The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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The motion control shrines immediately disqualify this game from ever being 10/10. They're utterly terrible and are more than bad enough to remove a point from the entire game as a whole.
 
Hmm, does that work on a
Stalnox? Probably not I guess. Normal masks already work on their respective Stal versions, so not too exciting a bonus.

Dunno, I've only tried on the
skeleton moblins
that spawn across the map. This is the first I've heard of the
masks
, so I clearly have more to learn ...
 
The motion control shrines immediately disqualify this game from ever being 10/10. They're utterly terrible and are more than bad enough to remove a point from the entire game as a whole.

1. They make up an incredibly small part of the game.
2. They're optional.
3. They're actually not bad. I really enjoyed them.

That being said, if I were playing on Wii U, having to switch to the Gamepad from the Pro Controller would annoy the hell out of me.
 
The motion control shrines immediately disqualify this game from ever being 10/10. They're utterly terrible and are more than bad enough to remove a point from the entire game as a whole.

Eh, there's so few of them though. You can very easily play for 100 hours and see maybe one of them.
 
Where can I find a second
Great Fairy?
I need upgrades!
Assuming you found the first one where most players find the first one, here's the remaining
three
:

468px-KayasaFairyLocation.jpg

or

468px-MijaFairyLocation.jpg

or

468px-FairyFountainTera.jpg
 
The motion control shrines immediately disqualify this game from ever being 10/10. They're utterly terrible and are more than bad enough to remove a point from the entire game as a whole.

The only one that really frustrated me was the
golf
one. Felt so jank. The physics seem off on a lot of them, too. It's like the left side is covered in glue.
 
Is it just me, or was the horseback archery drill where you have to take out 20 balloons surprisingly difficult? I reached it at a fortunate point, because I had just found a sniper bow, and I still had to switch from the Wii U pro controller to the GamePad for gyro aiming. My first result was 7 balloons, and I repeated that a couple times at least.
 
Damn, the amiibo thirst is still real huh. $30 for the Guardian on Amazon... It's the only one I want, since it's reminiscent of Ghibli (Nausicaa or Howl's) for me.

The bokoblin is pretty cool, too.
 
Damn, the amiibo thirst is still real huh. $30 for the Guardian on Amazon... It's the only one I want, since it's reminiscent of Ghibli (Nausicaa or Howl's) for me.

The bokoblin is pretty cool, too.

I preordered the Guardian amiibo right before I got the game. Guess I was lucky not to have the price get hiked.

If it's any consolation, the stuff it gives you isn't all that great. You get maybe 3 common guardian parts from the boxes it drops (+ some common ore) and one chest with either a shitty guardian weapon or a rarer part. Haven't seen anything you'd get from a Modest/Major Test of Strength or any ancient arrows.
 
WTF is Bludo trying to give me? He keeps saying "Looks like your pack is full" even though I freed a spot in weapons, bows, shields, and food.
 
Disagree completely. It would be nice to keep this expanded scope because it's the first Zelda that truly calls back to Zelda 1 and 2. What they need to do is have more traditional dungeons. While I don't mind the smaller, more intimate puzzles of these new dungeons I would also like the kind of grand design of previous games.

Otherwise, anything less than this kind of dynamic open world Zelda is a step back.
It just felt like the open world ended up being predictable padding. While the world is visually interesting, you shrine hunt for gameplay. Outside of them, there's the three enemy variety climbfest with no permanent rewards and nothing too engaging. Needed more challenges topside like Eventide.
 
man, I fucking LOVE spears.
So glad we got this game with so many different weapons and also armor you have to keep switching constantly.
If you think about it green link with the master sword and a shield is boring af.
 
I finished the story last night with all four Devine Beasts, 17 hearts, two full stamina circles, the master sword, aND all memories. Hyrule castle was great, Calamity Ganon was cool, Beast Ganon was lame, and the story payoff was almost nonexistent. :/

I really liked the open world but I feel like it was maybe a bit too big. My biggest problems however were the dungeons and boss fights. Classic style Zelda dungeons are so much better. They need to return for the next installment imo. Also the boss fights felt way too similar for my taste.

I really loved the game, but the dungeons, boss encounters, and story payoff were pretty huge flaws to me. I don't think I could call it my favorite Zelda with such forgettable dungeons and boss fights.
 
Sorry if it's been asked already. But I had a question regarding story unlocks.

I'm taking my time with this game, about 20 hours in, and I just got my
camera and unlocked my first memory.

I choose to go for the first image, as I thought it might make the most sense, being the first in the list of images. In general does it make sense to do them in the order in which they appear in the menu? or does it matter at all? I wouldn't mind seeing the narrative unfold in a fairly linear fashion.
 
Sorry if it's been asked already. But I had a question regarding story unlocks.

