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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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I think I need to just go to the snow area and go bowling. There are too many things I want that require rupees, and I don't have anywhere near enough cash for the stuff I want. I've already finished two divine beasts and I'm afraid of selling off gems and amber and stuff.

What is safe to sell? What isn't? Should I just go farm that bowling game?
 
I think I need to just go to the snow area and go bowling. There are too many things I want that require rupees, and I don't have anywhere near enough cash for the stuff I want. I've already finished two divine beasts and I'm afraid of selling off gems and amber and stuff.

What is safe to sell? What isn't? Should I just go farm that bowling game?

don't sell 100% of your gems/amber, but selling some lets you roll in cash. And if you have a lot of something, that's probably a good indicator that it won't be hard to find, if you want/need more.
 
Finished it last night. I completed pretty much everything outside the Korok seeds.

I enjoyed it!

I'd give the first ~8 hours a 10/10 and the last ~30 hours a 7/10. That initial feeling of exploring and interacting dynamically with the environment was a blast. Unfortunately, I didn't feel the game evolved much after the initial hours. The only things that changed were the look of the terrain and increased enemy health and damage. Combat mechanics and world traversal mechanics were almost identical at hour 4 and hour 40, and the only thing that kept me going was my completionist habit. There were maybe five basic enemy types across 98% of the map, which is a shame since I looooved the moments when I encountered new enemies like Lynels and Hinoxs, or the moment when I finally learned to take down Guardians. But those moments were tucked between ~30 hours of the same stuff I encountered in the tutorial area.

Other major annoyances: low draw distance and occasional framerate issues, unmemorable story with a non-entity for a villain, terrible voice acting, and the same forgettable music on loop for 90% of the game. Other minor annoyances: repetitive shrines (so many tests of strength...), excessive weapon management, and occasional control frustrations when jumping and gliding.

I liked the dungeons. I agree with others who prefer the puzzle progressions of older games' dungeons, but I'm a sucker for giant creatures and enjoyed each one even if they were suuuper easy and short. A couple areas had memorable music. I liked the armor and horse systems. Minor NPCs were well-written and had fun side quests. Hyrule castle was neat. Loved the overall art direction.

Among 3D Zeldas I've played, I'd rank it behind Majora's Mask and Wind Waker but ahead of Ocarina of Time, Twilight Princess, and Skyward Sword. Despite BotW's "main thing" being the environment... I felt a greater sense of exploration and wonder with MM and WW. Despite being smaller and less dynamic, I just felt those worlds had more character.

Looking forward to whatever comes next, whether its DLC, a MM-style sequel, or something totally new.

Fully agreed(except for the ranking business, particularly WW). I mean I enjoy the game, but my engagement is vanishing with each passing hour spent playing. Sadly, I can feel my initial enthusiasm fade as new areas recycle a bit too much and present little new outside of the occasional chaotic 'physics fun' moment. Nioh suffered similarly.

Still a wonderfully enjoyable game though and I still have plenty to see. But your overall feelings are near identical to how I have felt the last few days discovering uncovered zones and areas.
 
I think I need to just go to the snow area and go bowling. There are too many things I want that require rupees, and I don't have anywhere near enough cash for the stuff I want. I've already finished two divine beasts and I'm afraid of selling off gems and amber and stuff.

What is safe to sell? What isn't? Should I just go farm that bowling game?

I found the fastest way to make money was
hunting in the Tabantha Snowfield and making meat skewers from prime and gourmet raw meat
.
 
I think I need to just go to the snow area and go bowling. There are too many things I want that require rupees, and I don't have anywhere near enough cash for the stuff I want. I've already finished two divine beasts and I'm afraid of selling off gems and amber and stuff.

What is safe to sell? What isn't? Should I just go farm that bowling game?

I say sell everything but luminous stones and diamonds. You can always farm Talus after each blood moon and bathe in their riches
 
Man the Shrine Sensor is so bad. It just seems random and never actually indicates the direction you'll need to go. I'll be following it when it's full strength and it'll just all of a sudden go to no strength in every direction. Useless.

