The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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70h in, just arrived in
Rito
.

I cannot believe people don't like the soundtrack in this game. The somewhat minimalistic overworld music makes the village theme so much more powerful I nearly teared up.


Next Animal Crossing better have an orchestral soundtrack.

The music is one of the best things in this game, such a risky move by Nintendo but they did what they had to do to stay true to their concept which is making an open air game so they focused as much in the sound design as in the music and to me it's one of the keys that makes this game so soothing and immersive. Just hearing the wind, your footsteps, the fauna... it really transports me to the world.

Just played 2 hours straight in a flight and it felt like 30 minutes, seriously.
 
Beat the game, great game but not a great zelda game. Dungeons are probably at its worst in the series, they are not unique at all. The 4 dungeons are pretty much the same. I was disappointed by
the rito dungeon took like 7 minutes to complete
. The game feels more of an action game, but the combat gets old really fast was hoping you would learn new moves like in TP and WW. Exploring big fields gets old. Everything i liked about zelda is taken away in this such as memorable npc's / music. focus on dungeons / puzzles.
 
Last night I found a surprisingly great shrine, longer than any of the others I had tried before, which even had a chest containing a specific item required to complete it. It was called "Wind Guides." It featured both combat and puzzles. Definitely the most dungeon-like of any of the shrines I've seen so far.
 
This game remains kind of an enigma for me. My play time is at 45+ hours, I've got the divine beasts all done, got the master sword and have generally liked it a lot.

But I'm just not blown away, or omg best game ever like many are. I'm having a hard time seeing it end up as my favorite Zelda game or GOTY even. I mean it's a solid 9/10 game so I'm not knocking it really. It's just not as good a match for my tastes as other's I guess.

I'm not big on sandbox stuff so the empty stretches with no shrines, NPCs etc. get old fast, I don't care about messing with different ways to do combat after figuring out what's easiest for me etc. Same reason I don't have fun messing around in the open world in games like GTA I suppose. Then add in the nit picks like not really liking the weapon degredation stuff (not a hassle or anything, I just don't think it adds much since I mostly just avoid combat when I can anyway), terrible framerate docked in many places (Lost Woods and Korork Woods were awful for me), too frequent raining/storming when I'm wanting to climb etc.

Biggest gripe is a the lack of dungeons though. Those were my favorite part of past Zelda games and I always just pushed through the overworld crap to get to them. The Divine beasts are too few and just aren't great dungeons anyway as they're smallish and pretty simple. I hope the sequel keeps the huge world but puts more and truer to series standard dungeons around it. Some of the shrines are great, but I'd prefer those puzzles inside of huge dungeons.

So I guess it's a testament to it's quality that I'd give it a 9/10 given how my tastes like more in the linear (or guided open world with GPS type compass), narrative driven games that jaded hardcore gamers who are giving this 10/10 seem to loathe. :D

I doubt I'll find all 120 shrines or anything. I'll probably look up locations of the remaining memories I need to find and then try to tackle Ganon and then just come back and explore for shrines now and then when I want to spend more time in this world.

That's already a good thing that you give it a 9 despite what you disliked that mean yo still had some fun and that's what it count, imo Have fun.
 
That tower in the area of Akala that is full of that black/purple shit. I am looking so goddamn hard to find the eyes but I only found one. There clearly is another one because the stuff isn't gone. Where the hell is it?
 
That tower in the area of Akala that is full of that black/purple shit. I am looking so goddamn hard to find the eyes but I only found one. There clearly is another one because the stuff isn't gone. Where the hell is it?

There isn't. You'll have to find another way up.


there is a narrow area you can scale thru or you can climb a broken archway past the purple shit.
 
Goron's
beast is the only one I have left, but between
Zora, Gerudo, and Rito
, the
Rito beast feels by far the easiest to the point of being possibly unfinished.
It's not just the
beast, but the whole city experience leading up to it was over before it even began.

I would definitely recommend doing
Rito
first, or possibly second after
Zora
.

Goddammit, the
Rito
's is the only one I have left :D
 
Are there any actual dungeons in the game or is it all shrines?

