Are there any rewards for photographing? I keep forgetting
The bird one gives you probably the most useful power (exploration based instead of combat based like the rest). Also I thought the quest to enter the bird one was super short and lame compared to the others, so I'd probably suggest just knocking that one out.
Why did you spell it wrong
Yeah after watching Mark Brown(?)'s Boss Keys things and how he distills Zelda dungeons, I wholeheartedly welcome BotW's iteration on them. It was interesting looking back after you mentioned no enemies in the dungeon because I recall never dying in them this time around (not like I die in any modern Zelda dungeons anyways) but I usually got bopped once on the boss (I don't use buffs and my armor probs sucked).I know it's a point of contention but the dungeons are amazing to me (I've only completed theandRitobeasts so far).Zora
They are seamlessly integrated in the world/story and the puzzles are clever enough to make you feel smart but not frustrating. It's similar to Portal in that way but less repetitive because you have more abilities at your disposal add the mechanics with the physics and 'moving' the beasts and all the puzzles are varied enough to be interesting.
IMO, these are miles ahead of the old Zelda dungeons with the "push the block on top of this switch/shoot an arrow at this target to open the door".
I am also glad that there is no emphasis on fighting enemies either, it's a nice break and I am getting my fix on the 'fighting' in the overworld full of enemies and mini-bosses.
None as far as I know.So does anyone remember if any reason was given as to why Link is right-handed in this game?
I ended up finishing off the desert. How do I use the powers?
None as far as I know.
Maybe it was to further break from "Zelda tradition" along with the absence of the green tunic as a default outfit, themed dungeons, vast array of tools, etc.
I know it's a point of contention but the dungeons are amazing to me (I've only completed theandRitobeasts so far).Zora
They are seamlessly integrated in the world/story and the puzzles are clever enough to make you feel smart but not frustrating. It's similar to Portal in that way but less repetitive because you have more abilities at your disposal add the mechanics with the physics and 'moving' the beasts and all the puzzles are varied enough to be interesting.
IMO, these are miles ahead of the old Zelda dungeons with the "push the block on top of this switch/shoot an arrow at this target to open the door".
I am also glad that there is no emphasis on fighting enemies either, it's a nice break and I am getting my fix on the 'fighting' in the overworld full of enemies and mini-bosses.
I remember discovering that in Ocarina of Time 3D. At least we still have the light spin attack when rotating the analogue.One thing I dislike about the combat in this game is that you can't change how Link swings his weapon by tilting the analog stick anymore. It's barely a big deal, but I notice it when I want to stab at an enemy, but I'm not using a spear-type weapon so I can only swing it.
One thing I dislike about the combat in this game is that you can't change how Link swings his weapon by tilting the analog stick anymore. It's barely a big deal, but I notice it when I want to stab at an enemy, but I'm not using a spear-type weapon so I can only swing it.
I remember discovering that in Ocarina of Time 3D. At least we still have the light spin attack when rotating the analogue.
I know it's a point of contention but the dungeons are amazing to me (I've only completed theandRitobeasts so far).Zora
They are seamlessly integrated in the world/story and the puzzles are clever enough to make you feel smart but not frustrating. It's similar to Portal in that way but less repetitive because you have more abilities at your disposal add the mechanics with the physics and 'moving' the beasts and all the puzzles are varied enough to be interesting.
IMO, these are miles ahead of the old Zelda dungeons with the "push the block on top of this switch/shoot an arrow at this target to open the door".
I am also glad that there is no emphasis on fighting enemies either, it's a nice break and I am getting my fix on the 'fighting' in the overworld full of enemies and mini-bosses.
It explains it when you get it. The desert one is a weapon charge. Just hold Attack and it'll be obvious.
So how do youcollect arrows from the Lynel? I tried dodging around but I was caught in the end. Gdo you have to literally dodge arrows and collect them or just pick up the ones shown in the cut scene?
So how do youcollect arrows from the Lynel? I tried dodging around but I was caught in the end. Gdo you have to literally dodge arrows and collect them or just pick up the ones shown in the cut scene?
