The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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So out of curiosity I decided to go see what was at
the top of Mt. Lanayru
.

I was not prepared.

i-am-not-a-clever-man-comic.jpg
 
The stealth section in
Yiga Clan Hideout
was the first time I didn't enjoy playing this game. I just hate forced stealth so much. Hopefully that's the only such section in this game.
 
The stealth section in
Yiga Clan Hideout
was the first time I didn't enjoy playing this game. I just hate forced stealth so much. Hopefully that's the only such section in this game.

If you wear the champion's tunic you can see where they are pretty much at all time, thanks to the healthbars that draw on top of everything.
 
Ok good good, then i should be able to find it no problem.

By the way, i read your impression of the game and that was great to read. The way you put it is exactly how i feel about the game as well. Nicely written. By the way, greetings fellow Dutchman :)

Groninger hiero ;)

Late reply from me, but thanks :) :)
 
"Hidden" armor set spoilers I guess:

Has anyone found all three pieces of the
Berserker
armor set?
Judging by the names of the first two labyrinths, I'm guessing the chest piece is contained in the NW corner of the world somewhere? I haven't been up there yet.
 
Weird to think what will probably be regarded as the best game in the Switch's library ever was released at launch.

Well, maybe not so weird, Super Mario 64 was also regarded by many as the best game on the N64.
 
Weird to think what will probably be regarded as the best game in the Switch's library ever was released at launch.

Well, maybe not so weird, Super Mario 64 was also regarded by many as the best game on the N64.

And the last 1st party game in the Wii U might also be regarded as the best game.
 
The stealth section in
Yiga Clan Hideout
was the first time I didn't enjoy playing this game. I just hate forced stealth so much. Hopefully that's the only such section in this game.

Man, I absolutely loved that section. It was so goofy and hilarious, and I had to do some real weird stuff to get the guards to go where I wanted
(I needed one of the guards to see a Banana so he would be distracted and I could paraglide to the ladder, but I was too far away to throw it close enough to him, so I stasis'd the banana, hit it a few times and rocketed it towards him. Maybe the goofiest/most satisfyingly weird idea I've had so far, AND IT WORKED)
Things like that are why I love this game
 
So out of curiosity I decided to go see what was at
the top of Mt. Lanayru
.

I was not prepared.

i-am-not-a-clever-man-comic.jpg

That was good fun... walked away from that with a bunch of strong 20+ strength weapons, and I felt like a badass with that REALLY nice fight with the
Dragon.
 
Ok' so I'm at a part where there's an
invisible shrine. I think I k ow how to make it visible. From the clue it sounds like I have to be riding a certain animal. But when I try to ride them I just get bumped off as I ran out of stamina. Is this impossible if you haven't upgraded your stamina?
 
This game is basically the world level scope of Witcher 3, environmental art design of Xenoblade and sandbox gameplay of MGSV crashing into each other at high speeds.

How the fuck did humans make this thing.

It was a huge game changer once I realized I could blow up mineral rocks instead of having to carry around a club to break them.

Opposite for me. Felt like an idiot spending all my time chasing after minerals falling down huge/deadly cliffs when I realized I could just wack em with a hammer and the minerals drop in place.
 
Without spoiling things, can someone confirm or deny my fear that all of the shrines and dungeons will only feature puzzles that require the Great Plateau's
five
sheikah slate abilities because that is everything the devs could be certain of the player would have outside of the bow and a melee weapon of some kind? So in short that there won't ever be any puzzles involving tools you might not have at that point in the game, or traditional tools found in older games specifically like a hookshot, boomerang, etc., assuming those are in the game at all?

Also, again without story spoilers, am I right to believe that you'll never get the ability to repair weapons? I like collecting new ones and trying them out but I also feel like I should be able to keep the more special ones and repair them so I can keep using them. Weapons in general seem extremely brittle as well by the way, as in it makes little sense for a normal soldier's sword to break in what feels like 20 hits, but maybe that's just me.