I'll be blunt and not sugar coat it. The dungeons in this game are practically 3 or 4 room glorified shrines. Forget what you knew about traditional dungeons from past Zelda games because BoTW does not have it. For me personally this was the most disappointing aspect of the game and soured my experience as a whole.
 
I'll be blunt and not sugar coat it. The dungeons in this game are practically 3 or 4 room glorified shrines. Forget what you knew about traditional dungeons from past Zelda games because BoTW does not have it. For me personally this was the most disappointing aspect of the game and soured my experience as a whole.

God

This sentiment is so depressing to read - and it keeps popping up

Classic case of expectations/reality = satisfaction

Divine beasts are objectively masterful design, same with the shrines, but because they are consumed in a manner atypical to classic Zelda dungeons they are apparently shit

lol
 
Goddammit, the
Rito
's is the only one I have left :D

Yeah, Rito is so strange. There's practically no quest. You just arrive. No stakes are ever raised and you barely get to meet any characters. The boss fight itself is pretty terrible too. It could probably move twice as fast and would be better.
 
God

This sentiment is so depressing to read - and it keeps popping up

Classic case of expectations/reality = satisfaction

Divine beasts are objectively masterful design, same with the shrines, but because they are consumed in a manner atypical to classic Zelda dungeons they are apparently shit

lol

Design is not enough. They don't have any theming and suffer for it. Being well engineered doesn't make them good dungeons on their own. It makes them good puzzles. And they are. They're tremendous puzzles. But they have aren't "interesting." They all look the same. They're all extremely sterile. They're so short that you can't become invested in the experience. As puzzles, they're probably some of the best Nintendo has ever designed. I am hard pressed to think of any that are better. But they lack what makes a puzzle a ZELDA puzzle.

Zelda players usually ask for more from their dungeons. What we have now in shrines is equivalent to Portal without the banter to give it personality. Without theming, these things aren't half of what they could be.
 
Divine beasts are objectively masterful design, same with the shrines, but because they are consumed in a manner atypical to classic Zelda dungeons they are apparently shit

I agree, but not with your conclusion. They are designed very well, in fact they're pretty brilliant, but they didn't completely scratch the same itch. I like traditional dungeons because of the layers, bosses, and they're all usually thematically different, varied, with varied bosses. The Beasts have different puzzles, sure, but they're all aesthetically similar, pretty short and have equally redundant bosses.

Had these been longer with more enemies, maybe a miniboss and not the same
Similarblight Ganon
boss, I think those not totally for the Divine Beasts would've been more okay with them. I really liked them but they're not as good as traditional dungeons and there are pretty evident, valid reasons why beyond "oh they don't like it because it's different!" :p
 
Better dungeons are definitely my number one wish for a follow up to BotW. I don't think the Divine Beasts are at all bad, but nowhere in this game do you get that wonderful Zelda feeling of solving one gigantic, interconnected puzzle step by step, piece by piece. There might be more dungeoning and puzzling than any other Zelda if you add up every Shrine in the game, but there's nothing you can really sink your teeth into for an extended period of time.
 
I'll be blunt and not sugar coat it. The dungeons in this game are practically 3 or 4 room glorified shrines. Forget what you knew about traditional dungeons from past Zelda games because BoTW does not have it. For me personally this was the most disappointing aspect of the game and soured my experience as a whole.

the dungeons in WW, TP and SS bored me to tears and I hardly remember any of them.
The divine beasts in BOTW are incredibly memorable and and like everything in this game, they are a part of a living, interactive world, you can see them from afar, you learn how they threatedn the people of the realm and you can see the zone you quested in while you board them, it's absolutely spectacular and I loved it. However, I think there should have been 7 of them.

Different tastes, though, sure
 
God

This sentiment is so depressing to read - and it keeps popping up

Classic case of expectations/reality = satisfaction

Divine beasts are objectively masterful design, same with the shrines, but because they are consumed in a manner atypical to classic Zelda dungeons they are apparently shit

lol

Given that Breath of the Wild is the biggest departure from the Zelda formula since 3D Zelda's inception with Ocarina of Time, I think it's understandable that big fans of the series get disappointed when the game doesn't feature what they've come to expect and enjoy from the series. That's why its design was a risk for Nintendo - a risk that has paid off in my opinion, but one that has come with the cost of alienating some Zelda fans.
 
the dungeons in WW, TP and SS bored me to tears and I hardly remember any of them.
The divine beasts in BOTW are incredibly memorable and and they are a part of the world, you can see the zone you quests in while you board them, it's absolutely spectacular and I loved it. However, I think there should have been 7 of them.

