The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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sparkling rocks, there are a lot at
twin peaks

You generally get it from mining but I believe you can buy it from some merchants.

Look for shiny black rocks and break them, its one of the common drops from them
Oh, ok. I Saw the sparkling rocks on a ledge when headed toward Impa but I didn't know what to do with it. My Bokoblon arm just shattered on it. I'll go back there and use a better weapon. Thanks!
 
Anyone else feel the combat is a bit off? like locking on, moving around with camera, going from bow to shield, etc feels clumsy. It seems like its fundementally good and I like a lot of it but some things feel off


Durability was fine at first, but going through 4 or 5 different weapons on one boss is insane. hpefully they make things last longer
 
can anyone give me a hint to misko's cave?
the hint makes no sense to me, it can be literally anywhere

"The little twin steps over the little river. My cave rests above that river’s source.”
little twin bridge follow the end above the source of the river bomb the rocks to go in
 
can anyone give me a hint to misko's cave?
the hint makes no sense to me, it can be literally anywhere

"The little twin steps over the little river. My cave rests above that river’s source.”

Not a hint but

Go south of the ranch, follow the river east until you get to a small waterfall climb up and there's a set of rocks you can blow up.
 
I lost control over my life in the game. I just bought the
house in Hateno for 3000 bucks and 1000 for all interior/outerior upgrades that are available. I still looks empty. Are there more updates for the house later? Oh and I lost all my good weapons for collecting the 30 wood bundles. I just noticed after I paid everything that I can also bomb trees. Duh.

if you see this, you can just bomb trees to turn them into wood bundles. You don't need to use a melee weapon haha
 
I don't think it's healthy to be this addicted to the game. I've been up until 5am playing it the last two nights and I'm constantly thinking about it during the day. I'm trying to be a good husband and father and show interest in other things but it's difficult. I saw a pigeon earlier and imagined firing an arrow into it, then daydreamed for five minutes about possible drumstick recipes.

I've got work tomorrow. I don't know how I'm going to do it.
 
Boss spoilers

Holy fucking shit Thunderblight Ganon. That thing repeatedly kicked my ass again and again. Waterblight and Windblight were child's play in comparison to this monster.

Only 1 left.

Yeah, I always went flawless on phase one. But the second one...
 
They don't? I find it REALLY hard to believe, the sticks of the U Pad do... and some games use them, IIRC (I'd say the browser does, too)

Just checked

gXkWhST.jpg

No click, so my guess is still no, I'd test but I have the switch version.
 
Love how all the places on the map are named after places and characters from old Zelda games (obviously with the traditional Kakariko, Death Mountain etc.) like "Crenel Mountain", which I recall being from the Minish Cap, but also there's a "Linebeck Island", referencing the guy from the Phantom Hourglass.

I was slowly making my way towards "Tingel Island", but got sidetracked... I wonder what lies there.
 
Anyone else feel the combat is a bit off? like locking on, moving around with camera, going from bow to shield, etc feels clumsy. It seems like its fundementally good and I like a lot of it but some things feel off


Durability was fine at first, but going through 4 or 5 different weapons on one boss is insane. hpefully they make things last longer
I think the controls themselves are a little awkward. I think part of the reason is that they change contextually. For example, in menus, B is to go back, but other times, X is used to cancel.
 
Thought I'd ask again, has anybody upgraded an armor set to +2 and received a set bonus for wearing it? I thought I'd get one with a full set of Hyrule Guard's armor, but nada. I used a lot of crafting materials too :(
 
I ran into the first time this game stopped me from being cheesy

I thought I could use the bonus hearts from a radish dish to pull out the Master Sword early

Also it takes a stupid amount of stuff to dye clothes.
 
Is there a way to more effectively beat the (spoiler if you haven't beaten the Zora Titan)
Centaur enemies? I don't want to pump my whole weapon arsenal into them and they don't stun. Now they show up more often.
 
