near the volcano, where you're supposed to free that one guy from the rubble...is flame guard seriously not supposed to work there? I hate how inconsistent and misleading this area is. You go there with clothes that give you increased heat resistance, and you still burst into flame. You get potions from the nearby stables that supposedly don't make you burst into flame, and you still burst into flame. Am I missing something here, because it's really frustrating not having sufficient time to think anything out because my life bar is rapidly depleting, despite taking the potion that's supposed to stop this from happening?
Alright I knew this was going to be a pain when I saw those Wizzrobes. I took out a few of the Lizalfos on the perimeter, but I wasn't sure exactly how to get on the tower since it was a lake. I swam my way over to the mushroom rocks when all hell broke loose. Swimming Lizalfos, wizzrobes, keese, they were all up in my face and apparently electric attacks MAKE YOU DROP YOUR WEAPON. Since I was on a mushroom rock platform in the middle of the lake in a rainstorm, I couldn't see shit and assume that my gear just sank to the bottom. I was tearing through food like a buffet but finally got on the tower. I decided to just jump up as much as I could and go through my stamina food reserves, but the wizzrobes kept following me up the tower. There's no way I could fight or dodge them on these tiny platforms, but I did have about three ice arrows. I popped one and he froze in mid air, but when I got the other one, he fell to the bottom. I managed to climb my way up the tower, minus a lot of food and a few weapons/shields/bows. What's funny is that I probably only survived some attacks because I ate food that had electric resistance which I cooked about thirty minutes before thinking, "When am I ever going to need electric resistance?" Always cook.
near the volcano, where you're supposed to free that one guy from the rubble...is flame guard seriously not supposed to work there? I hate how inconsistent and misleading this area is. You go there with clothes that give you increased heat resistance, and you still burst into flame. You get potions from the nearby stables that supposedly don't make you burst into flame, and you still burst into flame. Am I missing something here, because it's really frustrating not having sufficient time to think anything out because my life bar is rapidly depleting, despite taking the potion that's supposed to stop this from happening?
near the volcano, where you're supposed to free that one guy from the rubble...is flame guard seriously not supposed to work there? I hate how inconsistent and misleading this area is. You go there with clothes that give you increased heat resistance, and you still burst into flame. You get potions from the nearby stables that supposedly don't make you burst into flame, and you still burst into flame. Am I missing something here, because it's really frustrating not having sufficient time to think anything out because my life bar is rapidly depleting, despite taking the potion that's supposed to stop this from happening?
near the volcano, where you're supposed to free that one guy from the rubble...is flame guard seriously not supposed to work there? I hate how inconsistent and misleading this area is. You go there with clothes that give you increased heat resistance, and you still burst into flame. You get potions from the nearby stables that supposedly don't make you burst into flame, and you still burst into flame. Am I missing something here, because it's really frustrating not having sufficient time to think anything out because my life bar is rapidly depleting, despite taking the potion that's supposed to stop this from happening?
You need two pieces of armor to have sufficient coverage. Or one piece and the correaponding elixir should suffice. Also, keep track of which weapons you have equipped and which arrows. Remember physics matter like they would in the real world.
near the volcano, where you're supposed to free that one guy from the rubble...is flame guard seriously not supposed to work there? I hate how inconsistent and misleading this area is. You go there with clothes that give you increased heat resistance, and you still burst into flame. You get potions from the nearby stables that supposedly don't make you burst into flame, and you still burst into flame. Am I missing something here, because it's really frustrating not having sufficient time to think anything out because my life bar is rapidly depleting, despite taking the potion that's supposed to stop this from happening?
Elixirs give low level fire resistance. You need medium level for that area. You can cook medium level elixirs but I'm not sure how. Alternatively you can just buy fireproof gear and then use an elixir or you can just buy two pieces of fireproof gear. Each individual piece of gear only has low level resistance but together with another piece or an elixir it stacks and becomes medium level.
You need two pieces of armor to have sufficient coverage. Or one piece and the correaponding elixir should suffice. Also, keep track of which weapons you have equipped and which arrows. Remember physics matter like they would in the real world.
All right...I'll try going back to town, but I already
have the armor from the secret club in the town in the desert, and *that* was supposed to have maxed out my heat resistance. This is just poorly-implemented.
near the volcano, where you're supposed to free that one guy from the rubble...is flame guard seriously not supposed to work there? I hate how inconsistent and misleading this area is. You go there with clothes that give you increased heat resistance, and you still burst into flame. You get potions from the nearby stables that supposedly don't make you burst into flame, and you still burst into flame. Am I missing something here, because it's really frustrating not having sufficient time to think anything out because my life bar is rapidly depleting, despite taking the potion that's supposed to stop this from happening?
