The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

Status
Not open for further replies.
For a game that prides itself on finding a lot of different solutions to combat situations, it'd be nice if there was at least twice as much enemy variety in camps.

When I'm in the snowy mountain area and still seeing Bokoblins and Lizafols, it's kind of annoying. If you're going to give me all these tools to change how I fight enemies, I should also be given different situations to deal with.
Enemy camps in general were pretty disappointing when I came across them. Those tree house ones always tricked me into thinking they were interesting, then I'd get there and just say 'oh'. Because I wasn't interested, those elements felt very copy and paste to me, though I'm sure they were all a little different.

Actually taking them down was pretty fun, and often surprisingly tough. But I never felt like I had much reason to after I got off the plateau.
 
Considering how often new AAA games are releasing, this is looking to have super long legs, in terms of audience interest. An easy gauge to see a game's popularity is by looking at how much coverage it's getting on big sites post-launch, and Gamespot's front page has had some sort of Zelda-related content almost every single day. The game is clearly driving massive continuous traffic. It might seem obvious, but videogames usually burn brightest in their first week of release, and then it's off to the next big thing.

Really good news for Nintendo.
The game is just that good, IMO. My original plan was to rush thru BotW story in a week at most, then go back and beat TLG, FFXV, Horizon, Nier, Persona 5, and THEN spend more time exploring the optional areas in Zelda.

Three weeks later, that plan already went out the window. I just can't get away from the game.
 
My bad you can parry too.

Prettt much everything you do involves countering the enemy. The weapon you use is mostly regardless except there's two handed ones which are mostly a hindrance because you can't use your shield, so you're spending time in an inventory menu.

It's not a complex battle system. It's largely doing the same two or three things over and over again. Nothing would be ruined by letting you have a spear, an axe and a sword that doesn't fall apart.

There are specific weapon types that are much more useful in battles vs others, particularly later in the game. I think the weapon durability does 2 things. It encourages you to find and use the right weapon for a given situation, and obviously to entice exploration.

In terms of combat, and I'm not comparing it to any other games but a lot of the combat is based on usage of the environment, and not just the actual sword to sword closeup combat. Taking advantage of environmental surroundings, like exploding barrels, metal crates, water, etc.
 
Ah ha, me too! Got it with Nier: Automata and Horizon for my brother's birthday, but I haven't had the time to get anywhere in BOTW. Plus I've been unsure about the FPS as well, I keep reminding myself that OoT was apparently actually 20fps at all times and that I didn't notice then, but I'm obviously much more mindful of these issues than when I was a kid. I definitely would like to see more impressions of the Wii U version. Unfortunately, the thread dedicated to that version hasn't updated in a while.



Can you give an idea of how it performed at
Death Mountain, the various forests and the jungle area
? I've heard they all have very bad framerates so I was wondering how they fared in your opinion. What about other villages as well? I heard that
some kind of "corruption" substance causes problems
, what about when defeating big enemies? Turning the camera quickly? I've even heard people having the game stutter to open and close the menu.

Slutter opening menu? Nope, never saw that. Its seriously play well. Death Mountain for me is playable , stable, the jungle, yes you can notice the framerate is not 60 , as it drop a bit, but to say its not playable, no. I dont see that. Yes some other vilage, framerate can drop, like Horito, but again, very playable. I havent seen any problems fighting monsters, bosses etc.

Sure if you expect a fully 60 fps experience, maybe the switch version ( which i havent seen ) is maybe better. But honestly, botw on Wii U play so well imo that it doesnt force me to get a Switch for it. I can say the framerate stay pretty stable 95% of the time. There is no moment in the game that made me say ' fuck it can stand the framerate, im going to buy a Switch' . I fully enjoy my experience with it!
 
