I think there is plenty of room for both. I would not be opposed to a more traditional Zelda style dungeon in a BotW-esque game. I think that lacks some creativity (any pining for "tradition" necessarily does), but I can see it working fairly well. You enter a fortress, say, and have your traversal abilities limited in some fashion. The walls might be electrified so you can't climb above a certain point, and there is only one entrance so you are forced to complete it by a single path. Maybe, by exploring this dungeon, as in Dark Souls, you might find doorways and portals that open up permanent shortcuts in the world. You could have a vast and expansive dungeon with only a single entrance initially, but which opens up new access points as you explore, so that you still have the freedom to leave and return at any point.
Think of something like the shrines in BotW, if they were all interconnected, and solving one got you only one step closer to solving the whole, like snapping a jigsaw piece into place.