Besides, make sure you're not eating recipes with different effects after taking the elixir because they will replace the fireproof effect with something else.
All right...I'll try going back to town, but I already
have the armor from the secret club in the town in the desert, and *that* was supposed to have maxed out my heat resistance. This is just poorly-implemented.
Sounds like you've possibly had the same issue I ran across. Heat resistant (sun icon) clothing is different to flame resistant (fire icon). The descriptions make it sound like sun-icon elixirs/clothing will help in hot areas (they don't). Separate gear for pretty much every region.
I don't think there is a way to know for sure, but if you set your sensor to pick up treasure chests you'll have a better idea of how many you've collected.
Sounds like you've possibly had the same issue I ran across. Heat resistant (sun icon) clothing is different to flame resistant (fire icon). The descriptions make it sound like sun-icon elixirs/clothing will help in hot areas (they don't). Separate gear for pretty much every region.
add two additional levels to heat resistance to the other meter to make this clearer, rather than having a completely separate set of higher-intensity heat resistance called flame resistance.
All right...I'll try going back to town, but I already
have the armor from the secret club in the town in the desert, and *that* was supposed to have maxed out my heat resistance. This is just poorly-implemented.
Its not poorly implemented at all, you have an icon on the right that shows how close tou are from suffering temperature damage, for each piece of temperature-gear you wear a bar correaponding to that gear (heat, cold) disappears allowing you to withstand the tetemperature. The deeper you go into certain areas the more levels you will need to withstand the effects.
Edit: oh thats where the confusion comes in, yeah that wasnt made very clear for whater reason in the game.
That's why heat just makes you lose hearts instead of making you sweat and stink, ruining all your clothing and attracting enemies to you, while townsfolk all run from you.
That's why heat just makes you lose hearts instead of making you sweat and stink, ruining all your clothing and attracting enemies to you, while townsfolk all run from you.
After beating the main quest, here are my thoughts so far:
- BotW is an amazing entry in the franchise, a grand departure from the template we've gotten so used to. There's change in a lot of right ways, like exploration feeling more rewarding and a greater variety in equipment. It was so lame to find something in the overworld in TP and it just being another rupee chest... when you reached your wallet limit and had no use for it. With the weapon breakage system, armor upgrading and lots to spend your rupees on, they definitely took a step in the right direction.
- I think the game will be most influental in how it deals with (main quest) structure. It's pretty nuts in this day, where handholding is prevalent, to have a main story that's essentialy optional. And once you're past the plateau, no one even bothers you about the main quest until you decide to look yourself. There was a lot of handholding in recent Zelda games, but I'm glad they decided to have some confidence in the player and say 'here's the world, have fun' as you come gliding down the plateau. Which is a magical moment btw, the first time you get a glimpse of Hyrule in full.
- They came up with a map system that encourages exploration. Instead of the game getting littered with icons as soon as you reached a tower, you only get the basic map info and you add as much icons/markers as you want. It's like the reverse AssCreed in that aspect, playing feels like discovery instead of working on a checklist.
- Shrines are a welcome addition. If you want a palate cleanser after all the exploration, hit up a few shrines. The shrine quests are even better. I do think however that they went a bit overboard with a total of 120. I've played some shrines with smart puzzles (a lot of them in the Gerudo area), but others aren't that memorable. Doesn't help that the visual style is the same across all of them and you have to do some loading and get the reward song and dance every time. Imagine if these were seamlessly integrated into the world, with no loading and just a single text box when you get your orb. I would like them even better then.
- Approach to equipment was also interesting. You get every required item in the first hour, then most of the puzzles are just new ways to play around with your magnet, statis and bombs. No more dungeons centered around items, but shorter dungeons that
have a gimmick in their architecture.
I like this new approach, but...
- I missed a few 'classic' Zelda dungeons. I'm with Brandon and others on this. One of my favorite feelings in all of Zelda is being completely overwhelmed by a new dungeon and even getting stuck for a while, then slowly making progress and figuring stuff out. I like the beasts as mentioned above, and I'd say 2 of them are excellent, but this itch wasn't fully scratched. I can't say this is my favorite game in the franchise, I guess mostly because of this. I do get why they chose this approach though. There's already so much going on in the world, that an intricate dungeon could
- The soundtrack is disappointing. The piano is great at first, but it's everywhere and even in places where it doesn't really fit. If you're in a
tropical jungle or a snowed in mountainpeak
, maybe we should be hearing a different theme. That's the thing as well: it's frequently just the same arrangement you hear. I get that they wanted to go for something more minimalistic, but there are very few memorable tracks overall (Hateno & Rito village, the theme that plays
when a beast is preparing his beam
). Now that I remember the
Hyrule castle theme
is pretty good as well. I'm listening to OoT tracks right now and there's really no comparison here.
