The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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Decided to go on an exploring binge instead of doing my next main objective.

Taking photos of everything
Finding more stables
Running away from wizrobes guarding a tower and paragliding off a cliff to get into it.
Getting hit by lightning
Seeing meteors/shooting stars and going to the landing spot to get the goodies.

Then I realized a few hours passed.
 
This is from a different BOTW thread. Perhaps questions can be answered here?

I wasn't planning on playing BOTW soon but the hype it has received is really making me curious. Some questions:

1. How easy is it to play at your own pace and not feeling the urge to play long hours? It feels like a game that requires lots of investment and it is easy to get absorbed.
2. Can you save anywhere?
3. Is it okay to play BOTW if you haven't played certain Zelda games yet (MM, TP, SWS)? In terms of story connection, returning characters, fanservice, easter eggs etc.
1. The pace is entirely up to you, and it fits well into the overall narrative of the game. I haven't felt rushed once. It really is lovely in that regard. You can play it for however long or short you want. Most people play it for many hours on end without even realizing time has passed.
2. Yes, which is great. You can also fast-travel at any time to specific waypoints on the map and quests get marked as done as soon as you complete them (vs. returning to questgivers), similar to Xenoblade.
3. Yes, although recurring character names, locations, and musical nods will plaster a bigger smile on you if you're familiar with them vs. this being your first time. But if you love this and become interested in the rest of the series, you'll get that reaction with the other titles. :)
 
Anyone else think of the other 3D Zelda's overworlds while you're exploring this one? I keep having flashbacks to OoT's Hyrule field... How far we've come.

Also this is the game that changes the franchise...For the first since OoT. Feels like you're not only playing a remarkably good game, but also a very important one.

It's like Nintendo looked at western devs and said: I see what you're doing... now we're going to do it better.
 
You can do this but get 20 if you use Hearty Durian (which if you know where to look, show up in large numbers).

Where do you get Hearty Durian in large numbers?

Also what is the best meal to make to get stamina? Any stamina meals that fully replenish stamina and give you a complete second stamina bar? Are the stamina ingredients easily farmable?

Thanks!
 
imKYOV4h.jpg


Laame :( I wanted to go further.

Is this the world boundary?
 
I don't understand why the animation starts every time and why the actual moon phase is over as soon as it ends. Why not just make an actual red night while I CAN PLAY argh
It's just completely fucked me over two nights in a row. I fucking hate it. It's so glitchy and inconsistent too.
 
Do we really need a hard mode? I swear, I'll probably die more in this game than in all past zeldas together ^_^ Though I'm still at 4 hearts (and not fond of cooking), that doesn't help.

How do I thaw a frozen shrine?
If you don't have fire arrows, maybe you can try hitting a silex with a sword. It's pretty handy when you don't have means to do fire.
 
The most frustrating thing in this game by far is when your horse doesn't fucking jump over an obstacle in the obstacle course despite running at it at a perfect angle. Fuck you, horse!
 
I'm not sure what you mean by the first question, but it's an engrossing game. It's also big. It'll take a lot of time to complete. You can save anywhere and you don't need prior zelda knowledge at all.

No Zelda experience required. It's independent from the other games.

You can save anywhere and the game AutoSaves for you every two minutes it seems. You can reload from a list of auto states, it's really nice.

It's easy to pick up for just a few minutes and get something "done".

1. It can be highly addicting if you're not careful. But regardless, you can play and take your time doing whatever.
2. Yes.
3. Yes.

Thank you for the answers.

@totowhowa
With Lotus' answer it might a bit clearer I hope. There are games that can be highly addicting when you feel like playing long hours or keep returning to them within a day. They are difficult to drop and once you start, hours pass by. I think BotW could easily be one of those games. Being able to save anywhere can help resisting and organising time better.
 
So I found a korok puzzle in Faron woods where you seem to have to put 3 rocks on 3 small islands in the river. But 2 of the rocks are attached with a chain making it difficult to get both on their islands. Anyone have any tips?
 
900... I think I've found 6 after 15 hours. LOL

Yeah that number is mindblowing especially after you've played the game for a couplevof hours and seen they are not haphazardly scattered around the world and some even have entire tiny events around them.

It's insane.
 
I actually sorta hurt my leg Thursday night just before getting this game. I'm fine now but couldn't walk on Friday or Saturday well at all.

Best injury I ever got. Timing couldn't have been better.
 
i need to get to the forest asap so that i can expand my storage,but every time i end up doing something different....it's like i have AD/HD in this game


also..can i use the charger of the 3ds to charge the wii tablet?
 
Finally found some time to spend with the game and it is so different than what I am used to, wow. I have died so much (mostly cold, some burning to death/lasers) which was always a complaint I had in the past. Not sure I like the game structure so far though, but having fun otherwise. Can't wait to get out of the first area when I can get back to the game.
 
1) It's really easy to get absorbed by it, I think you can play short sessions because there is so much things to do but it requires some willpower to stop I guess.

2) Yes you can

3) Don't know about that yet, I'm not so far into the game but it has some returning characters (WW) and easter eggs.

My fourth article is here about my journey towards Hateno village and its surrounding !
http://www.letswitch.eu/en/2017/03/06/botw-journal-4/

1. The pace is entirely up to you, and it fits well into the overall narrative of the game. I haven't felt rushed once. It really is lovely in that regard. You can play it for however long or short you want. Most people play it for many hours on end without even realizing time has passed.
2. Yes, which is great. You can also fast-travel at any time to specific waypoints on the map and quests get marked as done as soon as you complete them (vs. returning to questgivers), similar to Xenoblade.
3. Yes, although recurring character names, locations, and musical nods will plaster a bigger smile on you if you're familiar with them vs. this being your first time. But if you love this and become interested in the rest of the series, you'll get that reaction with the other titles. :)

Thank you for giving me a good idea of what to expect. I'm currently busy with MH3U. It might be a good idea to finish that first (still undecided).
 