Yeah I specifically had trouble determining whether it included vertical movement or if it worked solely off cardinal directions.

I found all 120 shrines and still couldn't tell you exactly how that thing works.
 
Can anyone recommend a good youtube video with BOTW 101 and things you need to know?

Half of the fun is discovering all the cool things you can do for yourself. Just experiment and be creative, more often than not if you think something could work, it will work.
 
I just met my first lynel on the quest to getting items for Vah Ruta..

Holy shit, I couldn't deal with it... do they get easier as the game progresses?

You get better. I had a heck of a time with the first lynel as well until I figured out its patterns.

Strat 1:
Get your hearts and defense up. When it charges you for a full body tackle, get ready to dodge sideways. You should be able to trigger a flurry strike. Equip your heaviest weapon and go to town.

Strat 2:
When it gallops at you with its sword and shield, dodge to the side of the weapon with your shield equipped. It will glance off and you will each be looking back at each other. Nail it with an arrow, but be careful.

Strat 3:
When it starts breathing fire, keep moving. After the third fireball, run towards the nearest patch still burning and use the updraft to try to land on its back. Stab it a few times if successful. Be careful, because it will try to shoot you down with shock arrows. Reset if you miss.

Strat 4:
Haven't found a safe way to handle the consecutive sword swipes other than to backflip back continuously. I'm sure it can be done. :)

After taking out my first lynel and finishing a dungeon, I went in search of another one. Found one with 1000 more hp (3000 in total) and won after a couple of tries. So you can do it!
 
don't sell 100% of your gems/amber, but selling some lets you roll in cash. And if you have a lot of something, that's probably a good indicator that it won't be hard to find, if you want/need more.
Good to know. I'll probably sell a few to try and
start that house buying sidequest.
I found the fastest way to make money was
hunting in the Tabantha Snowfield and making meat skewers from prime and gourmet raw meat
.
Good to know!
I say sell everything but luminous stones and diamonds. You can always farm Talus after each blood moon and bathe in their riches
...I don't know where that is. Hrm. I should really think about this.
 
Man the Shrine Sensor is so bad. It just seems random and never actually indicates the direction you'll need to go. I'll be following it when it's full strength and it'll just all of a sudden go to no strength in every direction. Useless.

I screwed around with the sensor for like 5 minutes to understand how it worked after I got it.

What I realized is that it turns off in an 8m radius of a shrine and has no vertical limit. So if you're following a strong signal that suddenly cuts off to nowhere, that means the shrine is directly above or below you.

Used this to discover a shrine that was hidden in a mountain crevice. Had to jump off a mountain wall and shoot a bomb arrow like a badass to break the rocks to reveal it.
 
Fully agreed. I mean I enjoy the game, but my engagement is vanishing with each passing hour spent playing. Sadly, I can feel my initial enthusiasm fade as new areas recycle a bit too much and present little new outside of the occasional chaotic 'physics fun' moment. Nioh suffered similarly.

Still a wonderfully enjoyable game though and I still have plenty to see. But your overall feelings are near identical to how I have felt the last few days discovering uncovered zones and areas.
Not my experience at all.

I am 30+ hours in and finished 2 dungeons and still have like half of the map to open up. Found some crazy shit last night too.
 
You get better. I had a heck of a time with the first lynel as well until I figured out its patterns.

Strat 1:
Get your hearts and defense up. When it charges you for a full body tackle, get ready to dodge sideways. You should be able to trigger a flurry strike. Equip your heaviest weapon and go to town.

Strat 2:
When it gallops at you with its sword and shield, dodge to the side of the weapon with your shield equipped. It will glance off and you will each be looking back at each other. Nail it with an arrow, but be careful.

Strat 3:
When it starts breathing fire, keep moving. After the third fireball, run towards the nearest patch still burning and use the updraft to try to land on its back. Stab it a few times if successful. Be careful, because it will try to shoot you down with shock arrows. Reset if you miss.

Strat 4:
Haven't found a safe way to handle the consecutive sword swipes other than to backflip back continuously. I'm sure it can be done. :)

After taking out my first lynel and finishing a dungeon, I went in search of another one. Found one with 1000 more hp (3000 in total) and won after a couple of tries. So you can do it!

