The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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So I just put in about 8 hours (first zelda game ever by tthe way) and well, Im not enjoying it at all so far.

Weapon system is annoying me with the breakage etc, but ive been told that improves as you get along in the game with better weapons, bigger inventory etc, so lets put that aside.

Im finding link just really slow and the combat is basic to say the least (compared to other rpgs I have played anyway. I find the climbing boring and the horse riding a pain. I wasnt expecting anything from the story anyway as its just save the princess, so that doesnt really matter.

The crafting system is fine and the art style is nice, although the world design variety seems a little limited in what i have explored so far but expecting that to change as the map opens up obviously.

So really what im asking, is there going to be any changes that will make me the like the game more as I move on. Or is zelda just not for me and should I give up now?

Give up, it's not for you.
 
So I just put in about 8 hours (first zelda game ever by tthe way) and well, Im not enjoying it at all so far.

Weapon system is annoying me with the breakage etc, but ive been told that improves as you get along in the game with better weapons, bigger inventory etc, so lets put that aside.

Im finding link just really slow and the combat is basic to say the least (compared to other rpgs I have played anyway. I find the climbing boring and the horse riding a pain. I wasnt expecting anything from the story anyway as its just save the princess, so that doesnt really matter.

The crafting system is fine and the art style is nice, although the world design variety seems a little limited in what i have explored so far but expecting that to change as the map opens up obviously.

So really what im asking, is there going to be any changes that will make me the like the game more as I move on. Or is zelda just not for me and should I give up now?

How do you feel about the Shrines?
 
So I just put in about 8 hours (first zelda game ever by tthe way) and well, Im not enjoying it at all so far.

Weapon system is annoying me with the breakage etc, but ive been told that improves as you get along in the game with better weapons, bigger inventory etc, so lets put that aside.

Im finding link just really slow and the combat is basic to say the least (compared to other rpgs I have played anyway. I find the climbing boring and the horse riding a pain. I wasnt expecting anything from the story anyway as its just save the princess, so that doesnt really matter.

The crafting system is fine and the art style is nice, although the world design variety seems a little limited in what i have explored so far but expecting that to change as the map opens up obviously.

So really what im asking, is there going to be any changes that will make me the like the game more as I move on. Or is zelda just not for me and should I give up now?

Give up play horizon or nioh
 
I haven't sold any gems or ancient parts since I bought the game. I think it's time to dump them on some poor merchant and make some bank. Need to buy me a
house
.

Get
guardian armor set
first before selling them. At least the
chest piece
looks so good and is useful.

Also I can
buy a house
? Oo
 
So I just put in about 8 hours (first zelda game ever by tthe way) and well, Im not enjoying it at all so far.

Weapon system is annoying me with the breakage etc, but ive been told that improves as you get along in the game with better weapons, bigger inventory etc, so lets put that aside.

Im finding link just really slow and the combat is basic to say the least (compared to other rpgs I have played anyway. I find the climbing boring and the horse riding a pain. I wasnt expecting anything from the story anyway as its just save the princess, so that doesnt really matter.

The crafting system is fine and the art style is nice, although the world design variety seems a little limited in what i have explored so far but expecting that to change as the map opens up obviously.

So really what im asking, is there going to be any changes that will make me the like the game more as I move on. Or is zelda just not for me and should I give up now?

Are yoi already using parrirs and fluries on your combat? If so then I dont think that part is gonna get any better for you.

There are quite a few secrets around in the game that you can find by walking around, if you are missing them then you are probably not interested at all on the gameplay loop of this game so I dont think exploring its gonna get better for you.

Story doesny matter in the game, the world and its inhabitants are the best part so if you dont care at all abouy the npcs the its not gonna get any better for you.


So.. yeah maybe this game is not for you.

Maybe other type of zelda game would have been a better introduction to the series.
 
Ah yes I forgot to mention them. I have enjoyed them the most of what I have played so far. Only done about 10 though.

Also controller type maybe affecting my enjoyment. Not feelign these joycons at all (playing on tv)

Yeah if you don't dig the exploration part but you do like the puzzles it's very possible you may actually prefer earlier Zeldas. Though none of course are available right now on Switch.

Did you buy the Switch right now because of Zelda? If so it's kind of a shame you don't like it.
 
Just came from playing horizon and nier, so perhalps thats why im feeling the slowness.

The combat (as well as many other aspects) of Horizon makes Zelda's feel boring/annoying in many ways, sure, but as someone who was just playing Horizon this morning (for the first time since Zelda) I found myself instinctually trying to climb/glide. Climbing and gliding was the best thing about Zelda and it's a hard thing to adjust away from.
 
