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Just parry their laser
"Just"
Just parry their laser
Why.....why is the combat so unexpectedly deep?!
That's easier said that doneJust parry their laser
Is it? I've found it more broad than deep. There is not much nuance to performing parries or combos, but there are often many options to exploit during encounters. These are often obvious and easily done, limited by the creativity of the player, but never far out of reach for newcomers. I would call the cooking system deep. You really have to dive in to figure out what works and how to replicate success. But combat is intuitive in a really pleasing way. If you expect you are able to do something, you probably are able to do it. You don't need any arcane knowledge, you don't need to study the mechanics. You simply examine the world, gather what's needed, and do what you want to do.Why.....why is the combat so unexpectedly deep?!
Is it? I'm not far in but so far it feels more shallow than Wind Wakers which had the best combat IMO. That said, I've not found anywhere to use the environment against an enemy yet.
Not sure if I have the right spot, but...
There should be a door with an eye hole in it. You fire a lit arrow through that eye to open the door. Then inside the next room there's a metal crate hidden in the ceiling, use that to get past the flames.
Thanks. For some reason I didn't think the blue flame would transfer to any other than torches. My head is clearly not doing well lol.Light an arrow with the blue flame and fire it through at the torch.
That's easier said that done
Not too bad."Just"
Is it? I'm not far in but so far it feels more shallow than Wind Wakers which had the best combat IMO. That said, I've not found anywhere to use the environment against an enemy yet.
Is it? I've found it more broad than deep. There is not much nuance to performing parries or combos, but there are often many options to exploit during encounters. These are often obvious and easily done, limited by the creativity of the player, but never far out of reach for newcomers. I would call the cooking system deep. You really have to dive in to figure out what works and how to replicate success. But combat is intuitive in a really pleasing way. If you expect you are able to do something, you probably are able to do it. You don't need any arcane knowledge, you don't need to study the mechanics. You simply examine the world, gather what's needed, and do what you want to do.
It instantly breaks if you fail the parry.Parrying doesn't damage your shield
Is it? I'm not far in but so far it feels more shallow than Wind Wakers which had the best combat IMO. That said, I've not found anywhere to use the environment against an enemy yet.
You lose it instantly if you fail the parry.
Nah. That just defeats the purpose. Besides, I almost never use shields since the two-handed weapons deal way more damage.Don't fail the parry
Practice, save beforehand and load if you lose it
Between weapon degradation, and the seemingly crazy enemy ai, I'm surprised at how much there is to the combat, and I'm pretty early too, especially compared to other Zeldas.
Is it the first game to make you genuinely scared/worry of:
- Cold
- Heat (Metroid series maybe?)
- Rain
- Lightning
- Your horse dying (outside of plot)
etc...
I really thought the degradation would fuck me off but its actually a really fun feature, I love being forced to Switch (har har) it up.Between weapon degradation, and the seemingly crazy enemy ai, I'm surprised at how much there is to the combat, and I'm pretty early too, especially compared to other Zeldas.
Like, I'm so used to Z-Targeting, side stepping, and going to town. But now, I feel like I can't just jump in and go crazy.
Why can't I find any decent weapons for the life of me?
I am still early in the game and I just reached Hateno village but I am getting destroyed by ennemies because my weapons dont do any damage and they break after 5 hits. best weapons I have are two 20 swords.
Precisely my thoughts:Did my first divine weapon dungeon near Zora's Domain
I can understand that could only take 10 minutes all up but that shit had me legit stumped for an hour. Especially theThen there was the one where you need toterminal on the underside of the trunk.. That was so simple when I got it but that took foreverfreeze the stream of water
I've seen numerous reports of people throwing around quantified statements about the "length" of the game's dungeons, one claim which even references a "10 minute" completion time of the first dungeon. This is absolutely ridiculous—even more so than an attempt to quantify the actual length of the game or main questline in terms of hours and minutes. The problem with this approach is that it assumes that the average length of the dungeon completion process is directly related to the amount of time required to complete the dungeon. Of course, as we all know from past Zelda games and even more heavily-focused puzzle-oriented games (such as, for instance, the Professor Layton series), if a person knows the solution to a puzzle, it can be completely extremely quickly. Such is the nature of any puzzle, including some of the world's most challenging puzzles. But that doesn't make them any less challenging—and arguably, it may actually make them more compelling. Simplicity and elegance are often inextricably linked.
The same is indeed true of Breath of the Wild's dungeons, most of which consist of around five or six primary puzzles separated by navigational hazards and other interstitial challenges. Although someone who has all the answers conceivably could finish one of them within half an hour, literally no one is going to do that on their first attempt. Instead, the average time to complete the same dungeon which this claim referenced would be closer to—by my judgment—1 to 1.5 hours. I have no shame in admitting that it took me personally much closer to 1.5 hours, because I made sure to collect all the treasures along the way.
