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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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What happened to horses not running into trees.
It is literally the first thing that happened after I got the
white horse
.

They don't run into trees when you don't do anything and let them do the steering.

If you control them and steer them into a tree, they will run into a tree, though.
 
Jim said:
Once the weapon embarrassingly shatters, players will need to pause their combat – which is always something you want players to do as a designer – and select a new weapon to irreparably damage.

Jim doesn't even know how to use the weapon quick select menu rip
 
I haven't bought the game yet, and have been worried about the durability and stamina stuff since the game was shown off last E3, so I found Jim's review informative. His tastes usually differ from mine, but I was looking forward to his take on BotW amidst all this hype.

Durability has mixed opinions, I don't really think there's an issue with the stamina system though? One can always upgrade it and I've never felt like I've had too little.

Jim doesn't even know how to use the weapon quick select menu rip

The quick select still pauses the game.
 
Quite late, but Jim Sterling has his review now up

http://www.thejimquisition.com/the-legend-of-zelda-breath-of-the-wild-review/

7/10

I'm amazed that Jim was that predictable. In the Preview (and review?) thread, there were lots of people saying that he would put a bad review up just to get clicks.

Jim Sterling review said:
but if you want to have a solid chance of actually succeeding, there is a proper, preconstructed way of doing things, and the proper way of handling shrines is to complete them on sight lest lose track of them – finish as many of them as possible, as close to all 120 of the bloody things as you can.

1. Just register the shrine and complete it whenever you want.
2. The game doesn't require anything close to completing 120 shrines to succeed in the game

Jim Sterling review said:
Rather than fully mimic the Dark Souls combat it half-heartedly aims for, Breath simply pumps up the monsters' ability to do damage, resulting in a lot of one-hit kills even once Link finds and upgrades some decent armor or puts a lot of shrinework into gaining heart containers. It's a cheap and dirty way of making any game more "challenging" and I can't say I find it particularly edifying.

Why does some people think that enemies even is the "challenge" or "difficulty" in BotW? The enemies are just a minor facet in the game. It's possible to play BotW pretty much in pacifist mode - and if so, that becomes the challenge.

Weapon durability only becomes a problem if:
1. All you want to do in the game is to do melee combat with enemies
2. You're using the wrong weapon for the wrong purpose
3. If you have too few weapon slots

Jim Sterling review said:
It took four stamina upgrades – and remember these come at the cost of new heart containers – to get the stamina wheel to a point I'd find acceptable as the starting amount.

Really? I think it's quite possible to get through all parts of the game (including all towers) without any stamina upgrades at all - it just require some planning?

Jim Sterling review said:
Also, it has Ubisoft-style radio towers in it. Really dreary, long, climby ones. Go figure.

Which Ubisoft game has radio towers where each tower is a separate puzzle?
 
Who the hell decided
the master sword should have energy that runs out?

I'm still really enjoying it, but after putting in about 30 hours, I'm at the point where I've lost all ability to believe video game reviewers.

It's like the entire game "journalist" community chose to overlook all the flaws this game has.

Zelda, like GTA and MGS has proven that it is a series that can never be reviewed fairly.

It's not like it's two minor parts of the game though.

Personally the flaws are so minuscule that it barely detracts from anything. If not 10/10, then 9.5/10. And as for stamina and durability, they are pretty minor, I actually feel like pausing a fight after a break and having to choose the next angle of attack enhances combat, and stamina makes exploration all the more rewarding
 
Can'r say I agree with all of Jims opinions on this game. Of course he's entitled to it, but it's one I'm not in agreement with. I also really don't get this comment:

Too many times does Breath of the Wild paint its players into corners rather than encourage "varied" playstyles. Too many times does Breath of the Wild force its players into performing mundane tasks or sidetrack their way out of the experience

Other than the starting area, you're not forced in to any mundane task or sidetracked out of your experience. You can basically do as you wish. The main story quests exist to give some form of direction, and of course they're going to force you in a specific direction, but you could play the game for 50+ hours without ever going to Kakriko village if you want.
 