Combat definitely didn't "click" for me until the middle of the game- maybe 30ish hours- and I found myself avoiding it when possible. Now I'm 60 hours in and I love it. I find myself wasting hours just charging into battles on horseback
 
Are yoi already using parrirs and fluries on your combat? If so then I dont think that part is gonna get any better for you.

There are quite a few secrets around in the game that you can find by walking around, if you are missing them then you are probably not interested at all on the gameplay loop of this game so I dont think exploring its gonna get better for you.

Story doesny matter in the game, the world and its inhabitants are the best part so if you dont care at all abouy the npcs the its not gonna get any better for you.


So.. yeah maybe this game is not for you.

Maybe other type of zelda game would have been a better introduction to the series.

Yes using the parrys and the counters etc for combat and pretty confortable with it. Its just the general speed I think thats not meshing. I have been (as I usually do with RPGs) stocking up on consunmables for crafting and getting money for armour etc (farming the rock monsters) but I have been doing side quests and talking to people in the villiages etc to get a feel for the world, and its not really grabbing me.

So yeah, probably put it aside then. Will probably check my wifes playthrough at a later date and see if what shes upto looks appealing or not.

Thanks for the advice guys! Enjoy!
 
I finally got to
Goron Town
but I still can't find
a Goron whose name ends in "son".

I need to take a break from the main quest and do some side stuff. I don't want this game to end.
 
The comments about stamina make me laugh a little, you have more than enough to explore ANY place you want, you just have to be creative and use the environment and physics to your advantage.

Yeah, I haven't put anything into stamina yet. I also don't run often since I'm too busy looking around. Same reason I've only ridden a horse for all of 5 minutes.
 
How is the combat "basic"? There's almost a dozen different mechanics you can use during any given encounter. Parries, pseudo witch time dodging, weapon throwing, the different runes, elemental arrows or chuchus and their unique effects, riding updrafts to activate bullet time, headshots giving you critical hits etc etc... lt's more complex than most rpg combat systems l can think of.
 
Im finding link just really slow and the combat is basic to say the least (compared to other rpgs I have played anyway. I find the climbing boring and the horse riding a pain.

As you get more stamina, Link will 'feel' faster, insofar as you can run for longer and jump while climbing without worry. Climbing is a drag very early in the game, up until you have got to about a stamina wheel and a half. Have you been picking hearts or stamina?

Combat doesn't really get hugely more advanced than it does at the start. There's not going to be any combos or special moves per se, outside of Flurry Strike and Parry.

The crafting system is fine and the art style is nice, although the world design variety seems a little limited in what i have explored so far but expecting that to change as the map opens up obviously.

The world design variety is actually very wide. You will have seen only a relatively small fraction after 8 hours. If you want a change of scenery, you can try returning to the Great Plateau and then heading in a different direction - west is probably fastest for some immediate new vistas.

So really what im asking, is there going to be any changes that will make me the like the game more as I move on. Or is zelda just not for me and should I give up now?

If you've been investing into hearts rather than stamina, that might prove a good way to ge more mileage from the game. But if you just want to go very quickly from different vista to different vista and have a combat system more focused on input variety than contextual differences, other games might be more to your taste.
 
Yeah if you don't dig the exploration part but you do like the puzzles it's very possible you may actually prefer earlier Zeldas. Though none of course are available right now on Switch.

Did you buy the Switch right now because of Zelda? If so it's kind of a shame you don't like it.

Its my wifes switch, I just decided to start a playthrough after all the reviews came in. Getting plenty of fun out of puyo puyo tetris though with her!

I may actually just do shrine hunting then when theres not much else to play. I did quite enjoy them,.
 
Just came from playing horizon and nier, so perhalps thats why im feeling the slowness.

That makes sense to me. The game always felt slow paced to me (not necessarily in a negative way) but there was a point where I began enjoying the simple loop of wandering around the world in search of towers and shrines. Story and side quests took a backseat and I mainly focused on exploration. Most times I was rewarded for my effort, sometimes I'd run into a bastard of an enemy that chased me off and every now and then I'd stumble upon a unique sequence.

If you're 8 hours in and not enjoying yourself I'd either try to change up what you're doing in the game (make a b-line straight to story objectives or just hunt down towers/shrines) or simply put the game down and return to it later when you might be in a mood for something a bit slower paced.
 
