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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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I will never understand the complains about weapon durability on this game. This is what I was greeted with when trying to figure out what to drop to pick up a guardian spear 3.0:

I have only completed 2 dungeons, and I never know what to drop because all my weapons are usually very good. And when I fight a weak enemy I don't know which weapon to use because I usually don't have any weak weapon. And people complain about not having enough good weapons or them breaking too easily lol.

(also I like to have a torch and a kolog leaf at all times)

I guess I'll drop the electricity and ice rods lol
I have the same problem and honestly it's very frustrating. Constantly having to think about what to drop is ver, very annoying. This is worse than the Twilight Princess rupee issue. At least with thatI could see the cant hold any more rupees nessage and move on immediately. With this game I constantly have to do this micro management shit.

Kinda makes me wonder how much of my 50 plus hour playtime has been spent on the inventory screen...
 
Whoa, can anyone confirm that killing more of one type of monster makes it more likely for elites to show up? Somebody in the last thread said that.

Yeah it was said that there´s an enemy counter, so when a Blood Moon happens it will respawn stronger versions of the defeated enemies. I think it also affects enemies that spawn for the first time (those in areas you´re visiting for the first time) as red Bokoblins are a rare sight for me now. I´m getting mostly Black and Silver Bokoblins now. Also, Lynels are all Silver and Hinox are black.

Where can I buy wood lol ?
There are trees everywhere, you never need to buy wood. If you don´t have any sharp weapon or don´t want to destroy your good ones cutting trees you can also use bombs.
 
Yeah it was said that there´s an enemy counter, so when a Blood Moon happens it will respawn stronger versions of the defeated enemies. I think it also affects enemies that spawn for the first time (those in areas you´re visiting for the first time) as red Bokoblins are a rare sight for me now. I´m getting mostly Black and Silver Bokoblins now. Also, Lynels are all Silver and Hinox are black.

Hahaha hilarious, that was one of the "changes" I was suggesting should be made to the game. Looks like they beat me to it.
 
I need a shove in the right direction on a sidequest, because I must have missed something and not realized it. Don't tell me the answer, just push me in the right direction.

Gerudo Town:
The quest to get into the clothes shop back door with the password. I don't know the password, and I can't figure out where to get it. I tried talking to the 3 Gerudo in the bar that were about to say it, but of course they stop every time. My next idea was to cling to the outside of the wall and hoping I could hear it kind of like hte ladies in Hateno Village. That didn't work either.
 
I need a shove in the right direction on a sidequest, because I must have missed something and not realized it. Don't tell me the answer, just push me in the right direction.

Gerudo Town:
The quest to get into the clothes shop back door with the password. I don't know the password, and I can't figure out where to get it. I tried talking to the 3 Gerudo in the bar that were about to say it, but of course they stop every time. My next idea was to cling to the outside of the wall and hoping I could hear it kind of like hte ladies in Hateno Village. That didn't work either.

You have to follow
a girl home at night and listen to her through a window.
. Or just google the PW
 
It gets easier when you realize how to dispatch the drones quickly, but yeah it's not great.

Really?? I actually felt the opposite. I was expecting it to be Makar/Medli/Ruto bad but I was really impressed with the AI.

When it was prompted for a escort mission I feared the worst, but basically you just have to clear the path for the npc.

And the path is so fun! So many ways to destroy those drones... Threw a rock using stasis, bombs with wind, iron boxes everywhere.

Nothing like Ruto in Jabu Jabu belly...
 
This upsets me. Because this means that they basically wrote Zelda
as the hero meant to wield the Master Sword.
Why do they do this to me.

Its even worse because
link brute forced pulling the master sword, he wasnt choosen because of courage or destiny.

Also accesing the shirines? You only needed the sheika slate to first activate the tower the activate each one, Zelda could have done it.
 
I know. I beat the game and I have 100 hours in it now. I just want to
fly
for real.