The lightning arrows? You just sneak around and check all the trees they have a few in each tree usually.
If you've got a handful of weapons, shields, and some arrows, you can just take him down. I did that dungeon questline before the others and I was able to beat him after a few tries.
Can someone give me some pointers regarding how to dodge correctly? I usually get hit out of it.
Oh, ok. Thanks.
I got close as well but right now if I'm not at full health​ any attack kills me.
I think they are very unsatisfying, to the point where calling them "dungeons" gives them too much credit. They all look the same, they all share the same gimmick, they're all very short and they all have a samey-looking bland boss. There is no need to have block pushing in this game, they could have put the puzzles you seem to like in this game into proper dungeons, instead they didn't make any dungeons at all.
And the no enemies thing is the worst part. This game always tells you when it's time time to fight (enemy camps!) or when it's time for puzzle mode (shrines!). The great thing about classic Zelda dungeons is that you do both. You fight and you solve puzzles, sometimes enemies are even part of puzzles. A well-paced Zelda dungeon is a thing of beauty and it's a goddamn shame that BotW separates those two aspects as if they are two things that should not be mixed.
Yeah, the near-OHKOs are the biggest issue. If you've got some arrows,
I'm sorry if this has been asked before but I have a Wii U basic with no added storage. Is it possible for me to buy this game on disc and play the game with the mandatory install and updates? Thanks in advance
The limited durability on weapons is the best design decision I've seen in years. Means I'm actually using my power weapons.
It should have more than enough internal space for that.
Just saw this on reddit
Why are torches so hard to come by? Or am I stupid. Need to carry this blue flame thing in Northern Akkala. Couldn't find a torch anywhere near it...
Edit: traveled back to the Plateu, remembered the tree branch you get immediately upon starting the game.
That's fair, we can call them "beasts' or "mega shrines" but I am coming from a place where the classic Zelda 3D dungeon formula got a bit stale and as someone who loves Zelda for it's puzzles this new approach is very refreshing.
I rushed Hyrule Castle early on in the game. Like with 4 hearts early. I was determined to get to the tip-top of the tallest tower. In any game that has any traversal mechanic, that is always my first MO. I blame it on Spiderman 2 and my relentless dive-bombing off Empire State. Needless to say, I was sorely disappointed when I came to what seemed to be an impossible lip to go over. I'd never get on the roof.
Nearly 90 hours playtime later, I decide it's time to kill Ganon.After killing Ganon, I decide why not use Ravali's Gale to try and get around the lip. AND IT WORKED. I was so happy, because not being able to get to the top made me beyond bummed. Felt like a fitting end to everything.
End-game picture spoilers (I plan to put together a panorama):
http://i.imgur.com/RZVTW4S.jpg
http://i.imgur.com/N6qkG5w.jpg
Beat the game with 84 shrines, and 186 Korok Seeds with 95 or so hours clocked. I haven't found the last Great Fairy Fountain. I intend to play to absolute completion. Without a doubt my favorite game in a long time. Haven't had this much fun fucking around since Just Cause 2.
I greatest wish is to see the bosses improved upon in the successor. Seeing dungeons with different art styles as well would be nice. Larger Shrines, and variations in Korok puzzles would be nice too. Luckily the sense of exploration was so entertaining and rewarding that it offset some of the typical missing pieces.
Quite so. The desperate clinging to the antiquated dungeon formula seems to be a good part of the reason why Zelda as a series has not been in any way groundbreaking or fresh since its OoT and MM days, when they transitioned to 3D. In their core, nearly all Zeldas since have been a variation of AlttP, sometimes with ever more ludicrous gimmicks introduced in their barren overworlds and overly long winded dungeons.
Part of the reason why BotW is so fresh, is that it does away so thoroughly with the antiquated ballast of old Zeldas. Putting all effort into the dungeons and gimmick items with overworlds merely an excuse to chain the dungeon sequence together has been a game design dead end and they finally broke free of that one.