I've been thinking about this too, trying to analyze what exactly makes it so special. No easy task. I think it's the sum of all little things. And the physics. I think the sandbox verticality makes it stand out too, you travel huge landmasses like in other open-world games but you can also play around and climb on basically everything, the paraglider gameplay is super versatile too, and the shield-snowboarding. Just Cause combined with The Witcher 3, with Nintendo's playful touch, kind of.
Yeah, the ability to climb just about anything is a big one. I think another element that makes the game so successful is Hyrule's clear readability. A lot of open-world games knock you over the head with foliage/structure density, and thus your view, particularly at ground level, is obstructed. Here, you can see for miles, and landmarks/points of interest stand out better as a result. It's almost as if the limited technology allowed for this by accident. I feel like the team must have embraced this, but maybe that assumption is a stretch. What comes across as simplicity or inferior technology results in a world that is easier and more fun to explore.
 
I don't think it's healthy to be this addicted to the game. I've been up until 5am playing it the last two nights and I'm constantly thinking about it during the day. I'm trying to be a good husband and father and show interest in other things but it's difficult. I saw a pigeon earlier and imagined firing an arrow into it, then daydreamed for five minutes about possible drumstick recipes.

I've got work tomorrow. I don't know how I'm going to do it.

I've got a big deadline tomorrow and i think after i get it out I'm doing no other work all day
 
Climbing has led to me dying atleast 20 times by this point. It's always been "huh, I want to make it up there, can I do it? *stamina runs out as I get near the top and I fall and die* Nooo!"

So good though.

You learn to have COPIOUS amounts of stamina boosting consumables on your person AT ALL TIMES
 
Damn. Can you get the classic armor sets in game without the use of amiibo?

I can't believe I'm about to shell out $60+ bucks for some skins. I really want some of those.
 
I ended up getting the collectors edition strategy guide and in the beginning it mentions that on the in game map in the bottom corner it shows the overall completion percentage. But in my game there is no such thing. I just left the Plateau, so maybe I have not done enough, but can anyone check your in-game map and does a show a complete percentage.

BTW..The guide is great. It came with a giant map, double sided that shows everything and while I am not using the guide to make my way through the game, I did not realize how truly massive the game was since I have really only been in the plateau. What I found is as massive as I thought the Plateau was it seems like the smallest zone in the game.
 
I need to ditch the wolf. I was exploring and entered the Gerudo area
, sleeping in the middle is a giant monster. I tell the wolf to chill and I sneak around it, but the wolf then reappears and immediately attacks the monster.

I just abandoned it and ran away.
 
Is there a way to more effectively beat the (spoiler if you haven't beaten the Zora Titan)
Centaur enemies? I don't want to pump my whole weapon arsenal into them and they don't stun. Now they show up more often.
They have around 2000 health I believe. You're meant to avoid it
 
The
Gerudo Divine Beast approach
is driving me fucking nuts. Feels really damn hard to not avoid popping out of the area. Really wish it didn't insist on starting me back at the outpost. Sucks having to go through all that exposition again when trying a one-hit-kill scenario over and over.


Has anyone else had one of the pyros/poes(?) cast a meteor of fireballs on them? One of them did this to me in my game, and I was running from raining fireballs for at least 40 seconds. It also affected the temperature of the area, but I had no way to cool down. It was extremely bizarre but also exhilarating.

Yep. Happened to me. I found a platform to hide under and wait but it never seemed to stop lol. I just bailed and haven't went back yet iirc. I'll get that thing later.
 
Has anyone else had one of the pyros/poes(?) cast a meteor of fireballs on them? One of them did this to me in my game, and I was running from raining fireballs for at least 40 seconds. It also affected the temperature of the area, but I had no way to cool down. It was extremely bizarre but also exhilarating.
 
They have around 2000 health I believe. You're meant to avoid it

They now show up everywhere with 5000 health.

The
Gerudo Divine Beast approach
is driving me fucking nuts. Feels really damn hard to not avoid popping out of the area. Really wish it didn't insist on starting me back at the outpost. Sucks having to go through all that exposition again when trying a one-hit-kill scenario over and over.

Don't dash. Bring a multi arrow bow.
 
Has anyone else had one of the pyros/poes(?) cast a meteor of fireballs on them? One of them did this to me in my game, and I was running from raining fireballs for at least 40 seconds. It also affected the temperature of the area, but I had no way to cool down. It was extremely bizarre but also exhilarating.
They're wizzrobes and yes
 
If you're already tired of the bolded the game is gonna be a slog for you I'm afraid. I was already enraptured by that part, really.
Ugh, that's really disappointing. This game just isn't fun, imo.