That'd probably be difficult, because
from a technical standpoint, flying might let you travel faster than they can stream in new data about the terrain. I'm pretty sure that the glider speed is limited in part because they don't want you to arrive in an area before the details have loaded.
 
I can't get enough of this game. I've only done about 20 shrines and no dungeons and am currently exploring trying to fill in more parts of the map. The game is really throwing some nasty weather my way, presumably to get me back on track, but my curiosity won't quit. This world is fascinating and I don't want it to ever be over.
 
It seems to rain a lot.... Annoying when traversing and climbing around.

It is but you do have the next, what, 15 minutes forecast on your HUD?

The weather is weird though and seems to be ties to the area you are in. I was in a wide open space and it started thundering with thunder also next. Rather than fast travel out of there to prevent me form having to toss out my metal shield and weapons, I decided to leg it towards a shelter.

I must have crossed into another section as the thunder went and sunshine appeared out of nowhere. It changed from a rain and 2 thunders to 3 sunshine.
 
While the ball falls down into the maze, turn the maze so that the ball will directly land in the middle. Now jump over to the maze and use stasis on the ball to throw it to the other side. Easy.

If the "proper" solution doesn't work for you, search for a different one. This game lets you solve pretty much everything in a hundred different ways.

LMAO. I just flipped the entire maze and used the bottom as a flat surface, effectively bypassing the entire maze. Then gained speed and ramped it over the gap.
 
I love this new formula and am looking for variations in the next title.

Before, I tried to finish TP HD (again), but it was like: uh enough of pointless zig-zagging to hyrule castle and some other NPC, finally a dungeon. But then the dungeon got tiresome as well and I wanted to be done with it. And that repeated. In BotW i can do more stuff that also has more meaning and is fun.

Really? I don't get this, I know different tastes and all but the more I read how many love this new style the more I see my gaming sensibilities are on the way out. BOTW takes a page from the minecraft generation, here is an open playground you figure out what to do. And it seems many people are more content just messing around than going through well designed strict sections of gameplay which to me create the best gaming moments.

I've never been tired of a dungeon in a zelda game, they are masterful amazing moments with the best mix of action and puzzles in all of gaming. I have gotten tired of running up another random mountain and finding the same rock with a korok in it, or running into another base of the same moblins, or finding repeating things over and over. That seems pointless to me, doing a mission that leads me to a dungeon does not seem pointless.

Now I guess there is no right answer here, people like what they like. But I think there is room for both. You can keep the giant playground (which I do love despite my lamenting the loss of many of my favorite aspects of zelda) but also have the elaborate dungeons and more scripted moments.
 
Yo let me board my
spooky
horse you profiling jerks. He's a good boy he would never
eat other animals.
 
Its even worse because
link brute forced pulling the master sword, he wasnt choosen because of courage or destiny.

Also accesing the shirines? You only needed the sheika slate to first activate the tower the activate each one, Zelda could have done it.

This physically causes me pain.

Zelda
is the true Hero of the Wild. But tradition forces Link in the role instead. Link falls and dies because he is not the chosen hero. Zelda, grappling with her own responsibilities, struggled to fit the predetermined role she is meant to play.
 
I just ran into Eventide Island last night.
I eventually cleared it, but it was a very slow process because I didn't have a lot of hearts. Pretty neat idea, though. Made you try to use the environment more, which for me meant bombing the shit out of almost everything.

Also, why the hell does this challenge only give one orb lol. When I finally cleared it, I was wondering what they would reward me with, and then the chest gives 300 rupees and one orb. Considering this place was almost as big as one of the Divine Beasts, the actual reward was a little sparse, but then the level itself was an interesting idea. Oh well.
 
I just ran into Eventide Island last night.
I eventually cleared it, but it was a very slow process because I didn't have a lot of hearts. Pretty neat idea, though. Made you try to use the environment more, which for me meant bombing the shit out of almost everything.

