And I'm happy if they're left in the past or get their fat cut of contireved item abilities and "search-little-key" puzzles. I'd much rather see the effort to design unique dungeons and coming up with threadbare puzzle mechanics into designing a game world and ingame physics based puzzles
Would have been cool as a weapon, maybe you see Lizalfos or something rappelling toward you and once you claim the hook you can use it as a climbing assist, or pull enemies toward you. Allow climbing to wear out its durability so that it functions as a sort of temporary power up. That's my fan fiction anyway.No, but it was considered early in development. I wonder if it'd have been worthwhile to implement something like grappling hook arrows that could be used as an additional traversal tool - though given how easy it is to move through the environment with the tools in the game, I can see how it'd have been redundant.
Does anyone else keep dropping the rocks on the leaf people's heads after finding them? Makes me laugh every time
Are you in charge of Metroid development at Nintendo?Do you mean the not-so-secret dungeon item? Please, no more of this antiquated bullshit in Zelda. The way those items were inplemented are the most contrieved progress blockers there are and a good part of what prevented previous Zeldas from feeling in any way organic.
"Look, there's a blue door. Pity you can't open it before you haven't done the puzzle sequence of the blue door dungeon and gotten the magic item of opening blue doors. That's three dungeons down the line, so come back later!"
That's antiquated game design from the early nineties and the reason BotW world feels like an actual place, rather than a bunch of puzzle rooms with a bit of world-skin on them and some characters placed as means of puzzle triggers, is that it does away with this antiquated rubbish. If ever they regress to dungeon items, I hope they don't regress to blocking overworld progress by means of those items. That's okay if the game does it once, e.g. the BotW glider. But that actually more or less explains why you couldn't get down from the plateau before and is an item with universal usefulness. In other Zelda games it's pretty baffling why nobody in the whole world of Hyrule ever tried to move the blue magic block of "you're not supposed to go here yet" or why the only means of aquiring bombs necessary to clear a blocked path in the world is in some building with an asinine puzzle sequence, that only the chosen one in tights will ever complete.
This old template simply doesn't do anymore to build a world, when every other open world games unmasks it for what it is: A design form the early nineties that has been superseeded,
I didnt know weapons shattered after a few swings, i thought it was a slower degradation... with that in mind, how are the boss fights? Do bosses drop weapons for you to use, or do you have to bring your own? Also, is there a hookshot in this?
Goron City is the most disappointing part of this entire game
It's missing the trademark Goron Village song!
I'm fine with either or as long as the execution is there. I think the concept of the beasts is terrific and there were still keys to find here and there. They were just lacking when it came to enemies/bosses, and I think they could've been longer.
So it's almost there. The idea is super great. I like the physics based puzzles a lot and there's some real clever stuff. I would just ask for a lot more variety next time, especially when it comes to bosses. That's I think by far the biggest letdown of the game I have so far.
Does anyone else keep dropping the rocks on the leaf people's heads after finding them? Makes me laugh every time
As someone who is absolutely in love with this game and would easily put it in my top 5 of all time, the idea that the beasts are superior to the dungeons of TP, OoT, WW seems insane.
Yes they are super duper cool but I found them supremely underwhelming content.
Ugh, I'm so jealous of the people with all of the amiibo. I just have the BotW set, 8-bit Link and SSB Link.
Yeah. Theres usually like 1-2 interesting puzzles in the beasts. If they increased that to like 3-4 and had more distinct bosses I'd be fine with them.
I wish you could cryonis the rain to make platforms.
I think the stronger weapons last one or two dozen swings. The weaker ones like wooden clubs and the like definitely do break after a few swings.I didnt know weapons shattered after a few swings, i thought it was a slower degradation... with that in mind, how are the boss fights? Do bosses drop weapons for you to use, or do you have to bring your own? Also, is there a hookshot in this?
Imagine making Cyronis platforms on rock walls when it's raining.
Goron City is the most disappointing part of this entire game...
It's missing the trademark Goron Village song!
Such wasted potential for something grand
Same for Kakariko.If you took Hateno, renamed it Kakariko Village and gave it the original theme it would be Kakariko Village as all hell. The one in this game feels like a new village to me, and the new village (Hateno) looks more like Kakariko lol
That's what I'm saying. Imagine how satisfying that would be as a cryonis upgrade. You'd go from dreading rain to wishing it could rain all the time.Imagine making Cyronis platforms on rock walls when it's raining.
I would like to have access to a boss rush mode without having to create a new account and play the whole game again.
Does anyone else keep dropping the rocks on the leaf people's heads after finding them? Makes me laugh every time
Goron City is the most disappointing part of this entire game...
It's missing the trademark Goron Village song!
Such wasted potential for something grand
Later on, weapons last MUCH longer.
No hookshot.
Maybe you haven't done some other events that have to be completed first? I had the same thing happen with a Rito who should have been at a location and wasn't, but after I aborted that pursuit and finished another area, he was there.I guess I've hit a glitch? I'm with a goron making my way up to Vah Rudania but at the end there's a cannon with nothing to fire at. Looking at guides shows the beast should be here but it's not even after reloading a save.
Question about Akkala Tower - where are the eyes to get rid of the calamity stuff located? I've only found one but I've been trying to wrap my head around for the last half hour and can't find the other ones.
I guess I've hit a glitch? I'm with a goron making my way up to Vah Rudania but at the end there's a cannon with nothing to fire at. Looking at guides shows the beast should be here but it's not even after reloading a save.
I guess I've hit a glitch? I'm with a goron making my way up to Vah Rudania but at the end there's a cannon with nothing to fire at. Looking at guides shows the beast should be here but it's not even after reloading a save.
I hope hard mode doesn't force you to collect all the korok seeds all over again. Also don't want to do the shrines all over again either.
I'm something like 40 hours into the game and I'm still finding areas I've never seen before in spots where I was sure canvassed the entire area.
Same thing happened to me, not a glitch:I guess I've hit a glitch? I'm with a goron making my way up to Vah Rudania but at the end there's a cannon with nothing to fire at. Looking at guides shows the beast should be here but it's not even after reloading a save.
In Zora's Domain I read a stone wall that is missing letters.
Something about a Zora Helm at some lake. Anyone know what lake this is?
I would break down what we got into categories or types of enemies and try to add creatures that have unique behaviors so approaches to combat have to be a little more varied. Right now most standard opponents are land bound, with medium size and speed. Would be neat to have a flying enemy that could be mounted, maybe held onto as it flies away, at the expense of stamina, so the player must weigh the benefit of easy damage against the risk of falling off due to stamina loss. These types of enemies would also become easier as the stamina gauge extends, which would create a tangible sense of progress and integrate stamina more into combat. More mobile enemies would be great too, if they could climb as well as Link and chase him as he ascends or descends cliff sides (imagine spiders that scurry after youthat might be swatted away by the ability to swing one handed weapons while climbing). Aquatic enemies would also be good. You could use cryonis to freeze them into blocks, maybe push them up out of the water so that they are disadvantagedperhaps unable to launch projectiles or handicapped in some other way.If they were to add new enemies what would you like added? I feel like Like Likes would work really well with the game's weapon system (even though they'd be annoying). I also feel like they could add ReDeads to all the "ruins" areas they have on the map, seems like that'd make perfect sense.
I think it'sIn Zora's Domain I read a stone wall that is missing letters.
Something about a Zora Helm at some lake. Anyone know what lake this is?