most of them do incorporate item gimmicks though, at least I found. there'sthe cryonis with the zora boss, the magnises with with the gerudo boss, and the paraglider with the rito boss
Also
bombs for Goron
most of them do incorporate item gimmicks though, at least I found. there'sthe cryonis with the zora boss, the magnises with with the gerudo boss, and the paraglider with the rito boss
Alsobombs for Goron
But it is. I mean, design isn´t an arcane magic where the basic components are undescriptable: it can be studied, learnt and analyzed, so you can value it objectively, provided you know the basics to measure it against.One, like I said, saying the quality is somehow objective is asinine.
Having a random generator adjusted to some values you deem acceptable and deciding when to use it are all design decissions. You´re making it sound like the devs just flip the switch of "rock generator" and they´re done. And yeah, I agree that there´s the work of environmental artists, but what I´m saying is that it goes on top of an underlying meticulous design. Designing a mountain with intent and then adding coating on top doesn´t negate the underlying intent. And even trees can serve a purpose, for example at the beginning of the game I climbed Mount Hylia without cold resisting gear and the tree placement was perfect to allow me to get some wood and set up camps to keep me warm while continuing my ascend of the mountain. But if you had the warm mallet you may have thought those trees were there just for aesthetic reasons. On Hera I cut a tree and wihout it being my intent it fell down a slope and killed a Lizalfos and a pack of wolves that were waiting for me at the bottom. That single tree at the top of a hill not accessible for enemies was put there for that reason (or as a wood dispenser to make a camp if you didn´t have cold+ gear as the distance to nearby trees could suggest). The more I play the game, the more instances of this initially seeming aesthetic choices having underlying intent I find. And if you go around the world following paths, or climb mountains through the existing paths rather than through random walls, you even find proper level design and pacing.Two, there's nothing meticulous about having a random generator in the background decide whether the rock you're about to pick up has a rupee or a frog underneath it. No shit there are things that have to have more thought behind them in the world design (positioning a row of trees that hide a korok puzzle to stand out on a hillside) but there's an equivalent amount of some dude sitting at a computer just painting grass along a surface to cover the field or someone looking at a map thinking "this is a bit too empty slap some trees here".
I haven´t played Horizon so I can´t compare it to BotW, but glad you are enjoying it, it looks like an awesome game as well.I mean I'm playing through horizon right now and that world feels as "meticulous" at a micro level as anything in this game did (which is to say it rarely feels remarkable).
At a macro-level of course you can appreciate how you can see certain landmarks at nearly every spot in the game so they act as actual landmarks but micro level design is full of just arbitrary aesthetical choices for the sake of it.
I'm getting bad freezes in combat. Like half a second where everything freezes. Anyone else?
So finally got around to beating all of the beasts. I think these may be the worst bosses in a 3d Zelda.
I'm getting bad freezes in combat. Like half a second where everything freezes. Anyone else?
It's happened with me but only when fighting moblins. A couple of times I've hit them and they've fallen down a bit of a slope, and for some reason the game drops to a few frames a second or even freezes for a second.I'm getting bad freezes in combat. Like half a second where everything freezes. Anyone else?
It's happened with me but only when fighting moblins. A couple of times I've hit them and they've fallen down a bit of a slope, and for some reason the game drops to a few frames a second or even freezes for a second.
Awesome, will watch!Three-part Making Of Breath of the Wild tomorrow at 14:00 CET.
https://twitter.com/NintendoEurope/status/841272665218281472
I'm getting bad freezes in combat. Like half a second where everything freezes. Anyone else?
I'm getting bad freezes in combat. Like half a second where everything freezes. Anyone else?
But it is. I mean, design isn´t an arcane magic where the basic components are undescriptable: it can be studied, learnt and analyzed, so you can value it objectively, provided you know the basics to measure it against.
The more I play the game, the more instances of this initially seeming aesthetic choices having underlying intent I find. And if you go around the world following paths, or climb mountains through the existing paths rather than through random walls, you even find proper level design and pacing.
Warning: I guess I'll spoiler tag, I talk about the bosses in the game
Yeah, I was pretty disappointedHated that as soon as Iby how samey they are, both in visual design and the actual battle.reached the second beast I figured what the other bosses were going to be.
