was always running low. Now I just went through a shopping spree and have like 60 regular arrows. I'm also conservative with my use of arrows. I prefer to get close and personal unless it's a heavy hitter that has an arrow/head weakness.
Thanks for this. I am also selling low level enemy drops like horns and stuff as have a bunch of them and I haven't really found a use for them in cooking.
I am also aware that I shouldn't sell ancient parts apparently.
Thanks for this. I am also selling low level enemy drops like horns and stuff as have a bunch of them and I haven't really found a use for them in cooking.
I am also aware that I shouldn't sell ancient parts apparently.
The game is sooo much better when you generally stick to the main roads and don't just climb around everything. I've realized that just because you can make your own crazy path through the world, it doesn't mean you should. There are some people out there who like that sort of thing, but the game is designed for those people and boring people like me.
I think it's more of a risk/reward thing. When you stick to the main roads, there are stuff to do but also lots of dangers. If you move away from the roads, you can proceed quickly to new places without that many enemy encounters, but much less to do. That's my impression so far at least.
If any reviewer gives any game a lower score due to bad fps I will just show them Zelda. Giving a game near perfect score without considering how often the frames drop is just biased.
From this point on giving games a lower scores due to inconsistent fps is not possible anymore.
IMO frame rate issues should only impact the score if it only impacts the enjoyment of the game for that person. If a game is a 10/10 because it's such a fun and amazing experience but then you simply take off 2 points because of some framerate issues (even though it had zero impact on your experience), so that's a 8/10. That score is not a true representation of how fun and amazing a game is.
Now I'm not saying that framerate issues shouldn't be mentioned in the review, but it shouldn't deduct points off the score if it doesn't impact your experience, because in the end, that final score is a measure of how great, fun a game is.
First of let me say that I am still loving this game!
Unsure if I am in the minority here, but if there was 1 negative with this game that I feel they took a step back on, it's the dungeons.
One of the biggest, if not most exciting things in Zelda, at least to me, were the dungeons. The mystery behind them, The excitement of finding them. Wht they would look like. What I would find inside! Here in BoTW, those traditional 7 or more dungeons are gone, replaced with 4 smaller scaled, more puzzle oriented dungeons.
Perhaps they needed to be sacrificed due to time constraints, as a lot of effort has been put into the open world itself instead, to provided something new to the Zelda series, exploration! Just like your Skyrim or Fallout.
Time constraints?? How long was this game in development again? I think this was a conscious choice on their part, probably because of all the shrines they felt they had to make to fill the world up with something.
I get that don't get me wrong and like I said, I'm still enjoying it, but would of been even more awesome if it also still had those traditional 7 to 8 dungeons, considering you still had those 100+ shrines for puzzles anyway.
I agree with you about the dungeons. There's a lot of things this game is doing right to move the series forward, but the "dungeons" are a huge step in the wrong direction, IMO. Dungeons are what make these games well... a Zelda game. These shrines are basically like rooms from Portal, except not quite as elaborate and fun, and the Divine Beasts are basically just glorified shrines. My enthusiasm for this game just took a nose dive after I completed my first Divine Beast "dungeon". I'm so disappointed now that there are no real dungeons in this game.
Random observation: archery is amazing in this game. Hell, all projectile combat is. Something about the gyro aiming combined with most projectiles having arcs is immensely satisfying.
Enemy arrows likewise have a very fair visual trail that allows for line of sight aiding avoidance. Lots of the combat is like that, actually. Just remaining observant and positioning oneself well helps so much, but failing to do so can spell disaster. Sounds like a given, but few open world games do this well in my experience.
I really like the combat.
I also like how solid and consistent the structures/topography in the world feel/act. It encourages exploration all the more knowing that you aren't going to jank into some awkward hell by trying something.
Ok. Well I've done everything now, all setup, but before I set it up I played a few hours of Zelda but it's not showing it. Is that because I set it up after I played it?
Most glaring issue for mine at the moment is easily weapon degradation. Weapons breaking or nearly breaking after killing 2 or 3 Bokoblins is stupid. I would expect that from something like the Rusted Broadsword, not a weapon that is clearly in great condition.
Ok, gonna get a lot of shit for this but it's not a hate post , merely a question really .
I bought a switch for my wife as she loves Nintendo and especially Zelda , so I haven't been actually playing , just watching .
So as a first possible time Zelda player , my impressions from watching -
1. I like the anime style graphics etc but the actual open world seems really bland . Just big green blocks of grass , little detail . No specifics like other rpgs
2. Combat looks basic . Doesn't seem much though needed (I'm only observing here remember , my wife is probably crap at the game lol) so please correct me if that is false .
3. I'm guessing story is pretty basic . Kill gannon or whatever .
So as fan of rpgs like horizon , final fantasy mass effect etc is this a game that will grab me ?