Yeah, you don't need a single stamina upgrade to succeed in this game. They're certainly helpful, but I went 15 hours before even considering one. And the only reason I've upgraded them a bunch since is because I LOVE gliding ridiculously long distances.
 
Other than the starting area, you're not forced in to any mundane task or sidetracked out of your experience. You can basically do as you wish. The main story quests exist to give some form of direction, and of course they're going to force you in a specific direction, but you coudl play teh game for 50+ hours without ever going to Kakriko village if you want.

I didn't have much of a problem with the score itself, these excerpts from the review have me questioning his perspective though.
 
Question about weapons (sort of post-Divine Beast spoiler?)

Is the weapon/shield you get from the Gerudos for beating the Divine Beast repairable? I don't plan on employing them often, I want to put them on display once I buy the house - but on the off chance that I do use them I want to make sure I don't risk breaking them before I hook them up.
 
Question about weapons (sort of post-Divine Beast spoiler?)

Is the weapon/shield you get from the Gerudos for beating the Divine Beast repairable? I don't plan on employing them often, I want to put them on display once I buy the house - but on the off chance that I do use them I want to make sure I don't risk breaking them before I hook them up.

Yes with a daimond at
gerudo palace the bodyguard of that Gerudo leader fixes it
.
 
I have zero problem with degradation. As far as stamina, you only need to use it for climbing. The rest of the time it's just a sprint cooldown.

Climbing is the "clever" way to reach places, and considering stamina it kind of becomes a puzzle. And this is coming from someone who had base stamina for a the first half the game while I focused on upgrading hearts. Seriously, it ain't bad. And I climbed everything. You just have to plan a little. To each their own, but I really like it.
.

Yeah I agree. I went through a good half of the game without getting a single stamina upgrade and I still managed to get to everywhere I wanted to. The only thing that really stopped me was rain (but I mentioned in a post previously how I'd fix the rain issue without removing it - i like the idea of it).

That said, I can maybe see why someone wouldn't like it. I feel like sprinting does maybe use a bit too much stamina up in comparison to all other activities that use it. It never bothered me though.
 
Quick end game question. I'm not even close, but I'm just curious, so yes or no will suffice.

Can you keep playing after finishing the main story to grab stuff you missed?

Is there an
alternate ending
? And am I locked out of getting it on that same playthrough if I don't do it the first time?
 
Using the quick select also pauses the combat though?

For a nano second. Tbh if it wouldnt stop the game in the quick menu he would have said that it should. The game couldnt get a good score from Jim because his eyes are covered by hate...a little bit. But still enough to make an unproffesional review.
Not because he has his own opinion but because he shits on the smallest parts of the game which are a little bit controversial and sometimes he just says wrong things in his review.
No way he woulf habe give Zelda a 7/10 if the relationship between him snd Nintendo would be perfect. And if he says his reviews aren't effect by that he is just lying. People cant ignore things like that and then score a product of a company they hate.

But still...no way to loose your heads folks. Just a mixed review of 80. His opinion might be effected by other things and doenst focus just on the game itself but it is still his opinion.
 
Question about weapons (sort of post-Divine Beast spoiler?)

Is the weapon/shield you get from the Gerudos for beating the Divine Beast repairable? I don't plan on employing them often, I want to put them on display once I buy the house - but on the off chance that I do use them I want to make sure I don't risk breaking them before I hook them up.

All of the divine beast weapons can gotten again after you break them. You need to give someone the materials to craft them.
 
Quick end game question. I'm not even close, but I'm just curious, so yes or no will suffice.

Can you keep playing after finishing the main story to grab stuff you missed?

Is there an
alternate ending
? And am I locked out of getting it on that same playthrough if I don't do it the first time?

1.
The game doesn't save your progress other than your having completed it. So it's like you didn't do the final bit at all.

2.
There is an additional cutscene. You're not locked out of it.
 
Figuring out how to get places or do things with limited hearts, stamina and weapons are part of what makes BoTW awesome. Theres a lot of satisfaction in paving your own way to the goal.
 
Stop caring about scores. It's better for your health.