Animals in this game run off the cliffs like the horse from The Ring o_o
One thing that weirds me out is how the same animals are found in every climate, like there are no arctic or desert wolves and foxes, theyre all just the same.

iirc OoT had like Arctic Wolfos for the ice areas
I'm finding different wolves in different climates. As well as different types of birds, different insects, more lizards in the desert etc.
 
For a game that prides itself on finding a lot of different solutions to combat situations, it'd be nice if there was at least twice as much enemy variety in camps.

When I'm in the snowy mountain area and still seeing Bokoblins and Lizafols, it's kind of annoying. If you're going to give me all these tools to change how I fight enemies, I should also be given different situations to deal with.

This is one of my biggest complaints as well. It's probably because every enemy with more than 1 HP needs to be able to fight with a weapon you can take after they die, but having the only common enemy types be bokoblins and lizalfos gets pretty boring after a while. Its why I love the Lynels so much because they're so different from just about everything else in the game.

I can think of a couple of enemies they could've added if they wanted to stick with the rule of "most enemies carry weapons", like possessed soldiers/suits of armor/Darknuts/Iron Knuckles, and those wolf dudes with the boomerangs from the older games.

Also having all of the stal-enemies take the exact same strategy to kill is annoying.
 
Enemy camps in general were pretty disappointing when I came across them. Those tree house ones always tricked me into thinking they were interesting, then I'd get there and just say 'oh'. Because I wasn't interested, those elements felt very copy and paste to me, though I'm sure they were all a little different.

Actually taking them down was pretty fun, and often surprisingly tough. But I never felt like I had much reason to after I got off the plateau.

It's pretty much my only major gripe with the game. I don't find getting into combat situations compelling, even though I do like that there's a bit more thought behind combat in this game than in previous games.

Placement of camps is just odd to me when nothing really drives me to approach them. Why should I spend any time either sneaking into a camp or busting in guns blazing just to get a chest that has a sword I don't really need or *maybe* a few rupees that I can also get from climbing that interesting mountain right next to it.

It's hardly a major issue though. The option is there for those who want it. It's like bandit hideouts in Witcher 3... I rarely bothered with them.
 
I never shield surf outside of sandy and snowy areas because it pains me to damage my shields in a purely exploration-based scenario.

I still think there could be some major overhauls to the durability system, and the addition of a means to craft or repair weapons while in any town would allow me to use the weapons I find more freely knowing i can just fix it later.

Weapon durability complaints just make me exasperated more than any other, considering its obvious how intertwined it is with the design of the game at a deep level. There's a bazillion different types of weapons, and would that variety be justified if you weren't forced to cycle through them? If you couldn't rely on weapons as common prizes, you'd be hearing even more about how "empty" the world is, like Twilight Princess relying almost solely on unsatisfying hidden rupees.

It's like people who are forever tense about the time limit in Pikmin. Nothing is inherently bad about it, you just have some hang-ups.

I disagree with so much of this, too. Weapon damage scales far too radically, making weak ass weapons do absolutely insignificant damage to higher ranked enemies. That's no fun. Encountering the many lower ranked enemies with good weapons would normally be a fun engagement and opportunity to wreck your enemies, but this game makes them so weak that they're overkilled by a factor of five from a single hit, and you're just damaging your good weapons in exchange for a slew of gear that's way too weak in strength or durability.

That said, I really like the idea of "living off the land" and using only what is immediately available to you. Eventide Island is probably my favorite place in the game because it was designed exclusively for you to do this. The problem with the system and its implementation in the rest of the game deals with how extreme the values of enemy health and weapon damage range.

A silver bokoblin would be an outright unenjoyable fight using a dozen traveler swords because it would take quite some time and the weapons would all break before it dies. Using a weapon that does 6-10x as much damage with a notably higher durability is almost required.

I wish the scaling was more linear and capped at a more reasonable levels, and enemy health and AI were tweaked for the different tiers of difficulty. This would mean players can be more free to challenge any enemy in combat without feeling punished for trading better gear for worse. Also, I wish elixirs or some magic you learn could imbue attacks with elemental damage so you're not forced to carry specific magical weapons for elemental damage. Durability could be increased across the board without detriment, though.
 
