It was a poorly written scene. It's okay to admit it.
For me it's completely unplayable due to the lag, I've tried several times to get a game going and it's just broken. Seems to be hitting other people but not everyone, so maybe it's kinder to certain network types? Not really sure, but it needs a patch before it's ready to go.People give me feedback on the Multiplayer how is it compared to ME3? And how is the performance?
So what's something interesting then? It might just fall to subjectivity, but I'm finding your complaints definitely nitpicking.
It's OK to admit that others don't share your opinions.
The opening of The Last of Us is a masterclass in how to make the player feel strong emotions in very little time. It's not impossible it just takes good writing, performance and direction. Andromeda fails to give anything emotion weight in its opening hours, in my opinion, let alone to what appears to be its central relationship (the Ryder family).
The way it's presented just makes me wonder why have a twin and father in the first place, when they're utility to the story seems minimal.
Not every game introduction is required to provide "the feels" for the user. The beginning of Andromeda is used to set up the rest of the game. There's even a side mission on the Nexus intended to flesh out the Ryders' relationship and past.
is a reasonable complaint.Don't kill off a close character poorly
Not every game introduction is required to provide "the feels" for the user. The beginning of Andromeda is used to set up the rest of the game. There's even a side mission on the Nexus intended to flesh out the Ryders' relationship and past.
Not every game introduction is required to provide "the feels" for the user. The beginning of Andromeda is used to set up the rest of the game. There's even a side mission on the Nexus intended to flesh out the Ryders' relationship and past.
Any part of the game is an important part (especially the beginning) when it comes tocharacter close to you in the story. Storytelling is a big part of it for a decent amount of people and it starts us off feeling like they're trying to pull a fast one.killing off a
Let me guess - you loved the opening of Fallout 4 as well.Not every game introduction is required to provide "the feels" for the user. The beginning of Andromeda is used to set up the rest of the game. There's even a side mission on the Nexus intended to flesh out the Ryders' relationship and past.
I honestly think the game could've done with 20 mins or so of gameplay set BEFORE you actually leave for Andromeda. Give us a chance to learn about all the arks, the leadership, your father, your twin, the project itself so that when we fast forward 600 years and everything goes to shit, it actually means something. We're in a completely alien place and our loved ones are in danger, as it is we're dropped in (much like FFXV now that I think about it) and we're expected to care about all this stuff.
It was a trash pretty big moment. Sharing helmets was painfully obvious with how he just fucking did it.
You still breathe when you're unconscious, that's why putting the helmet on works. :/
And there were other people with helmets on too :/
So how would you have improved it? Honestly? What about it was poorly done?
Your game introduction needs to provide "the feels" whenNot every game introduction is required to provide "the feels" for the user. The beginning of Andromeda is used to set up the rest of the game. There's even a side mission on the Nexus intended to flesh out the Ryders' relationship and past.
^ yeah but for the 5 seconds it takes him to put on the helmet and take a breath to hold and put it back on her.
Crash affects them both - both laying there, she's already out of it with helmet smashed, he's lying next to her and about to lose consciousness from the knockback, transfers his helmet to her as he fades to black.
Your game introduction needs to provide "the feels" whenyour character's father is killed off.
Lol. Such a difference.
Mate, you've had a bad run with ME:A, you seem to detest the SP now the MP is giving you grief, perhaps it's just not the game for you?
I'm having a ball: each to their own and everything, but all of the complaints you've listed I haven't experienced at all (except the 'tired face' line, that was derpy for sure).
Edited a tad. Difference between a A tier and B tier.
Nope. You cannot proceed past that point until March 20th at 11 PM central standard time. It sucks, I know. I have a thirst, a thirst for more. You can play some MP, at least, or finish up other side quests.
So, everytime he swap the helmet, the unconscious would breath in the air with way to low oxygen level. Unless you suggest the father could swap the helmet and Close the airways of the son at the same time and swap the helmet fast enough
To be fair, there were probably other ways to conjure up a similar end result that would've left fewer people questioning the possibility of alternate outcomes, but it kind of puts a magnifying glass over the whole tutorial mission and how rushed it feels.Frankly, I think people are being a bit absurd. And I'll leave it at that.]about Alec's death
So how would you have improved it? Honestly? What about it was poorly done?
The complaints about that scene makes no sense.How long would it take for extraction? 10 minutes at the least?
You can't just constantly unseal a helmet, slam it on your noggin, take a breath, and unseal it and slam it on their noggin for ten minutes. Especially since your character's brief exposure nearly killed them in the first place.
Hearing about all of the problems people are finding with the presentation is reminding me of Mass Effect 3: Omega DLC. It was also made by the Montreal team and had really significant problems in animation, story, level layout, and even voice acting.
It sounds like alot of that just carried over. Omega had some of the worst, flat story in a Mass Effect DLC to date, with paper thin characters that came and went with no fanfare, love, or attention. Aria T'Loak was really blandly written and voiced in it, despite being one of the big fan favorites of ME2 for being a strong, tough badass kingpin.
That dlc also had animation errors. There were bad rigs, cutscenes where they dropped audio or felt unfinished...there's a big speech Aria gives in the middle of the DLC where her model will spin around like they just didn't finish making it. The story of it and the new characters were incredibly weak and the voice acting was poor all around. The level design also felt really bland compared to the other games and the audio mixing on the new reaper creature felt like it was clipping.
