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The Legend of Zelda: Breath of the Wild |OT2| It's 98 All Over Again

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I never used the hoodie in the entire game. Probably I'm the only one. I just don't like covering Link's beautiful face lol.

I just couldn't stand the color. Even the various dye jobs never make it look good. I didn't bother with the
Champion tunic
either as doesn't go with much of anything outside of the diamond circlet and looks too plain. The
Tunic of the Wild
is pure f'n fire though.

I still find it strange that they hyped up the hood so much and it's just another piece of gear in the game itself.
 
I just couldn't stand the color. Even the various dye jobs never make it look good. I didn't bother with the
Champion tunic
either as doesn't go with much of anything outside of the diamond circlet and looks too plain. The
Tunic of the Wild
is pure f'n fire though.

I still find it strange that they hyped up the hood so much and it's just another piece of gear in the game itself.

It's an early game armor, pretty affordable, easily upgradeable and it will probably be the go to headgear for a lot of people until the get new ones either from side quests or shrines. I already saw a lot of people use that for the most part, so it's kind of the default look for Link in this game.
 
I think I got half the memories so far. My opinion is that Zelda is an entitled bitch who is self-concious, narcissistic, and generally has poor social graces. It's a pretty interesting take on the character. I don't really blame her, but her interactions are pretty insufferable. It's all about her. Her interests. Her inability to do something. Her failings. Her potential. Her mission. On one hand, I love seeing a Zelda who has so much agency, and actually thinks for herself. On the other hand, the way the scenes are directed doesn't really paint her in positive light.
Well excuuuuuuuuuuse me, princess!

No but you're right, tho. In terms of quality of character, like, as a person, this is huge step back from Skyward Sword and Hyrule Warriors for her.
 
FInished up Horizon and ready to dive into this game, and I am finding it very intimidating. Got out of the Great Plateau and made it to Impa, but I feel like I am playing the game "wrong" if that makes sense. I get the entire point is to go where you want, but can anyone recommend a good guide to use? A best route to go?
 
FInished up Horizon and ready to dive into this game, and I am finding it very intimidating. Got out of the Great Plateau and made it to Impa, but I feel like I am playing the game "wrong" if that makes sense. I get the entire point is to go where you want, but can anyone recommend a good guide to use? A best route to go?

A best route as in the best for a beginer player?

Try either
north east or north west

Best route would be straight to ganon lol.
 
I over complicate some of these shrines for absolutely no reason.

That's easy to do, fwiw. We are used to things having one solution. Most puzzle shrines have multiple ways to complete them, and sometimes the most traditional path is the most problematic. I have completed shrines by cheesing the weirdest shit, but I didn't feel bad because that's what the sandbox is about. :)

Other times I just beat my head against a wall for an hour before realizing I could, like, "cheat." There was one that could be solved with very specific motion controls that I could just not fucking deal with. At all. So I found a way to cheese it with items and Stasis.

Certain items and Stasis are borderline OP.
 
Finally encountered the Blood Moon glitch... at the worst possible moment.

It was during the Three Brothers shrine quest. Just as I was finishing off the 3rd, the blood moon hits and resets the placement of the ball. I go back and kill him again, and once again it triggers. But instead I just throw it and thankfully it remained where I threw it.

Im now just about to place it when the cutscene triggers again! Three times! And once more the ball resets. So I kill the oldest brother for a third time, take the ball, and pray to Hylia.

Thankfully my prayers were answered. It was absolutely crazy. 😂
 
Okay, horse control in this game is bad, but I never really noticed how bad until
that stupid time trial game. Took me probably an hour or so. The cliff jump was IMPOSSIBLE. That horrible "invisible wall" or whatever it is preventing her from jumping over it is so bad. At least I never have to do it again.
 
I've only gotten a few memories so far, but my impression of Zelda is that she is filled with self-loathing and depression, constantly feeling like a failure who can't live up to the expectations everyone has of her. I suppose that doesn't make her a heroic figure, but it does make her a relatable one, at least for me. It's an interesting take on the princess archetype.