As for the size of the dungeons, yes, they are absolutely smaller in overall size than, say, those of Twilight Princess. But the difference in approach here, generally speaking, is that of a large sequence of rooms and environments (Twilight Princess) versus a much smaller—and more cohesive—central environment with appendages and far more depth of traversal possible. For instance (small spoiler ahead in this sentence), you can actually scale the outsides of the dungeons in Breath of the Wild, which just serves to render them even more palpable and menacing. In lieu of a special item for each dungeon (a convention with which BotW breaks), this time, each dungeon has a unique gimmick of its own which must be used to complete it. That's all the specifics I'll offer here as it is absolutely not worth spoiling it for yourself.
There's also the question of styling and themes. Many people have lamented the lack of conventional elemental theming (Fire Temple, Water Temple, etc.) for the dungeons in BotW—or at least, the supposed homogenization of design and decoration of their interiors. But again, while they all do share some common traits (as a matter of necessity), there absolutely is a difference in environmental feel, musical presentation, and mood. And in fact, I would go so far to say that each of the dungeons in BotW actually feels more unique and more memorable than those in most every other Zelda game in recent memory, if not simply because of some of the unexpected tricks and surprises which await the player within them.
So in summation, if you're going into Breath of the Wild with an open guide in front of you, then sure, you should expect short dungeons. If you're playing like an actual responsible human with some degree of self-control—and you don't have an IQ of 170 or a team of people solving puzzles along with you—you can expect a great experience and some of the more memorable dungeons in the series.
You just need to get better. Headshots deal critical damage for example. Flurry also deals more damage than normal.People pre-release were saying the game doesn't scale difficulty, and while that's mostly true, I have to wonder if there's some weapon scaling going on. As I've gotten further into the game, the chests I'm finding are containing better and better stuff, even when returning to areas I'd been to previously. I'm not sure what exactly is going on behind-the-scenes, but I think that'll sort itself out for you, as you get further on.
Is it? I'm not far in but so far it feels more shallow than Wind Wakers which had the best combat IMO. That said, I've not found anywhere to use the environment against an enemy yet.
It's still possible, my combat revolves around being right up close to an enemy and multiple enemies, dodging and partying it all without letting up
In retrospect, all of the anxiety of the "no towns" thing is really amusing.
These are some of the best and carefully crafted towns Zelda has ever seen.
Why can't I find any decent weapons for the life of me?
I am still early in the game and I just reached Hateno village but I am getting destroyed by ennemies because my weapons dont do any damage and they break after 5 hits. best weapons I have are two 20 swords.
That's for sure. There is a more "scramble to survive" feel in BotW that gives combat a real sense of urgency and improvisation. The old Z targeting combat felt more like a dance, or a test of rhythm, where you simply had to keep step with the movements of your enemy, as if they were a ballet partner. In past 3D entries, the emphasis was on reaction; in BotW it is on action.Like, I'm so used to Z-Targeting, side stepping, and going to town. But now, I feel like I can't just jump in and go crazy.
What recipes are you using?Defense is a much bigger deal than getting hearts. You double/triple your effective health pool easily that way. With defense food even end game monsters only deal a quarter heart damage (I have 5 hearts)
You've got so many options now. Just the 1-on-1 combat itself has a ton of added depth with various weapon types, each with their own attacks, flurry attacks, shield parries, etc. The increased difficulty of the game encourages you to master these systems much moreso than previous Zelda games too. But we haven't even gotten into ranged combat, at that point, which has received such a huge upgrade. Switching between my melee weapon and my bow in the middle of a scuffle is very satisfying and makes the encounters much more dynamic. Then, you've got stealth, which completely changes your ability to approach combat scenarios. You've got environmental interactions, such as lighting grass on fire, riding up the updraft with your paraglider, and then doing a bombing run from above. You've got enhanced AI, an enemy using a wooden club saw a fire and, mid-fight, ran over to light his club on fire while his buddies kept me occupied. Knocking an enemy's weapon from their hand, and picking it up, to watch them then panic and find another weapon as quickly as possible never gets old.
Eventually,you also get the ability to use runes on enemies as well. Being able to stop time on a tough enemy to focus on the smaller guys is a technique that adds a lot of depth too, for example.
Just cook five ingredients with the same effect for maximum value. You can mix and match a bit, but they need to have the same effect for it to work.What recipes are you using?
I'm having a hard time finding any good, cohesive list online - lots of "just throw some shit in there lol" which is not fucking helpful at all (I know that's what the game wants you to do, but I'm a very meticulous kind of guy who takes detailed notes, and that kind of haphazard thinking does not mesh with me at all).
Anybody know how to see set bonuses? I have the soldier armor all at 2 star, but not sure how to see what that does.
Is it? I'm not far in but so far it feels more shallow than Wind Wakers which had the best combat IMO. That said, I've not found anywhere to use the environment against an enemy yet.
Anybody know how to see set bonuses? I have the soldier armor all at 2 star, but not sure how to see what that does.
What recipes are you using?
I'm having a hard time finding any good, cohesive list online - lots of "just throw some shit in there lol" which is not fucking helpful at all (I know that's what the game wants you to do, but I'm a very meticulous kind of guy who takes detailed notes, and that kind of haphazard thinking does not mesh with me at all).
Precisely my thoughts: