The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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They should call this game The Legend of Zelda: Sidetrack into the Wild

Seriously, I got out of the Plateau two days ago and I still didn't get to the next main objective :|
I will suggest this for OT2 title.

Does anybody know what it means when a weapon shimmers in the top right corner of its menu icon? I'm guessing it means it's more durable, but I'm not positive...

I think it means you haven't used the weapon.
 
How are you guys handling going back to early sections to explore? I feel like I get to a new area and wander around,climb the tallest mountain,find a couple spots then move on. I know there's stuff I missed but there's no way of knowing where or what. There are large sections of field where there is just nothing but enemies and camps.
 
So I picked up my Switch and Zelda yesterday. In getting around to playing in a few minutes.

2 questions

Any advice starting off?

And

I bought the season pass on eshop, I know I'm supposed to get some chest in great plateau but didn't see a option to download. Does it pop up automatically?

1. Save everything you find, even if it doesn't appear to have a use. Even if it feels like you are hoarding menial things, like monster parts, keep them until you know for sure what they do. This might be a long wait, but you will be happy to have not sold off something you wish you had found.

2. Don't let your stamina deplete. Let it ALMOST deplete and then let up. It will begin recharging and you'll be able to use more in short bursts. This is especially useful when running because, if you deplete your stamina, you have to wait for it to completely refill to use it again.

3. Don't try to save your weapons. Just use whatever is available to you at all times. Everything breaks and everything is disposable. Do not try to hold on to that "good sword" until you absolutely need it. A little later in the game you might decide to hold on to certain weapon types for certain enemies, but generally, just have at it.

4. When a weapon is almost broken, throw it at an enemy.

5. Be prepared to die. The auto-save is forgiving, but you will find yourself being killed very easily. You will learn quickly that most combat encounters are optional and it may be advantageous to run away. This has always been the case in the Zelda overworld, but it is particularly salient in BotW.

6. If you see a high peak or platform, climb to it. You will find so many things that way. Always seek the highest point.

7. You don't have to complete shrines to make them a fast-travel point, just activate them. That said, you might as well complete them. They are short and productive.

8. Don't dump five ingredients into a cooking pot and make super-powerful healing food when you only have three or four hearts. It is much better to combine two ingredients, or roast single ingredients on a fire, because they heal more efficiently relative to the actual health you have.

These are just some things that popped into my head.


With the chests, three of them spawn on the plateau, but you have to locate them like any others.
 
Tips for bird hunting with 100% success rate:

Just run them over by horse. The take off animation for the birds give us enough time to kill them that way.

Bonus: slo-mo jump to collect the meat.
 
So I picked up my Switch and Zelda yesterday. In getting around to playing in a few minutes.

2 questions

Any advice starting off?

And

I bought the season pass on eshop, I know I'm supposed to get some chest in great plateau but didn't see a option to download. Does it pop up automatically?

- Be daring and check out Hyrule Castle for a little bit, to give you something to look forward to.

- The chests will appear near shrines, you have to find them yourself.

- Keep the Deku Leaf or w/e it's called on you.

- Think of your weapons as disposable ammo.
 
One thing I really have to praise is the way that the game is able to subtly lead you to quest solutions and even major story locations through NPC dialogue in an unobtrusive way that respects the player's intelligence. I was able to piece together the location of
The Master Sword
purely through NPC dialogue. I don't know if the main narrative eventually guides you to that point, but I was able to work out where it was by adding up comments made by various NPCs. It was really satisfying, and fit the whole idea of an adventure, to be able to work that out and discover such a major aspect of the game through random NPC interactions, and not because Midna or Fi told me that's where I needed to go next.
 
What surprises me most about the game isn't any individual feature. It's that it's hard. It asks something of the player and presents an existential threat. For a game about adventuring, this is key, and it's something that's very rare from AAA -- and coming from Nintendo it's shocking.

I hope the game is influential. I hope more and more AAA devs start to realize that games can ask something more of the user than that they posses functioning digits. When the game respects the user, the user tends to respect it back, and this creates a more engrossing experience.

By contrast, Horizon is an absurdly easy game, even on the hard setting, and I feel a constant disconnect from the material because the characters say something is true ("this enemy is hard", or "this object is rare") but those things, in gameplay, are not true. This completel undercuts the experience and makes me feel nothing for the world that they clearly spent so much time crafting. Devs need to stop doing this.
Good insight. Bodes well for Ghost Song.
 
