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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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I recently found out what is probably the game's bigest flaw, something that would prevent any game from getting 10/10 in my book. Combat encounters have become completely pointless.

I am now at the point in the game where i have so many good weapons, so many rubies, so many arrows and so many monster materials that there's no point in fighting monsters anymore. This is a huge oversight from the devs.
 
I recently found out what is probably the game's bigest flaw, something that would prevent any game from getting 10/10 in my book. Combat encounters have become completely pointless.

I am now at the point in the game where i have so many good weapons, so many rubies, so many arrows and so many monster materials that there's no point in fighting monsters anymore. This is a huge oversight from the devs.
Fighting random monsters in Zelda was always pointless. They should be treated as obstacles.
 
Probably a duplicate report in one of these 100 pages but,

There seems to be an issue with scanning Amiibo. Scans for me today (having scanned yesterday) are all yielding the 'Can't be scanned again today' message. I wonder if it's related to the daylight time change.

Mine haven't worked the past two days either. Anyone know?

Edit: Seems to be a sleep issue with rolling into daylight savings. Just restarted everything and working now.
 
Ok. Just beat the game and here are my general fresh impressions:

(spoiler tagging cus you never know).

I think it's a very good game, but I'm still moderately disappointed with it. It does a lot of stuff right, but then I feel it doesn't actually deliver on what it could be. Like finding the shrines either in the environment or via the unique side quests is SO good, but then the reward is always the same. The combat is also really fun, but the enemies are all basically the same, and there's not that much variety, and the rewards are either more spirits orbs or mostly meaningless gear/rubies/materials.



More detailed spoilers about my impression of specific game content now:
Like, I think I have three good examples of my biggest issues with the game (and I didn't 100% so just take these as my opinion/impression). First, for a game with all this great exploration all the best loot is bought in shops. and 2nd, When you finally get the master sword like the best weapon in the game, the game straight up says don't use it or it'll break. And then like the whole premise of being let free in this environment to kind of figure it out on your own just directly collides with the quest system that's just like "nah, actually, just go here". So it's like the game kind of sets you up to feel really good doing a thing, or finding a thing, or figuring something out... but then it doesn't actually give you a thing or actually let you solve any meaningful mysteries on your own.

I just think the game could have done with something more in the progression system. and less (yea i know it's like way less then most zelda games) in the hand holding department. Like more runes to unlock, or better more permanent gear that you found from exploring, dungeons that were more significant. Like how awesome would it have been if some of the shrines or main dungeons were more then just puzzle or combat chambers, and then gave you like a permanent boomerang or unlimited arrows or something more then just a heart container.

And the entire time I was waiting for the other shoe to drop... like the 4 main dungeons were just the prelude and we were about to go back in time, or discover the dark world, or you know do the Zelda thing of OHHH secret big suprise, but it never happened.

However, I still think it's a fantastic game for what it is, I just think if falls short of what I thought it could have been. I'd rate it 8/10.

I agree with you, but I would still give it an 9/10. There's some potential missing, but what Nintendo has crafted here is simply outstanding.
 
I was able to unload my seed on the maracas guy. He was so happy that he did his own dance and sprayed his stuff all around too.

XQxOH.gif
 
I recently found out what is probably the game's bigest flaw, something that would prevent any game from getting 10/10 in my book. Combat encounters have become completely pointless.

I am now at the point in the game where i have so many good weapons, so many rubies, so many arrows and so many monster materials that there's no point in fighting monsters anymore. This is a huge oversight from the devs.

Then it's time to get creative.
 
Ok. Just beat the game and here are my general fresh impressions:

(spoiler tagging cus you never know).



More detailed spoilers about my impression of specific game content now:
Like, I think I have three good examples of my biggest issues with the game (and I didn't 100% so just take these as my opinion/impression). First, for a game with all this great exploration all the best loot is bought in shops. and 2nd, When you finally get the master sword like the best weapon in the game, the game straight up says don't use it or it'll break. And then like the whole premise of being let free in this environment to kind of figure it out on your own just directly collides with the quest system that's just like "nah, actually, just go here". So it's like the game kind of sets you up to feel really good doing a thing, or finding a thing, or figuring something out... but then it doesn't actually give you a thing or actually let you solve any meaningful mysteries on your own.

But the game does this? Several side quests are just a description and nothing else to go on. You have to go out into the world and discover the location without any other clue that a vague description and "you need to go to this very general direction." It isn't like for every side quest or mission the mission marker takes you directly to the objective, more often then not it points back to the quest giver.
 
There's a reward to fighting lots of monsters, it is just optional, and that's great.

