What is the DLC schedule again? When are we getting hard mode?
I was thinking of buying a Switch this week and starting all over again, but now I'm thinking (with the Switch's various issues and weak lineup) that I might wait to play it again until hard mode comes out and we're hopefully into a batch of Switchs with the joycon and wifi connection issues worked out.
It was very hard to understand what hard mode might be before playing the game, but now it's obvious. A simple 'fullness' mechanic on food (plus perhaps a 'heal over time' vs instant heal) would make the game exponentially harder. There are multiple bosses I wouldn't have beaten without abusing food. I then sold it all and decided to quit using it as it was making the game brain-dead easy, which is a shame. The game is hard as hell at first, after all.
I never used food for stamina, for whatever reason. Never really occured to me. But now that I think about it you could cheese all the labyrinths with stamina food as well.
So yeah, I have to imagine that that's what hard mode will be and honestly I'm looking forward to it.
60+ hours in and still feel the exact same way.
I was thinking of buying a Switch this week and starting all over again, but now I'm thinking (with the Switch's various issues and weak lineup) that I might wait to play it again until hard mode comes out and we're hopefully into a batch of Switchs with the joycon and wifi connection issues worked out.
It was very hard to understand what hard mode might be before playing the game, but now it's obvious. A simple 'fullness' mechanic on food (plus perhaps a 'heal over time' vs instant heal) would make the game exponentially harder. There are multiple bosses I wouldn't have beaten without abusing food. I then sold it all and decided to quit using it as it was making the game brain-dead easy, which is a shame. The game is hard as hell at first, after all.
I never used food for stamina, for whatever reason. Never really occured to me. But now that I think about it you could cheese all the labyrinths with stamina food as well.
So yeah, I have to imagine that that's what hard mode will be and honestly I'm looking forward to it.
These two things AND to add that the combat encounters are almost always exciting in some way. Combat in open world games is generally garbage and slowly but surely becomes more and more of a chore as the game goes on. In Zelda, because of the dynamic weapon system and physics engine, combat seems to be a much more intricate push pull, rather than the comparatively dumb systems of other games of this type.
I cannot get enough of the combat in this game. It's immensely satisfying even 20 hours in and each new weapon or enemy I find adds to my skill and strategy, but does not diminish the encounters with weaker enemies.
60+ hours in and still feel the exact same way.