Fought the
boss yesterday. It was an infurating experience. For one, because I really suck at doing the evasive moves to the right timing.
Apart from that however, the framerate was absolute shite. I never knew if I was just wrong with the timing for the evasive move or whether it did not register my button presses, because I did press the jump button to do the backwards flip, only the character did nothing, got hit, ragdolololed around for an infuriating timespan, by which time the boss had closed in again to do the next strike. The fight itself wasn't bad, but playing a <= 20fps game made it feel atrocious. Similar in settlements, but there's hardly any reaction based content in them, so the framerate dives don't get in the way as much.
Oh ho I hope that Cemu gets to a good level of emulation of the game and manages to compensate Nintendo's inadequate hardware. I wouldn't mind a performance patch either, but only Nintendo knows whether there's even room for performance improvements left on the WiiU or Switch...
desert divine beast
Apart from that however, the framerate was absolute shite. I never knew if I was just wrong with the timing for the evasive move or whether it did not register my button presses, because I did press the jump button to do the backwards flip, only the character did nothing, got hit, ragdolololed around for an infuriating timespan, by which time the boss had closed in again to do the next strike. The fight itself wasn't bad, but playing a <= 20fps game made it feel atrocious. Similar in settlements, but there's hardly any reaction based content in them, so the framerate dives don't get in the way as much.
Oh ho I hope that Cemu gets to a good level of emulation of the game and manages to compensate Nintendo's inadequate hardware. I wouldn't mind a performance patch either, but only Nintendo knows whether there's even room for performance improvements left on the WiiU or Switch...