Not if you only have one stamina bar lol

Climbing the Dueling Peaks was an achievement.

Still the best moment in the game for me I think.
First getting confused by the sensor pointing in various different directions after activating the nearby tower. A while after in the game, I looked at the peaks from a different angle and seeing a shrine high up was an "aha" moment. So I started to attempt to climb to that shrine by teleporting to the tower and paragliding off it. Halfway through the climb, it started to rain. Tried to look for shelter and stumbled upon a rock boss, defeated the rock boss and found that it stopped raining. Then continued my climb up to the peak. Only to be lost and have no idea where the shrine is. After looking around a bit, I found another shrine on the opposite peak and I wondered if I have been mistaken all along. Paraglided from the lower peak to the higher peak, and ate stamina food to reach the top. Activated the shrine and thought that was the crowning achievement of my game. Gazed around the horizon, took some screenshots of the beautiful landscape, and then saw another shrine lower than were I stood back on the lower peak, and realized that that was the shrine I have been looking all along.

It was amazing.
 
I recently found out what is probably the game's bigest flaw, something that would prevent any game from getting 10/10 in my book. Combat encounters have become completely pointless.

I am now at the point in the game where i have so many good weapons, so many rubies, so many arrows and so many monster materials that there's no point in fighting monsters anymore. This is a huge oversight from the devs.

The purpose of the battle system is to get stuff to be able to defeat Ganon, nothing else AFAIK? The future hard mode might be what you're looking for. Or you can try to defeat the enemies just using the basic runes, if you want a challenge?
 
I bought a 99 rupee banana from one of the disguised Yiga guys to see what happens.

Nothing, really. He takes your rupees and gives you the bananas, then attacks you.
 
Last night, I got myself that giant black / orange horse found by the
baobab trees in the Wastelands.
Getting him to a stable was tough since the nearest one was quite far and there were tons of Lynels and other enemies in the way.

I spent about 5 minutes trying to bond with it but it would still do whatever it wanted. My heart sank when a Lynel spotted us for far away and started coming toward us. I was pressing L like my life depended on it. Eventually I was able to steer it in the right direction and we avoided direct confrontation.

We got out to an open field and I decided to take a break and feed it some apples. I didnt notice an entire squadron of bokoblin on horseback charging toward us. One of them ended up hitting my horse while trying to swing at me as I was feeding it and my apples fell all over the place.

Enraged, I took out my bow and struck him with a bomb arrow right to his face. It was a waste of an arrow but it felt immensely satisfying. I quickly took care of the rest and we found our way to a stable at long last.

This all started with me just testing out my new climbing gear and extra stamina by flying and climbing some random mountain I saw.

Some people don't want to do 100% shrines. Actually now that I have 13 hearts, I just use them as fast travel points and complete them whenever I feel like to.

I like seeking out new shrines for fast travel as well. I dont know if I'll finish them all however. Some days I just wanna do puzzles all day, and on others I just want my spirit orb already.

I still suck at parrying so I prepare super dishes to cover my flaws, haha

I cant during normal combat. With Guardians, its much easier to pull off since they basically let you know when you should press the parry button.
 
Finished the game. After the first 20 hours I was pretty sure this was going to be the greatest Zelda of all time. 120 shrines and 370 Korok Seeds later I have come to the conclusion that I don't like the game very much lol.

I think the point where everything started to fall apart for me was the moment I finished the first Divine Beast. "Are you shitting me, that's it?" was my first thought followed by the realization that this is a Zelda game without dungeons followed by feeling profound sadness. I don't understand. Nintendo set out to create the biggest and baddest Zelda of all time and somehow the "dungeons" ended up being puny little puzzle rooms scattered all over the world making me feel as if I'm playing The Witness or something.

I wanted some mega-structures that needed preparation, time, plenty of enemies to fight, lots of puzzles, mini-bosses and actual unique boss fights worth a damn. I got fuck all. The lack of proper dungeons also means that there is a complete separation of combat and puzzles in this game. It's either combat time or puzzle time but never both, which is kind of the best part of the Zelda formula?

And while I liked the exploration (it's a great world, really!) the repetitiveness of it all reared its ugly head rather fast. The enemy variety is abysmal. No matter where you are in this world, you fight Bokoblins, Moblins and Lizalfos all day everyday. I wonder what kind of new enemy threats await me in the jungle. No wait I don't. Remember when you first encountered a Talus and Hinox? That was great, but I bet you guys didn't expect them to be the only two overworld bosses in the entire fucking game. I think the degree to which this game lacks enemy types is almost mindblowing.