Anybody know how to see set bonuses? I have the soldier armor all at 2 star, but not sure how to see what that does.

The set bonus is displayed on the inventory page. I don't think the soldier's armor has any. Take the Sheikah Sneaking Suit to level 2, for example, and you'll see a set bonus that says you'll move faster at night-time.
 
I think I prefer the relationship between
Link and Mipha
much more than Link and Zelda. It felt really sweet. I really enjoyed that cutscene with them.

I also stumbled into the
Lost Woods and found the Master Sword
. I thought that was pretty cool.
I wasn't strong enough, so I couldn't use it yet
, but it was neat to just find something randomly like that.
 
Parrying the guardians is fairly easy. Their shot is so telegraphed you can easily pick up on the timing.

It's after the laser sight disappears and as soon as the blue starts forming
 
They should update this with an optional hunger meter

Seems like that would be a lot of fun

That wouldn't add anything to the game, really. There's too much uncooked food around ot munch on constantly if you have to.

DLC Hard Mode needs to restrict consumable use. Instead of Hunger, have a "Full" meter that locks you from using food until you're hungry again. And/or potion cooldowns.
 
Are there any guaranteed place that have a sledgehammer?

Construction guys at Hateno village. Don't know if it's available at all times though. I got two of them there.

It breaks ores with one hit! I wish there was a pickaxe but this is the next best thing. People say use bombs but then I always have to chase after the ores.
 
Just cook five ingredients with the same effect for maximum value. You can mix and match a bit, but they need to have the same effect for it to work.
Throw in any 5 items that mention defense in its description (except critters) and you'll get the max defense food. Could be 2 pumpkin, 2 defense fish and 1 defense crab or simply 5 defense herb, etc. You don't really need any recipes, just check what the item does and for health recovered it's roughly (some items like honey it's different) twice the total amount of normal recovery of the items you put in
Good tips, thanks guys. This is going to make things a lot easier... I've been agonizing over how best to handle the cooking system and as a result I'm sitting on hundreds of ingredients that have gone unused.

Time to cook tonight.
 
Is it the first game to make you genuinely scared/worry of:

- Cold
- Heat (Metroid series maybe?)
- Rain
- Lightning
- Your horse dying (outside of plot)
etc...

This is hands down my biggest fear in the game. Also because I know so little about it, like do horses have a health meter or something? Can they be hurt while you're riding them?
 
Is it? I'm not far in but so far it feels more shallow than Wind Wakers which had the best combat IMO. That said, I've not found anywhere to use the environment against an enemy yet.
By far the best combat in a Zelda game, tons of weapons and the ai is designed in way to be fun. So many options and creative strategies to beat enemies. If you think wins waker has deep combat but this shallow, you must be doing something wrong or not exploring your options.
 
Guys, should I sell diamonds and other stones? I'm saving them because maybe in the future I can use them for craft weapons and armor? I don't know if they have another use lol.
 
Got killed by
The Master Sword
yesterday.

That was unexpected.
Even though the Deku tree told me it would happen. I didn't believe him.
 
how do you increase the bond with your horse? it says to pet him when it does what you tell it to do,but i only got a reaction once from my horse.
 
Guys, should I sell diamonds and other stones? I'm saving them because maybe in the future I can use them for craft weapons and armor? I don't know if they have another use lol.
Don't sell diamonds.

how do you increase the bond with your horse? it says to pet him when it does what you tell it to do,but i only got a reaction once from my horse.
When they do the wrong thing, correct their course and press L.
 
That shrine with
constellations
, man that feeling when it clicks. The game makes you feel like you're the most brilliant person in the world.

The Shrines feel like Miyamoto's ode to your avatar, Portal. :) Really enjoy their variety. So many puzzles with just a couple of runes.
 
The abandoned house in Hateno Village.

I completed the side quest involving that house and I haven't noticed the sledge hammer there any more. I'll have to keep my eyes peeled. The two guys are still outside, but the third, Hudson, left. I could see it being with him.
 
This is hands down my biggest fear in the game. Also because I know so little about it, like do horses have a health meter or something? Can they be hurt while you're riding them?
Enemies can hurt the horses. I parked mine a bit too close to fire once and she was set on fire.
It went away after a few seconds and she lived but the scars remain in my mind.
 
