I spent about an hour and a half trekking to and then figuring out how to traverse a tower in the far northeast. I ran into so much shit I didn't even know was in the game. The hardest part was at the tower. Three black bokoblins that could one shot me guarded it, and the whole area is covered in this poisonous purple stuff.
I went from so many angles, dying so many times, until I found an absolute sliver of a broken arch that the purple stuff wasn't covering to inch up. From there I glided above the stuff covering the tower and synced up. I still can't tell if they designed it to be that thin of a margin you squeak by, or if I cheated it and really you're supposed to have a lot more armor/hearts. Either way it was really fun to figure out.
I'm sure someone is gonna say there was an easier way but idc. It was an adventure.
I'm thinking yes. but I already did it stealth style.
Gerudo women > *
Urbosa >>>>>>>>>>>>>> *
Although these new Zora designs........................
How do I get to thekarusa valley from gerudo town? The sand storm disables my slate and I keep getting lost in the sand and my sand seal just disappears :/
You don't need a quest to get the master sword, you just gotta find it.
Really? God I gotta think of that stuff more often. I just love that solutions aren't limited. What a game.Youd be surprised but many of us did it that way. Aparently there was a way to unlock ametal platform to use with the magnesis rune
Asking again: are magnesis/cryosis upgradable
Oh my god. I just had a moment with this game. Wow. Such a small game design thing. Long story short I climbed a mountain and got to the top at midnight and saw something really ducking cool.
This may be one of the best games of all time.
One thing I definitely don't like are the bosses. Both dungeons I've did had. So far I miss the likes of say Gohma or other traditional Zelda bosses. Enemy/boss wise the game is very lacking so far in general. Now with the last two dungeons I'm doing I feel like I know what to expect in regards to the bosses of them and that takes away some of the excitement.the same boss at the end with only a few change-ups
This game continues to be light years ahead of anything the rest of the industry produces, mechanics/systems wise. It's nuts. I know devs love to tout their 'living, breathing world' shtick, but I think this game went and did it.
I spent about an hour and a half trekking to and then figuring out how to traverse a tower in the far northeast. I ran into so much shit I didn't even know was in the game. The hardest part was at the tower. Three black bokoblins that could one shot me guarded it, and the whole area is covered in this poisonous purple stuff.
I went from so many angles, dying so many times, until I found an absolute sliver of a broken arch that the purple stuff wasn't covering to inch up. From there I glided above the stuff covering the tower and synced up. I still can't tell if they designed it to be that thin of a margin you squeak by, or if I cheated it and really you're supposed to have a lot more armor/hearts. Either way it was really fun to figure out.
I'm sure someone is gonna say there was an easier way but idc. It was an adventure.
I swear those 2 handed swords calledare some of the most useful things to come across they do great damage and have enough durability to deal exactly 2000 damage before breaking.the edge of duality
They each emphasize and incorporate different skills and runes into the mix. Mind you, I beat both the Gerudo and the Zora Domain bosses and they couldn't be more different if they tried.
I really like how they fleshed out the Gerudo in this game
Haven't did Gerudo yet. I liked the Zora one a lot, but then the second one I did had a variation of the same design and I was hoping for something completely different. It makes sense when it comes to the lore but they could have at least put some different mini-bosses in those or something.
One thing I definitely don't like are the bosses. Both dungeons I've did had. So far I miss the likes of say Gohma or other traditional Zelda bosses. Enemy/boss wise the game is very lacking so far in general. Now with the last two dungeons I'm doing I feel like I know what to expect in regards to the bosses of them and that takes away some of the excitement.the same boss at the end with only a few change-ups
Can someone give me a hint about Impa's ball? I don't know to get it from her room
One thing I definitely don't like are the bosses. Both dungeons I've did had. So far I miss the likes of say Gohma or other traditional Zelda bosses. Enemy/boss wise the game is very lacking so far in general. Now with the last two dungeons I'm doing I feel like I know what to expect in regards to the bosses of them and that takes away some of the excitement.the same boss at the end with only a few change-ups
Did you go to the ends of the desert yet? Found a boss there that was awesome. Bring a rented sand-seal from Gerudo Town (so it's loyal) and it becomes even cooler.
I feel like the world bosses are more like the traditional zelda-style bosses.
Started the game and felt... Compelled to go it naked. Wonder how long I'll hold that position, though.
A timed stealth escort section...Nintendo...why...
Vasaaq!
The strategy guide confirms my suspicion; each quarter heart represent 1 hp and each point of defense substracts directly from the incoming damage. So if a bokoblin swings a 12 attack spiked club at you it deals 3 hearts of damage. If you have 6 defense it will deal a heart and a half. This means that 4 armor is effectively 1 heart container from a single attack's perspective (it's actually worth more much than one container), and the more armor you have the more valuable each additional point of armor is (increasing returns).
Vasaaq!
Oh my god. I am fighting/my firstfreeing. The sheer scale of it and how it utilizes the terrain... This game is fucking incredible. Having so much fun trying to figure this out.dragon
Unfortunately that is the only one like that.
Unfortunately that is the only one like that.
There is also those stone monsters/Come to think of it, I'm having difficulty recalling enemy varieties. Bokoblins, Moblin, Lizalfos, each with three colors (and elements at times), Wizrobes, Lynels, 4 types of guardians, Kneese variants, 3 skeletons + Stalnox, three types of Hinox's, among other mini bosses, what else?
Edit: All I can think of in particular is Bokoblins, Lizalfos, and Moblin. So many of those..