Mass Effect: Andromeda - EA/Origin Access trial coming March 16th - 10 hour trial

Big ME fan from the previous generation.

I'm 2 hours into this and so far it's a dumpster fire of boredom. I also hate games that won't let you go back and let you get optional objectives once you hit a certain cutscene. I'm a completionist and it's fucking annoying. Poor Greer. I wanted to save you little buddy....
 
My creation:

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It says a lot about the underlying gameplay, RPG systems, and characters that I'm enjoying the game as much as I am despite a truly astounding wealth of bugs and animation glitches. 35 hours logged so far, en route to Monday's review.
ill hope they got code system like they did old mass effect cos i want use this one.
 
Yeah. This is hyperbolic.

How? Basic as fuck character creation and multiplayer that barely works. The animations are beyond garbage and within an hour of the trial going live there were gifs and videos making fun of it. The writing looks like the stuff you would find on the bioware forums back in the day.

Sorry if I expect better from a 20 year old AAA developer on their 4th entry of their flagship franchise.
 
I'm on PC and frankly this plays like dogshit. I haven't delved into the single player but what the hell. There's constant rubberbanding in the multiplayer to the point where I physically feel sick, stuttering, lots of input lag and lag due to the animations, and the cover system is totally inconsistent and feels awful to deal with. I absolutely loved the ME3 multiplayer and this feels horrible to actually play. I'm wondering as to why people are even praising the combat as what I'm playing here is terrible. It's like they tried to put weight into the character movements through the animations but it just feels sloppy now. The hit detection is bad and enemies are bullet sponges even on bronze.

I was expecting at least the multiplayer to be good. This is actively bad. Maybe it's networking issues but this is really bad.
 
How? Basic as fuck character creation and multiplayer that barely works. The animations are beyond garbage and within an hour of the trial going live there were gifs and videos making fun of it. The writing looks like the stuff you would find on the bioware forums back in the day.

Sorry if I expect better from a 20 year old AAA developer on their 4th entry of their flagship franchise.

Ok, fine. You can have your opinions, even though I'm having a great time with the game as whole. But this . . .

This game feels like an early access product I bought off Steam where a bunch of diehard fans got tired of waiting for a proper Mass Effect and tried to make their own spiritual successor.

Is hyperbolic.
 
I love the jetpack but this plays much worse than ME3 at least in regards to the multiplayer right now.

Someone is going to have to run some tests about input delay because right now this doesn't feel that playable.
 
Yeah, I quit playing for now. It really doesn't seem all that much fun when you land on Eos and explore around. They wanted to go for larger areas but there is SO very little reason to actually explore Eos because to me it's boring as fuck and really not all that special. Side quests turned out to be rather simplistic as well and if this is an indication of the full game........ i don't know. Right now I feel like the areas from the previous games were a whole lot more interesting. I wonder what the other planets are like. Goddamn, so much potential for a game like this.
 
I'm on PC and frankly this plays like dogshit. I haven't delved into the single player but what the hell. There's constant rubberbanding in the multiplayer to the point where I physically feel sick, stuttering, lots of input lag and lag due to the animations, and the cover system is totally inconsistent and feels awful to deal with. I absolutely loved the ME3 multiplayer and this feels horrible to actually play. I'm wondering as to why people are even praising the combat as what I'm playing here is terrible. It's like they tried to put weight into the character movements through the animations but it just feels sloppy now. The hit detection is bad and enemies are bullet sponges even on bronze.

I was expecting at least the multiplayer to be good. This is actively bad. Maybe it's networking issues but this is really bad.

Rubberbanding and stuttering are network related. Cover system is different, but certain enemies also have the ability to hit you behind cover, so it's not as safe as ME1-3. The goal is move around more. Enemies are bullet sponges until you level up characters and guns, just like ME3.
 
I will most definitely wait for reviews now. It's weird, I enjoyed the prologue and the parts with the Nexus really felt like Mass Effect and i wasn't bored but Eos bored be to shit. :(
 
I love the jetpack but this plays much worse than ME3 at least in regards to the multiplayer right now.

Someone is going to have to run some tests about input delay because right now this doesn't feel that playable.

Haven't tried it today but this was working fine last night so it's unfortunate if there's issues happening, when it works as intended the MP seems to be incredibly fun zipping around as a vanguard.