I think I perhaps would have liked more weapon moveset variety, since there's only really one-handed sword, two-handed sword and spears. Halberds are just spears, for example, so the axe bit never actually gets used. For some reason the Eightfold Katana has a special charge attack, but the standard moveset is the same as all the other two handed weapons.
 
I only have 37 shrines left. I have a strange sadness in me knowing that I'm almost three quarters done with the game. I've never been sad about finishing a game for a long, long time.

This is truly a gem.
 
This is one of my biggest complaints as well. It's probably because every enemy with more than 1 HP needs to be able to fight with a weapon you can take after they die, but having the only common enemy types be bokoblins and lizalfos gets pretty boring after a while. Its why I love the Lynels so much because they're so different from just about everything else in the game.

That shouldn't be that much of a limitation - especially since they don't need to be able to fight with those weapons, just be able to drop them. For example, Deku Babas could drop varieties of sticks, Like Likes could drop miscellaneous equipment with a bias towards shields, Redeads and Gibdos could have swords stuck in their bodies that drop when they die, Dodongo horns could be used as a club - possibly even broken off to use as such mid-fight; and the central apparatus of a Beamos could function like a non-elemental * Rod when picked up.

Even then, as you pointed out, there are plenty of existing Zelda enemies which would still work if the enemy in question needed to be actively using a weapon - along with the Darknuts, Stalfos (knights) and Iron Knuckles, Poes that used scythes like in Twilight Princess or twin blades like the floating Guardians in Skyward Sword could be interesting.
 
I think I'm finally going to take on Calamity Ganon for the first time tonight, just a brief summary of everything I have accomplished so far, heavy spoilers obviously:

- All four divine beasts
- around 80 shrines
- a handful of korok seeds, I forget how many exactly, but I think I'm at the point where upgrades for all 3 slots costs 5 each
- Got the Master Sword
- Many full sets of armor including Barbarian, Rubber, Goron, and Sheikah. I still need to get the rest of the Zora Armor.
- Many nice weapons from the castle including the Royal Guard sword, blade, spear, bow. I still need to find the Hylian Shield in there.
- Got to Zelda's study and room.
- bought the house and got all the weapon, bow, and shield displays.
- Rode the Lord of the Mountain.
- Got and registered both the white horse and giant horse.
- Beaten 3 Molduga
- Gotten all the memories

There's still plenty more I want to go back and see and do after I beat Calamity Ganon. I can still definitively say two weeks later, that this game is my favorite Zelda game, and favorite game of all time. This is exactly the Zelda game I wanted, and really takes open world concepts to a whole new level.
 
So, I am missing one shrine but I have no idea which one it is. Any way to find out besides going through a list and comparing it to my map one by one? I need another day off from work, one day off a week isn't enough for this game.
 
Dragon material farming is some real tedious stuff. Having to be at just the right spot to pull an aerial fire, having to set up camp nearby, then waiting till night, then waiting three minutes till midnight assuming the thing actually spawns by then, only being able to get one material per encounter, having enemies spawn next to you, and have to do this 24 times, as long as I don't miss or hit the wrong spot
 
I have a question about the Silver Shield, the one you find every day in Zora's Domain.

The description on this shield mentions its users being masters of redirection, being able to deflect attacks like rocks divert running water. I assumed, and still do assume, that this is just flavor text.

But I seem to have a much easier time deflecting guardian laser attacks back at them when using the Silver Shield. In fact, the first many times I killed guardians this way, I never failed the parry. I was amazed at how simple it was and basically stopped avoiding them and just started killing them with perfect parrys.

But eventually I stopped carrying around these shields all the time because I found better ones more frequently, and guardians seem to destroy these shields (and Link) with great ease. No longer am I a master of perfect parries and I usually lose two or three shields trying to properly send back beams.