I'm really loving the game outside of the above concerns but one other thing I kinda don't really like is the focus on technology in the shrines and sheikah tools used. I guess I'll always prefer dungeons and a setting that is more natural and focused on low-tech tools, in other words how the overworld has been for the most part up to where I am now. While the pristine and high-tech shrines contrast with the raw nature and rusty gear found outside effectively, I am missing things like the dusty and "earthy" dungeons found in games past that only had hints of older high-tech contraptions. Hopefully the game will mix it up a bit in the proper dungeons which I still have to find.
 
Ok' so I'm at a part where there's an
invisible shrine. I think I k ow how to make it visible. From the clue it sounds like I have to be riding a certain animal. But when I try to ride them I just get bumped off as I ran out of stamina. Is this impossible if you haven't upgraded your stamina?

If you're doing the one I'm thinking of you should be able to do it with little to no upgrades.
 
Ok' so I'm at a part where there's an
invisible shrine. I think I k ow how to make it visible. From the clue it sounds like I have to be riding a certain animal. But when I try to ride them I just get bumped off as I ran out of stamina. Is this impossible if you haven't upgraded your stamina?
You can always drink a stamina potion once stamina gets low, that should help.
 
Kind of lame that you can't do a shrine because you break every weapon you have against one enemy and their HP doesn't even go past half. And they can 1 shot you. (
chaas qeta
shrine)
 
So I've only watched the very first story cutscene (at the Plateau) and the voice acting isn't terrible. I mean, there's plenty of time for it to get worse but for now it's def passable.

Also I'm liking the premise of this story quite a bit. My husband (who is not a gamer and has only seen me play SS) says it seems way more relatable and interesting than SS, which had too much "mystical backstory stuff".

He's also quickly getting really into it, since we're playing this together. The fact that it can suck in a non-gamer so quickly is quite something imo
 
Ok' so I'm at a part where there's an
invisible shrine. I think I k ow how to make it visible. From the clue it sounds like I have to be riding a certain animal. But when I try to ride them I just get bumped off as I ran out of stamina. Is this impossible if you haven't upgraded your stamina?

If you soothe rapidly (lol) you should be ok. Might need a stamina boost from food (not sure since mine is already higher) but it doesn't take very long.
 
Link can carry all the food and materials in the world but limited weapons? Just a funny thought I had while I was hunting for clothing dye stuff.
 
I kinda really like tha weapon durability, i have had some great fights when moblins swarm me and i'm throwing shit at the that's about to break, steal their weapons and continue the fight. Boomerangs are also really fun to use since you need to be wary of your surroundings and catch the thing yourself.
 
Glad to see in the Eldin region that some of the shrines are more fleshed out than some of the other areas I've been to.

Also upgrading the
Flamebreaker set
two ranks for the set bonus is... pretty god damn useful. Highly recommend you do so as soon as you get access to all three pieces.
 
wow, this game!

Zelda is my favorite game series of all time and these days basically the only game that I can't wait until it finally comes out. So this wait has been a pain.

Got so excited by all the build-up since that 2014 image reveal.

And then I started the game on my Switch and... I was completely underwhelmed.

Maybe because I had seen so much of the initial gameplay already or I don't know, but I didn't especially enjoy any of the first tutorial area.

Then when you leave that first area... I was really awestruck. I guess it hit me when I first saw
a group of wild horses not far from the stable.

Since then I couldn't let go of the game. wow, just wow. It's completely different, yet still undeniably Zelda.

And I think that
Hatano village is the most beautiful settlement
I have ever seen in any Zelda game, or maybe any game ever. Those Ghibli vibes ;_;
 
I haven't encountered a single bug yet. How did they do it? How is it even possible in such a vast world?
Also, very happy with the French VA. Reminds me of cartoons from the 80s like the Mysterious Cities of Gold.
 
This thread has doubled in size since my first post (about 12 hours played), and while I haven't been reading it so as to avoid spoilers (tagged or not), I may as well drop in with another diary entry of sorts, mostly for my own records but also in case it amuses anyone to compare notes.