The autocover is a big mental hurdle for me as I keep trying to hit A for cover and jumping instead but otherwise I haven't run into problems with it, if everything is rubberbanding it probably is messing with that stuff too.
 
Rubberbanding and stuttering are network related. Cover system is different, but certain enemies also have the ability to hit you behind cover, so it's not as safe as ME1-3. The goal is move around more. Enemies are bullet sponges until you level up characters and guns, just like ME3.

Some of the stuff though like the input delay seem more animation related as they wanted to portray momentum, I guess, however it comes off as more infuriating than anything else. The cover system is annoying to deal with as it's not always clear you're in cover and it's way too easy to snap out of cover. I understand they want you to move around but it doesn't come across as fluid as ME3 where you could glide across the stuff and just seems clumsy.

As for the bullet sponges I don't remember it being this bad even on Bronze but it also might be networking related if the hit detection is acting wonky.
 
Some of the stuff though like the input delay seem more animation related as they wanted to portray momentum, I guess, however it comes off as more infuriating than anything else. The cover system is annoying to deal with as it's not always clear you're in cover and it's way too easy to snap out of cover. I understand they want you to move around but it doesn't come across as fluid as ME3 where you could glide across the stuff and just seems clumsy.

As for the bullet sponges I don't remember it being this bad even on Bronze but it also might be networking related if the hit detection is acting wonky.

There's a shield icon displayed under your health when you're in cover IIRC.
 
Did the previous ME games have that dull and unengaging conversation system with minor NPCs? The one that makes you watch two people talking from a distance. I remember it a lot from Inquisition, but from what I remember from ME1-3 you at least got a close up over the shoulder view of people you were talking to.
 
I'm four hours in and loving it - was totally dreading it based on this thread. Yes, it has typical Bioware "jank" and that shouldn't be excused, but I honestly think it's shaping up to be pretty great. I think what the guy in that Forbes article linked earlier is especially relevant:

Do you remember playing the first few hours of the original Mass Effect? Combat was clunky, there was a ridiculous amount of talking and half your playtime was driving around barren planets or wandering around an empty ship. But obviously things picked up from there and it turned into a great game and a great series. That very well may not happen here, but regardless, that's the type of game this is.

This was the wrong tactic for a rollout, both in terms of press previews, but also, EA Access, if I had to guess how players will react to the game’s intro. This is one case where an early preview may backfire pretty badly with judgement being rendered too quickly.

My advice?

- Take first impressions pieces with a grain of salt, my own included.

- Remember how slow the first few hours of many huge RPGs are.

- If you play the Early Access preview, do not judge the entire game based on Eos.

- Wait for full reviews to get the best sense of the game. Mine may be late as it is mandatory for me to do all sidequests and talk to all the people.

You can feel the slow burn with the beginning of this game. So far what I've seen is a good evolution of Mass Effect 2/ Mass Effect 3 side quest design and I can't wait to dig in more, though I might use a huge chunk of the time I have left in trial to play multi. There's a lot to do and I'm looking forward to the final game.

As for the typical Bioware "jank" (by which I mean weird clippy scene transitions etc.), I've actually seen less of it than I did in Inquisition, but it's still typical Bioware jank. I'm thoroughly enjoying myself with it *shrug.gif*
 
Did the previous ME games have that dull and unengaging conversation system with minor NPCs? The one that makes you watch two people talking from a distance. I remember it a lot from Inquisition, but from what I remember from ME1-3 you at least got a close up over the shoulder view of people you were talking to.

ME3 had this occasional thing where you could overhear two NPCs arguing and eventually you would be prompted to support one or the other, but thats about it. It was mainly used just to hand out more paragon/renegade points to the player.
 
Some of the stuff though like the input delay seem more animation related as they wanted to portray momentum, I guess, however it comes off as more infuriating than anything else. The cover system is annoying to deal with as it's not always clear you're in cover and it's way too easy to snap out of cover. I understand they want you to move around but it doesn't come across as fluid as ME3 where you could glide across the stuff and just seems clumsy.

As for the bullet sponges I don't remember it being this bad even on Bronze but it also might be networking related if the hit detection is acting wonky.

For me it's harder to remember the beginning of ME3 MP before I had any gear. I now have level V equipment, level X guns, hi-level boosters, and 5x all gear, which meant completing Bronze with Level 1 characters was easy enough. Now, if you have a Level X paladin and the enemies are still bullet sponges in Bronze in ME:A, I will also be concerned. But 10 hours isn't enough time to get there unless you spend real money in the store and I don't plan to do that.