Regarding point 4 I found it was easier to turn the camera so I was seeing a side view. I can dodge , flurry much easier from that point of view.

Also don't forget to hit him in the
forehead with an arrow
to stun him
 
The motion controls are pissing me off. I am
in the shrine where you have to maneuver the Switch to guide the rolling ball through the hallways and I get so close when I get lucky but never land it properly. I hate this shit.
Does anyone have any tips? Is this easier when using the charging grip controller?
 
The motion controls are pissing me off. I am
in the shrine where you have to maneuver the Switch to guide the rolling ball through the hallways and I get so close when I get lucky but never land it properly. I hate this shit.
Does anyone have any tips? Is this easier when using the charging grip controller?

Yes it's easier when using charging grip. Just
flip the platform over like a boss and launch it
 
So I'm just starting out... I got out of the cave at the start and headed towards the skull cave with the three baddies off to the side and died pretty easily. Any pointers for starting off?
Take your time. Don't use any guides.

And be sure to really observe your surroundings and try a lot of different things.

You are going to die a lot in the game.
 
Regarding point 4 I found it was easier to turn the camera so I was seeing a side view. I can dodge , flurry much easier from that point of view.

Also don't forget to hit him in the
forehead with an arrow
to stun him

Yes,
arrows always whenever safe. Normal ones are fine. Stun windows are pretty long so you can close the gap and whomp on it.

Such a great fight.
 
Yes it's easier when using charging grip. Just
flip the platform over like a boss and launch it

Hahaha that's awesome. Thanks for the tip! I'm on an hour and a half long bus commute to work today and I was hoping to get some Zelda in, but this part can buzz off. I'll just do it tonight. Thanks a bunch!
 
The motion controls are pissing me off. I am
in the shrine where you have to maneuver the Switch to guide the rolling ball through the hallways and I get so close when I get lucky but never land it properly. I hate this shit.
Does anyone have any tips? Is this easier when using the charging grip controller?

No, its clunky and awful no matter what you do.
 
I get it I guess the issue is I don't have all the time in the world. My life is pretty busy. So when I get down to playing I spend most of the time traveling... by time I get to where I am going my play session is over. I know the shrines give you the opportunity to fast travel of sorts... but I have to keep playing and beating them. There is one my wife and I cant beat. It is the one that is the test of strength. You have to beat the mini guardian.

Fast travel activates without needing to beat the shrine.
 
Question about one of the bonus dungeon things
does revali's gale charge even if you haven't used it 3 times? Or do you need to burn all 3 charges before the 30 minute recharge time starts?
 
OK sounds good. I really wasn't sure just how many weapons were in the game. Still be nice if they didn't break so fast but maybee instead of constantly having to go to inventory I'll do what u suggested and just pick them up as I fight. Do the better weapons degrade slower?
Yes, from what I've seen so far. Wood weapons break super fast (only lasts a monster or two), but metal/steel equipment seems to last a lot longer (several fights with multiple monsters each).

Right now I'm at the stage where I'm dropping or passing up weapons a lot because I already have a pretty good pool of weapons to choose from. About 20 hours in so far.
 
Explored more of Hyrule Castle today and I'm mind blown that
Nintendo did a immersive simulator sort of deal, felt very Dishonored.
 
Yes, from what I've seen so far. Wood weapons break super fast (only lasts a monster or two), but metal/steel equipment seems to last a lot longer (several fights with multiple monsters each).

Right now I'm at the stage where I'm dropping or passing up weapons a lot because I already have a pretty good pool of weapons to choose from. About 20 hours in so far.
Yeah. I have a ton of amazing weapons. Losing one doesn't feel like a huge deal anymore since enemies seem to have been tooled to increasingly spawn with weapons at my current level, so even if I lose a weapon I'm largely getting good stuff back.
 
I'm struggling to think of a sound reason as to why the tracker even exists at all.

"I see snow and frost up ahead and Link is standing here shivering and losing hearts by the second, one sec let me check my weather tracker!"