I've put in roughly 35-40 hours. This matches, if not surpasses, the largest video-game binges I've had in my life, and strangely enough the pacing has felt very relaxed. (It certainly doesn't feel as though I've put in as much time as it takes to do a patient, mostly complete first run through WW/TP/SS.) My whole experience thus far has felt like a typical endgame sweep before the point of no return or final boss: you finally get the whole run of the map, so you squeeze as much out of it as you can until you hit either boredom or a skill ceiling.

I am at five hearts and three stamina upgrades, with some unspent orbs banked up, and a small handful of shrines discovered but not cleared (primarily the
Major Tests of Strength
). Early on, I realized that the way I wanted to proceed with the game was to fill out the map first, following my curiosity and permitting myself to chase interesting landmarks or objectives along the way. With respect to the map, I've been filling it out in an approximately radial fashion, starting in the northwest and moving anti-clockwise down the southwest and then to the southeast.

At the time of this writing, I have not done any of the following:

- Met Princess Zelda
- Encountered anything to do with the Master Sword
- Defeated a Guardian
- Entered a dungeon (though I'm fairly close with two of them in terms of quest progression)
- Discovered what
Korok seeds
(I've collected 30+) and most crafting collectibles like
the Ancient parts
are for
- Understood how to use the Sheikah Slate's shrine radar effectively, if at all
- Visited anything northeast of Hyrule Castle
- Seen much of anything in the southeast either, apart from scaling the towers
- Viewed more than one Memory flashback cinematic
- Completed the first quest suggested to you at the conclusion of the introductory business on the Plateau (or travelled anywhere near it)
- Defeated Ganon

I was concerned that the game's curve of introducing new ideas and challenges would abruptly flatten out into a plateau, given how every area is designed to be accessible from the start. But this isn't the case at all: there's a definite sense of progression as your collection of better (but breakable) weapons incentivizes you to skip (or frugally bomb your way through) basic enemies like Bokoblins, but pick fights and assault encampments that you might have chosen to skip early in the game. It's functionally the same as what RPGs conventionally gated behind levels, but here it emerges organically from the player's own desires and fluency in the game's systems.

I'm also regularly learning something new or trying it for the first time. A few things I didn't know/do/try until my third full day of play:

- Swinging a shield in combat with the A button
- Swapping on the fly between shield-surfing and the paraglider
- Dropping bombs directly below your feet while gliding (like the Deku Nuts in MM)
- Mounting a horse via gliding directly onto its back
- Taming a
skeletal horse
(though the stables refuse to take it in)
- Activating electric conduits with metal treasure chests
- Ascending waterfalls in rainy locations unsuitable for climbing by
building staircases with Cryonis
- Luring a Guardian to zap a Hinox with friendly fire (though if you're fighting both at once, it's probably by mistake)

Meanwhile, few things are as satisfying as encountering an figuring out an "uncover the shrine" overworld puzzle on your own, then later encountering a quest for it, which instantly auto-completes. In the southwest of the map, I managed just that with the
East Gerudo Ruins
; not the only case, but the best, entirely solvable with the contextual clues in the environment.
 
I haven't encountered a single bug yet. How did they do it? How is it even possible in such a vast world?
Also, very happy with the French VA. Reminds me of cartoons from the 80s like the Mysterious Cities of Gold.

There are bugs, for sure, there are. But simply you must be clever man so you are playing the game like it was designed for, but give the controllers to your 5years old child - it will find bugs faster then any QA engineer in the world.

Game like that cannot be fully idiotproof (sorry for using this term). It is just impossible.

But still got work Nintendo. Very good work.
 
Seriously, fuck the bloodmoon and its cutscene. I understand monsters need a mechanism to respawn, but did it have to be this?

This cutscene has fucked me so many times. Just now it happened while I was traveling by way of sandseal, and after the scene, my seal is gone.