Also, why the hell does this challenge only give one orb lol. When I finally cleared it, I was wondering what they would reward me with, and then the chest gives 300 rupees and one orb. Considering this place was almost as big as one of the Divine Beasts, the actual reward was a little sparse, but then the level itself was an interesting idea. Oh well.

The journey is the reward!
 
Not terribly often in Zelda games is there an overworld progress blocker tied to dungeons; most have some element of non-linearity, or the progression is tied more firmly to narrative events. It isn't Super Metroid.

Second of all, this doesn't make any sense. You seem to be angry at the ludonarrative dissonance the blockers cause, but you're totally okay with preconstructed dungeons *all* across Hyrule that precisely require four items that can only be obtained in four exact shrines that the player *conveniently* finds outside his chamber of resurrection, and cannot move beyond until they're completed? It's nonsense. We accept these things because we understand how games work, but don't pretend that BotW is some bastion of realism in this regard.

Finally, most of us are complaining about the dungeons' size, complexity, and end bosses, not that there isn't a specific item you obtain that affects further progress in the game world. A Link Between Worlds manages to have fantastic dungeons without progress gating, and these divine beasts fall very, very flat for me.

A Link between Worlds is a bad example as it does progress gating done wrong with the awful lending mechanic. Instead, BotW finally does it right.

ALBW is also a bad example for dungeons as it has some of the worst dungeons in the series. Not only are they as short/shorter than the divine beasts, they are also all braindead easy contained to one item at a time with no puzzle difficulty whatsoever. I take quality over quantity.
 
Now I guess there is no right answer here, people like what they like. But I think there is room for both. You can keep the giant playground (which I do love despite my lamenting the loss of many of my favorite aspects of zelda) but also have the elaborate dungeons and more scripted moments.
You've described BotW.
Really? I don't get this, I know different tastes and all but the more I read how many love this new style the more I see my gaming sensibilities are on the way out
Nah. This is a throwback. Too many games are linear and scripted to make them more accessible and to guide players onward to the end. Finally, mercifully, finally! Nintendo has given players the respect and freedom they initially teased with the very first two Zelda games. No more "go here: do this; go there: do that" as the engine of adventure. Now the player is in control, the player chooses, the player is his own free agent.
 
I love the concept of the Divine Beasts so much more of the execution.

Being on a giant, moving dungeon is awesome for sure, but the puzzles relying on a single gimmick per dungeon is either stupid easy or needlessly obtuse depending on which Beast you're on. I think more traditional dungeons integrated into the colossus idea would have been better. And then of course the bosses are unimaginative and boring.
 
Okay I just got to
Zora's domain
and I still only have 3 hearts for Link
i think I have 6 spirit orbs and 14 korok seeds? Do I start spending these on health and stamina upgrades? I did upgrade my stamina 1 time instead of health. Any suggestions? Some of those lizard dudes were one hitting me hard.

Any help appreciated also without spoilers
how much longer do I have main quest wise if I am trying to do most shrines and beat the game?
 
Small Minor Story Spoilers.

The game actually explains why Link is silent.
Holy shit, this is the gift that keeps on giving. I love it!

Also, I actually love the personality of this Zelda as well.
Just read her diary.
Deep thoughts.
Umm... when was that explained? I haven't made it to the ending yet but I have
all memories collected
, did I miss something?
 
Finished it! It was my first Zelda game too. Great game, a solid 8/10 (if you think that's low, it isn't for me). I'm motivated to try out other entries in the series now. I own Wind Waker and Twilight Princess so guess I'll start with those.

I didn't get a final stat screen or anything, but my Switch profile tells me 50 hours or more. Wish I could get something more precise.
 
Okay I just got to
Zora's domain
and I still only have 3 hearts for Link
i think I have 6 spirit orbs and 14 korok seeds? Do I start spending these on health and stamina upgrades? I did upgrade my stamina 1 time instead of health. Any suggestions? Some of those lizard dudes were one hitting me hard.