Different tastes, though, sure

Dang. I hate Twilight Princess and think replaying it is a torturous fate I would wish on nobody, but I love those dungeons and once or twice a year will just watch a couple silent runthroughs on YouTube because I enjoy them so much. TP has everything I want from Zelda dungeons. It's the standard I judge all Zelda temples by.

I find the Divine Beasts well-designed but very unfulfilling. I will remember them on their brevity alone.
 
God

This sentiment is so depressing to read - and it keeps popping up

Classic case of expectations/reality = satisfaction

Divine beasts are objectively masterful design, same with the shrines, but because they are consumed in a manner atypical to classic Zelda dungeons they are apparently shit

lol

I personally didn't really find the puzzles that complex at all to go through and they were short too. It really felt like an extension of shrines. Now I'm not knocking the puzzles they were good but a dungeon is more than just the puzzles. It's the theme, the atmosphere, the structure, progression, the special items, mini boss and final boss, enemies, the length, elemental nature used as a mechanic in the puzzles, like water, fire, ice, sand etc and the puzzles were pretty decent itself too. BoTW offers none of that except for some good puzzles.
 
So, how expensive would it be to
go to the horned statue, put all stamina upgrades into hearts so I can lift the master sword, and then put them into stamina again?
 
It's pretty funny people saying the beasts have no atmosphere. If dungeons in a Zelda game have atmosphere then the divine beasts are probably ones with the most of it.
 
Given that Breath of the Wild is the biggest departure from the Zelda formula since 3D Zelda's inception with Ocarina of Time, I think it's understandable that big fans of the series get disappointed when the game doesn't feature what they've come to expect and enjoy from the series. That's why its design was a risk for Nintendo - a risk that has paid off in my opinion, but one that has come with the cost of alienating some Zelda fans.

I don't even feel alienated-- I love the hell out of the game. But being different doesn't immediately make something superior. People love saying oh man they took risks so it's great, and it is great that they did, but it's not immune to criticism and not all change is for the better. I think change is important as evolution is key to keeping something alive. Zelda isn't still alive because they kept making top down 2D Zelda games.

I just hate this notion that "the fans" are blind fanboys because they don't like change; maybe some feel that way, but I've outlined why I don't particularly think the Divine Beasts are great replacements/change for the dungeons and it has zilch to do with me being a fan of the series. But they are really cool in concept and executed well. I feel like they could have been better than traditional dungeons with more depth, enemies, and better bosses.

btw this post sounds like I'm disagreeing, I'm not, just expanding upon your thoughts :)

It's pretty funny people saying the beasts have no atmosphere. If dungeons in a Zelda game have atmosphere then the divine beasts are probably ones with the most of it.

They have atmosphere, stating otherwise is complete bullshit. However, as much atmosphere as say the Forest Temple in Ocarina, or... plenty of other dungeons I could name? Not really, not to me personally. They did have a nice atmosphere to them, I loved the music that changes as you make progress and being able to see the outside complete with the day and night cycle, but I didn't really get the same atmospheric feel from them as a lot of the other dungeons in the series, not on the same level anyway.
 
the dungeons in WW, TP and SS bored me to tears and I hardly remember any of them.
The divine beasts in BOTW are incredibly memorable and and like everything in this game, they are a part of a living, interactive world, you can see them from afar, you learn how they threatedn the people of the realm and you can see the zone you quested in while you board them, it's absolutely spectacular and I loved it. However, I think there should have been 7 of them.

Different tastes, though, sure

For me, it's the exact opposite. I can remember the dungeons in OOT, MM, WW, TP and SS as they were memorable for me than what I care for in BoTW.