I don't understand how this wasn't changed during testing. This game had to have been tested extensively. I just want to understand what sort of fucking drugs Nintendo designers were on
 
My biggest takeaway from my entire weekend binge on this game... Guardians are not the thing you need to fear. In fact once you figure out those guys they become pretty easy to handle (at least one or maybe two at a time).

No. The real thing you need to fear in this game are
Lynels
- these fucking things. They're even... ranking up or something as I have gone further into the game, each new one even more dangerous than the last. However, every time I have fought one, I've learned all kinds of shit about how to fight them. The last run-in I had with one I figured out
you can mount them and slash the shit out of their back if you get in close after you've stunned them mid-charge or winding up a fireball.

I'm excited to see just how many variations of these things there are wandering around the world.
 
I've been avoiding Zelda threads but I just want to say that having played about 5 hours it's already one of the best experiences I can remember in gaming and has far exceeded my expectations and wildest hopes.

PS: I lost count how many times I've died. I don't remember dying in Twilight Princess once.
 
I kinda really like tha weapon durability, i have had some great fights when moblins swarm me and i'm throwing shit at the that's about to break, steal their weapons and continue the fight. Boomerangs are also really fun to use since you need to be wary of your surroundings and catch the thing yourself.
Exactly, I think this is one of the only games where weapon durability works. Leads to some improvised situations and keeps combat feeling fresh.
 
I've been avoiding Zelda threads but I just want to say that having played about 5 hours it's already one of the best experiences I can remember in gaming and has far exceeded my expectations and wildest hopes.

Couldn't agree with you more. This is one of those games that gets better and better as you play and those one hour gaming sessions somehow turn to four hours without you noticing it and I can take hours just exploring the wild without really doing any missions. This game is just something else.
 
any other difference between the normal and limited edition guide from Piggyback other than the harder cover? Are the pages in the limited edition heavier/thicker?
 
Man, I absolutely loved that section. It was so goofy and hilarious, and I had to do some real weird stuff to get the guards to go where I wanted
(I needed one of the guards to see a Banana so he would be distracted and I could paraglide to the ladder, but I was too far away to throw it close enough to him, so I stasis'd the banana, hit it a few times and rocketed it towards him. Maybe the goofiest/most satisfyingly weird idea I've had so far, AND IT WORKED)
Things like that are why I love this game
Best thing about the game so far is I haven't had an idea that hasn't worked. People were saying they didn't see what was so special about the physics in the game before it came out but their implementation is spot on.
 
Guys- I am at work...was gonna take my Switch with me but I know NO WORK would get done..

Having actual withdrawals! This is SO FUCKIN SICK


BUT, I am disappointed at the Shrines aka dungeons. They are like 3-5 minute little puzzles that dont require any real thought. A far cry from OoT.

Without spoiling too much, can you tell me if there is more 'meat' beyond the open world in this? Like big dungeon sections etc? Like in OoT you went into the Deku Tree and did shit, or the Zoras place and there was a massive section inside etc?

I'd be quite disappointed if the game relied on its open world for the experience throughout.
 
Regarding the last Shiekah-Slate Module:
It kind of annoys me, that I don´t get a nice 3D model of the stuff for my Hyrule-Handbook (don´t know the english name), but only the photo that I took.
Will I get proper 3D models later on (kind of like Wind Waker HD) or do I need to take good photos to make this thing presentable?
 
My various friends playing the game report only experiencing a small handful of bloodmoons -- ever.

Meanwhile, I get them constantly, and when they happen, they tend to happen 2 or 3 times in a row -- Like within minutes of the last bloodmoon. I've counted ten bloodmoons today, and probably 25+ since Friday.

They happen so frequently and are so disruptive that it's negatively impacting my experience in a very real way.

I think my save must be bugged. Has anyone else experienced this?
 
Best thing about the game so far is I haven't had an idea that hasn't worked. People were saying they didn't see what was so special about the physics in the game before it came out but their implementation is spot on.

It's pretty amazing to be honest. Nintendo has put forward probably the most well-executed example of "emergent gameplay" I've ever seen. Not the company I would have really expected to make advances in that context.
 
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