I think we see similar things in her, but you relate to it from her perspective while I reflect on it from how she comes off to the people around her. I'm not saying she doesn't have reason to be the way she is, just that who she is comes off as offputting and often seems like a negative impact in the character dynamics. She's a very hard person to actually like, with how she acts, and yes I do find that interesting. Especially for a game like Zelda.

Is salmon meunière that good? No food should ever warrant that kind of meltdown.

In like 40+ hours of the game this is by far the most OP dish I have seen. The benefits are kinda insane.

My brother took this pic:
92uWrue.jpg


I'm 55 hours into the game and haven't seen a single bear yet.

I love this game, that looks so fucking cool. :D

Didn't want to start another thread for this. I love taking screenshots and decided to experiment a bit with Prisma. Love the results. You should try it too.

Thanks for sharing, some of those Prisma shots look really nice!

I love them. I am obsessed with the ancient tech design they went with and I want all the Sheikah tech weapons. Plus they help me get better at parrying and fighting.

They're the best. You always get a cool weapon or two from them too.

I love those things, pulling parries and flurries on every attack they do is super fun. They also help at thining my inventory because its generally full of weapons with the extra durability attribute instead of something good like extra damage.

Nice. I'm glad some people are getting something out of those shrines and actually look forward to them even though every time I step into one I make a (>_<) face. Lol. It's always nice reading different perspectives on Zelda games.
 
"Ya-ha-ha! You found me!"
"Meh."

*drops rock again*

All the time. I usually start sprinting right away, so Link drops the rock on the korok's head by default.

I'll reiterate that the amount of time it takes you to get additional item slots ramping up the way it does feels pretty bad, since each seed you get is worth less and less as time goes on, and that means you need to spend that much more time looking for them to get a single extra slot. Personally,I wish upgrade prices didn't scale, but I guess they needed a way to pad the late-game since seeds and shrines are only "big" rewards the game can hand out to players at the end of exploration quests.
 
All the time. I usually start sprinting right away, so Link drops the rock on the korok's head by default.

I'll reiterate that the amount of time it takes you to get additional item slots ramping up the way it does feels pretty bad, since each seed you get is worth less and less as time goes on, and that means you need to spend that much more time looking for them to get a single extra slot. Personally,I wish upgrade prices didn't scale, but I guess they needed a way to pad the late-game since seeds and shrines are only "big" rewards the game can hand out to players at the end of exploration quests.

I had like 80 seeds before I could even find him again after the first time so the cost doubling didn't bother me as much. I never actively look for seeds, I just picked up random rocks or climbed a tree or two during my travels and got a fair amount that way.
 
Okay, horse control in this game is bad, but I never really noticed how bad until
that stupid time trial game. Took me probably an hour or so. The cliff jump was IMPOSSIBLE. That horrible "invisible wall" or whatever it is preventing her from jumping over it is so bad. At least I never have to do it again.
I feel folks are used to speed = jump, so they don't know how to handle the horses. At little more then a trot, they will jump anything. That "invisible wall" was actually the edge of the mountain coming into range of their jump, so the horse won't jump. You have to slow and make the horse turn towards the pond.
 
So if I want to stock up on shields (for Thunderblight Ganon), where would be a good place to do so?

I think we see similar things in her, but you relate to it from her perspective while I reflect on it from how she comes off to the people around her. I'm not saying she doesn't have reason to be the way she is, just that who she is comes off as offputting and often seems like a negative impact in the character dynamics. She's a very hard person to actually like, with how she acts, and yes I do find that interesting. Especially for a game like Zelda.

That's probably true. I haven't seen her interact with anyone other than Link too much, but she seems to have had a rough relationship with her father and presumably everyone else at the castle.
 
Just finished the story at 134 hours. I'll go back and look up the last few shrines I need before closing the book on this one.

Overall pros and cons..

Pros

- Art direction: Sometimes it looked like a more colorful Shadow of the Colossus. Mysterious monolithic ruins, big beautiful fields and varied villages. I stopped to appreciate the visuals regularly.

- Music: Glad to hear more fully orchestrated tracks. Hateno village was a real standout as well as the final dungeon/boss themes.