So I explore the world solving Korok puzzles that are all the same, finding shrines that all look the same, doing main-"dungeons" that all look the same with the same gimmick, fighting the same enemies in samey enemy camps and even the goddamn "bosses" are palette swaps. Yeah, this truly is a modern open world game heh.

I dunno, this just isn't it. This is not the game I want Zelda to be. I need more than a great overworld with a fun physics-engine. Nintendo made a great open world game but I'd like for them to figure out how to make a great open world Zelda game.
 
I recently found out what is probably the game's bigest flaw, something that would prevent any game from getting 10/10 in my book. Combat encounters have become completely pointless.

I am now at the point in the game where i have so many good weapons, so many rubies, so many arrows and so many monster materials that there's no point in fighting monsters anymore. This is a huge oversight from the devs.

This game still hasn't solved one of the main issues with Zelda games which is that the difficulty levels off really hard as you go on.
 
This game still hasn't solved one of the main issues with Zelda games which is that the difficulty levels off really hard as you go on.

I wouldn't say that's an issue as much as they didn't design the game to be hard to challenge veteran players. They want most players to finish the game. Wait for hard mode I guess.
 
Ga!!! I'm having trouble with the
Yiga Clan stealth area.
if I knew the layout and final destination it wouldn't be so bad. But trying to figure it out while trying to stay hidden is kicking my back side.
 
Still the best moment in the game for me I think.

First getting confused by the sensor pointing in various different directions after activating the nearby tower. A while after in the game, I looked at the peaks from a different angle and seeing a shrine high up was an "aha" moment. So I started to attempt to climb to that shrine by teleporting to the tower and paragliding off it. Halfway through the climb, it started to rain. Tried to look for shelter and stumbled upon a rock boss, defeated the rock boss and found that it stopped raining. Then continued my climb up to the peak. Only to be lost and have no idea where the shrine is. After looking around a bit, I found another shrine on the opposite peak and I wondered if I have been mistaken all along. Paraglided from the lower peak to the higher peak, and ate stamina food to reach the top. Activated the shrine and thought that was the crowning achievement of my game. Gazed around the horizon, took some screenshots of the beautiful landscape, and then saw another shrine lower than were I stood back on the lower peak, and realized that that was the shrine I have been looking all along.

It was amazing.

Not if you only have one stamina bar lol

Climbing the Dueling Peaks was an achievement.

Climbing both peaks were amazing experiences. I did them with just one extra stamina and I needed to get really creative with my route.

Halfway through my climb on the west peak, it started to rain. I decided to wait it out but the rain wouldnt stop. I couldnt make any progress on my current route so I spent wandering around to see if I could find another route up. I was ecstatic when I finally found my way up on the rain and I too walked into a fight with the Talus. Took care of him and then ran to the summit. The rain cleared up and I was treated to an amazing view.

My favorite is when you have a tiny bit of stamina left and you do a hail mary jump. Just barely making it feels so great.
 
*wah* rain *wah wah*.Yeah ok call me when you're lost freezing or burning in a sandstorm for 20 game hours. Actually don't cause there is no reception.
 
But the game does this? Several side quests are just a description and nothing else to go on. You have to go out into the world and discover the location without any other clue that a vague description and "you need to go to this very general direction." It isn't like for every side quest or mission the mission marker takes you directly to the objective, more often then not it points back to the quest giver.

Yes that is true is many cases, but over arching game design wise it's not. Like to me, it's a little schizophrenic or at least just at odds with itself. Like it wants to set you free and let you figure out how to beat the game on your own.... but then it just straight up tells you what to do to beat the game. And that's not a terrible thing per se.... it's kind of the difficult to solve balance between holding the players hand vs just letting them get hopelessly lost. I just feel like, personally, it removed a lot of the mystery/revelation that I thought the game could have had... or like pretended to have.
 
Climbing both peaks were amazing experiences. I did them with just one extra stamina and I needed to get really creative with my route.

Halfway through my climb on the west peak, it started to rain. I decided to wait it out but the rain wouldnt stop. I couldnt make any progress on my current route so I spent wandering around to see if I could find another route up. I was ecstatic when I finally found my way up on the rain and I too walked into a fight with the Talus. Took care of him and then ran to the summit. The rain cleared up and I was treated to an amazing view.

My favorite is when you have a tiny bit of stamina left and you do a hail mary jump. Just barely making it feels so great.

Thinking about it, it was pretty smart design to hide those shrines when you first see the Dueling Peaks.
 