And i think it's a bit disingenuous to say all of the dungeons bored you to tears when between the 3 you listed that's at least 20+ dungeons. The Ancient Cistern, Arbiters Grounds, Snowpeak Ruins just to name a few stand out for me than any of the beasts.

But as you said, different tastes!
 
God

This sentiment is so depressing to read - and it keeps popping up

Classic case of expectations/reality = satisfaction

Divine beasts are objectively masterful design, same with the shrines, but because they are consumed in a manner atypical to classic Zelda dungeons they are apparently shit

lol

I don't think they're shit. They're very good and well designed. Just short and not substitutes for typical Zelda dungeons--which again where my favorite part of past games and why I'd still put OoT, TP and SS above this game personally.

BOTW is a great game, but it's really only "ZOMG amaze balls!!!" for gamers who love playing around in a big world, trying different stuff and exploring a beautiful world for explorations sake. To those of us who generally play these types of games for the dungeons, puzzles, NPCs and stories (at least non-Zelda games on the genre), it's still really damn good, but understandably not living up to the 10/10, best ever type hype for us. I got far more of that type of personal feels from Horizon personally as I not only love exploring the world, but actually had fun with the combat (which is rare for me) and loved the story and characters. Again, Zelda is damn good-I'd give it a 9/10 in an "objective" score, and around a 8-8.5 in terms of just how much fun/enjoyment I'm personally getting out of it score (which is high for me as I'm picky these days).

Just different strokes for different folks as people enjoy different things about games to different degrees.
 
Hateno side quest: From the ground up.

So I finally arrived in Tarry Town to talk to Hudson and he asked me for 10x wood. No. Problem. But now he needs a Goron for boulders. I wasn't planning on going to their land yet, is there a Goron nearby? I don't mind someone telling me. I want to get some stuff in my Hateno house finally, lol.
 
Hateno side quest: From the ground up.

So I finally arrived in Tarry Town to talk to Hudson and he asked me for 10x wood. No. Problem. But now he needs a Goron for boulders. I wasn't planning on going to their land yet, is there a Goron nearby? I don't mind someone telling me. I want to get some stuff in my Hateno house finally, lol.

The Goron is on Death Mountain.
 
And i think it's a bit disingenuous to say all of the dungeons bored you to tears when between the 3 you listed that's at least 20+ dungeons. The Ancient Cistern, Arbiters Grounds, Snowpeak Ruins just to name a few stand out for me than any of the beasts.

Nothing has topped City in the Sky for me besides maybe a few in Skyward Sword and to me that speaks highly of those dungeons. Skyward had the best lineup of them for me with Twilight a very close second. And while they were super easy, Link Between Worlds had very cool and sometimes creepy as hell dungeons.
 
God

This sentiment is so depressing to read - and it keeps popping up

Classic case of expectations/reality = satisfaction

Divine beasts are objectively masterful design, same with the shrines, but because they are consumed in a manner atypical to classic Zelda dungeons they are apparently shit

lol

I don't think you understand what "objectively" means
 
That tower in the area of Akala that is full of that black/purple shit. I am looking so goddamn hard to find the eyes but I only found one. There clearly is another one because the stuff isn't gone. Where the hell is it?

Something dropped when you killed that first eye. Use it to get past the Malice.
 
Hateno side quest: From the ground up.

So I finally arrived in Tarry Town to talk to Hudson and he asked me for 10x wood. No. Problem. But now he needs a Goron for boulders. I wasn't planning on going to their land yet, is there a Goron nearby? I don't mind someone telling me. I want to get some stuff in my Hateno house finally, lol.
Spoiler about Hateno
House
You don't need to complete Hudson to add more things to your house, just speak to my boy Bolson outside your house and he will sell you things for it.

Spoiler about
Hudson / Tarrey Town
This quest can last the entire game since he will ask you next for a Gerudo AND next for a Rito and I think all of them are in their respective regions.
 
The Goron is on Death Mountain.

Yeah I was afraid of that. Not a huge deal but I want to take it easy exploring all the new lands too soon. It's the volcano right?

Spoiler about Hateno
House
You don't need to complete Hudson to add more things to your house, just speak to my boy Bolson outside your house and he will sell you things for it.