That's quite a big flaw imo, epic boss fights are something I look forward in all games, and something I wouldn't expect a Zelda game to mess up.
With that said there are still.some epic secondary bosses scattered around, which I loved
I really want to know how long I have played this game on Switch. Any way of know?
I feel like i beat theby brute forcing it by simply shooting its head with a rather powerful bow over and over and over again.bird one
In like 25 hours I've seen three blood moons.I got about a dozen bloodmoons per play session (granted I played in long sessions) it was fucking absurd. I had so many encounters and quests and activities just outright shit on by it. It was so bad for me that I almost quit playing a couple times because I just couldn't take it.
I'm getting bad freezes in combat. Like half a second where everything freezes. Anyone else?
It's the tropics dudeI really hate Faron Woods... its always raining and the framerate sucks (Wii u)... and there's a shitty haze over everything when its not raining
What's this banana recipe people keep saying is broken? Might use it when I'm hunting for linels
Folks just keep saying "I thought x hard dude with banana recipe, this makes it so easy"First time i hear. I wanna know too XD
I'm getting bad freezes in combat. Like half a second where everything freezes. Anyone else?
I didn't like the one motion shrine I've found either. I ended upThis motion controlled shrine puzzle is ridiculously awful.
I tried to do this but the motion controls were so bad in portable mode that I couldn't even do this properly. In the end I got lucky by sending the ball flying qnd getting it to land where it needed to as I was tlrage turning the console.I didn't like the one motion shrine I've found either. I ended upflipping over the Wii U pad and rolling the ball off the back of the puzzle to bypass the whole damn maze.
Dungeons have been my favorite ingredient in the Zelda formula for a long time. I do not miss them here. I really enjoy the shrines. I do wish there were more of them.
Hard mode from DLC 1: The rain never ends.I swear the game is programmed to have it start raining as soon as you start fighting any Stone Talus. Fuck that so much. I could be climbing all over that thing, SotC style, but no, I'm just gonna spam bombs because lolrain.
120 shrines isn't enough? wha? I found myself wishing there were fewer, but more substantial shrines/dungeons, or even better, more areas like Hyrule castle.
Yeah, I wrote the climbing thing off as him not enjoying climbing, but it is the best climbing I have done in recent years because it transforms any Mountain or building to a climbing puzzles that can be solved either using brute stamina force if you have upgraded that or by looking for plateaus to rest on, which is the puzzel element I mentioned.
Especially wizard battles are awesome early on. My first fight against one was one of the best moments in this game that is filled with awesome moments for me. It really requires more than just lucky because of one-shotting enemies, but is a genuine mini-boss battle with special phases in it.
Also the tower in Hyrule field was absolutely epic. (Will spoiler rag just in case)That to me prove that the towers are so much more than simple Ubitowers.It is surrounded on all sides with guardians, and the time I was not yet skill enough to take those down. As a result, I tried to sneaker past them and climb the tower. That worked, until I was 10 feet or so into climbing. The guardians spotted me and their lasers were aiming at me. I had to move fast (jump) to avoid those while also taking care not to run out of stamina. The platforms on the way provided much needed protection from the lasers and a place to regio stamina safe. Then on to the next one, and so on until I finally reached the top! It was an absolute thriller, and is still one of the most memorabele events in the game for me.
I swear the game is programmed to have it start raining as soon as you start fighting any Stone Talus. Fuck that so much. I could be climbing all over that thing, SotC style, but no, I'm just gonna spam bombs because lolrain.
You thought that was a thriller? Wait until you try and reach the shrine in the Forgotten Temple. Hehe...
When it comes to cooking, it seems like critters and monster parts can ONLY be used in elixirs, and other ingredients can ONLY be used in food dishes. Is that correct, or is there ever any time that, for example, a mushroom or herb can be used in an elixir to bring out its status effect?
Also, do different types of monster parts have different effects, or are they pretty interchangeable?
YesI've been trying to find Korok Forest for ages now so I can upgrade my inventory slots. Is it in the Lost Woods? That's all I can find following the Hylia River north.