Or is it just made for a Nintendo only audience (which I'm really not one off).
on the other hand only game experience I had with switch was puyo puyo Tetris which is amazing !
Ok, gonna get a lot of shit for this but it's not a hate post , merely a question really .
I bought a switch for my wife as she loves Nintendo and especially Zelda , so I haven't been actually playing , just watching .
So as a first possible time Zelda player , my impressions from watching -
1. I like the anime style graphics etc but the actual open world seems really bland . Just big green blocks of grass , little detail . No specifics like other rpgs
2. Combat looks basic . Doesn't seem much though needed (I'm only observing here remember , my wife is probably crap at the game lol) so please correct me if that is false .
3. I'm guessing story is pretty basic . Kill gannon or whatever .
So as fan of rpgs like horizon , final fantasy mass effect etc is this a game that will grab me ?
Or is it just made for a Nintendo only audience (which I'm really not one off).
on the other hand only game experience I had with switch was puyo puyo Tetris which is amazing !
1. I take it she's still in the starting area? Once you get off the plateau you have a wide variety of landscapes. Huge forests, deserts, swamps, mountains, etc, tc.
2. Most of the depth in combat comes from knowing what weapons and items to use and when to use them. There are also fun techniques like parrying and perfect dodges.
3. I can't really talk about the story as I've mostly been just exploring and ignoring it.
I'd say this game is for anyone that is a fan of exploration and puzzles.
I was trying to get up a platform on a tree with no stairs or ladders, then one Bokoblin had the brilliant idea to throw a explosive barrel at me in the tall grass below. Used my glider to get up to the platform due to the hot air and shot a bunch of arrows into the stupid suckers face.
I was trying to get up a platform on a tree with no stairs or ladders, then one Bokoblin had the brilliant idea to throw a explosive barrel at me in the tall grass below. Used my glider to get up to the platform due to the hot air and shot a bunch of arrows into the stupid suckers face.
See this is an actual fair criticism rather than "I hate it, it sucks".
I don't think it would work in this world though, the way it's structured is kind of necessary to try and keep you contained. Remember that the world is massive and people need some sort of artificial way of being hemmed in.
The game is sooo much better when you generally stick to the main roads and don't just climb around everything. I've realized that just because you can make your own crazy path through the world, it doesn't mean you should. There are some people out there who like that sort of thing, but the game is designed for those people and boring people like me.
There are plenty of ways to carve a route through the map that are devoid of anything interesting. I traveled south of Hateno and started traveling Northwest from the shore and I saw very little.
Whereas, after this, I teleported back the shore south of Hateno and stuck to a road while I traveled Northwest, and that time I went through various areas with different climates, met new characters, rescued a few, found some sidequests, did some Kokiri puzzles.
The freedom they give you to traverse is also the freedom to pick a boring route. So I'd agree with sticking close to the roads when moving between areas.
Ok, gonna get a lot of shit for this but it's not a hate post , merely a question really .
I bought a switch for my wife as she loves Nintendo and especially Zelda , so I haven't been actually playing , just watching .
So as a first possible time Zelda player , my impressions from watching -
1. I like the anime style graphics etc but the actual open world seems really bland . Just big green blocks of grass , little detail . No specifics like other rpgs
2. Combat looks basic . Doesn't seem much though needed (I'm only observing here remember , my wife is probably crap at the game lol) so please correct me if that is false .
3. I'm guessing story is pretty basic . Kill gannon or whatever .
So as fan of rpgs like horizon , final fantasy mass effect etc is this a game that will grab me ?
Or is it just made for a Nintendo only audience (which I'm really not one off).
on the other hand only game experience I had with switch was puyo puyo Tetris which is amazing !
1. There are some areas like that. Others aren't. Beyond that, the Switch cannot handle the kind of dense assets that, say, a PS4 can, so seeing some lower-quality assets is to be expected. The portable tax. It's also a massive game with a ton going on via physics/ai.
2. Combat is amazing. The first little bit of the game is not indicative of the breadth of options and craziness that comes later in this respect. Especially if watching someone who is still getting used to the controls and stuff.
3. Can't comment. I've only gotten through some of it.
There are plenty of ways to carve a route through the map that are devoid of anything interesting. I traveled south of Hateno and started traveling Northwest from the shore and I saw very little.
Whereas I stuck to a road and I traveled through various areas with different climates, met new characters, rescued a few, found some sidequests, did some Kokiri puzzles.
The freedom they give you to traverse is also the freedom to pick a boring route. So I'd agree with sticking close to the roads when moving between areas.
Generally the best way to go about this is the Skyrim rule. Set an objective you're going to go after, start your journey along the main path and from there, just allow yourself to get sidetracked along the way when you spot something interesting enough to check out.