The pinnacle moment of the DLC is one of the blandest parts of that whole game, with terrible animation. Watch it here and try to keep from spontaneously rotating in your chair.
> https://youtu.be/4eeaAkPyY0E
THIS was Montreal's first singleplayer release, I believe, and it looks like they learned nothing since then for this game. Hopefully the game's fun but I feel like I'm more likely to do a full trilogy replay of the first Mass Effect games than play this game any time soon...I'm looking forward to release to see if the rest of the game is as sloppy as this Early Access bit and the Omega DLC.
A game which opens withdefinitely requires emotional impact, otherwise why do it.someone's close family member dying
Thought there was controller support on PC? My dualshock 4 isn't working. The only thing that works is the touch pad. The face button, triggers, etc, don't. Anyone else?
To be fair, there were probably other ways to conjure up a similar end result that would've left fewer people questioning the possibility of alternate outcomes, but it kind of puts a magnifying glass over the whole tutorial mission and how rushed it feels.
You crash land, and everyone is obsessed with the floating rocks. You walk around for a while, get used to the controls, and then bam.One of your crew dies. But there's no drama to this at all. Barely any attempt was made to create a connection with this person, so the player doesn't have any reason to care. Contrast this with Jenkins on Eden Prime, and his pre-mission characterization with Dr. Chakwas in ME1.
Also, you're basically ambassadors for the human race in a first contact situation. Having this first incident of hostility as the sole reason for retaliating against every Kett you see and starting a war with their entire people seems kind of petty for professionals. Civilian or not, the Pathfinder team probably went through pretty rigorous preparation for events like this and would've been well-aware of the risks involved, so their actions end up looking kind of juvenile.
The cocky one-liners in combat, especially that one bizarre quip from Liam ("I think I really pissed that one off! Maybe because I shot him in the face!"), only exacerbate what's going on, painting the crew as assholes, not victims. It's like that one photoshopped picture of Lara Croft's face superimposed over Rambo's body going "I can do this! I can do this!" Interestingly enough, Liam's also the one people complained about who goes overboard shooting the corpse.
Then your dad devises that plan to do a thing in the glowy tower because somehow he knows he'll be able to make everything better despite never setting foot on the planet or having experience with either Kett or Remnant tech as far as I'm aware (Pathfinder intuition? SAM's private data? It's possible I'm missing something again), and then that leaves you with the scene in question.
You could've had Alec being the one shot in cold blood during an act of diplomacy, him transferring Pathfinder status to Ryder who is half-passing out, half-making a mad dash to the Remant obelisk. This would've created at least some semblance of care about the character death, shown that Alec had no chance of survival, and cultivated some semblance of actual distaste for the Kett.
The rest of the crew could've been fending off Kett while Ryder makes it into the tower. Ryder reaches it, SAM takes over, Ryder is okay because SAM wasn't fully integrated yet or whatever handwaving space magic technical BS. Ryder blacks out and comes to on the Hyperion as the new Pathfinder.
You could've safely rounded up the crashlanded crew members and explored for a bit without waves of combat beforehand. One fight was all you'd need. It was a clumsily directed mission.
I found the best Sara
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I honestly think the game could've done with 20 mins or so of gameplay set BEFORE you actually leave for Andromeda. Give us a chance to learn about all the arks, the leadership, your father, your twin, the project itself so that when we fast forward 600 years and everything goes to shit, it actually means something. We're in a completely alien place and our loved ones are in danger, as it is we're dropped in (much like FFXV now that I think about it) and we're expected to care about all this stuff.
Any chance you can grab his Origin login info and make a one time purchase for him?
Edit: Make sure you remember to cancel before the month is up if you do that!
cant stand the facial hair on default scott ryder
If wanting proper world building and attention to detail is nitpicking, fine. It's nitpicking.
Unlike Mass Effect 3's abrupt introduction to future Earth and the Reaper invasion, I actually liked Andromeda's abrupt beginning. It's likely due to religious exposure to all the pre-release media, like the Andromeda Initiative videos, already preparing me for the premise. I liked the punchiness of the game opening with the Ark Hyperion blasting out of space with the tagline "600 years later". There's something so cathartically instantaneous and direct about that as an introduction that I find really appealing. Like boom, here we are.
If wanting proper world building and attention to detail is nitpicking, fine. It's nitpicking.
Literally nothing I mentioned had to do with adding more backstory, though. Or additional context. Or anything. I actually suggested taking stuff away.I'd prefer not to be spoonfed context and prefer to let the game tell its story.
But you can always have your cliche flashback or expositional monologue.
is a reasonable complaint.Don't kill off a close character poorly
I think your suggestion is actually perfect. The kett quickly became 'the bad guys' and lost all mystique once you kill like fifty of them. The concept of travelling for 600 years only to be killed in cold blood millions of light years from home is pretty chilling, but that was wasted on that soldier.
Make the dad the one who gets executed, the all powerful pathfinder, and suddenly the kett are scary and his death has meaning.
Ignore the dude whose only contribution to the discussion is saying everyone's nitpicking, he clearly isn't interested in debate.
Literally nothing I mentioned had to do with adding more backstory, though. Or additional context. Or anything. I actually suggested taking stuff away.![]()