Fighting on horseback made me like spears a lot more. It's a lot of fun jousting goblins and then stabbing them once you run them off their horse.

It's SO much better than Twilight Princess horse combat.

Spears are great for hunting too. Sometimes I'll just dash attack animals with a spear instead of using bombs or arrows.
 
Combat definitely didn't "click" for me until the middle of the game- maybe 30ish hours- and I found myself avoiding it when possible. Now I'm 60 hours in and I love it. I find myself wasting hours just charging into battles on horseback

Too many people spend time fighting the weapon degradation system. I think one of the few problems with the Great Plateau as a tutorial area is that it doesn't have a combat shrine to try and introduce some of the basic concepts to the player. Almost something like THAT island - start off with nothing sort of thing. Get it into players that weapons breaking is not something to be afraid of, and that they need to use their surroundings.
 
I had no idea what was going on when I started seeing numbers above enemies health bars, when I figured out it was the blue outfit. Wish this was a universal thing I could turn on/off, it is nice to know what I'm getting myself into before I start a fight.
 
Just came from playing horizon and nier, so perhalps thats why im feeling the slowness.

It's completely different, I played nioh before it, the idea behind botw is you don't even need to swing the sword in combat. You have so many ways to defeat your enemy compare to horizon which I think is basically brainless and has no strategy
But whatever just drop the game play the one you really enjoy : p
 
So I just put in about 8 hours (first zelda game ever by tthe way) and well, Im not enjoying it at all so far.

Weapon system is annoying me with the breakage etc, but ive been told that improves as you get along in the game with better weapons, bigger inventory etc, so lets put that aside.

Im finding link just really slow and the combat is basic to say the least (compared to other rpgs I have played anyway. I find the climbing boring and the horse riding a pain. I wasnt expecting anything from the story anyway as its just save the princess, so that doesnt really matter.

The crafting system is fine and the art style is nice, although the world design variety seems a little limited in what i have explored so far but expecting that to change as the map opens up obviously.

So really what im asking, is there going to be any changes that will make me the like the game more as I move on. Or is zelda just not for me and should I give up now?

Depends on what you're looking for in Zelda. I was also coming from Nioh when I started it and even though Zelda's combats are not bad, it won't get any better. Enemies are fun in Zelda if you try to take them out creatively. Unfortunately it quickly became boring for me when I realized mashing the attack button was as efficient. Bottom line is, their fun depends on you.

Same goes fot exploration. Depends on what kind of journey you're looking for. If you like puzzles and finding nice vistas, you'll get plenty of those before feeling any fatigue (finding hidden shrines can be really fun, not fan of the seeds though). However if it didn't click with you at the beginning, not sure this will change. Total freedom means you've seen the base of the gameplay waiting for you throughout the whole game, it's just a matter of how it's applied to different puzzles/situations now.

Weapon breaking does get a lot better as you upgrade you're inventory, then it will change to an inventory management mini-game. Some like it, I didn't.

That being said I absolutely loved the game during the first hours. All the issues I have with game happend later on. So if you're already not liking it, I have little faith you will suddenly fall in love with it.
 
Too many people spend time fighting the weapon degradation system. I think one of the few problems with the Great Plateau as a tutorial area is that it doesn't have a combat shrine to try and introduce some of the basic concepts to the player. Almost something like THAT island - start off with nothing sort of thing. Get it into players that weapons breaking is not something to be afraid of, and that they need to use their surroundings.

There is a combat shrine that introduces all the concepts, just not in the plateau
 
I had no idea what was going on when I started seeing numbers above enemies health bars, when I figured out it was the blue outfit. Wish this was a universal thing I could turn on/off, it is nice to know what I'm getting myself into before I start a fight.

You basically can turn it off and on, just go into the menu and put on the Champion's Tunic for a bit and take it off when you want something else.

Clunky? Absolutely. But it is an option.
 
Its my wifes switch, I just decided to start a playthrough after all the reviews came in. Getting plenty of fun out of puyo puyo tetris though with her!

I may actually just do shrine hunting then when theres not much else to play. I did quite enjoy them,.

Yeah. Feel free to drop it. You seem to dislike a ton of the world and the mechanics to move around it.

I actually wonder if you may enjoy Skyward Sword with its much more denser world that is essentially mostly puzzle sequences.
 