Finished the game. After the first 20 hours I was pretty sure this was going to be the greatest Zelda of all time. 120 shrines and 370 Korok Seeds later I have come to the conclusion that I don't like the game very much lol.

I think the point where everything started to fall apart for me was the moment I finished the first Divine Beast. "Are you shitting me, that's it?" was my first thought followed by the realization that this is a Zelda game without dungeons followed by feeling profound sadness. I don't understand. Nintendo set out to create the biggest and baddest Zelda of all time and somehow the "dungeons" ended up being puny little puzzle rooms scattered all over the world making me feel as if I'm playing The Witness or something.

I wanted some mega-structures that needed preparation, time, plenty of enemies to fight, lots of puzzles, mini-bosses and actual unique boss fights worth a damn. I got fuck all. The lack of proper dungeons also means that there is a complete separation of combat and puzzles in this game. It's either combat time or puzzle time but never both, which is kind of the best part of the Zelda formula?

And while I liked the exploration (it's a great world, really!) the repetitiveness of it all reared its ugly head rather fast. The enemy variety is abysmal. No matter where you are in this world, you fight Bokoblins, Moblins and Lizalfos all day everyday. I wonder what kind of new enemy threats await me in the jungle. No wait I don't. Remember when you first encountered a Talus and Hinox? That was great, but I bet you guys didn't expect them to be the only two overworld bosses in the entire fucking game. I think the degree to which this game lacks enemy types is almost mindblowing.

So I explore the world solving Korok puzzles that are all the same, finding shrines that all look the same, doing main-"dungeons" that all look the same with the same gimmick, fighting the same enemies in samey enemy camps and even the goddamn "bosses" are palette swaps. Yeah, this truly is a modern open world game heh.

I dunno, this just isn't it. This is not the game I want Zelda to be. I need more than a great overworld with a fun physics-engine. Nintendo made a great open world game but I'd like for them to figure out how to make a great open world Zelda game.

I feel like this is always going to be the case with a series that has such a legacy as Zelda. There is no actual way they are going to please everyone, so if they catch me with some amount of interest, I generally just try to appreciate what they are trying to present to me. It either works or it doesn't, and I try not to dilute their intentions with my own personal desires (unless it's just a clear disconnect such as the excessive tutorials of past games).
 
Finished the game. After the first 20 hours I was pretty sure this was going to be the greatest Zelda of all time. 120 shrines and 370 Korok Seeds later I have come to the conclusion that I don't like the game very much lol.

I think the point where everything started to fall apart for me was the moment I finished the first Divine Beast. "Are you shitting me, that's it?" was my first thought followed by the realization that this is a Zelda game without dungeons followed by feeling profound sadness. I don't understand. Nintendo set out to create the biggest and baddest Zelda of all time and somehow the "dungeons" ended up being puny little puzzle rooms scattered all over the world making me feel as if I'm playing The Witness or something.

(snip)
That's interesting... after I finished my first divine beast (and only one so far), that's when the game felt 'elevated' to me, that this dungeon was a part of the world and fit into the game's narrative from a character perspective. Most dungeons in Zelda are a means to an end or a new tool, with a boss that almost always is vulnerable to whatever it is you find in that dungeon. This felt more organic and so frickin' huge as to make some of the heights dizzying and truly terrifying at times. One or two of the puzzles in it also threw me for a loop, and it took me an hour just to get them sorted, even though I knew I had everything I needed to be successful going in.
 
So I just found out that
labyrinth
next to akkala and all the good stuff under it and how everything respawns every blood moon.

Amazing game.
 
That's interesting... after I finished my first divine beast (and only one so far), that's when the game felt 'elevated' to me, that this dungeon was a part of the world and fit into the game's narrative from a character perspective. Most dungeons in Zelda are a means to an end or a new tool, with a boss that almost always is vulnerable to whatever it is you find in that dungeon. This felt more organic and so frickin' huge as to make some of the heights dizzying and truly terrifying at times. One or two of the puzzles in it also threw me for a loop, and it took me an hour just to get them sorted, even though I knew I had everything I needed to be successful going in.

Pretty much how I feel. Leaving the "find this item in this dungeon and beat this boss with only this item" convention behind is so liberating.

Also, the scale of the beasts, like the world itself, is amazing. I've never played a more "epic" feeling game than this in my life.
 
Ga!!! I'm having trouble with the
Yiga Clan stealth area.
if I knew the layout and final destination it wouldn't be so bad. But trying to figure it out while trying to stay hidden is kicking my back side.

Wear stealth gear. Climb up. Glide down behind. Sneakstrike. Run back to the start to save once you've made enough progress. Use bananas if you think you need to.
 
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