Any help appreciated also without spoilers
how much longer do I have main quest wise if I am trying to do most shrines and beat the game?

I'd spend some orbs on a heart container. I'd say don't worry about the Korok seeds until you've played a bit more.

In regards to your second statement:
If you do just the main quests (excluding Memories), about 10-12 hours. Including memories, add on another 3 or 4 unless you're using a guide. With "Most shrines", add on another 20+ hours.
 
Anyone here not use fast travel?

About 50 hours in. On my first dungeon. Still haven't used the mechanic.

I think the horse is perfect for this.
 
I will never understand the complains about weapon durability on this game. This is what I was greeted with when trying to figure out what to drop to pick up a guardian spear 3.0:

I have only completed 2 dungeons, and I never know what to drop because all my weapons are usually very good. And when I fight a weak enemy I don't know which weapon to use because I usually don't have any weak weapon. And people complain about not having enough good weapons or them breaking too easily lol.

(also I like to have a torch and a kolog leaf at all times)

I guess I'll drop the electricity and ice rods lol

you can tell who only played a short time, because you always have too many weapons later in the game
 
Anyone here not use fast travel?

About 50 hours in. On my first dungeon. Still haven't used the mechanic.

I think the horse is perfect for this.

Would probably have stopped playing already if fast travel wasn't in the game. The verticality of everything means horses have very limited use cases unfortunately.
 
I totally agree with this
in reverse
.

image.php
 
Finished it! It was my first Zelda game too. Great game, a solid 8/10 (if you think that's low, it isn't for me). I'm motivated to try out other entries in the series now. I own Wind Waker and Twilight Princess so guess I'll start with those.

I didn't get a final stat screen or anything, but my Switch profile tells me 50 hours or more. Wish I could get something more precise.

Go with Wind Waker, then. It has some of the charm BotW seems to have. Even some characters. Twilight Princess is an annoying and soulless tutorial for the first 7 hours or so. Wind waker plays much better, too. I don't know why nintendo couldn't meet their own standard for controls when Wind Waker's were so perfect.

WW also plays with elements and things that react different to each other. I guess that was the start of BotW's systems.
 
Still have a fair bit to go in this game (I've done 3 of the dungeons and about 55 shrines), but yeah, this game is pretty amazing. It's not perfect; there's some technical and UI improvements they could make, the voice acting isn't great and greater enemy variety would be good. But the massive change to the series was a big success overall.

So many things that make it hard to go back to older zeldas after playing it. Climbing, cooking, the creativity in combat, the quest log... Just all the little touches in this game that show how much effort and thought went into everything. Glad I've still got a lot more of the game left to experience! And will be looking forward to the dlc after that.

It'll be interesting to see where they go after this game. The next zelda will have to take a lot of cues from this game in terms of systems and gameplay. You can't not when so much effort has been put into it and it resulted in a huge success! But would be cool to see them do a majora's mask kinda thing. Take breath of the wild, make a smaller, more personal story, and focus on something different than exploring a massive world. It'd be cool to see something very different in terms of story and location. That's one more thing that zelda could freshen up I think.
 
I will never understand the complains about weapon durability on this game. This is what I was greeted with when trying to figure out what to drop to pick up a guardian spear 3.0:

I have only completed 2 dungeons, and I never know what to drop because all my weapons are usually very good. And when I fight a weak enemy I don't know which weapon to use because I usually don't have any weak weapon. And people complain about not having enough good weapons or them breaking too easily lol.

(also I like to have a torch and a kolog leaf at all times)

I guess I'll drop the electricity and ice rods lol

I usually keep hold of a fire/ice weapon as they act as a source of heat/cold when equipped.
 
Does anyone else just not bother with the horses? The only time I used Lad, my horse, was after being advised to when trying to find
Hateno Village
. Since then I'm all about fast travelling and going on foot/climbing.
 
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