Anyone else think of the other 3D Zelda's overworlds while you're exploring this one?
Not only Zeldas... I keep thinking about games: Metroid, SotC, Bioshock, Red Dead Redemption, GTA, Another World, several JRPGs... Probably not all of those are intended, but it's like the developpers took bits they liked in other games and crammed everything in this one.

Ghibli and other anime sources, too.
 
I have been playing quite some tine, but still in the early phase of this game. I think it is very unique and great, but I can't get into it as most of you. The following things are just my taste and feelings towards this game. From a neutral perspective, this game is doing it right.

- I hate that my weapons constantly get destroyed and I spend too much time with inventory management.
- I don't like the controls, but I can get used to it
- I don't like how this game handles progression. I know many of you like it like this, but while playing bloodborne I am getting way more motivated to actually do things, because I know I get rewarded with XY.
- So far the story has pacing problems.
- English Voice Acting is horrible for Zelda. What is this? Killing the atmosphere.
- Riding a horse is no fun to control.
 
I don't understand why the animation starts every time and why the actual moon phase is over as soon as it ends. Why not just make an actual red night while I CAN PLAY argh
Because they're using it to mask what's going on under the hood to reset the world state.
 
Also this is the game changes it all...For the first since OoT. Feels like you're not only playing a remarkably good game, but also a very important one.

It's like Nintendo looked at western devs and said: I see what you're doing... now we're going to do it better.
Yup, open-world games won't be the same after this. Other dev will start analyzing what makes BOTW so great and try making their own versions of it, can't wait to see what they come up with! :)
 
2. Yes, which is great. You can also fast-travel at any time to specific waypoints on the map and quests get marked as done as soon as you complete them (vs. returning to questgivers), similar to Xenoblade.

Regarding returning to quest givers, it depends on the quest. There are quite a few side quests where you must return to the quest giver in order to get your reward and mark the quest as completed.
 
The topography is master-class. It's very good at funneling your attention and guiding you. Each time I go "hmm I wonder...?" I get rewarded in some ways. It feels like the level designers are in my head.
 
Anyone else think of the other 3D Zelda's overworlds while you're exploring this one? I keep having flashbacks to OoT's Hyrule field... How far we've come.

Also this is the game that changes the franchise...For the first since OoT. Feels like you're not only playing a remarkably good game, but also a very important one.

It's like Nintendo looked at western devs and said: I see what you're doing... now we're going to do it better.

That's exactly how I feel. People who haven't played this game might balk at this idea. I want everyone who likes open world games to play this eventually.
 
I need help. I don't understand the wepons system. some have one number and some have two? What does the second set of numbers mean?

if i understood what are tyou referring to,the first number is the atk of the weapon you have equipped,the second one is the atk of the new weapon
 
So, I am playing and running around eastern Hyrule. Finally decided to go to the south part below Hyrule field
Lake Hylia, etc..
and I am about to cross the
Bridge of Hylia and this long serpent looking monster is there and circles around the area then disappears into some kind of portal in the sky

Me:

cat-jaw-drop-o.gif
 
So, I am playing and running around eastern Hyrule. Finally decided to go to the south part below Hyrule field
Lake Hylia, etc..
and I am about to cross the
Bridge of Hylia and this long serpent looking monster is there and circles around the area then disappears into some kind of portal in the sky

Me:

cat-jaw-drop-o.gif

I ran into the same thing last night. I didn't even know they were a thing. It was pretty cool. Here's some more info:
There are 3 or 4 dragons in the world. They don't attack you, but they can still kill you. Shoot it with an arrow to get a dragon scale that you might want to save for later.
 
I need help. I don't understand the wepons system. some have one number and some have two? What does the second set of numbers mean?

First number is the equipped weapon. Second number is the highlighted weapon. It's so you can compare and see which is more powerful.

Remember that the different classes behaves very differently. A two handed axe on 20 isn't necessarily better than the much quicker one handed sword on 15.
 
I ran into the same thing last night. I didn't even know they were a thing. It was pretty cool. Here's some more info:
There are 3 or 4 dragons in the world. They don't attack you, but they can still kill you. Shoot it with an arrow to get a dragon scale that you might want to save for later.

There's
3
of course, notice the theme they have.
 
Try it. How it works is when you run up to a cliff face on the ground, you'll clamber up it for a sec before you start climbing and expending stamina? Well, the degree of the slope on which you can clamber at any time is actually pretty forgiving - if you 'let go' (tap B on default controls or X on alternate jump) while climbing a slope that looks like this ( / ), you'll clamber up for a second (while regaining stamina) before continuing to climb.

Here's a short potato video demonstration of what I mean. Notice how I regain ALL OF THE STAMINA I lost climbing up to that point by doing this. Climbing huge surfaces without stamina potions is now possible for me (and you, too!)

I'm telling y'all this trick right here is a gamechanger, don't sleep on it. If there's a big enough patch of suitable slope on whatever mountain face you're climbing, you can even clamber once, climb back down a few feet, and clamber again, which will re-fill your stamina far faster than it drains. Or you can just use this trick to literally run up huge lengths of cliffside and mountainside like you're fucking Spider-Man.
 
The boomerangs in this game are probably the most fun weapons yet in a Zelda. The simple addition of having to catch it does so much.

Also the shrine on Dueling Peaks is ace.
 
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