You realize it acts as a forecast and not just the weather you're immediately in, right? So if you're about to tackle a Bokoblin base or climb a Sheikah Tower and you see that rain or worse, lightning, is coming up, you know "maybe I should wait so I don't get electrocuted while fighting or just constantly slide down the tower when I try to climb"
 
Finished it last night. I completed pretty much everything outside the Korok seeds.

I enjoyed it!

I'd give the first ~8 hours a 10/10 and the last ~30 hours a 7/10. That initial feeling of exploring and interacting dynamically with the environment was a blast. Unfortunately, I didn't feel the game evolved much after the initial hours. The only things that changed were the look of the terrain and increased enemy health and damage. Combat mechanics and world traversal mechanics were almost identical at hour 4 and hour 40, and the only thing that kept me going was my completionist habit. There were maybe five basic enemy types across 98% of the map, which is a shame since I looooved the moments when I encountered new enemies like Lynels and Hinoxs, or the moment when I finally learned to take down Guardians. But those moments were tucked between ~30 hours of the same stuff I encountered in the tutorial area.

Other major annoyances: low draw distance and occasional framerate issues, unmemorable story with a non-entity for a villain, terrible voice acting, and the same forgettable music on loop for 90% of the game. Other minor annoyances: repetitive shrines (so many tests of strength...), excessive weapon management, and occasional control frustrations when jumping and gliding.

I liked the dungeons. I agree with others who prefer the puzzle progressions of older games' dungeons, but I'm a sucker for giant creatures and enjoyed each one even if they were suuuper easy and short. A couple areas had memorable music. I liked the armor and horse systems. Minor NPCs were well-written and had fun side quests. Hyrule castle was neat. Loved the overall art direction.

Among 3D Zeldas I've played, I'd rank it behind Majora's Mask and Wind Waker, on par with Ocarina of Time, and ahead of Twilight Princess and Skyward Sword. Despite BotW's "main thing" being the environment... I felt a greater sense of exploration and wonder with MM and WW. Despite being smaller and less dynamic, I just felt those worlds had more character.

Looking forward to whatever comes next, whether its DLC, a MM-style sequel, or something totally new.

Great review man, I think I will end up feeling about the same you do. We differ on the order of favorite zeldas but so does everyone, but we both love MM. can you imagine a MM like NPC logbook and quests in a world this open and interactive.
 
I kinda hate how I have to take a picture with the camera and have it added to them compendium.

Do I have to keep those pictures on the camera roll? Is there a limit? Are those photos taking up storage space on the switch?
 
I kinda hate how I have to take a picture with the camera and have it added to them compendium.

Do I have to keep those pictures on the camera roll? Is there a limit? Are those photos taking up storage space on the switch?

The camera roll has a limit (I think 48 images?) but you can delete them after they're added to the compendium. As for storage, as far as I know; they're treated as part of the save file, not external images.
 
I get it I guess the issue is I don't have all the time in the world. My life is pretty busy. So when I get down to playing I spend most of the time traveling... by time I get to where I am going my play session is over. I know the shrines give you the opportunity to fast travel of sorts... but I have to keep playing and beating them. There is one my wife and I cant beat. It is the one that is the test of strength. You have to beat the mini guardian.
You can fast travel even to shrines you didn't complete.
Finished it last night. I completed pretty much everything outside the Korok seeds.

I enjoyed it!

I'd give the first ~8 hours a 10/10 and the last ~30 hours a 7/10. That initial feeling of exploring and interacting dynamically with the environment was a blast. Unfortunately, I didn't feel the game evolved much after the initial hours. The only things that changed were the look of the terrain and increased enemy health and damage. Combat mechanics and world traversal mechanics were almost identical at hour 4 and hour 40, and the only thing that kept me going was my completionist habit. There were maybe five basic enemy types across 98% of the map, which is a shame since I looooved the moments when I encountered new enemies like Lynels and Hinoxs, or the moment when I finally learned to take down Guardians. But those moments were tucked between ~30 hours of the same stuff I encountered in the tutorial area.