- Varied gameplay: From the puzzles to world traversal to all the cool individual optional areas. Tons of fun.

- Level design: Hot damn is the world fun to explore. I love the verticality and density of the environment. It just draws you in like few other open worlds do.

- Epic as fuck ending: Some people expressed disappointment about it but I absolutely loved Hyrule Castle and the final boss. Endings are important to me and imo BotW mostly nails it.

- Play value: My most played Zelda by a solid margin. I mean there's some fluff as a result of being an open world game, but lots of substance for sure.

- Character design: I really like the way other species look in this game. Especially the Zora with their dolphin heads.

- Many charming side characters: Personal favorites are the builder guys and Prince Sidon.

-
Town building quest! Home owning quest!
: Love these types of things in open world games.

- All the little details: Too many to count, and tons I'm sure I've missed.

- Cool enemies: Contrary to most I'm rather happy with the enemy selection in this game. A few really standout like the
stalnox
.

Cons

- Frame rate: Holy hell does it just tank in areas. Sometimes I thought my game crashed it was so bad. Especially distracting in a game like Botw which is trying to be immersive. I had to move to handheld mode to deal with some of the more troublesome spots.

- Voice acting: Pretty pitiful at times tbh. They sounded so stiff and lacked charisma. Revali was the best of the bunch by far and he's nothing too special. King Rhoam was easily the worst imo. It was like they took some random guy off the street and asked him to make an old man voice. Turrible.

- Combat Trials: A missed opportunity. I feel like you could do so many things to spice them up. At least something basic like a time limit or giving Link a specific loadout to make each trial feel more distinct. Look to Bayo's combat rooms for inspiration.

- Inventory Management: At first I was excited that BotW didn't have SS's annoying "you just picked up a thing!" message, but it turns out it got an equivalent in this game. "Open chest - New Item Message - Inventory Full - Close Chest - Remove Something - Open Chest - Get Message Again." Repeat countless times.

Also let me drop items from my quick select menu.

- Lack of overworld music: Yeah I know a lot of people like the way they did things. Personally though, especially while exploring the snowy mountains and emptier areas, I couldn't help but feel something was missing.

---

Overall: 9.25

I was gonna give it a 9 but the ending bumped it up a bit lol. I really can't gloss over the frame rate, and the voice acting spoiled some big moments, but it was an overall great experience.
 
I feel folks are used to speed = jump, so they don't know how to handle the horses. At little more then a trot, they will jump anything. That "invisible wall" was actually the edge of the mountain coming into range of their jump, so the horse won't jump. You have to slow and make the horse turn towards the pond.

Well, you actually can't go the slowest speed to jump. You have to go the one before full blown sprint. It was poorly implemented and really my only problem with the game thus far.
 
I just found Korok seeds naturally. I don't seek them out. I just do the task when I notice a pattern. That's how I got 200+ of those.

Yes, as soon as I heard how many there were in total (and that you only need less than half of that to cover all the spending you can get out of them), I told myself that 100% was clearly out of the picture, so I might as well just let the seeds arrive as they will.

With that approach, I went from about 100 to 300 in the span of a few days, and I'm just under 400 now.

The thing about the Korok puzzles is that as soon as you learn to recognize a puzzle category, that gives you about 50 seeds right there that are suddenly easy to spot, right in the middle of your travel route. They're not really that obscure, and you start to develop an instinct for them as you play.
 
I'm at the point where I purposefully disintegrate the Yiga Clan members that show up with Ancient Arrows. I ain't got time for your shenanigans.
 
I really suck at combat. It seems whenever I use a big heavy weapon like the Royal Claymore, I can't recover fast enough from a swing to keep myself from getting hit by an enemy. :/
 
Fuck. I just got a Blood Moon at 7AM in-game when it was as light as day. I hope I'm not affected by that bug that some people have.

Please tell me I'm not fucked :(
 
Well, you actually can't go the slowest speed to jump. You have to go the one before full blown sprint. It was poorly implemented and really my only problem with the game thus far.
Whatever the second speed is you can jump at, I do it accidently all the time. The hardest part is remembering how to throttle down, but i wouldn't call anything about the horses poor.
 