I'm taking my time with this game, about 20 hours in, and I just got my
camera and unlocked my first memory.

I choose to go for the first image, as I thought it might make the most sense, being the first in the list of images. In general does it make sense to do them in the order in which they appear in the menu? or does it matter at all? I wouldn't mind seeing the narrative unfold in a fairly linear fashion.

I wouldn't do that if I were you. One of the middle row pics has you go to an end-game area to get it, so doing them in order would be a pain in the rear. The story isn't going to be linear anyway, it's all just snapshots of the past.
 
It just felt like the open world ended up being predictable padding. While the world is visually interesting, you shrine hunt for gameplay. Outside of them, there's the three enemy variety climbfest with no permanent rewards and nothing too engaging. Needed more challenges topside like Eventide.

Doesn't change the realization that anything in terms of world found in previous Zeldas has been made obsolete by BotW.

They can do a lot in coming Zeldas. They can make the world smaller, more packed, limited to one specific biome or environment depending on the story, add traversable ocean, vehicles, new types of mounts, add firearms, different environmental dynamics etc.. But any regression to this...


...where the world is confined to the small ridges lining your laughably limited path, which you can't even climb, where you don't find any or can't interact with the wildlife, can't climb the trees, can't steal and use the enemies' weapons, can't set things on fire because they're static non interactive meshes, while you have to cut grass for rupees and arrows... It will simply feel like they aren't even trying anymore.

Because it will automatically feel inferior to BotW and be transparently a technical regression. Because it is inferior. It stems from the nineties, offers still about the same level of interactivity as AlttP and OoT and has been superseeded in terms of interactivity and world design by the general gaming landscape long since. Only BotW is the first time Nintendo's Zelda teams got the message. And who'd have thought? They're capable of great things if only they're let out of their early nineties bubble (Edit: Having post 90s/post 200x hardware to develop for helps as well).
 
Zelda fatigue is starting to set in. I'm thinking I'm gonna have to play something else for a bit.

I'm really loving the game but I feel like this world could have been half the size and it would have been just as enjoyable. So many stretches of area with absolutely nothing in it.
 
Zelda fatigue is starting to set in. I'm thinking I'm gonna have to play something else for a bit.

I'm really loving the game but I feel like this world could have been half the size and it would have been just as enjoyable. So many stretches of area with absolutely nothing in it.
For an open world game, the world feels pretty fleshed out to me. More than most that I have played. At least there may be a Korok seed near by when you think there's nothing else of interest.
 
My journey so far:

2 / 4 beasts complete.

6 / 12 memories complete.

Pretty much half way on the main quest (I think). Need to start collecting seeds to increase weapon inventory and looking for shines to increase heart and stamina.
 
Never been good at sliding type puzzles or something similar lie that so now that I'm at
Van Boris and its 3 tubes you turn I'm about to have an aneurysm.

Oh good. Figured out one of the terminals
 
I think I got half way on the main quest. When can you use sailing rafts?

You can use them any time, you just have to get a korok leaf drop from chopping down a tree and you should be able to sail just fine. I think you can also defy the laws of physics and power your ship using a treasure chest + magnesis combo by just ramming the chest into the mast of the ship in the direction you want to go.
 
You can use them any time, you just have to get a korok leaf drop from chopping down a tree and you should be able to sail just fine. I think you can also defy the laws of physics and power your ship using a treasure chest + magnesis combo by just ramming the chest into the mast of the ship in the direction you want to go.

Or any metal weapon instead of a chest
 
I just got my first Bloodmoon during the day
Am I fucked or is there anything I can do to prevent the bug?

Turn off your Switch. Not sleep mode, actually turn it off. Do it now, the bug gets progressively worse over time once it starts. Almost definitely a memory leak.
 
How does fairy armor upgrading work? Should I wait for certain fairies to upgrade, or does it matter?

When you awaken more Great Fairies, that then unlocks a new tier of upgrades for armor. There are four Fountains, and so there are a total of four upgrade tiers.

Thankfully once you unlock them, you can upgrade at any Fountain, one at a time (you cant go from a one star to a 4 star immediately. You have to purchase 1, 2, 3, and then 4.)
 
You can use them any time, you just have to get a korok leaf drop from chopping down a tree and you should be able to sail just fine. I think you can also defy the laws of physics and power your ship using a treasure chest + magnesis combo by just ramming the chest into the mast of the ship in the direction you want to go.

Don't even need a treasure chest, just a metal weapon you can drop.
 
Doesn't change the realization that anything in terms of world found in previous Zeldas has been made obsolete by BotW.

They can do a lot in coming Zeldas. They can make the world smaller, more packed, limited to one specific biome or environment depending on the story, add traversable ocean, vehicles, new types of mounts, add firearms, different environmental dynamics etc.. But any regression to this...