I've played 4.5 hours of MP on console, and when I was playing with people in a party that were geographically close, the rubberbanding and stuttering stopped. I also pumped up the sensitivity on my controller and things were much more responsive in control. I played a game this morning though with strangers and had 1 good game and 1 game where the lag/rubber banding was so bad I had to quit. I am hopeful that these will be resolved with a higher player base. We shall see.
 
Big ME fan from the previous generation.

I'm 2 hours into this and so far it's a dumpster fire of boredom. I also hate games that won't let you go back and let you get optional objectives once you hit a certain cutscene. I'm a completionist and it's fucking annoying. Poor Greer. I wanted to save you little buddy....

How? Basic as fuck character creation and multiplayer that barely works. The animations are beyond garbage and within an hour of the trial going live there were gifs and videos making fun of it. The writing looks like the stuff you would find on the bioware forums back in the day.

Sorry if I expect better from a 20 year old AAA developer on their 4th entry of their flagship franchise.

Yup :/
 
So I keep getting a error about VC ++
Redistributor not installing right or something like that. I reinstall them and it still hangs up with that error. Anyone know how to fix it?
 
Anyone else have bugged screenshots? Seems like my Xbox is taking screenshots at the games actual framebuffer, before it scales... then throws it on an actual 1080p image.

Looks like this:

videos look like this as well.
 
He's saying there is a day 1 patch, and it literally comes out on day 1. So, yes. No D1 patch with early.

He is saying that he suspects the early access version doesn't have the day one patch, but it should.

You should be able to just press B when you're done. If you're seeing issues with it...that makes me suspect that early access does NOT actually include the d1 patch. :-(
 
I'm on PC and frankly this plays like dogshit. I haven't delved into the single player but what the hell. There's constant rubberbanding in the multiplayer to the point where I physically feel sick, stuttering, lots of input lag and lag due to the animations, and the cover system is totally inconsistent and feels awful to deal with. I absolutely loved the ME3 multiplayer and this feels horrible to actually play. I'm wondering as to why people are even praising the combat as what I'm playing here is terrible. It's like they tried to put weight into the character movements through the animations but it just feels sloppy now. The hit detection is bad and enemies are bullet sponges even on bronze.

I was expecting at least the multiplayer to be good. This is actively bad. Maybe it's networking issues but this is really bad.

So the MP isnt any better on PC. Same for me on XboxOne. There is constant lag and rubberbanding going on.

But they didnt need a tech test right? :)
 
For me it's harder to remember the beginning of ME3 MP before I had any gear. I now have level V equipment, level X guns, hi-level boosters, and 5x all gear, which meant completing Bronze with Level 1 characters was easy enough. Now, if you have a Level X paladin and the enemies are still bullet sponges in Bronze in ME:A, I will also be concerned. But 10 hours isn't enough time to get there unless you spend real money in the store and I don't plan to do that.

I've played 4.5 hours of MP on console, and when I was playing with people in a party that were geographically close, the rubberbanding and stuttering stopped. I also pumped up the sensitivity on my controller and things were much more responsive in control. I played a game this morning though with strangers and had 1 good game and 1 game where the lag/rubber banding was so bad I had to quit. I am hopeful that these will be resolved with a higher player base. We shall see.

I'll give it another try later tonight but man the rubberbanding stuff is more infuriating than anything else.
 
Finished the trial after like 6 hours, was pretty damn thorough. It makes half of this thread even more laughable, anyone saying it's anything like Inquisition player either 0 inquisition or 0 andromeda. This is Mass Effect through and fucking through. Space shit feels like ME1 with how much there is to flat out read and see wihtout spending forever scanning shit (There is a scan mechanic but it tells you when there is something to find and it's like 1 thing per solar system, it's more like the ME1 style "ANOMALY DETECTED" message). The planet on Eos has no random running around collectible garbage like DA:I. There's 0 MMO style fetch quests, there's no random getting shards. You have a mission table like DA:I but it ties in with the multiplayer, and is basically solely used to get you actual equipment and the like (and the table in DA:I was fine anyway, it was the "Hey you need to do the mmo fetch quests to get inquisition power" that was wrong with it).