Edit: When i saw GB's Brad playing this the other day, he was doing a (horse related spoiler)
horse jump mini game
anybody know where that was?

You just finished the motion control tilt thing and now you want to go straight to
horse jumping
? You're a sucker for punishment! That mini game is even more frustrating than the tilt bullshit. I'm a bit angry just thinking about it lol.
 
What a weird review by Jim, though. You can literally do anything in this game without completing one shrine or tower and the speedruns are testament of that.
 
Using my awesome Giant Boomerang.

Got in a big fight.

Lost my Giant Boomerang.

Despaired a bit.

!!!

Remembered I took a selfie with my Giant Boomerang on my back.

Used my Hyrule Compendium to tag my Giant Boomerang.

Found my Giant Boomerang.

Best Camera Ever.
 
I do agree with the idea that more tools would be a good thing, but it kind of runs counter to the idea of makeshift weapons, although that idea loses a lot of relevance as the game goes on and you get better weapon sets.

Like a wood axe, a sledgehammer, a torch, a shovel, a rod would have been nice, but how do you integrate that with the sandbox, open-ended gameplay and the durability and combat systems?

There is also too much menu time. Healing should be on a button, but the system is a bit bloated/controls already too full for that. Cooking accessible like sleeping at a campfire would be a good change wrt menus. I get unifying it with the baiting, Fire starting, etc. system but that change would be a good qol change.

Should also be able to sort menus manually. Got too much armor and some of my core sets are near the back of a sorted list. That'd be another good qol change.

...

Also at this point I could use a fortune teller to tell me where shrines 118 and 119 are (120 too if that stone in Kakariki isn't 120)...:p
 
My only real problem with degradation is the cost to repair the "special" weapons is a bit too high. I've been playing 30 hours or so and havent seen one diamond besides the one i got from my ganondorf amiibo.

Not sure how anyone could dislike the stamina system though. I think it's near perfect besides swimming - that's a pain in the ass but it's only been an issue a few times.
 
I just did the 1st of the four (this is spoiler for people who are almost totally blind on this game)
divine beasts. Medoh over the rito village.

My reaction:
This dungeon was my first disappointment with this game. Not just the place itself, but the buildup around it was not so hot. The cannon shooting sequence was bordering on poor when one is accustomed to the rest of the game, it did not convey a strong theme like the best dungeons do, the stark linearity.... I could could keep going with complaints about this thing. I'm sure it's been discussed.

Long story short, I'm on board with the old
dungeon
paradigm being deconstructed and put into a smaller roll for the new game. I like the shrines, for instance. But this particular sequence stuck out to me as less successful than everything else I've seen so far. It felt like a minor anti-climax and messy and really sticks out when everything else so far is so masterful.

I did this one last night as my final "dungeon" and it's definitely the weakest of the four. It's the one part of the game so far that feels somewhat unfinished, particularly when juxtaposed with the other three.
 
My only real problem with degradation is the cost to repair the "special" weapons is a bit too high. I've been playing 30 hours or so and havent seen one diamond besides the one i got from my ganondorf amiibo.

Not sure how anyone could dislike the stamina system though. I think it's near perfect besides swimming - that's a pain in the ass but it'a only been an issue a few times.

There's a Zora in Zora's Domain that will give you a diamond for every 10 luminous stone you give him. He's near the entrance of the city.

The first time you give him 10 stones he gives you 2 diamonds, then 1 diamond per 10 every time after that.
 
Yeah, you don't need a single stamina upgrade to succeed in this game. They're certainly helpful, but I went 15 hours before even considering one. And the only reason I've upgraded them a bunch since is because I LOVE gliding ridiculously long distances.
Plus you can cook food that gives your whole wheel back plus more!
 
Using my awesome Giant Boomerang.

Got in a big fight.

Lost my Giant Boomerang.

Despaired a bit.

!!!

Remembered I took a selfie with my Giant Boomerang on my back.

Used my Hyrule Compendium to tag my Giant Boomerang.

Found my Giant Boomerang.

Best Camera Ever.
Wow. This didn't occur to me. I always dropped new weapons if I already picked them up to take a picture. This will save me 5 seconds now anytime o do this.
 