Spoiler about
Hudson / Tarrey Town
This quest can last the entire game since he will ask you next for a Gerudo AND next for a Rito and I think all of them are in their respective regions.

Oh that's really really good to know. Thanks man! It does sound like an awesome quest from him though but I want to take my sweet time exploring it all. :)
 
Hateno side quest: From the ground up.

So I finally arrived in Tarry Town to talk to Hudson and he asked me for 10x wood. No. Problem. But now he needs a Goron for boulders. I wasn't planning on going to their land yet, is there a Goron nearby? I don't mind someone telling me. I want to get some stuff in my Hateno house finally, lol.

You're expected to travel all over the place for that chain.
 
Man, last night I found the
Forgotten Temple

predators-2010.jpg
 
Nothing has topped City in the Sky for me besides maybe a few in Skyward Sword and to me that speaks highly of those dungeons. Skyward had the best lineup of them for me with Twilight a very close second. And while they were super easy, Link Between Worlds had very cool and sometimes creepy as hell dungeons.

Good choice! The final boss was top notch too and for me no boss in BoTW has come close to that scale and scope.

I think what has really surprised me is that I'm not really into handheld games in general nor have I cared much for handheld Zelda, but I seem to remember having so much fun with ALBW back in 2013 and although the dungeons were pretty linear sure, there were some really good designs and some clever puzzles too. Boggled my mind that the game had 12 dungeons!
 
God damn it Eventide Island, I was not prepared.

Though I felt a bit cheating because I already finished 4 Dungeons by the time I went there.

Still trying to find one more memory before tackling Hyrule Castle.

I don't think they're shit. They're very good and well designed. Just short and not substitutes for typical Zelda dungeons--which again where my favorite part of past games and why I'd still put OoT, TP and SS above this game personally.

BOTW is a great game, but it's really only "ZOMG amaze balls!!!" for gamers who love playing around in a big world, trying different stuff and exploring a beautiful world for explorations sake. To those of us who generally play these types of games for the dungeons, puzzles, NPCs and stories (at least non-Zelda games on the genre), it's still really damn good, but understandably not living up to the 10/10, best ever type hype for us. I got far more of that type of personal feels from Horizon personally as I not only love exploring the world, but actually had fun with the combat (which is rare for me) and loved the story and characters. Again, Zelda is damn good-I'd give it a 9/10 in an "objective" score, and around a 8-8.5 in terms of just how much fun/enjoyment I'm personally getting out of it score (which is high for me as I'm picky these days).

Just different strokes for different folks as people enjoy different things about games to different degrees.

Hopefuly I don't sound like a dick saying this but I don't know why some people try so hard to quantify their opinion into a numerical score. I mean, "I like Horizon more than BoTW" is already a perfectly understandable opinion.
 
Yeah, this has been niggling at me. Occasionally you'll get a rock formation you can go under, but I'd be hard-pushed to call it a cave, there's never a 'descent into the darkness' feel. Which with a torch in hand could be brilliant. Might be that the lighting engine doesn't lend itself to that, though, I don't really see *that* much in the way of illumination of the surrounding world by light sources, and it'd be more conspicuous if it got truly dark.

There is a shrine that is in a forest that is pitch black. There is no gradual change though. One can you go in, instant dark. Hearing the noises of the monsters as you walk was legit scary
 
when is arguably the diminishing results for upgrading stamina? i've already upgraded it to an extra round (5 upgrades), and so far i can climb everything i set my eyes on. i don't know how much extra stamina would be valuable...

on the other hand, you can't have enough hearts. especially since I'm now trying to get the
master sword in korok forest
, but my current 9 hearts (defeated 2 divine beasts and had 4 heart upgrades) apparently aren't enough, because i die when trying to pull it.
 
For me, it's the exact opposite. I can remember the dungeons in OOT, MM, WW, TP and SS as they were memorable for me than what I care for in BoTW.

And i think it's a bit disingenuous to say all of the dungeons bored you to tears when between the 3 you listed that's at least 20+ dungeons. The Ancient Cistern, Arbiters Grounds, Snowpeak Ruins just to name a few stand out for me than any of the beasts.