...where the world is confined to the small ridges lining your laughably limited path, which you can't even climb, where you don't find any or can't interact with the wildlife, can't climb the trees, can't steal and use the enemies' weapons, can't set things on fire because they're static non interactive meshes, while you have to cut grass for rupees and arrows... It will simply feel like they aren't even trying anymore.

Because it will automatically feel inferior to BotW and be transparently a technical regression. Because it is inferior. It stems from the nineties, offers still about the same level of interactivity as AlttP and OoT and has been superseeded in terms of interactivity and world design by the general gaming landscape long since. Only BotW is the first time Nintendo's Zelda teams got the message. And who'd have thought? They're capable of great things if only they're let out of their early nineties bubble (Edit: Having post 90s/post 200x hardware to develop for helps as well).

Personally I would willing trade 4/5s of the world in BotW for full size dungeons, I don't see why they can't exist together in whatever Nintendo does next
 
Turn off your Switch. Not sleep mode, actually turn it off. Do it now, the bug gets progressively worse over time once it starts. Almost definitely a memory leak.

hmm I always turn it off completely, but I'll do that right now, thanks
 
Zelda fatigue is starting to set in. I'm thinking I'm gonna have to play something else for a bit.

I'm really loving the game but I feel like this world could have been half the size and it would have been just as enjoyable. So many stretches of area with absolutely nothing in it.

I found that an hour or so of Shovel Knight between Zelda sessions is the way to go.
 
Anytime. You just need a Korok Leaf.

You can use them any time, you just have to get a korok leaf drop from chopping down a tree and you should be able to sail just fine. I think you can also defy the laws of physics and power your ship using a treasure chest + magnesis combo by just ramming the chest into the mast of the ship in the direction you want to go.

Thanks.

How would you get that info in the game?

I should probably talk to every NPC I encounter.
 
When you awaken more Great Fairies, that then unlocks a new tier of upgrades for armor. There are four Fountains, and so there are a total of four upgrade tiers.

Thankfully once you unlock them, you can upgrade at any Fountain, one at a time (you cant go from a one star to a 4 star immediately. You have to purchase 1, 2, 3, and then 4.)

So no differences between the four of them? I thought one of them
revived horses
so I was wondering if they each had a unique ability.

Thanks.

How would you get that info in the game?

I should probably talk to every NPC I encounter.
Sometimes you'll find them laying around areas where there are rafts. I just happened upon my first leaf one time and now I notice them a lot.
 
The fatigue has definitely kicked in for me. 112 hours and 2 dungeons completed. I need to play something else. I haven't touched my PS4 since I got this game.

The game is just too good. At least Person 5 comes out soon.
 
I hate looking for shrines in the moutain areas especially the snowy ones trying to find the magic cave that'll let me in is freaking impossible especially when the wind kicks up the snow.
 
So no differences between the four of them? I thought one of them
revived horses
so I was wondering if they each had a unique ability.

Theres four plus that unique one (which totally threw me off hahaba), so five in total. The latter can *only* revive, while the others only do armor upgrades.

And once you awaken more of the four, it allows the previous ones to make upgrades up to that new tier as well.
 
It just felt like the open world ended up being predictable padding. While the world is visually interesting, you shrine hunt for gameplay. Outside of them, there's the three enemy variety climbfest with no permanent rewards and nothing too engaging. Needed more challenges topside like Eventide.

I dunno, all open world games eventually wear out the welcome of the world you get to explore, but this one is the first one I've played that has provided me with well over 60 hours of engagement and I don't have an end in sight. I have spoken vociferously on here about my abject hatred for current open world games. In my opinion, they are all bad games. This is the first one that has convinced me that open world games can be not only playable, but legitimately classic.

I'm sure at some point I'll have done all I want too and check out, but it does so many things so much better than other open world games that to abandon it for the next game would be a damn shame. There's certainly room for improvement though.
 
A speed booster like the Pegasus boots could have been pretty cool in this game. Is there any equipment that buffs movement speed?
 
I had a fun experience a little while ago where I was trying to float an explosive barrel onto a group of bokoblins (who were next to 3 other barrels), so I attached 3 octo balloons to it, prepared to stasis the barrel and shoot it a few times, but I missed and stasis-ed one of the balloons by accident.

Well, eventually they all popped and unstasis-ed, and the barrel fell onto a patch of grass nearby away from the bokoblins.

BUT!

It turns out there were two lizalfos chameleonized in that patch of grass and the barrel killed them both! I would not have known they were there otherwise!

A speed booster like the Pegasus boots could have been pretty cool in this game. Is there any equipment that buffs movement speed?

Horses for flat sections, shield surfing for downhill or rainy flat sections, just sprinting for others. And drinking speed elixirs helps obviously.
 
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