The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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What are you all going for in terms of Heart of Stamina upgrade ? I'm at 4 hearts, debating what to do with my second set of 4 Spirit Orbs.
 
I'm not that far into the game (maybe 12 hours), but I'm REALLY enjoying it.
I do like how the world is s huge, but is it maybe too huge?
I think I'd prefer a smaller, more dense world than the sprawling, nearly empty world we got here. It has it's draws, but it's kind of a chore getting around, even with fast travel locations. I wish your horse could fast-travel with you.

We playing the same game?

Explore, bruh.
 
I watched a video of the final boss, Calamity Ganon, in both his/its forms. It doesn't really look much like Ganondorf from the post-SNES games. So is Calamity Ganon the same entity as Ganondorf, or a new entity that just happens to go by the same name?
Ganondorf is his humanoid form. Ganon is his monster form. Calamity Ganon is just another form, albiet more mutated and powerful, but it's the same guy.
 
Zelda's voice is really grating. Don't tell me all the memories are about her?

You skipped all the dialogues explaining what the memories are or what? Of course it's about her, it's the whole point of the memories.

What are you all going for in terms of Heart of Stamina upgrade ? I'm at 4 hearts, debating what to do with my second set of 4 Spirit Orbs.

Get at least 3-4 stam upgrades after 4 hearts. It's a massive quality of life boost.
 
Also, does anyone have a recipe using the goat butter. I also have milk, assuming they accompany one another.
There's a poster in Hudson's house in Akkala that shows butter and milk being used for something. I think the other two ingredients were steak meat and I think rice.
 
I'm not that far into the game (maybe 12 hours), but I'm REALLY enjoying it.
I do like how the world is s huge, but is it maybe too huge?
I think I'd prefer a smaller, more dense world than the sprawling, nearly empty world we got here. It has it's draws, but it's kind of a chore getting around, even with fast travel locations. I wish your horse could fast-travel with you.

The populated areas are interesting because they don't exist every ten steps of the way. Plus having alone time in the wild just taking in the sights and doing whatever you like is why the game is great.
 
So
Most of the Sheikah were killed off by their own creations during the initial Calamity awakening?

Most of everyone was killed off, really.

Zelda's voice is really grating. Don't tell me all the memories are about her?

Yes they are, it's a story of her quest and struggle to unlock her power to seal Ganon.

It's not good.

I'm almost certain the people saying BotW is empty are either not playing the game and trolling or they are ignoring or not seeing the stuff you can do.

Or they're early in. The game seems shockingly empty and way too huge at first.
 
Encountered an amazing area on top of a mountain tonight. I saw a big glowing light on the peak in the distance, and within the glowing light was a
special mount that appeared to be the master of those blue creatures that drop rupees when hit. It was a horse with blue skin, a white mane, and a gold laurel around its head. Didn't have enough stamina to catch it, but I hope it'll be around when I come back with food and elixirs.
 
You skipped all the dialogues explaining what the memories are or what? Of course it's about her, it's the whole point of the memories.
I thought it's memories of Link and his quest.

Fuck my memories then. I don't want to hear Zelda crying and feeling sorry for herself every freaking time. Just depressing.
 
!!!

That was a hell of a fight to do at 6 hearts but thankfully I went prepared with buff elixirs and 2 good weapons that I was hoarding for like 4 hours lol

Also it helped that I already fought one of them somewhere else.

I beat that guy last night - also at 6 hearts. I was planning to just sneak around but got caught and had to fight.

I don't know if it will always be that way but buff food/elixirs seem to be key to fighting the Lynels. I took a high attack bonus buff, and wailed on him with my strongest single-handed weapon I had left from Hyrule castle...Until that broke, and then wailed on him with my strongest two-handed weapon to finish him off. Barely won as he could almost one-shot me.

Buffs, shield blocking, parrying, dodging, and healing items are very important with these guys. He was the first one I've actually managed to beat. I did learn though that you can stun them a bit with a good arrow shot. At least to the head.
 
Where to start? I've never been the biggest fan of the 3D Zelda titles and A Link To The Past is one of my favorite games of all time. When I read Breath of the Wold had climbable towers that unlocked portions of the in-game map, I immediately thought of Ubisoft's production. I used to love open world games before the trend in designing these types of games meant marking every point of interest on the in-game map and a reliance on fast-travel. I understand wanting to respect a player's time but these design trends kill the sense of exploration and discovery which is why open worlds are so appealing to me.

And now I've spent considerable time with Breath of the Wild, at least relative to the release date. Someone jokingly mentioned Morrowind in that thread about being afraid to start Breath of the Wild. That's funny for two reasons.

