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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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Asked this in the console thread but no one could help - any insight here?

So i want to play Zelda digital but got the game bundled physical.

I have like 30 hours in it with no end in sight.

If i sell the physical version and buy it digital, will my save carry over? Or will the OS be funky about having two "versions" on the account, etc?

(Getting very tired of swapping 12S and Zelda out, especially considering one wants Zelda EVERYWHERE)
 

What the

come-on-gob-arrested-development.gif
 
Uhm. I am stupid. Stuck in the (east/northeastern area)
Zora dungeon. I see that I can use stasis on the big ball in the central wheel. But I have no idea what to do with that.

EDIT: Nevermind, I just discovered the
cryonis
stuff. I don't really want help, just vent!
 
Uhm. I am stupid. Stuck in the (east/northeastern area)
Zora dungeon. I see that I can use stasis on the big ball in the central wheel. But I have no idea what to do with that.

The hint is located at the wheel next to it. Good luck.
 
Fuck me, it's going to take me ages to finish this game. Been playing it pretty much non-stop since release and I've done one dungeon and explored maybe 40% of the world. Exploring is just so much fun.
 
Uhm. I am stupid. Stuck in the (east/northeastern area)
Zora dungeon. I see that I can use stasis on the big ball in the central wheel. But I have no idea what to do with that.

you can move a part of the titan in your map. Move it and you will figure it out.
 
So, I didn't have the Camera Rune when I fought the boss of Zora's Domain. Am I screwed out of the picture permanently or can the assistant give it to you?
 
So, I didn't have the Camera Rune when I fought the boss of Zora's Domain. Am I screwed out of the picture permanently or can the assistant give it to you?
He starts selling boss pictures after you finish the game. Also, i just finished getting all the photos and the reward is
an envelope with a picture of a sheikah woman, anyone know what it's for?
 
What the hell were you suppose to do in the "Aim for the Moment" shrine? I ended up getting into the upper area with the door switch with really good glider timing which let me plant a bomb by the switch but I'm pretty sure you're not supposed to be able to do that.
 
What the hell were you suppose to do in the "Aim for the Moment" shrine? I ended up getting into the upper area with the door switch with really good glider timing which let me plant a bomb by the switch but I'm pretty sure you're not supposed to be able to do that.

There are no rules
 
Reposting for new page

So if there were levels in this game, I'd be underlevelled right now, as I'm running into monsters and trials and whatnot that are way too strong for me.

Since there aren't levels though, how do I get stronger? Did I miss a shitton of side quests or something?

Shrines to increase health and stamina. Eat certain foods for resistances. Obtain better armor.

How do shrines increase health and stamina though? Other than exchanging 4 spirit orbs for one or the other at the Temple of Time? And where can I get better armor? I'm still wearing the Warm Doublet and Hylian Trousers from the starting area. There's an armor shop in
Kakariko Village
, but a lot of it seems oriented to stealth rather than defense? Also, if I change away from the Warm Doublet, do I lose the cold protection?

EDIT: maybe I should buy the official guide, I suck at this game. Shame there's no electronic version, it seems to be physical only.
 
Two down and not a fan of the Divine Beast bosses.

They don't seem to have a long enough wind-up time for how can damaging and far-reaching their attacks can be.

I really struggled on the Zora one, having not had enough arrows to capitalize on long range damage (I ended up just hurling melee weapons), and with the Gerudo one, after dying a few times to out-of-nowhere attacks, I just brought a ton of arrows and pelted the boss whenever it was getting up from a stun, but it still wasn't an engaging fight.

In truth I find the Divine Beast sections, from the moment you enter to the moment you exit, to be lacking. Good ideas but poor execution.
 
Am I just being paranoid or is riding a horse considered to be detrimental to discovery? I feel like flying by areas on horseback all the time I'm missing stuff I'd otherwise see. I wish ninty would have bumped the fov a bit more on horseback to compensate, but considering the perf is as bad as it is anyways that probably wasn't an option, sigh...

Like I said I'm probably just paranoid, but it's worth asking I guess. I swear to God if I could go back and stop my dad from buying me resident evil as a child I'd probably have hundreds of hours back on my life from scouring open world games for useless shit >.>
 
What the hell were you suppose to do in the "Aim for the Moment" shrine? I ended up getting into the upper area with the door switch with really good glider timing which let me plant a bomb by the switch but I'm pretty sure you're not supposed to be able to do that.

What you are "supposed" to do:
Use stasis when the stone is in the air, shoot arrows at it and let the power of arrows and time carry it to the goal ;)
 
What the hell were you suppose to do in the "Aim for the Moment" shrine? I ended up getting into the upper area with the door switch with really good glider timing which let me plant a bomb by the switch but I'm pretty sure you're not supposed to be able to do that.

It would have been much easier to use your bow while you are in the air. But there are many solutions to the puzzle. For instance, if you jump just as the platform launches you, you go much higher.
 