Fuck. I just got a Blood Moon at 7AM in-game when it was as light as day. I hope I'm not affected by that bug that some people have.

Please tell me I'm not fucked :(

Close out of the game and restart the console, after I did that I haven't had a Blood Moon in awhile.
 
Loved the final battle and ending personally. Saw people express disappointment which had me concerned but I really liked it.

Though I kind of wish there was a Ganon's Tower in this game instead of the final place being Hyrule Castle again. Ganon's Tower as the final location is always cool to me, the one in Link to the Past and Wind Waker were fantastic.

Would've been awesome if you went to Hyrule Castle, fought Ganon there and then he moves off to Ganon's Tower and it be a big traditional dungeon.
 
I honestly don't know how I have as much in game time as I do yet have done very little in certain aspects of the game. I tend to wander off way to much in the middle of things, lol. I'm having a great time though, but at this rate I'll be playing the game for months. There is so much land to explore if you want to go by foot and take it all in, its Bananas.

I'm amazed that I'm still being amazed every time I sit play.

I so would love a legit Indiana Jones using the botw engine and design.
 
When I was actively playing Xenoblade X people would come in the thread upset that they didn't understand all the systems and worried that they were "missing out on too much" and wouldn't be able to finish the game. I would constantly remind the thread that 95% of the stuff in Xenoblade X was optional. You could finish that game without ever really upgrading weapons or arguments or powering up your mech's arms and legs, or upgrading arms dealers and all that stuff. It was there for JRPG nerds who wanted to OP stomp some enemies or take on super bosses. But A LOT of that game (ok maybe not 95%) was optional stuff, and if you just stuck to what you came across on the critical story path - you were going to be fine.

BOTW is kind of like that... right?

I have to keep reminding myself that I don't NEED to keep every monster part or item drop because "oh my gosh it may be useful later" and to just play the game, and that 95% of it is optional. I mean people can finish the game in an hour and you don't HAVE to do anything really in that game past the Great Pleatu. Sometimes this game can feel stressful because "what if I miss out on a Shrine" or "what if I sell something that I shouldn't have" but I need to keep reminding myself, that you can't put yourself in an unwinnable situation. I just need y'all to affirm this: it's true, right? I should just play the game and if I never upgrade every piece of armor or find all the Slate upgrade things, it's FINE.

^ That's all true. Isn't it? I need affirmation.
 
Yeah I really enjoyed the ending too
Personally, I love that the last fight was more of a showpiece, with my first and only horse I caught in the game. Plus The music was amazing.

It might've been disappointing from a challenge perspective had
that been the only final boss, the Calamity Ganon fight was great so I too enjoyed that it was more of a showpiece
.
 
When I was actively playing Xenoblade X people would come in the thread upset that they didn't understand all the systems and worried that they were "missing out on too much" and wouldn't be able to finish the game. I would constantly remind the thread that 95% of the stuff in Xenoblade X was optional. You could finish that game without ever really upgrading weapons or arguments or powering up your mech's arms and legs, or upgrading arms dealers and all that stuff. It was there for JRPG nerds who wanted to OP stomp some enemies or take on super bosses. But A LOT of that game (ok maybe not 95%) was optional stuff, and if you just stuck to what you came across on the critical story path - you were going to be fine.

BOTW is kind of like that... right?

I have to keep reminding myself that I don't NEED to keep every monster part or item drop because "oh my gosh it may be useful later" and to just play the game, and that 95% of it is optional. I mean people can finish the game in an hour and you don't HAVE to do anything really in that game past the Great Pleatu. Sometimes this game can feel stressful because "what if I miss out on a Shrine" or "what if I sell something that I shouldn't have" but I need to keep reminding myself, that you can't put yourself in an unwinnable situation. I just need y'all to affirm this: it's true, right? I should just play the game and if I never upgrade every piece of armor or find all the Slate upgrade things, it's FINE.

^ That's all true. Isn't it? I need affirmation.

Lol it's true, yet I have the same missing out issue and I'm just going to do my best to savor it all and turn the overwhelm to awe.
 
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