My confidence is now shaken and I'm avoiding guardians again because I lost all my Knight's Shields trying to kill just one of them.

This has gotten me wondering if the Silver Shield possibly has a more forgiving parry window than other shields, as suggested by its description. Has anybody had a similar experience to this? This kind of information isn't available online yet because the game hasn't been deeply decoded yet.

I'm 99% sure it's just my imagination but I can't stop thinking about it. I killed so many guardians with Silver Shields and never failed once. Enough to get the entire Ancient Armor set. Now I have a hard time deflecting a single beam and either avoid them or just use the Master Sword instead. It's a hard thing to test personally because any positive result I get could be confirmation bias.
 
I did like 5 shrines in a row last night. Just wanted to stop adventuring and go do some puzzles instead.

I just love how I can put off doing stuff that I didnt want to before and then return to them whenever I want. I had so many shrines unlocked but I avoided doing them simply because I didnt feel like doing puzzles. But suddenly I just had the biggest urge and I just went from shrine to shrine to scratch that itch.
 
Dragon material farming is some real tedious stuff. Having to be at just the right spot to pull an aerial fire, having to set up camp nearby, then waiting till night, then waiting three minutes till midnight assuming the thing actually spawns by then, only being able to get one material per encounter, having enemies spawn next to you, and have to do this 24 times, as long as I don't miss or hit the wrong spot

From the makers of rain, bloodmoon and shrine cutscenes.
 
Those Rito kids are adorable. Just finished the dungeon and some shrine quests there.

And I love the village design. Not that big, but man that place would be a cool tourist spot in real life. And the music is superb.
 
I have 15 hearts and 3 stamina wheels and good gear.

Enough for calamity ganon or should i switch that last wheel for 5 more hearts?
 
I'm 99% sure it's just my imagination but I can't stop thinking about it. I killed so many guardians with Silver Shields and never failed once. Enough to get the entire Ancient Armor set. Now I have a hard time deflecting a single beam and either avoid them or just use the Master Sword instead. It's a hard thing to test personally because any positive result I get could be confirmation bias.

Dark Souls has different parry timing windows for different types of shields so it may be worth looking into.
 
Dragon material farming is some real tedious stuff. Having to be at just the right spot to pull an aerial fire, having to set up camp nearby, then waiting till night, then waiting three minutes till midnight assuming the thing actually spawns by then, only being able to get one material per encounter, having enemies spawn next to you, and have to do this 24 times, as long as I don't miss or hit the wrong spot
That's why you get a Smash Zelda amiibo so you never miss a shot :D
 
I only have 37 shrines left. I have a strange sadness in me knowing that I'm almost three quarters done with the game. I've never been sad about finishing a game for a long, long time.

This is truly a gem.

This is exactly how I feel as well. It's an experience I really don't want to end.
 
I have 15 hearts and 3 stamina wheels and good gear.

Enough for calamity ganon or should i switch that last wheel for 5 more hearts?

As long as you can adequately shield parry and trigger flurry attacks you'll be fine. I took him on with 15 hearts as well!

If you struggle with those mechanics, then extra hearts might do you some good haha.
 
I have 15 hearts and 3 stamina wheels and good gear.

Enough for calamity ganon or should i switch that last wheel for 5 more hearts?

I did it with 7 hearts. What you want is upgraded armor. I use the knight armor at lvl 2. Also I only beat 2 beasts before fighting him so the fight was way longer.

Plus you get all weapons you need in the castle in case you dont have the master sword. If you have it its going to be a cakewalk. Lynels are way more dangerous.
 
Heads up guys that Nintendo seems to have set an arbitrary limit of 1000 screenshots unless you put in an SD card. Despite the fact that those 1000 don't use up any more than a couple hundred MB at the most, but alright Nintendo. So if you're crazy with your Zelda screens like me, you might need an SD sooner than you expected!
 