What you are "supposed" to do:
Use stasis when the stone is in the air, shoot arrows at it and let the power of arrows and time carry it to the goal ;)

Yeah I got that, that's part 1. Part 2
there's a platform shooting you upwards and a door switch in a hole in the wall, you need to shoot the door switch with an arrow but the door closes in like a second.
 
Two down and not a fan of the Divine Beast bosses.

They don't seem to have a long enough wind-up time for how can damaging and far-reaching their attacks can be.

I really struggled on the Zora one, having not had enough arrows to capitalize on long range damage (I ended up just hurling melee weapons), and with the Gerudo one, after dying a few times to out-of-nowhere attacks, I just brought a ton of arrows and pelted the boss whenever it was getting up from a stun, but it still wasn't an engaging fight.

In truth I find the Divine Beast sections, from the moment you enter to the moment you exit, to be lacking. Good ideas but poor execution.

I like the divine beast bosses since they subscribe to the Majora's Mask school of Zelda bosses where there are muliple methods to take them on.
 
Yeah I got that, that's part 1. Part 2
there's a platform shooting you upwards and a door switch in a hole in the wall, you need to shoot the door switch with an arrow but the door closes in like a second.

Uh.

Were you using a double arrow bow? Because it sounds like you were hitting it twice. It didn't close at all for me, when I only hit it once.
 
I think they're referring to a female that happens to have similar facial features to Ganondorf. I think I know which one they're referring to.

Regarding male Gerudos though,
I do find it interesting that the whole "male born every 100 years" seems to be a dropped lore aspect regarding them, with the leaders now being females. Unless this is because Ganondorf is technincally still around at this point, despite being twisted and warped beyond recognition. So for the past 10,000 years or whatever they never had another male be born. Interesting to think about and I kind of wish the game played into it a little bit. The only reference I've seen is Urbosa off-handedly mentioning that Calamity Ganon used to take the form of a Gerudo, but other than that, the Gerudos seem to not have any knowledge of males in their race.

I was really hoping for a angle where you learn (Gerudo section spoilers)
that Gerudo males are imprisoned or killed at birth, by Hyrule decree
. It would have been dark but I feel like that's how the world would react to
Ganondorf
. The arc of the Gerudo section could have been them
accepting Ganondorf's actions as his own, and being less militant towards men
, similar to the Zora section where
the Zora's become more forgiving of Hylians
.
 
Two down and not a fan of the Divine Beast bosses.

They don't seem to have a long enough wind-up time for how can damaging and far-reaching their attacks can be.

I really struggled on the Zora one, having not had enough arrows to capitalize on long range damage (I ended up just hurling melee weapons), and with the Gerudo one, after dying a few times to out-of-nowhere attacks, I just brought a ton of arrows and pelted the boss whenever it was getting up from a stun, but it still wasn't an engaging fight.

In truth I find the Divine Beast sections, from the moment you enter to the moment you exit, to be lacking. Good ideas but poor execution.

Are you sure you are fully understanding your combat options? When to block, when to evade, when to use melee and when to use arrows, etc? Because it sounds like you've been trying to brute force bosses and it's working due to sheer will, rather than tackling in an efficient way that feels fun. The Gerudo boss for example is simply about blocking and keeping it in sight and positioning so it attacks first and you don't get hit. Then you counter and break the shield before comboing everything on it.
 
What the hell were you suppose to do in the "Aim for the Moment" shrine? I ended up getting into the upper area with the door switch with really good glider timing which let me plant a bomb by the switch but I'm pretty sure you're not supposed to be able to do that.

This is exactly how I did it as well. No idea if it's even possible otherwise (well, we're talking about BOTW, so I guess it's actually possible to do some other weird stuff in order to make it happen)
 
This is the single best non Mario Galaxy game Nintendo has put out. I'm over 5o hours in now and the quality just never lets up. Just did Eventide Island, which is a truly special experience.
 
Are you sure you are fully understanding your combat options? When to block, when to evade, when to use melee and when to use arrows, etc? Because it sounds like you've been trying to brute force bosses and it's working due to sheer will, rather than tackling in an efficient way that feels fun. The Gerudo boss for example is simply about blocking and keeping it in sight and positioning so it attacks first and you don't get hit. Then you counter and break the shield before comboing everything on it.

I tackled the Gerudo boss without damage once I understood the pattern. The wind-up time was more a problem with the Zora boss, for me, as I couldn't distinguish between a radial and direct attack quickly enough.

The Gerudo boss was an issue of having too many two handed weapons. I kept trying to predict and dodge the
dashing swipe
attack and getting laid out. I ended up just letting it shatter my shields so I could counter-attack, then attacking away.

It's just that the attacks are so damaging and hard to dodge (for me) that I end up playing in a really passive, mechanical, 'turtle-y' way that I don't find fun, as opposed to a dynamic, risk taking, 'going for one more swipe than I really should' way. Perhaps it's the lack of Dark Souls experience showing...
 
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