Other major annoyances: low draw distance and occasional framerate issues, unmemorable story with a non-entity for a villain, terrible voice acting, and the same forgettable music on loop for 90% of the game. Other minor annoyances: repetitive shrines (so many tests of strength...), excessive weapon management, and occasional control frustrations when jumping and gliding.

I liked the dungeons. I agree with others who prefer the puzzle progressions of older games' dungeons, but I'm a sucker for giant creatures and enjoyed each one even if they were suuuper easy and short. A couple areas had memorable music. I liked the armor and horse systems. Minor NPCs were well-written and had fun side quests. Hyrule castle was neat. Loved the overall art direction.

Among 3D Zeldas I've played, I'd rank it behind Majora's Mask and Wind Waker, on par with Ocarina of Time, and ahead of Twilight Princess and Skyward Sword. Despite BotW's "main thing" being the environment... I felt a greater sense of exploration and wonder with MM and WW. Despite being smaller and less dynamic, I just felt those worlds had more character.

Looking forward to whatever comes next, whether its DLC, a MM-style sequel, or something totally new.
Sounds like you rushed through the game honestly. I'm over 60 hours in, did only 2 dungeons and i keep finding new interesting shit that makes me go "holy fuck" pretty regularly, not to mention that the gameplay keeps getting better as you get to experiment more and more with the new systems. I didn't even set foot into like 1/3 of the map yet.

I'm also curious to know if other open world games (including Wind Waker) gave you a different "feel" about exploration between 4 hours and 40. Honestly the only one i can think of is Xenoblade Chronicles X, thanks to the introduction of the Skells at a certain point in the game, but Zelda manages to outdo everything else even if only for
Revali's power
and (even more so) due to how much the map can vary in terms of verticality and geography between areas, which encourages different ways to traverse. Same goes with fighting enemies: thanks to level design, how weapon durability encourages you to use different weapons and change your approach to fights, and obviously the runes/physics, i feel that it's pretty hard to get into too many that feel too similar, unlike any other open world title. I feel that the game always gives you as many options as possible to explore different approaches and exploit different possibilities, both in terms of traversal and fights, so from my experience i find it pretty odd that you had these issues in this game, of all games (especially considering how open world usually are with these aspects), just because of how it works at its foundation.
 
So the Shrine Sensor is, well, sorta cool. But when it goes off in a flurry and flashes all blue circles, and I spend 35 minutes looking around for said shrine, but to no avail, I have to wonder what I am doing wrong?!

I wish it had directional, which I guess it sorta does based on the direction you're facing/running in. Do certain shrines only appear if you meet certain conditions? i.e. defeat an enemy, or time of day, etc?

Help me out here...
 
Man the Shrine Sensor is so bad. It just seems random and never actually indicates the direction you'll need to go. I'll be following it when it's full strength and it'll just all of a sudden go to no strength in every direction. Useless.

That only happened to me when I was directly above/below a shrine. Some of the more tricky ones to find are hidden inside mountains.
 
I kinda hate how I have to take a picture with the camera and have it added to them compendium.

Do I have to keep those pictures on the camera roll? Is there a limit? Are those photos taking up storage space on the switch?

No, once you have it in your compendium its there for life. tTe only reason to keep a photo is for side quests where people ask you to take a shot of something.
 
So the Shrine Sensor is, well, sorta cool. But when it goes off in a flurry and flashes all blue circles, and I spend 35 minutes looking around for said shrine, but to no avail, I have to wonder what I am doing wrong?!

I wish it had directional, which I guess it sorta does based on the direction you're facing/running in. Do certain shrines only appear if you meet certain conditions? i.e. defeat an enemy, or time of day, etc?

Help me out here...

Couple tips about the sensor:

1) It gives you the strongest indicator when you're pointed directly at a shrine, weaker indicator if you're off by a bit, so tweak your direction of travel until the signal is strongest; distance from the shrine doesn't matter for signal strength, just whether it goes off at all

2) It doesn't tell you anything if you're not moving

3) It won't help you if a shrine is directly above or below you
 
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