Instead of shouting GOAT I'll say I truly loved this game but even BotW can be improved on. What would be my dream adjustment to this formula is a slightly smaller world, to get a few classic dungeons in return.
My plan is to continue til I get all shrines and sidequests. After I finished the main quest last night, I had more fun exploring again because I'd seen the end and I could just relax and enjoy the world again. Took a week off work to enjoy this game and didn't regret that one bit.
It was great figuring out how to beat the field enemy
White-maned Lynel
He was so damn tough, I relied on headshots to take him out but I was doing poorly.
So eventually, I figured out that when he staggers, you can mount him from behind and attack until he throws you off.
And then, the most important part was mastering Flurry Rush for the fight. Because he was smashing through my shields so easily, I had to master dodging his attacks, and dodging his attacks let me do flurry rush continuously on him.
Instead of using up a lot of fairies and food fighting him, he became much easier once I figured out how to flurry rush consistently against him.
No, I believe it resets at a certain time (not going to say Midnight since I don't know for sure). I used my amiibo last night at around 6pm and I was able to use it again just now (13 hours).
So I just spent like half an hour completing the Ishto Soh shrine and I felt so satisfied at the convoluted solution I came up with to that demonic puzzle... until I saw videos on youtube afterwards and I am SCREAMING at the faster and more clever methods other people have used.
i spent hours today combing through Hebra, ostensibly looking for leviathon bones, and never found them. I found way more shrines and koroks than I was expecting and some surprisingly cool areas, though, so that's something.
i spent hours today combing through Hebra, ostensibly looking for leviathon bones, and never found them. I found way more shrines and koroks than I was expecting and some surprisingly cool areas, though, so that's something.
This was one of the first things in this game where I was like, "wow, this is neat" but honestly it's more annoying than anything now. That and not being able to climb worth crap in the rain. Takes away from the experience for me.
Overall, I'm enjoying the game more and more as I go on. I haven't actually "died" since the first few hours since I realized you can grind fairies. Is the master sword able to break? I really want to get it since I heard you can
get it when you max stamina.
I only have one more tower to climb and I believe I've finished 32 shrines. I still haven't done any of the divine beast missions though.
expecting treasure and other good stuff. But turns out it's this spirit called Naydra and evil has possessed it. Foolish me went here without any sword or arrows. I am assuming I need arrows, do I? Before I fast travel to arrow shop and begin my journey back to the spirit.
expecting treasure and other good stuff. But turns out it's this spirit called Naydra and evil has possessed it. Foolish me went here without any sword or arrows. I am assuming I need arrows, do I? Before I fast travel to arrow shop and begin my journey back to the spirit.
So... am I the only one whose sense of direction is so bad, I never know what places I already visited thoroughly in this game? I've only unlocked four areas for now because of this (including the Great Plateau) and I begin to not enjoy it at times. But on the other hand I would also hate to miss important stuff and if I proceed to unlock more areas, exploring just gets way to confusing thanks to the missing borders between them.
expecting treasure and other good stuff. But turns out it's this spirit called Naydra and evil has possessed it. Foolish me went here without any sword or arrows. I am assuming I need arrows, do I? Before I fast travel to arrow shop and begin my journey back to the spirit.
Only a quarter of the way in, but I do think this game is truly special. What makes me excited however is that I still feel there is plenty of room for growth.
Aonuma said he wanted to top BOTW - I think that might just happen if they play their cards right.
So... am I the only one whose sense of direction is so bad, I never know what places I already visited thoroughly in this game? I've only unlocked four areas for now because of this (including the Great Plateau) and I begin to not enjoy it at times. But on the other hand I would also hate to miss important stuff and if I proceed to unlock more areas, exploring just gets way to confusing thanks to the missing borders between them.
This was one of the first things in this game where I was like, "wow, this is neat" but honestly it's more annoying than anything now. That and not being able to climb worth crap in the rain. Takes away from the experience for me.
It's a shame there weren't things like climbing gloves that you could unlock that let you climb against slippery edges. There really should have been more traversal items to find.
Do you meet the maraca's guy in each of the main zones? I've amassed over 100 korok seeds since I saw him last, I know he was going back to his forest, but I'm wanting to head South East.
Do you meet the maraca's guy in each of the main zones? I've amassed over 100 korok seeds since I saw him last, I know he was going back to his forest, but I'm wanting to head South East.