Heads up guys that Nintendo seems to have set an arbitrary limit of 1000 screenshots unless you put in an SD card. Despite the fact that those 1000 don't use up any more than a couple hundred MB at the most, but alright Nintendo. So if you're crazy with your Zelda screens like me, you might need an SD sooner than you expected!
I've taken a couple
hundred
 
I have a question about the Silver Shield, the one you find every day in Zora's Domain.

The description on this shield mentions its users being masters of redirection, being able to deflect attacks like rocks divert running water. I assumed, and still do assume, that this is just flavor text.

But I seem to have a much easier time deflecting guardian laser attacks back at them when using the Silver Shield. In fact, the first many times I killed guardians this way, I never failed the parry. I was amazed at how simple it was and basically stopped avoiding them and just started killing them with perfect parrys.

But eventually I stopped carrying around these shields all the time because I found better ones more frequently, and guardians seem to destroy these shields (and Link) with great ease. No longer am I a master of perfect parries and I usually lose two or three shields trying to properly send back beams.

My confidence is now shaken and I'm avoiding guardians again because I lost all my Knight's Shields trying to kill just one of them.

This has gotten me wondering if the Silver Shield possibly has a more forgiving parry window than other shields, as suggested by its description. Has anybody had a similar experience to this? This kind of information isn't available online yet because the game hasn't been deeply decoded yet.

I'm 99% sure it's just my imagination but I can't stop thinking about it. I killed so many guardians with Silver Shields and never failed once. Enough to get the entire Ancient Armor set. Now I have a hard time deflecting a single beam and either avoid them or just use the Master Sword instead. It's a hard thing to test personally because any positive result I get could be confirmation bias.

I'd like to see some responses on this as well. I had similar experiences where I was able to easily parry at first, but have gone through phases of major trouble and broke many shields.
 
Zora Stone monuments side quest...

I am assuming as soon as you find one it doesn't list it somewhere? Like: Discovered 5/10 stones?

The person who gives the quest should let you know how many are left after talking to him.

The hardest one to find, IMO:
Comparatively far down the west side of the mountain where Vah Ruhto props itself.
. It also has the coolest story:
confirming OoT events in Zora's Domain happened long before even the shrines.
 
Those Rito kids are adorable. Just finished the dungeon and some shrine quests there.

And I love the village design. Not that big, but man that place would be a cool tourist spot in real life. And the music is superb.
Definitely. It was a fantastic experience.

Are you kidding me with this stealth korok trial?

A full restart? Why is this a thing in this game?
It's not particularly hard. Just use a stealth potion/equipment, stay at a certain distance, use trees and put the camera a bit above Link's head so you keep seeing the korok when he goes into high grass even if you're a bit far from him.

I found it pretty fun, his reactions to the environment were hilarious.
 
Definitely. It was a fantastic experience.


It's not particularly hard. Just use a stealth potion/equipment, stay at a certain distance, use trees and put the camera a bit above Link's head so you keep seeing the korok when he goes into high grass even if you're a bit far from him.

I found it pretty fun, his reactions to the environment were hilarious.

No, it's straight up dumb. I'm wearing the Sheikah outfit and maintaining my distance. Having to restart the trial because he thinks there's a ghost and runs the opposite way and spots me is incredibly annoying.

The other two trials were cool and smart. This is your typical dumb follow the NPC quest. Ugh.

Edit: I ended up brute forcing it and skipping the little runt entirely. Probably took longer but I'd rather go into a white fog multiple times than follow a slow moving korok.
 
No, it's straight up dumb. I'm wearing the Sheikah outfit and maintaining my distance. Having to restart the trial because he thinks there's a ghost and runs the opposite way and spots me is incredibly annoying.

The other two trials were cool and smart. This is your typical dumb follow the NPC quest. Ugh.

Hide behind the trees. The ghost thing it's not you, it's just him imagine things.
 
Status
Not open for further replies.
Top Bottom