I think it's funny that there are so many people complaining about weapon durability... but not one mention that you have unlimited bombs. There have been tough encounters where I ran out of weapons completely and had to run around holding my controller claw/Souls-style throwing bombs behind me, dodging, etc., and that was more thrilling than the vast majority of past Zelda fights, which are just about learning a pattern and using a specific weapon/tool to take them out since they're invulnerable to everything else. This feels like real, dynamic tests of survival and cunning at times, and I love it.
 
Too many people spend time fighting the weapon degradation system. I think one of the few problems with the Great Plateau as a tutorial area is that it doesn't have a combat shrine to try and introduce some of the basic concepts to the player. Almost something like THAT island - start off with nothing sort of thing. Get it into players that weapons breaking is not something to be afraid of, and that they need to use their surroundings.

You can't make everybody happy. Any amount of "this is how you play" will be forced handholding. The game for once in the 3D Zelda line has the grace to let players figure this stuff out themselves. It's not that hard and a good player will adapt to the game, rather than try to force their overattachment to virtual equipment onto the game.

I think it's funny that there are so many people complaining about weapon durability... but not one mention that you have unlimited bombs. There have been tough encounters where I ran out of weapons completely and had to run around holding my controller claw/Souls-style throwing bombs behind me, dodging, etc., and that was more thrilling than the vast majority of past Zelda fights, which are just about learning a pattern and using a specific weapon/tool to take them out since they're invulnerable to everything else. This feels like real, dynamic tests of survival and cunning at times, and I love it.

As I said, good players will figure out the game by themselves. That includes using the magic capabilities creatively, using explosive barrels and other environmental factors to their advantage. I know that feeling after bombing a Hinox dead that island.

"I heard Minecraft's supposed to be good, so wanted to play it some. But I always die trying to punch Creepers dead with my fists. Shit game. 3/10" :p
 
Wow after activating the first Divine Beast:

That red laser across the entire world. Yeah I'm activating that thing later on 😜
 
Too many people spend time fighting the weapon degradation system. I think one of the few problems with the Great Plateau as a tutorial area is that it doesn't have a combat shrine to try and introduce some of the basic concepts to the player. Almost something like THAT island - start off with nothing sort of thing. Get it into players that weapons breaking is not something to be afraid of, and that they need to use their surroundings.

I do think the weapons degradation/constant-new-weapons mechanic does play into why people don't like the combat at first.

The different feel between fighting a bokoblin with a rusty claymore or tree branch and later on fighting in hyrule castle with the master sword... it almost feels like different combat systems.

Not saying it can't be fun early in the game, it's just hard to get used to it when your constantly changing weapon types early on.
 
Does anyone know where I can buy some cold gear and also
gear for near the volcano?
. I finished the
Zora quest and I'm about to finish the gerudo one
so I'm going to need some of this gear to head into the next areas
Cold gear:
bring the accessory shop the flint. Combine that with the warm doublet and you should be good to go.

Warm gear:
you can buy fireproof elixers On the trail to death mountain. You can buy heat resistant armor from the secret shop in gerudo town.
 
Quick question about a specific outfit
can you actually lose the gerudo clothing? 600 is pretty steep and if I have to replace it. It also makes me iffy on if I should upgrade it
 
There is a combat shrine that introduces all the concepts, just not in the plateau

That doesn't do what I'm talking about. That just teaches special moves. It doesn't teach you the fundamental principles of the BotW combat system - making use of what's available. Lots of players who have complained about the game seem to share the same basic problem - they hoard weapons, avoid combat, and when they are engaged with combat approach it the same way every time (often just trying to use bombs over and over). There needs to be some sort of shrine early on where you start with no weapon and have to use an arrow to trigger an explosion to take out an enemy, then the next room gives you a three weapons which will break taking out the enemies in that room so you are forced to progress through all of them, then a final room which gives you an awesome weapon then forces you to use it on some sort of difficult enemy. Along those lines, not just 'this is how Flurry works'.
 
Cold gear:
bring the accessory shop the flint. Combine that with the warm doublet and you should be good to go.

Warm gear:
you can buy fireproof elixers On the trail to death mountain. You can buy heat resistant armor from the secret shop in gerudo town.

Thank you!
 
Animals in this game run off the cliffs like the horse from The Ring o_o
One thing that weirds me out is how the same animals are found in every climate, like there are no arctic or desert wolves and foxes, theyre all just the same.

iirc OoT had like Arctic Wolfos for the ice areas
 
I do think the weapons degradation/constant-new-weapons mechanic does play into why people don't like the combat at first.

The different feel between fighting a bokoblin with a rusty claymore or tree branch and later on fighting in hyrule castle with the master sword... it almost feels like different combat systems.