I completed the side quest involving that house and I haven't noticed the sledge hammer there any more. I'll have to keep my eyes peeled. The two guys are still outside, but the third, Hudson, left. I could see it being with him.
I've seen it at both places, Hateno and Akkala.
 
What recipes are you using?

I'm having a hard time finding any good, cohesive list online - lots of "just throw some shit in there lol" which is not fucking helpful at all (I know that's what the game wants you to do, but I'm a very meticulous kind of guy who takes detailed notes, and that kind of haphazard thinking does not mesh with me at all).
For good defense I use
3 ironmushrooms, 1 meat and 1 hylian herb and last me like 6 min with a triple defense buff.

I tend to combine it with a food that gives me around 4 extra hearts and I can survive most physical attacks throw at me.
 
2 questions about materials:

1. Can I safely sell off gemstones like Opal, Topaz, etc.? Or can that be used to make things later on?

2. What are the effects of elemental chuchu jelly in crafting elixirs?
 
Chuchu jelly is something I haven't been playing around with, feels like it's something you use for combat. I know it's used for some stuffs, but that is pretty uncommon. Don't think you're supposed to cook them though.
 
Question about horses: Do I always need to board them if I want to fast travel somewhere else? If I leave a horse will it always stay wherei left it, or will I lose the horse?
 
For good defense I use
3 ironmushrooms, 1 meat and 1 hylian herb and last me like 6 min with a triple defense buff.

I tend to combine it with a food that gives me around 4 extra hearts and I can survive most physical attacks throw at me.
The problem with this is that you want defense up BEFORE the big battle, so the hearts are often overkill.
 
Gonna need some Moblin Guts, any ideas where to head to? As far as I understand it, I need to find black moblins.

The combat mechanics isn't that deep at all compared to say... Nioh, but the fact that there's so many creative solutions around it is what makes it great. I can push a boulder down on enemies on Nioh, but that's pretty much it. So it depends what people mean by combat system.

I think someone said it best a bit earlier: it's not particularly deep, but it is broad. Everything is pretty simple, but you've got tons of options.
 
One thing I really have to praise is the way that the game is able to subtly lead you to quest solutions and even major story locations through NPC dialogue in an unobtrusive way that respects the player's intelligence. I was able to piece together the location of
The Master Sword
purely through NPC dialogue. I don't know if the main narrative eventually guides you to that point, but I was able to work out where it was by adding up comments made by various NPCs. It was really satisfying, and fit the whole idea of an adventure, to be able to work that out and discover such a major aspect of the game through random NPC interactions, and not because Midna or Fi told me that's where I needed to go next.

I had something kinda similar to that, in that I ran into a Zora that told me where to go in order to find their prince, which then sets up another Divine Beast quest that I'll tackle on later. I just love that I was able to run into him like that out of nowhere. There was also another one near a shrine. I just love this game's way of doing things so much, it just does so much virtually perfectly.
 
Question about horses: Do I always need to board them if I want to fast travel somewhere else? If I leave a horse will it always stay wherei left it, or will I lose the horse?

If you've registered a horse you can leave it (in a safe area) and it'll either be there for you when you get back, or you can go to a Stable and recall it from there.
 
Chuchu jelly is something I haven't been playing around with, feels like it's something you use for combat. I know it's used for some stuffs, but that is pretty uncommon. Don't think you're supposed to cook them though.

I use them as traps. Mini bombs/electric fields etc that can be set off either by shooting them with arrows or some other means of force.
 
2 questions about materials:

1. Can I safely sell off gemstones like Opal, Topaz, etc.? Or can that be used to make things later on?

2. What are the effects of elemental chuchu jelly in crafting elixirs?

Someone just told me to not sell diamonds. I don't know about the other stones :O
 
I had something kinda similar to that, in that I ran into a Zora that told me where to go in order to find their prince, which then sets up another Divine Beast quest that I'll tackle on later. I just love that I was able to run into him like that out of nowhere. There was also another one near a shrine. I just love this game's way of doing things so much, it just does so much virtually perfectly.

I ran into one of those Zora, too. And then I ran into a second one.

And then another one.

... And then another one lol. And all of them triggered automatically. Maybe only the first one should've triggered or something, cause it was a bit dumb.
 
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