But as you said, different tastes!

I speficially excluded OoT and MM because at that point they sitll felt exciting to me, after that they just got repetitive and stale and they are honestly the #1 point on the list of things that needed to go in a franchise that desperately needed a new direction. They started to feel like annoying work to me and were often a reason to quit the game for a day and pick it up again tomorrow. That's something BOTW lacks, the constant variety which is why I also think it helped that they were a lot shorter. I am not even saying they were bad, I do remember some of them, I really liked the ship with the tentacles in skyward sword for instance, but I do think they feel very antiquated.

The bosses in the divine beasts were really bad, though.
 
Good choice! The final boss was top notch too and for me no boss in BoTW has come close to that scale and scope.

I think what has really surprised me is that I'm not really into handheld games in general nor have I cared much for handheld Zelda, but I seem to remember having so much fun with ALBW back in 2013 and although the dungeons were pretty linear sure, there were some really good designs and some clever puzzles too. Boggled my mind that the game had 12 dungeons!

I enjoy intricate dungeons with good puzzles and being stumped, but that one for me had a huge sense of wonder, you're up in a city in Hyrule's clouds, can't see the world below you're so high up, the music was weird and transportive. It just had this really dreamlike, mysterious and even historical sense of atmosphere. I loved it.

I felt that way about Sky Keep in Skyward, to a lesser extent. It felt super mysterious especially where it was
housing the Triforce
. The design of that was amazing as well, in fact there's shades of that in the Divine Beasts. I wonder if the geographic manipulation from that is where they got the concept.

when is arguably the diminishing results for upgrading stamina? i've already upgraded it to an extra round (5 upgrades), and so far i can climb everything i set my eyes on. i don't know how much extra stamina would be valuable...

on the other hand, you can't have enough hearts. especially since I'm now trying to get the
master sword in korok forest
, but my current 9 hearts (defeated 2 divine beasts and had 4 heart upgrades) apparently aren't enough, because i die when trying to pull it.

With a bit more than 30 shrines left I think, I have two full stamina rings and 26 hearts. I've found that it's been enough stamina and I can still have a full heart set or close.
 
Hopefuly I don't sound like a dick saying this but I don't know why some people try so hard to quantify their opinion into a numerical score. I mean, "I like Horizon more than BoTW" is already a perfectly understandable opinion.

Lol, very true and I don't take it as dickish at all. It is silly. Just ingrained I guess from being a gamer for over 30 years and reviews always being scored from the get go with magazines like EGM, Gamepro etc. and only getting ramped up in the Metacritic era.

You're right though that it really makes more sense to just see a list of which games people liked more. The GOTY thread is great for finding people with similar tastes.

In those kind of terms, of the 2017 releases I've played so far (beaten all except BOTW and I'm close there), Horizon is by far my favorite, BOTW is second (but a bit behind), followed by Resident Evil 7 a fair bit behind it and then Gravity Rush 2 right behind it.

Oh, there's Blaster Master Zero too, but I haven't played enough of that, but it wouldn't end up ahead of any of those games as those were all great.
 
when is arguably the diminishing results for upgrading stamina? i've already upgraded it to an extra round (5 upgrades), and so far i can climb everything i set my eyes on. i don't know how much extra stamina would be valuable...

on the other hand, you can't have enough hearts. especially since I'm now trying to get the
master sword in korok forest
, but my current 9 hearts (defeated 2 divine beasts and had 4 heart upgrades) apparently aren't enough, because i die when trying to pull it.

I'm up to I think 16 hearts. I haven't upgraded stamina once yet. I haven't felt a need for it. I've climbed all the towers, climbed every mountain I wanted to, beat the 4 Divine Beasts etc. I haven't even had to eat stamina boosting/refilling food all that often. I'd rather have the hearts to make bosses easy, though to be fair you can easily boost hearts with food too, so they're not that crucial either aside from needing at least 13 for the part you mention.