Not saying it can't be fun early in the game, it's just hard to get used to it when your constantly changing weapon types early on.

Haven't had the chance to play BOTW yet (don't own either console) but this honestly sounds so awesome to me. How often have we had the chance to really change up weapons in prior Zelda games the way you would in a traditional RPG? Sounds so cool.
 
Animals in this game run off the cliffs like the horse from The Ring o_o
One thing that weirds me out is how the same animals are found in every climate, like there are no arctic or desert wolves and foxes, theyre all just the same.

iirc OoT had like Arctic Wolfos for the ice areas

Well, the wolves and foxes get different colored coats for what it's worth. And there are some unique animals found only in certain climates, which is nice (I was really surprised when I got to the Northwest mountains and saw
moose and woolly rhinos
). But I agree there's too much homogeneity in the kinds of animals found across the map. If there were some more small furry animals to take the role of Foxes and such in different places, I'd feel a lot better.
 
I'm not sure they hit the mark perfectly with the weapon degradation system but it sure as hell is more interesting than any other 3D Zelda where your regular sword is always your best option. Even when Wind Waker played around with letting you pick up weapons around you they were crap compared to just hitting them like you usually would. Plus the new system encourages silly stuff like picking up enemy arms.

That's not to say that it should only be compared to other Zelda games but I'm happy for them to play around with systems even if they're not home runs.
 
So I just finished the Goron Divine Beast last night. I thought it was a really fun dungeon with an equally fun boss, and the sequence of
climbing the mountain
was really awesome.

The only other one I've done so far is the Zora area. The Divine Beast dungeon and boss there were WAY less fun than the Goron one, but
the storyline with the Zora, and surfing on the prince, were definitely better.

So, which one do you guys think I should go for next? I've gone counter-clockwise so far, so if that makes sense I'll go to the one on the top left of the map. I don't know which one that actually is
but I've seen the Divine Beast flying around in the mountains so I assume it's the bird people area.

Edit: Actually I need to go find Hetsu before anything else, I have almost 50 seeds ready to use. I found the Lost Woods already I just haven't gone through there yet.
 
I remember seeing an amazing gif on GAF a couple of weeks ago of Link standing on a mountain overlooking the Gerudo's desert with the Devine beast walking in the middle of the sand storm.

Anybody has it?
 
So I just finished the Goron Divine Beast last night. I thought it was a really fun dungeon with an equally fun boss, and the sequence of
climbing the mountain
was already really awesome.

The only other one I've done so far is the Zora area. The Divine Beast dungeon and boss there were WAY less fun than the Goron one, but
the storyline with the Zora, and surfing on the prince, were definitely better.

So, which one do you guys think I should go for next? I've gone counter-clockwise so far, so if that make's sense I'll go to the one on the top left of the map. I don't know which one that actually is
but I've seen the Divine Beast flying around in the mountains so I assume it's the bird people area.

Edit: Actually I need to go find Hetsu before anything else. I'm sitting on 50 seeds. I found the Lost Woods already I just haven't gone through there yet.

Gerudo is arguably the hardest so yeah, go top left first
 
Considering how often new AAA games are releasing, this is looking to have super long legs, in terms of audience interest. An easy gauge to see a game's popularity is by looking at how much coverage it's getting on big sites post-launch, and Gamespot's front page has had some sort of Zelda-related content almost every single day. The game is clearly driving massive continuous traffic. It might seem obvious, but videogames usually burn brightest in their first week of release, and then it's off to the next big thing.

Really good news for Nintendo.
 

My bad you can parry too.

Prettt much everything you do involves countering the enemy. The weapon you use is mostly regardless except there's two handed ones which are mostly a hindrance because you can't use your shield, so you're spending time in an inventory menu.

It's not a complex battle system. It's largely doing the same two or three things over and over again. Nothing would be ruined by letting you have a spear, an axe and a sword that doesn't fall apart.
 
Quick question about a specific outfit
can you actually lose the gerudo clothing? 600 is pretty steep and if I have to replace it. It also makes me iffy on if I should upgrade it

You can get it back in Tarrey Town from a vendor. You will need to do the entire Tarrey Town quest line first.
 
For a game that prides itself on finding a lot of different solutions to combat situations, it'd be nice if there was at least twice as much enemy variety in camps.

When I'm in the snowy mountain area and still seeing Bokoblins and Lizafols, it's kind of annoying. If you're going to give me all these tools to change how I fight enemies, I should also be given different situations to deal with.
 
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