My only real problem with degradation is the cost to repair the "special" weapons is a bit too high. I've been playing 30 hours or so and havent seen one diamond besides the one i got from my ganondorf amiibo.

Not sure how anyone could dislike the stamina system though. I think it's near perfect besides swimming - that's a pain in the ass but it's only been an issue a few times.

There's a sidequest in Zora's Domain that allows you to fetch diamonds pretty easily.

(If you're interested in knowing how to obtain diamonds)
 
And that concludes the game for me. Yay.

(Final Boss)
I was not prepared for Calamity Ganon. Even with the Divine Beasts blasting off half his HP, I had a very difficult time hitting him after he got the orange shield up. I took way, way too long to figure out that the only way to harm him was with a counter attack. Enough time that Daruk's Protection managed to cycle and then I noticed he became vulnerable after hitting that. I really need to learn the timing in parrying a laser, it'd be so much easier if I could do that intentionally. I imagine almost all his attacks can be countered somehow.

Dark Beast Ganon was easier, plus he made it personal. He hurt my horse. Nobody hurts my horse. Then his attack started a fire which meant an updraft. You'd better believe he got killed in slow-mo with a Light Arrow to the eye.

And my final completion rate is... 17.6%. That... was lower than I expected. Do the Koroks count for that much?
 
Lynel's are so difficult to kill. This is the first time I'm fighting one head on in Zora's domain and it's kicking my ass.

Get up close to it, then perfect dodge and flurry the fuck out of it.

May take a couple tries to get the timing down but once you do they're cake.
 
Yeah, you don't need a single stamina upgrade to succeed in this game. They're certainly helpful, but I went 15 hours before even considering one. And the only reason I've upgraded them a bunch since is because I LOVE gliding ridiculously long distances.
I disagree,at least two upgrades of stamina is good to have.will make for a much less frustrating experience. First upgrade i did was the green bar.
 
I mean his review style has always been that he doesn't hold any punches. He says what he feels, which may not what everyone thinks, but it's his review not theirs.

That's just who he is, it doesn't mean he wants attention.

Who cares if he reviewed it lower? Why does it matter that the meta-critic score dropped a point, I don't see how that affects anyone in the slightest(besides developer bonuses in some cases but I can't imagine that happening here).

I think it's great we have reviews from all perspectives, it gives people more opinions to look at and figure out for themselves whether they'd find issues annoying.

I don't care about his review. I care that he's deliberately trying to incite people. But anyway, giving him more attention is the last thing I want to do so I'll stop talking about the matter. :P
 
Well I've done it. Satisfied with my file at this point.

I have all the dungeons completed, the Master Sword and Hylian Shield, 52 shrines worth of Hearts and Stamina including the 4 hearts from the boss drops. Unlocked all 18 memories and memory #17 was the best one of them all imo.

I bought my house and filled it completely with good weapons for when DLC hits. Epona and the White Stallion in my Stables. I think I'll stop here and wait for the DLCs to hit before continuing. Hunting for Shrines and Korok seeds is not appealing to me especially with how shitty the sensor is for finding Shrines on mountains and just wayyyyy too many Korok seeds.

I already saw the secret ending which requires the all the stuff above, so I'm excited for the next adventure with Zelda back. I do feel that there is something missing from the very final boss fight with you killing Ganon in beast form. Can't help but feel its too easy and that the battlefield was too big to not have all the Guardians there helping. Something is missing and I'm trying to figure out what it is lol. But for now my Zelda journey is over.

Its been fun BOTW. Best Zelda game in a while with SS missing the mark for me completely. I'm hesitant to put it over TP because its a completely new style of Zelda beyond what any previous game has done. I'll need to wait for the next LOZ thats done like BOTW to see how it fares.
 
I disagree,at least two upgrades of stamina is good to have.will make for a much less frustrating experience. First upgrade i did was the green bar.

Where did I say they weren't good to have? I said they weren't essential to succeed. There are other ways to increase stamina as well, if you just need a temporary boost.
 
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