Sorry for double post, figured thread was moving fast enough to not bother with copy and pasting this into the above post from my ipad. :D
 
I don't even feel alienated-- I love the hell out of the game. But being different doesn't immediately make something superior. People love saying oh man they took risks so it's great, and it is great that they did, but it's not immune to criticism and not all change is for the better. I think change is important as evolution is key to keeping something alive. Zelda isn't still alive because they kept making top down 2D Zelda games.

I just hate this notion that "the fans" are blind fanboys because they don't like change; maybe some feel that way, but I've outlined why I don't particularly think the Divine Beasts are great replacements/change for the dungeons and it has zilch to do with me being a fan of the series. But they are really cool in concept and executed well. I feel like they could have been better than traditional dungeons with more depth, enemies, and better bosses.

btw this post sounds like I'm disagreeing, I'm not, just expanding upon your thoughts :)

I agree that different is not automatically better. One area where it is in Breath of the Wild though, and the area where I find the game most liberating, is in the lack of explicit handholding. Modern Nintendo has tended to not trust players to get things right, and that has resulted in extensive tutorials and step-by-step guidance that reached an extreme in the obnoxiousness of Skyward Sword's Fi, who just wouldn't shut up and let you play the game and discover things on your own. Breath of the Wild's huge step back into a more hands off approach is really refreshing, and exactly the sort of thing the Zelda series and Nintendo as a whole needed. While I wouldn't mind an attempt to create a compromise between the new kind of world design seen in this game and more traditional Zelda dungeons, I hope that if that comes it doesn't come along with any Fi-like tutorializing baggage.
 
I found a treasure chest underwater and I can't use magnesis to pull it out. Does anyone have a solution?

Haven't came across that yet but I'd try:

Creating an ice pillar to raise it up.
 
I feel in general how the beasts/dungeons are integrated into the whole world is better than any Zelda before and as a result the atmosphere only benefited from it. In comparison to past Zelda dungeons these beasts have actual lore and past history with the champions/sages you meet instead of just being abandoned dungeons with no rhyme or reason as to why they exist and are the way they are. It's also absolutely great you can see these things moving constantly as you progress through the main quest or even when you just explore nearby. It greatly enhances the effect of then being inside them and as a result I do not really feel there is any lost atmosphere at all compared to past Zelda games when being instide them. To put it into context the effect is similar to you constantly seeing the Mechonis in Xenoblade Chronicles. The beasts being similarly themed doesn't detract from the experience either because it's grounded in the lore it's based on and as you can see the outside overworld makes this kind of a non-complaint for me.

I'd rather see the moving dungeon beast concept expanded with even bigger moving beasts (which would make it only more impressive) instead of the static standard Zelda dungeons returning.
 
There was another shrine, near a tower that Kass was singing on. He told me some riddle about
shooting an arrow at the sun or moon
. The shrine unlocked when I did this. There was another shrine with its trigger platform on a wall in the middle of a large mural of birds and lightning bolts. That one is activated by
shooting it with a shock arrow.
I've never had a shrine activated through a quest before, which is why I was getting frustrated. Maybe the Tabantha one is different, and requires some prior trigger to key it up. But there is no indication that is the case. It looks like any other puzzle-triggered shrine, and I've been able to deduce methods of opening those others.

It doesn't help that north of it is a conspicuous rock structure with a hole in the middle of it, that looks like a heart when you look at it from the trigger platform. I tried shooting an arrow through there, then went and found a sniping bow and shot an arrow farther; I tried using a thunder rod to shoot an electric ball through it, then an upgraded rod to shoot one ball through and one ball to either side; I waited a full day/night cycle for the sun or moon to line up with the rock and provide some clue; I cleared every tree in the field in which the platform sits; I hit the platform with bombs, and every type of elemental weapon. There is no feedback to indicate something else is missing to meet the requirements for this shrine. Even if the platform looked a little different than the ones players can figure out on their own, that would be a big improvement. I have no reason to think I can't do this with the equipment I have. So much of the game's philosophy is about providing players with all tools up front, so that, with their wits, they have all they need to do whatever they want to do. When these moments occur, where triggers will not activate until a story beat is reached or players complete some hidden condition, it is disappointing and incongruous to the flow of the game.
It's a quest telling you how to solve the puzzle, is all. Just Kass isn't Quest giver.
 
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