First, I love Morrowind. It was massive with varied locations. It had a smart fast travel system (Silt Strider). The quest design gave you directions (sometimes unreliable) from your current location instead of marking your map. It wasn't afraid of letting you get lost and it wasn't afraid of letting you miss out on content. I've put hundreds of hours into Morowind and never finished the main quest. That quest line was never important to me, the exploration and discovery are what held my attention.

Second, and speaking of exploration and discovery, Breath of the Wild comes closest to that feeling I had when roaming the world of Morrowind. I have a self imposed no fast-travel rule that I use for all open world games I play and I wish quest location markers didn't exist but it does so many other things right. The towers build your map but it's up to you to fill out the points of interest. That's such a novel, brilliant concept and I hope more games copy this idea. Traversal is also a dream thanks to being able to climb anywhere (I loath automated climbing systems popularized by inFamous, Assassin's Creed and Uncharted) and adding challenge to it by relying on your stamina and weather conditions. I've spent most of my upgrade points on stamina just so I could explore more. And your reward for scaling mountains and towers? Paragliding. That's a page out of the Just Cause playbook and while not as action oriented, even if it allows for death-from-above attacks, it still gives you the ability to get to a spotted location quickly. It's another wonderful tool for exploring the world. Oh and here is a camera to catalog everything you find along the way.

I guess that's a long winded way of saying Breath of the Wild nails exploration and discovery. And that's not to mention the other systems it has that I appreciate (economy, cooking, equipment upgrades and vareity).
 
I love the idea of an
advanced civilization killed off with all its technology left behind and nature reclaiming it. I'm curious though, doesn't this game add depth to the Sheikah? I would imagine the technology and extremely long lifespans were a result of years of progress, no? Back in older games weren't they just ninjas?
 
God, being able to play this in bed with my Switch is a such a mixed blessing. I love being able to play anywhere, but it's a killer for my bed time! I'm tired at work and all I'm thinking about is this game.

Also, does anyone have a recipe using the goat butter. I also have milk, assuming they accompany one another.

You can make Hot Buttered Apples. You just bake an apple with goat butter, I think that's it. I got the recipe from the little girl with the cooking side quest in Kakariko village.
 
Finally got around to doing a dungeon, Ruta.
Really enjoyed it and it was a tough boss fight in the start. The whole way up the Zora domain was wicked.

Getting Shock Arrows and avoiding that Lynel, oh boy.
Nice to have the Zora gear now too, will make exploring up waterfalls a lot easier.

I decided to keep heading North and stumbled upon (spoilers related to house quest in Hateno):
the new village. How cool is that! 3000 rupees well spent.
 
You're actually sort of at a weird disadvantage in some ways with the stamina upgrades because for some reason when you expend all of your stamina, you have to wait for the full meter to go back up before using any of it again. No idea why they set it up that way but it's screwed me over in a few chases.
I just don't let the meter empty when running away. It's worked out so far.
 
I'm going all hearts for now(only got six) I still get one shoted by most enemy's.

Defense is a much bigger deal than getting hearts. You double/triple your effective health pool easily that way. With defense food even end game monsters only deal a quarter heart damage (I have 5 hearts)

yeah,sorry,actually that's why i wanted to ask if it has some uses since it seems pretty weak by that number

The five is only if you physically strike with it, which you don't want to do because they have very low durability. They launch balls of electricity that are very strong IIRC.
 
The thing about this game that is so amazing to me, still... 20 hours or so into now, is that you can literally interact with every single element of the game's world. Everything is interactive. Literally everything.

Nearly every surface can be climbed (with a few exceptions in shrines and dungeons), every tree can be cut down, etc. etc. There's no part of the scenery that cannot be altered or interacted with in some way. There are no invisible walls either. And there's no non-interactive window dressing.

It's all level design. The whole thing. Every single object.

I just saw lighting strike a tree, and it tumbled over and took out a few enemies underneath.

I also picked up a metal crate with magnesis and lighting struck it as I held it near a chu chu... and its remains became electric chu chu blobs for me to collect even though it started out as a normal chu chu. That is just nuts.
 
Man, this game is so good. I just keep getting lost, but there's always something amazing to discover.

Combat is the best it's ever been in any Zelda game. Easily.

I can't believe how well they managed to change up everything. This looks like it has a really strong chance of surpassing Wind Waker and being my favorite game in the series. And maybe even challenging for being one of my favorite games ever. Just wow.
 
Finally got around to doing a dungeon, Ruta.
Really enjoyed it and it was a tough boss fight in the start. The whole way up the Zora domain was wicked.

