The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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While I was on top of a mountain, I noticed a glow from the split peaks in the distance. Is that a nightly thing? Looked like an aurora.
 
Yes. There are three types of main quest. Go to kakariko. Kill Ganon and destroy the beasts
Ugh that's my only real gripe with the game. The main quest, though really good, seems extremely short. Too short compared to the scope of the for game.

I love everything else about it though. I just wish there were more main destinations other than what you mentioned.
 
The guys who build up your house for you are some of the best guys in the game. Buying the house also started something that seems like a small village building quest?
Oh man! After I'm done with the south I'll go southeast and then back to hateno to check this out. Sounds very intriguing.
 
2 hours in and got to the first village and don't really know what will come from here on. It already seems pretty free form. Is there a way to quick access bows by the way? I could sworn it was trying to show me but I just got the melee weapon wheel.
 
While I was on top of a mountain, I noticed a glow from the split peaks in the distance. Is that a nightly thing? Looked like an aurora.
I saw this on Mount Satoru from the top of the Gerudo Highlands. It was gone by the time I got there.
 
The guys who build up your house for you are some of the best guys in the game. Buying the house also started something that seems like a small village building quest?

Bolson is essentially a camp version of the head carpenter from OOT.

"Karson! Recall the time you time you dazzled me? Well it's dazzling time again, baby!"
 
Dont take this as shit posting (although unfortunately some will im sure) but I just noticed Zelda is 70€ not 60€ (I was checking what a switch + zelda would be).

Thats new for Switch right? WiiU games, at least first party, were 60€ iirc?
 
I feel like this is a one and done game. It takes so long to get going and the mechanics are so tedious that I can't see myself every replaying it again. Meanwhile I will play the other Zelda's many times over.

I feel the opposite.

If I ever have to play through Twilight Princess' first 3 dungeons with the tears of light shit again, it'll be too soon. Talk about tedious.

How am I supposed to solve those puzzles where I step on a wooden leaf platform and
it lights up a ring of lights?
Spoiler tag pls.
 
I saw this on Mount Satoru from the top of the Gerudo Highlands. It was gone by the time I got there.
Yea, I was on the Gerudo Highlands. I haven't been anywhere else so I'm not sure what the name of the glowing place is.
 
2 hours in and got to the first village and don't really know what will come from here on. It already seems pretty free form. Is there a way to quick access bows by the way? I could sworn it was trying to show me but I just got the melee weapon wheel.

Tap ZR to equip a bow then use the d-pad to quickly switch bows and arrows.
 
I feel the opposite.

If I ever have to play through Twilight Princess' first 3 dungeons with the tears of light shit again, it'll be too soon. Talk about tedious.

How am I supposed to solve those puzzles where I step on a wooden leaf platform and
it lights up a ring of lights?
Spoiler tag pls.

Find a way to get your body through the ring. That's it.
 
Anyone else struggling on in the Wii u in regards to unintentionally hitting the r3/l3 button? Is this a problem on the Switch as well? Do I just push my control sticks too hard?
 
Legendary weapon spoilers.

So, if I understand it right,
champion weapons can still break, but they can be repaired?
Can someone clarify? I have one of them so far
Trident
, so don't spoil the other ones for me please.
 
So I finally got done with Great Plateau. That was pretty much just a big-ass tutorial, but it's probably the best way to do a tutorial for a sandbox game. In previous console generations I feel like more games used to have sort of "free-form" tutorials or at least practice areas that were set aside so players could try out all the game mechanics in a completely free space.

Recently the only game I can think of with a similar style of tutorial would be all the Souls games. More accurately, Souls and BOTY treat their tutorial;s as essentially miniature levels. They work no differently from regular levels or regular areas except they're a bit smaller and a bit easier. This teaches players how the game works without holding their hands and blatantly explaining things to them. It also lets players proceed through the tutorial at their own pace.

A good example I can think of from back in the day might be Perfect Dark on the N64. The main base had a shooting range and I believe there were a bunch of tutorial mini missions within it or something. The training ring from Wave Race 26 is a good example too, or maybe the outside of Mushroom Castle in Mario 64.

From more recent times I believe Black Ops III has something like this where in the main base you can enter a VR simulation where you get to test out guns or whatever. I never used it that much but it was nice. Maybe Mother Base in MGSV counts too. White Orchard in Witcher 3 was a step in this direction and worked pretty well as a miniature representation of what the rest of the game was going to be like. I think Bethesda open-world games should do things more like this instead of the linear and heavily scripted tutorials it has been doing. The opening of Skyrim is the antithesis of the whole rest of the game, to the point where people usually just mod it out.
 
So do any of you guys know how often things like plants / ore veins respawn? Is it real time or in game time dependent?

I have marked so many places for ores and other materials but every time I go check it's still empty.

Legendary weapon spoilers.

So, if I understand it right,
champion weapons can still break, but they can be repaired?
Can someone clarify? I have one of them so far
Trident
, so don't spoil the other ones for me please.

Yes they break like normal weapons but you go back to the town with the guy who gave it to you and he points you to an NPC who builds you a new one for a certain amount of materials.
 
This can't be real

It probably took a tiny amount of damage from the fire or something. I hit a chicken with my hammer and it did the same thing.

e: don't ask me why I'm going around hitting tiny animals with my 100kg hammer

I just think it's too big to play multiple times.

I can see myself going through it as fast as possible again later, but I doubt I'll ever explore as much as I've been on this first playthrough. A lot of what makes the exploration fun is that I never know what I'll find, and most of that magic is gone when.. Well, you know what you're gonna find lol.
 
The only problem I forsee with this game is once you think you've explored a region and moved on to the next there's no way in knowing if you've missed anything. You sorta just have to wander back to early sections of the game and just waste time wandering around hoping to find something.
 
I have no idea what people are complaining about with the motion control puzzle. I did the early one and solved it in like my second try. It was nice to see that Switch motion controls are so precise.

It took me longer than that, but it was very fun and I'm very happy Nintendo is continuing to implement motion into their games. I love that the Pro Controller has gyro.
 
I feel like this is a one and done game. It takes so long to get going and the mechanics are so tedious that I can't see myself every replaying it again. Meanwhile I will play the other Zelda's many times over.

lolwut

If you mean the plateau, once you know where to go and what to do it takes less than an hour.

If you mean the story, you can outright ignore it.

I wish I could throw shields at enemys.

Bows too. I don't like having to go into the inventory to drop them, and it'd be cool if you could break them on enemies' faces too.
 
The guys who build up your house for you are some of the best guys in the game. Buying the house also started something that seems like a small village building quest?

Christ almighty I had no idea any of this was in the game and I've been playing for close to 30 hours. Awesome awesome awesome

The fact I can hold 3000 Rupees in a Zelda game without the need for a bigger wallet is pretty amazing.
 
Has anyone managed to glitch out of the Great Plateau early yet?
 
North east of the map spoilers
Anyone remembers the windows labyrinth savescreen and how fun it would be to play that? Yeah no fuck that, even worse when guardians are involved.
 
To the poster above: that's not how spoiler tags work. :P

You have to give some sort of context. No one is going to highlight it without an idea as to what it's about.

I feel like this is a one and done game. It takes so long to get going and the mechanics are so tedious that I can't see myself every replaying it again. Meanwhile I will play the other Zelda's many times over.

I have to say, I never thought I'd hear someone say this.

I mean, it legitimately just throws you right into the world.
 
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