It gets a lot better after the tutorial (4 shrines) Everything opens up and feels great. It doesn't really feel like a traditional Zelda game at all in my opinion. Yeah a lot more survival, but man.. Like once you travel to the first village it clicks imo

If you mean Kakariko, I'm already there =/
 
So I've finished all the Shrines in the first two areas now and they are a little underwhelming tbh. Do they get more difficult?

Everything else about the game is amazing though (aside from the inventory management stuff and the slightly wonky controls)
 
I've been in the dark with this game outside of the previews that didn't reveal much. I don't even want to read through this thread, but I wanted to stop by and say how incredible BotW is. I feel like there's videogames and then there's BotW. I turn on other games and it's let me see if I can get past this stage or level my guy up. I turn on BotW and it's to continue an adventure where I don't know what's in store for me. I know where I want to go, and that's it. How I get there and what I discover/encounter is a surprise. Very few games are like this.

The things I've stumbled upon by sheer accident or by exploring and experimenting have just been beyond anything I've experienced in 30+ years of gaming.
 
Repost:

Hi. I have two questions. Please help.

1. I just got destroyed by a bear. How do I fight it? I can't lock on to him
2. Is there a way to see your play time?

Thanks!
 
The thing I love most about this game is how elemental it all feels. When Nintendo was doing that cutesy Japanese dev thing where the decide to make up micro-sub genres and called BOTW an open air adventure game, I rolled my eyes a little. Now I think I get what they mean.

I've only just left the plateau and working throw the shrines in the twin peaks, but there is something beautifully elemental about the whole experience so far. I love the fact that tripping over a tree stump alerts enemies. I love that swimming takes up stamina. I also love the sparse, experimental short composition that cut through the wind. More than anything, Breath of the Wild has taken a smart page from atmospheric aesthetics of Ueda games and grafted them to a Zelda game. That makes sense because ICO and shadow are one of many Zelda descendants.

This game, even early on, feels like it has a world full of interactivity and explorative adventure where so many things feel (and are) possible. I'm anxiously clawing to be immersed more when I can get back to my switch.
 
So I've finished all the Shrines in the first two areas now and they are a little underwhelming tbh. Do they get more difficult?

Everything else about the game is amazing though (aside from the inventory management stuff and the slightly wonky controls)
Shrines vary a lot in length. I've see. Shrines with literally no puzzles whatsoever that reward you just for arriving, and I've also had a relatively long shrine with quite a few puzzles playing on a theme
 
Ugh, that's really disappointing. This game just isn't fun, imo.
Then stop. Why keep posting to complain about it? At 4 hours in, you were far beyond where I was at 10. Seems like rushing or simply crit-pathing this game is the worst way to play it.
 
Yeah, the ability to climb just about anything is a big one. I think another element that makes the game so successful is Hyrule's clear readability. A lot of open-world games knock you over the head with foliage/structure density, and thus your view, particularly at ground level, is obstructed. Here, you can see for miles, and landmarks/points of interest stand out better as a result. It's almost as if the limited technology allowed for this by accident. I feel like the team must have embraced this, but maybe that assumption is a stretch. What comes across as simplicity or inferior technology results in a world that is easier and more fun to explore.

No, that's actually deliberate! Bill Trinnen talked about this when the game was streamed on E3 Treehouse that they chose a stripped dowm visual style so the player can make out key things very easily.
 
Can anyone tell me what a chest icon means on your map after going through a shrine?
That you haven't open the chest in the shrine?

Most (all?) of them have a "bonus" chest hidden somewhere, and it's trickier to get that to finish the shrine.

Just a guess, I haven't noticed it.
 
I think another element that makes the game so successful is Hyrule's clear readability. A lot of open-world games knock you over the head with foliage/structure density, and thus your view, particularly at ground level, is obstructed. Here, you can see for miles, and landmarks/points of interest stand out better as a result.
That's true, haven't thought about that. Compare it to The Witcher 3 where you usually have little interest to check if there is something deep inside a forest, because all you see looking at it is the first row of trees. I love TW3 though but I'd say that BOTW's exploration is more interesting.
 
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