Getting Shock Arrows and avoiding that Lynel, oh boy.
Nice to have the Zora gear now too, will make exploring up waterfalls a lot easier.

I decided to keep heading North and stumbled upon (spoilers related to house quest in Hateno):
the new village. How cool is that! 3000 rupees well spent.

That's the one dungeon I've done too, and the
whole lead-up, introduction to Zora's Domain, Lynel fight (I just fought the fucker, AND won by the skin of my teeth), opening the divine beast, and the dungeon/boss itself
were ALL incredible. I hope the other regions are this exciting, because wow!

Has anyone been able to retrieve titles and album art for the CD?

iTunes pulled down the titles just fine, gave me four options in fact, two of which were in Japanese and two in English. No cover art though.
 
Just finished the first main dungeon (the
Zora
one).

Meh. Didn't like it at all. Not surprising, considering I've never enjoyed the dungeons in these games.

e: also surprised how little I care about the story. Been skipping most of the dialogue with these fish folk.
 
The thing about this game that is so amazing to me, still... 20 hours or so into now, is that you can literally interact with every single element of the game's world. Everything is interactive. Literally everything.

Nearly every surface can be climbed (with a few exceptions in shrines and dungeons), every tree can be cut down, etc. etc. There's no part of the scenery that cannot be altered or interacted with in some way. There are no invisible walls either. And there's no non-interactive window dressing.

It's all level design. The whole thing. Every single object.

I just saw lighting strike a tree, and it tumbled over and took out a few enemies underneath.

I also picked up a metal crate with magnesis and lighting struck it as I held it near a chu chu... and its remains became electric chu chu blobs for me to collect even though it started out as a normal chu chu. That is just nuts.

For the record there are invisible walls. Try to escape the map and you'll be stop by invisible walls with the game saying you can't go farther. Which is stupid considering there are things you can see beyond said walls
 
I don't want to read too much of this thread but I did want to post this: I've played this game all weekend and I'm in love with it. It's easily the best console Zelda since OoT. I enjoyed Majora's Mask and Wind Waker but they didn't reach that level for me. Twilight Princess is my least favorite mainline Zelda and Skyward Sword was very uneven, with things I loved and things I hated. BotW on the other hand is just a joy to play so far. it's been quite some time since a game made me smile this much while playing. I've probably been killed in this game more than any other 3D Zelda but when it happens I'm eager to try again because it never feels unfair and I'm not punished . Love the shrines, love the villages, love the writing. Can't wait to get home again to play.

PS - The Switch pro controller is wonderful!
 
Can someone help me on one of the dungeons?

Death Mountain -
Rudania: I need help finding 1 terminal. Due to me getting motion sick from the turning mechanism. Have a problem concentrating because of it.

The last one I need is in the tail section. Room right next to the entrance. Can see a torch and a metal crate in there. How to access it?
 
Did my first divine weapon dungeon near Zora's Domain

I can understand that could only take 10 minutes all up but that shit had me legit stumped for an hour. Especially the
terminal on the underside of the trunk.
Then there was the one where you need to
freeze the stream of water
. That was so simple when I got it but that took forever

Also I finally learned that you can throw boomerangs (using R) and they come back as you'd imagine. Over 15 hours and I was convinced they were just a melee weapon.
 
Defense is a much bigger deal than getting hearts. You double/triple your effective health pool easily that way. With defense food even end game monsters only deal a quarter heart damage (I have 5 hearts)

The five is only if you physically strike with it, which you don't want to do because they have very low durability. They launch balls of electricity that are very strong IIRC.

Yeah, all my armor is rated 3 so I probably should find something new.
 
Can someone help me on one of the dungeons?

Death Mountain -
Rudania: I need help finding 1 terminal. Due to me getting motion sick from the turning mechanism. Have a problem concentrating because of it.

The last one I need is in the tail section. Room right next to the entrance. Can see a torch and a metal crate in there. How to access it?

Light an arrow with the blue flame and fire it through at the torch.
 
Can someone help me on one of the dungeons?

Death Mountain -
Rudania: I need help finding 1 terminal. Due to me getting motion sick from the turning mechanism. Have a problem concentrating because of it.

The last one I need is in the tail section. Room right next to the entrance. Can see a torch and a metal crate in there. How to access it?

Not sure if I have the right spot, but...

There should be a door with an eye hole in it. You fire a lit arrow through that eye to open the door. Then inside the next room there's a metal crate hidden in the ceiling, use that to get past the flames.
 
Oh yeah, I made a huge mistake when I decided to just check out one more location before I went to sleep yesterday. It was 3am and that place happened to be Eventi Island. Needless to say I did not have a good night's sleep.
 
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