Like....LITERALLY NOTHING is the same as DA:I other than the basic shit that is partof all bioware games, the dialogue wheel, for example.

Animations are fine, faces are mostly fine, like what a crock of shit all of the tryhard hate posts are. Blows my mind. It definitely has a slow start, but it has what it needs - just enough intrigue to wonder what is going on.
 
I spent like 4 of my 10 hours messing around in Character Creator and it can be very flexible if you put the time but admittedly you have to put in a LOT of time but I'm the kind of OCD maniac who sits there with a notebook writing down slider numbers so that my twin had exact parity and then very lightly tweaked from there which I agree you shouldn't have to do. There should be a button to give your twin a solid base.

I made about 5 or 6 Ryder and twin variations. Some were based on people in my life and some were based on actors. I wanted to see what I could wring out of what many are calling a DOA system. It could be improved sure and I my biggest qualm is you can't adjust skin texture to any great extent aside from shifting through the presets.

I'm of the opinion however that the models aren't worse than ME3 by any stretch of the imagination. I also got ways into EOS and still didn't see the body animation glitches and I prefer and like the new exaggerated facial expressions. This is all preference I suppose.
 
I'll give it another try later tonight but man the rubberbanding stuff is more infuriating than anything else.

Whats the rubber banding mean? That you cant move beyond a certain point based on how far away other players are?

That wasnt a thing in ME3 MP if I recall. Is it because MP maps are much bigger in Andromeda?
 
Finished the trial after like 6 hours, was pretty damn thorough. It makes half of this thread even more laughable, anyone saying it's anything like Inquisition player either 0 inquisition or 0 andromeda. This is Mass Effect through and fucking through. Space shit feels like ME1 with how much there is to flat out read and see wihtout spending forever scanning shit (There is a scan mechanic but it tells you when there is something to find and it's like 1 thing per solar system, it's more like the ME1 style "ANOMALY DETECTED" message). The planet on Eos has no random running around collectible garbage like DA:I. There's 0 MMO style fetch quests, there's no random getting shards. You have a mission table like DA:I but it ties in with the multiplayer, and is basically solely used to get you actual equipment and the like (and the table in DA:I was fine anyway, it was the "Hey you need to do the mmo fetch quests to get inquisition power" that was wrong with it).

Like....LITERALLY NOTHING is the same as DA:I other than the basic shit that is partof all bioware games, the dialogue wheel, for example.

Animations are fine, faces are mostly fine, like what a crock of shit all of the tryhard hate posts are. Blows my mind. It definitely has a slow start, but it has what it needs - just enough intrigue to wonder what is going on.

There are plenty of little MMO style quests. Like the one about a saboteur on the ark, running back and forth between ships forever. Or the silly strike team quests.

Clearly you like the game but to brush everyone's criticisms like this is just childish.
 
To make it clear no matter how ugly thus game is......I'm 90% sure I'm still buying it, just wish it was a Friday release instead of a Tuesday release.

Why would you want it to be delayed three days? I could understand asking for another six month or year delay, but they can't probably do too much in a few more days.
 
I don't know if this was answered, but I bought the game on Origin, have Origin access and yet I can't access the trial. It keeps saying pre load on March 17 and I can't find anywhere the option of the Trial. Can anybody help? Thanks!
 
Whats the rubber banding mean? That you cant move beyond a certain point based on how far away other players are?

That wasnt a thing in ME3 MP if I recall. Is it because MP maps are much bigger in Andromeda?
It means you move a certain distance but you'll be yanked back a set amount because the network/host reads you as somewhere else. Imagine walking 10 feet in one direction and then suddenly you're back five feet.
 
There are plenty of little MMO style quests. Like the one about a saboteur on the ark, running back and forth between ships forever. Or the silly strike team quests.

Clearly you like the game but to brush everyone's criticisms like this is just childish.

Back and forth between ships forever? That quest took 15 minutes at most. You had to take the tram twice. Really? Was it that inconvenient?
 
Why would you want it to be delayed three days? I could understand asking for another six month or year delay, but they can't probably do too much in a few more days.

I think they mean to buy EARLY on friday ie tomorrow instead of next week

I'd prefer that. Knowing my time is limited means I cant really enjoy the 10 hours because I feel this weird time pressure all the time. And would be annoying to be cut off at some epic point and have to wait several days -- would rather just play something else and go back to ME when its out
 
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